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Showing results for tags 'locust'.
Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts. General Mod Content Overview: Images: Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods! Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins. Downloads: https://mods.vintagestory.at/temporaltinkerer Old Downloads:
Want a more chill Vintage Story experience and or not enjoy life with drifters and locusts? Love the wonders of cave exploration without the stress? If so, the No Monsters mod is for you. It prevents drifters and locusts from spawning. It does not affect any other entities so you can still enjoy the dangerous wolves! Mod Version: 1.1.0 Game Version: 1.14.0 Download Mod Access mod source.
IMHO, killing poor drifters from dirt pillar are... m-m-m.... Kind of cheat? It is sad, but there is no enemies with ranged attack at this moment (only in roadmap). But... We have bees and locusts. Both of them can ignore pillars. So, can anyone make mod, which adds spawn of locusts during temporal storms, and give tainted/corrupt/nightmare drifters ability to spawn swarms of flies (corrupt bees?) with configurable chance? Thank you.
Again another great suggestion following Ashantin's Christmas wishes video. Could locusts rarely (not too rarely) drop ore pieces? It will be an alternative way to get rare ores. So if you are unlucky as a miner - maybe switch to hunting locusts and get teh ore slowly?