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Hello everyone, I am new to the forums but have been a long time vintage story fan. As I play I always thought the idea of adding bears and deer to the game would be so wonderful. These two creatures would compliment the rest of the wildlife so far and make things more interesting when it came to survival and hunting. Alongside this I would love the idea of being able to display things such as pelts on walls or as a carpet on a floor. Taking animal heads, skulls, or antlers and hanging them on walls would be so cool. What are your thoughts on these ideas? would others like these too?
Ever chuck a spear at a bighorn, only to have it run off into the bushes, never to be seen again? My suggestion is to add foot prints (hoof prints, paw prints, etc) that are persistent for a short time that will allow you to follow running prey through dense foliage and terrain, or get the drop on a napping wolf. Would make hunting slightly more realistic too, in my opinion.
Drifters spawn at night, and once in awhile there's a light - heavy temporal storm, but wouldn't it be great if there was something that absolutely terrified you at night? Demon Wolves! \m/ And if you kill one of them, there's a rare loot drop?
I didn't find a previous post on this so: Fishing as a mini-game is a great way to extend the play life of a survival/sim game (for me at least) I love seeing what I can catch in different ponds and biomes fish are a great early game, non-scary way to get protein fish traps, weirs, poles and nets would all add to the immersive feel of the game, primitive skills can create fish farms and managing a fishery is interesting and challenging It would add some use for the lovely ponds scattered everywhere (other than farming and water) (what about turtles and frogs too?) streams! could add special awesome fish (trout) and maybe a flyfishing mechanic? maybe just a few flies rather than a fully stocked inventory of flies adding mayflies (or other inverts) as an indicator of where fish are would be super cool Entities? the programming in this language is less resource hungry for sure but I wouldn't want to cause entity induced lag so I understand if these ideas are unreasonable.