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Found 5 results

  1. Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts. General Mod Content Overview: Images: Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods! Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins. Downloads: https://mods.vintagestory.at/temporaltinkerer Old Downloads:
  2. This little mod adds variety of metal braziers. Currently implemented six variants: scrap metal (rusty), copper, black bronze (my favourite), iron, meteoric iron, steel. Braziers are pure decorative (you cannot make grilled meat ), but give decent amount of light (up to 20) and some heat. Scrap metal one crafts with scrap metal pieces: While metal ones - with metal strips (obtainable by smithing): hqzlights1.0.0.zip
  3. Alex May

    Lighting Bug

    Hallo, nach ein Paar Stunden Spielzeit ist es dazu gekommen, dass die Lichtberechnung neben meiner Basis den Geist aufgegeben hat. Fackeln machen das Gebiet immernoch heller. Neustart des Spiels und des Rechners hat nichts gebracht. Hat jemand eine Idee wie ich das Gebiet noch retten kann? mit freundlichen Grüßen Alex
  4. Stained Glass blocks light completely and recreates a light on the other end of equal value. This will simulate light filtering of stained glass and add a little extra color to the game.
  5. Ivan

    Dragon Strike

    A series of stills of a dragon attacking a village. The idea was to see how the Shingle block could be adapted as Scale (these ones on a dragon), but I only used them on the wings, so they did not show up well in the scene at night. It has been suggested these shots are redone with increased 'Bloom', which is a variable lighting effect built into the VS engine. That may give a more dispersed look to the flames. I will toy with this a little bit more, but the difference between VS and other voxel engines is already apparent. This scene took less than two hour to put together, including stills.
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