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Found 4 results

  1. In the 1.17.0 update news, there was a note that mentioned: Shield durability is now dynamically determined based on the materials used: hardwoods and stronger metals add durability to the base durability value As far as I can see, however, there isn't anything that quickly denotes what is a hardwood and what is a softwood. I think that the Storable In/On is a great idea for their respective items, and I think that it would be great for identifying woods as well. I think that it could be done one of two ways: In the entries about logs/planks, you could add an indent for wood type like so: Redwood Quarter Log Material: Wood Type: Softwood Burn Temperature: 800°C Burn Duration: 72s Board (Redwood) Type: Softwood Burn Temperature: 700°C Burn Duration: 6s ______________________________________________ Redwood Quarter Log Material: Wood Burn Temperature: 800°C Burn Duration: 72s Obtained by breaking Ingredient for Wood type Softwood Personally, I like the style of the first one more, but I think that it could be doable both ways.
  2. the carpets and wallpapers dont seem to be in the handbook
  3. Hey, fellow modders! Another question: I'm trying to make a custom molding recipe. I've made a form (copy/tweaking the toolmold.json of course), a recipe of the "clayforming" type for the mold, and a resulting item of course. Well, all the processing chain is working flawlessly: I can use a clay on a ground to knap a mold form, burn it, and pour a liquid metal into it to get a result. But I can't see the last step of this process in a Handbook! If I'm pressing "H" hovering my final item, I can only see the item explanation without any directions of getting it. What should I do to make the handbook recognize my molding recipe? UPD: Well, to fix this, you have to explicitly add "createdBy" (case-sensitive!) token in item json: attributes: { handbook: { createdBy: "metalmolding" } },
  4. I would suggest to make the handbook-search language independent. Following completely fictional Scenario that definitely didn't just happen: You check out the Wiki and learn about a Club that you can create. You go ingame and try to find it in your german handbook The word "Club" has like 4-5 different meanings in german, which means you try all of them and find nothing in the end because there is one meaning you forget about. So you scroll and scroll and scroll to maybe find it by the picture. In the end you just give up and restart the game in english to properly search for it. That would be fixable when you can simply search for "Club" and find it without hassle. It can be shown in the localized language but to make it findable by atleast the english word would be an improvement in my eyes.
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