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Found 3 results

  1. Hey everyone! My Name is Haku ,i'm 23 years old and i'm from Switzerland. I invested a lot of my lifetime in sandboxgames also in survivalgames. First before i get to the point, i want to say "wow Vintagestory is a great game for what it offers so far". I think personally the best are mechanics such as pottery and smithing. Please keep in mind: "this post comes just from a person that would see this game in future" Farming Farming like searching for seeds to plant them, watering and defending from the rough wildlife is a nice idea and the mechanics behind them is good. One thing that it needs is (in my sight) a mechanic that allows you to get seeds from mature crops and i dont wanna talk about the 5% chance for a extra seed (its really hard). Vintagestory already have a depth and i would like see a mechanic that is more complexe to get seeds. example: Flax could be harvested and seeds by thresing them whit an flail and drying in sunlight. bulbs to prick out whit tools Automation / advance crafting Automation in a way is very important. i'm not talking about robots just like simple things: Pottery table, waterwheel, automated saw for sawmils, spinning wheel, loom ,bellows all this kind of stuff should be implemented. Discuss, comment, would see what you think. //cheers Haku
  2. Hello everybody! Chris again. This time i have some smaller ideas and suggestions with more practical usage. World Edit Tools: I have already posted a thread on how confusing the usage of we in VS could be as rotation and copy-pasting seems quite random on first sight. Now there is already a very helpful tool to, at least make it easier to mark a certain area (/we g(direction) value) , but what i didn't think about could have made it even more easier. WE had many different default items set as certain "tools". The most important was the wooden axe as it was just a simple tool to mark areas with. Left - Rightclick for the different points and there we go - easy. Blocks that could be helpful for building stuff: Darker wooden planks - Contrast is one of the most important things a builder can use to make his creations more interesting and better looking. I know there are darker blocks ingame but i wish there would be a darker version for wood as well. Planks, stairs and slabs. As you can use contrast for not only the colours but also for the material in usage. When i build a wall with stone as front layer, i sometimes dislike to put a darker kind of stone as background. As in most medieval-fantasy styles the most natural combination would be stone-wood, but there are no dark wooden blocks available. The variations of logs are fine. Iron bars - Iron bars or whatever metal you want it to be, were always an item i used for decoration. But most importantly it can be put into windows to replace the chunky glass blocks or of course if you are intending to build a prison or dungeon, iron bars are very usefull. Glowing blocks - Yes i know theres a mod already made including some glowing blocks, but i am just posting it here as this is a list for things i'd like to have ingame. It might not be too obvious but many builders used glowstone or redstonelamps for lightning purposes. As there are no such blocks i think it would be nice to have a certain "glowing block" in the creative inventory. A builder who loves to put a lot of love into details, won't place torches or lanterns just randomly on a wall to make it brighter. But a builder could hide glowing blocks behind semi transparent ones or just build big street lanterns or other things to bring some light into his projects. Things that could be added not only for building puposes but just because i think it would be cool: Crates - open crates as decorative item. Put it down and then, maybe you could put in food and other certain stuff. I've always hated to build marketplaces in MC. All you could do was placing chests, melons and pumpkins, and cakes to make it look like things are being traded there. But it just never looked like a real market somehow. This way you could put out crates visible on the individual marketstands - well that would change it all. Of course, there aren't many things to put in right now. And ingot and log piles are already helpful on that matter, but i think it is something i didn't see yet and it could be a helpful decorative option. Not only for marketplaces but also for everybodys home. Not too modern and not too fantasy based. Just a box - something like a smaller chest. Not as amazing as the crate idea, but why not put it in this post? Mostly meant as decorative block as even if it would be usable it should have a less amount of slots than a chest. So why not build chests? Well that does finish the thought. Would be cool as decorative block though. Plates and bowls - now this is a funny idea for the future as i can not imagine that this could have any value at all right now. But this is just a funny idea. At some point people always wanted to decorate their tables they build in their homes. It just looks empty after a while. Put a chest on top of it? Nah! :-/ Carpets? ok alright. But it still never looks like a dining table. But of you put some plates on it with some meat or other food on top of the plates - you see where i am going with this. It's of course not important but i can imagine something like this in the later states of the game as it is so basic and simple as a thought but mc never thought it would be cool so why bother. Usable furniture - Again not necessary but still very basic and still somehow interesting. Chair, bench, table (you can put items on top), all kinds of shelfs (usable of course), etc.. I know we should make this game more basic and focus on the story and the realistic survival but again this is just a thought of mine. I know there are plenty of mc mods adding a lot of these things and all of it including the other suggestions on the list above are just thoughts that are very subjective as i hate interior desing. I just don't have the patience to put chest, bookshelfs, furnace, crafting table in 10 million different ways into a room and say; hey now that looks good. I have already seen saraty's post on interior design and i understand that it is possible to make it look good anyways, but i don't have the patience and time for that. Knowing i need the same time i needed to actually build the damn city just to put some interior design into it is frustrating. :-) Ships - Also a thought for the future. How could it be done? Well i imagine a hard crafting recipe in multiple steps. First you have to put together the fabric for the sail. Then put it into an actuall sail. Then the ship itself. Multiple parts of the ship that had to be crafted first and then put together. Once sail and main part of the ship are done they also have to be put together and here we go. You have a ship item in your hands and you just have to put it into water and it works! Now that's easier said than done i know but as i said just a few ideas for the future. Graphics, shader - I know there are many things planned and it just doesn't have the priority but as i said, just for the future. I think once my map is finished and i take on other projects i think making videos of it is unavoidable. The small castle and that one house i built are by far not enough to put in the effort of creating a cinematic. People might not see how much work it is to make one of my videos but let's say it like this. 9-17 hours for a 2-3 minute video. Of course not on one day. That makes it even worse as it will probably take almost a week to produce a video. Adding the fact that i'm not used to the cinematic tools in VS yet. There are many things i can do and actually do in most of my videos but there are also things that look awesome that was mainly part of the epic shader i was using. Godrays are good start but one of the more obvious ones is shadow itself. Right now VS has a wonderful smooth shadow option and everything looks alright especially if you just play survival but i think it for later cinematics in mabye 6 months or so, it would nice to have epic shadows on the map. Of course just as an option. Another option i like to talk about is the way water looks like. Many shaders give it an awesome look some only a little bit reflectivity and of course the movement of the water changes. Now that's just unimportant. But it has to have a more epic look to it in my opinion. It is another thing i can not eddit into my videos. If the colour of the trees is not appealing? - Just change it with colour correction. Contrast not high enough? - put a filter on! Ambient bloom not enough? - No problem as long as shadows and sunlight exist! Just highlight the brighter parts of the picture. Backround blur? - Sure! And if you want to work with highlights or "layers of importance" not a problem! Work with layers and masks to blur out the thing you want and make the viewer focus on the things you think he should! But all of that cannot make up for shadows, good lightning, reflectivity and the looks of water. (at least not with my skillset) Thanks for reading this! Greetings from Germany, ~Chris
  3. Hello everybody! Chris again with some ideas about what could be fun or just possible to add to this game. All of that is just putting some thoughts together and writing them down, so pls do not feel like this has to be done or something :-) -Villages and npcs I have already seen some posts about villagers and thought about how they could be interesting and fit into a rpg like world, where grinding for resources is an improtant element of the game. A variation to different normal deals are "quest" like deals. Let's say the game has certain mobs as standard. Every player will encounter them at some point. Some are spawning in all areas, others only in certain. Now completely independent of where the village is, wouldn't it be nice for them to request all kinds of things as a trade for other things. I'm thinking of a dialogue-like overlay. Where the deals or "quests", a villager has is randomly generated from a pool of possible trades and then saved until that deal has been done or maybe even permantently. What i understand as a quest is a little story of why this certain villager needs that exact item. Let's say you walk into a village and "speak" with one of the villagers. His dialogue will say something like: "We were attacked by monsters (any possible mob in the game) and they have killed one of us. We want revenge! But we are'nt fighters and too scared. Could you kill some of them and bring us their ... (whatever the dead mob drops) I will give you ... ( A number of a certain item. ) for it. So you go ahead and just find some of those mobs and bring back their drops to trade with the villager. This is of course just one very basic idea how a "quest" could look like. It could be everything! From mob-drops to food or even weapons or tools they need. It will create a more rpg like feeling in the overall game. Of course normal deals should also be there. Maybe there could be different kinds of villager. One kind trades with you, another sends you on "quests" and maybe other can teach you something. I don't know exactly how the player progression will work exactly, but let's say you have different skills and in a village can be one "teacher". You talk to him and you have an option to level up a certain skill or maybe trade that level up for something of greater value. After that you cannot get another skillpoint from the teacher. Maybe there will be a standard dialogue with him, where he states that you have already learned all he can teach you. There are so many ways of how this could be done and dialouge is certainly not one of the hardest. I am not even talking about a wall of text there. Just 1-4 sentences about what's going on. -Mobs This is not really something anyone else can influence but those who design and develope the game but as i said at the beginning this is just a post with some strange ideas. Of course there will be "standard" mobs. Monsters and maybe non hostile animals you will encounter in your everyday gameplay. But i think there are so many options to that. As i have seen there will be a time where generated structures is already part of this game. Ruins can include so many forms of different monsters. These areas could have a Minecraft like spawning system like spawnblocks. Or maybe have a diferent way of spawning certain mobs only in this area. From ghosts to special versions of undead creatures. So many things are possible. Crocodiles or reptile like creatures in swamps and rivers located in deserts. Scary monsters in "temples" of maybe even angel like creatures on generated floating islands in the sky. Of course all of this is depending on which way the game will go. In a more realistic world that would be little bit stupid. I always see these kind of blockgames placed in a fantasy enviroment. But of course what can or will be added is up to the team. I just hope the variation will be a little bit bigger than in MC. -Boss battle Now let's have a talk about boss battles. Of course again depending what this game will be in the later developement is setting the foundation on which kinds of mobs and possibly bosses can be found in the players world. I just set it as condition that it is a fantasy world. I read the story page on this site and just the fact it mentions "a god" makes me feel excited about the possibilities this game has. There can be boss battles in normal dungeons and maybe in normal generated structures like ruins and temples but i think there could be ways to involve the story of the game a little bit more. As the player progresses he or she will get stronger and better equipped. Making it possible to face even stronger enemies. Just imagine the thought of a world where gods make you face danger and death at every moment bring fear to whoever tries to just coexists. Now the player finds out there is a way to strike back! As i have seen the possible feature "infinite dimensions" I intantly thought, this is it! Maybe there could be a bunch of certain structures on the map, every player has access to. I imagine floating islands and temples like in " the aether" mod But of course this is an extreme and very fantasy based possibility. Other option would be castles, huge temples, gigantic ruins. Just bigger and more impressive landmarks. This is where you have to face not only special enemies and stronger mobs. But most importantly something i call a "guardian". Fighting the "guardian" alone will be a boss battle itself but what i want to achieve is making it a bigger challenge to get to a "god" or "godlike" creature. Making it possible to kill these guardians, then create a portal to another dimension. A dungeon itself where you have to fight yet again, against special mobs just to fight you through to the final boss of the dimension. Similar to the enderdragon. Every "godlike" creature will drop something of extreme value. It could be just an immense amount of valuable standard items or maybe even something unique. Something worth fighting through all of this and even prepare for it to begin with, by playing the game. What makes me want to have something like this in the game is the fact, that i think a normal sandbox-survival game like this doesn't have enough goals to achieve. Even I, and i have to say that i was one patient guy back then, got bored by just surival and farming. Building your home, mining more and more ores and enchanting your best equip. But what for? Even the enderdragon is either boring as hell or even if you have defeated that thing, it doesn't feel like something too awesome. You just came back to your normal world and that's it. Wow. -Books Another way of including the story with less "fantasy elements" is just with books. Not only are books you can write or read yourself good, but also maybe books, where are already things written down. Books where the story and lore of the game is captured again. Like in some RPG's i played. Most players just see them as trash and they may do so, but i collected tons of books. Each of any book. Just to have and read them whenever i wanted. Maybe they can be rare items found in generated chests randomly or maybe they can be found in villages in a certain building or by trading with a certain villager. If you want to collect them, do it! If not, just ignore them. I think books can make the story of a game get far more involved. Not only having a page on your website where you can read the story, but always have access to the story and surround yourself within the game changes the ambient for some players. The most will ignore them anyways but i think the fact they exist will influence the players passively. -Another villager idea I have written down some ideas concerning villagers. I'd like to add an idea which can be great for both the realistic survival way and the fantasy rpg way. Hire villagers to work and fight for you. It might be a hard thing to do but this is just a list of crazy ideas by a guy who has no idea how to put them to work. But if villagers could be hired to do things for you it would make life a lot easier. Of course the price has to be very high to balance it, but if you need a guardian to protect yourself or maybe just your home. Set up a villager you have hired. If you need someone to mine stuff for you. Hire a villager and give him a direction and tools to dig a tunnel. Set up a chest and maybe it can be somehow "marked" so the villager knows that he has to put the stuff he mined in that chest. It is less of rpg or fantasy or realism functions but a practical. Well as i said, just an idea. Of course you could limit it to a maximum of 5 villagers or maybe even less or more, but i think it could add a lot potential to interest players who are just plain lazy. Let's face it. Many people today could'nt last a few days playing survival mode without getting bored. If you are the kind of guy who likes realism and hard gameplay, just dont hire them. After all they shouldn't be OP or something. Just like a weaker player who does things for you. Also wouldn't it look nice to build a bigger homebase maybe even a settlement and set up your own ppl inside? I'd love that. Well that's it for now! I apologize for my bad english and mistakes i may have made. Also thank you for reading this! Greetings from Germany Chris
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