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Showing results for tags 'metal'.
I've been thinking about things that would make the game immersive. One thing that came to mind, which should be easy to remedy but does make very little sense, is the fact that you can handle scorching hot pieces of metal with no trouble. I will be the first to admit that I know nothing about how metallurgy works, except for the fact that you quench to harden steel. However I think that if nothing else, there should a mechanic that prevents you from making an axe from a stick and 1100°C iron axehead. I was thinking about needing a pair of pliers to move a white hot ingot from forge to anvil, though that might be annoying and hard to get at the start. I do not know the best solution for this, but it is something that has been bothering me.
What if different types of ore of the same metal require different extraction/processing? E.g. native copper - just grinding and smelting. Some tetrahedrite - some initial process to separate different metals in it and then use them. Some malachite would require a specific carbon monoxide treating by using some specific firepit/bloomery setup. It may depend from the type of rock this ore was found in. Idk, e.g. sedimentary-hosted ores would require addition of some acidic element while smelting, metamorphic - an alcaline element, etc. This might make ore processing a bit more variative and interesting. When you found a new deposite of ore, it is not just a trivial thing to smelt it like all the ores you had previousely. Maybe some types of ore would require you to have a supply of domesticated animals, some drops from them, but in return you will get drastically more ore. Ofc this would require lot of developers' work and drastic recipe expansion. Also some implementions can simply increase complexity of ore processing without giving much in return. Definitely not worth it unless the idea is improved significantly, with more details and fun.