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Found 2 results

  1. Stained Glass blocks light completely and recreates a light on the other end of equal value. This will simulate light filtering of stained glass and add a little extra color to the game.
  2. Ivan

    Dragon Strike

    A series of stills of a dragon attacking a village. The idea was to see how the Shingle block could be adapted as Scale (these ones on a dragon), but I only used them on the wings, so they did not show up well in the scene at night. It has been suggested these shots are redone with increased 'Bloom', which is a variable lighting effect built into the VS engine. That may give a more dispersed look to the flames. I will toy with this a little bit more, but the difference between VS and other voxel engines is already apparent. This scene took less than two hour to put together, including stills.
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