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Showing results for tags 'mechanics'.
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So with the addition of bone soil panning, I've noticed a huge increase in the amount of copper spearheads that I've been getting. While I do appreciate being able to have this supply of weaponry at hand, it can get overwhelming very quickly. I know that at least two people have spoken on this topic previously, but I have a very particular suggestion for this implementation that I think would be ideal. Provided that the tool has not been made yet, you can melt down the spearhead back into their base or alloyed metals, but you need multiple spearheads instead of just one to make one ingot. S
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Sleeping through temporal storms skips them with no ill effects to the player/s. There should be a major drawback of sleeping through temporal storms. Ideas for drawbacks: Temporary lowering of max temporal stability Health drain while sleeping in a temporal storm Drifters do extra damage for a while after sleeping though a storm The player has to use temporal gears to sleep through a storm, more gears depending on storm strength Thanks for reading! : )
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Hey everyone! My Name is Haku ,i'm 23 years old and i'm from Switzerland. I invested a lot of my lifetime in sandboxgames also in survivalgames. First before i get to the point, i want to say "wow Vintagestory is a great game for what it offers so far". I think personally the best are mechanics such as pottery and smithing. Please keep in mind: "this post comes just from a person that would see this game in future" Farming Farming like searching for seeds to plant them, watering and defending from the rough wildlife is a nice idea an
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PvP is pretty boring! This mechanic is already so stale in games like Minecraft, etc. As for me, it would be interesting if players fought not just by constantly clicking on the right mouse button. And let's say players would try to evade or repel a blow with a sword(this will not work with a spear, but it can find other advantages). Or for example when arrows would hit metal armor in consequence of which the arrows would ricochet (with the effect of sparks) and it would depend on the angle of the shot at the target just like in life.. And all this mechanics would depend only on the angle of t