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About Me

Found 6 results

  1. Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts. Heres my patreon if you'd like to support me: Patreon General Mod Content Overview: Images: Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods! Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins. Downloads: https://mods.vintagestory.at/temporaltinkerer Old Downloads:
  2. NEW LIGHT SOURCE: Fireflies in the jar. First you will need to craft glass jar with one glass and chisel (mabye glasworking later idk) Then you need to go into the wild and right click on fireflies with glass jar to collect fireflies. Fireflies in jar will emit 11 levels of greenish glow. NEW WATER STORAGE CONTAINER: Same, with glasswork mehanic or some combination of chisel and glass you can make glass bottles, and jars for store pickeled food or liquids.
  3. I don't know if I could have done something to the settings, or I don't fully grasp the game mechanics, but I seem to have a cursed basement. In daytime, it's nearly as brightly lit as outside, with no dark corners. The walls and ceiling are granite cobblestone, the floor is basalt rock. The ceiling is between 2 and 5 blocks high. I made a small 2 wide, 5 long, 2 high room, blocked it off from the rest of the basement, and it was still lit up like a field. Even at night, it seems much better lit than it should be. I'm new to the game, but I've played a few other worlds and never encountered this before. Is this a bug, or have could I have done some esoteric thing when setting up the game to cause this?
  4. Hey Guys, my idea is a special tool that you can use to measure the light level of a special block to prevent drifters from spawning in your base. Maybe with an indicator which says "bright enough" or "no drifters will spawn here". Hope you like the idea!
  5. VS have a nice particle system. Good example - color torches. They have brightly colored heads and nice color particles raising from them. They make good additions to builds (currently creative only). But currently they are planned to be replaced by colored lanterns (for survival at least). Which is definitely more believable but I guess lanterns will not have particles and will not be brightly colored in general, because metal takes most of the texture. Maybe add some stuff for players to use colored particles in builds? Maybe braziers? With maybe ability to adjust particle output parameters by materials used in crafting or as fuel. E.g. size of a particle and number of particles per second. E.g. adding more coloring substance will increase particle size, and adding more fuel - number per second.
  6. Now Included in The Neolithic Mod: I decided to have all my mods in one thread, It should be easy for me to manage. Light Sources: The Bowl Stamp: Cracked Blocks:
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