Jump to content

Search the Community

Showing results for tags 'mining'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs (archived)
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mods & Mod Development
  • Off Topic
    • Other Games
    • General Offtopic


  • News
  • Community Spotlight and Events
  • Stories

Product Groups

  • Game Account & Game Servers
  • Game Server

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 13 results

  1. Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts. Heres my patreon if you'd like to support me: Patreon General Mod Content Overview: Images: Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods! Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins. Downloads: https://mods.vintagestory.at/temporaltinkerer Old Downloads:
  2. What are your thoughts on adding prehistoric mining methods to acquire copper, etc at the early start of the game? Before metal tools existed in history this is apparently how people mined in parts of the world, atleast in Britain. You would need to find a naturally occurring 'hammer stone' suitable for mining like you do with flint for tools and use it in conjunction with animal bones somehow according to a video I saw about a bronze age copper mine, forgot the full details for the bone part but you should also apparently be able to use fire and water to weaken some rocks. If added it should be used in a balanced way obviously but it would definitely add a reasonable method to be used in conjunction with panning and prospecting for native nuggets I think. Stones which are deemed suitable for mining, like flint would have a lifespan and need to be replaced by other hammer stones after a certain amount of uses.
  3. Adds new explosives to the game, currently adds- the blasting barrel, rock blasting bomb, and the shrapnel bomb. Also adds the alternate blasting powder recipes merged from my craftables mod, now the amount of blasting powder you get is determined by the quality of "coal/charcoal" you use. So using anthracite will give you much more powder per recipe than just using charcoal. Also adds the ability for you to use rot in place of sulfur for a reduced powder output. Heres my patreon if you'd like to support me: Patreon Bombs: The shrapnel bomb is a niche use damaging explosive with the same damage radius as the blasting barrel, it deals 30 damage point blank and about 15 damage to things at least 5 ish blocks near the detonation site then falls off from there. It deals damage based on line of sight so cover is very effective. The rock blasting bomb is the inverse to the ore blasting bomb, meaning it breaks rock rather effectively, breaks soil and wood less so and cannot destroy ores. It has the same explosion radius as the ore blasting bomb. The blasting barrel is a huge explosive designed to carve out massive chunks of rock, its similar in every way to the rock blasting bomb in that it cannot break ores, but it has a power of about 5x comparatively. Rock blasting bomb compared to the blasting barrel by crater size: Download on the mod DB: https://mods.vintagestory.at/show/mod/1035?saved=1#tab-files
  4. Im just wondering if anyone out there has information about the ore Alum and how to obtain it. Ive been looking for it for quite a while now on a multiplayer server. Through prospecting I have identified a large number of chunks that contain a "minuscule amount of Alum" and I strip mined through the sedimentary layer of rocks in these chunks but have found nothing. I have even tried going into single player and using a combination of prospecting and worldedit to quickly clear large areas of stone in search for the ores within. I couldnt find Alum even then. So I guess my main question is: How can I find alum? A secondary question might be: Was alum ore generation changed at all in 1.16.x? Perhaps it is bugged? Third: Does prospecting for Alum ever return larger probabilities than "minuscule"? Id like to know more about the ore as well if anyone knows any details on it as that may help in figuring out where to find it. All I currently know is the host rocks that it can be found in (sedimentary) and that it sort of spawns in vertical cylinders. Also, it doesnt seem like anything has really been posted about alum online, so maybe this can help other people as well. Any help would be appreciated!
  5. I've read a bunch of similar questions in the forums but I couldn't find a clear answer. I've been playing this amazing game for more than 24 hours in total, and I'm still only in the copper age. I think I have maybe 5 ingots of another metal. I've spent about 5 picks and prospecting picks and I am yet to find tin/bronze or anything else for that matter. I've tried to go down many of the caves, and I've found a few of those machines that need fixing but I haven't been able to find other ores. I understand the game is a bit harder than similar other games, but is it really supposed to be this hard to find other ores? I've managed to get 2 gold through panning. In fact, i had to spend an hour or 2 to pan just to get to my first copper pick as I picked up all the copper nuggets i could but it wasn't enough to make a pick. I've found areas that show very high probability of bismuth, and i've cleared big areas but still nothing. I just died again with a brand new set of copper instruments and I've only got about 50 nuggets left at my base, so if I die again, i won't be able to make pick tools again unless i find more ores soon. I have also not been able to find any temporal gear. Any tips on finding other/more ore would be appreciated.
  6. Hi, i've been playing on a public server, the biggest one (hermits tale) and there are a lot of people, meaning a lot of the copper in the surrounding area, and ores in general, has been picked clean, if any of you know a way to get ores, mostly copper, that would be helpful, thank you.
  7. Proposal Introduce a small chance of a nugget dropping upon mining any block of rock, with the actual chance and nature of nuggets to drop being dependent on an area 'prospecting result' around that 'one sample block'. Option Combine this with this proposal by @Omega Haxors to achieve a more immersive mining experience by making the use of a prospecting pick result in chopping off a face of a rock. The code required for implementation of this, kinda related, proposal by @Quentin Preik to assist easier chiseling may come in very handy to achieve this. Source Discord #suggestions channel: trigger + post + option.
  8. Introducing the Improved ORASCOPE! It is a map overlay. Makes finding ore ~ far less of a challenge. Install Procedure: Simply COPY Zip file directly into /Mods > Orascope_Release_V0.3.5.zip < Instruction; Use Prospecting pickaxe on rock face direction of the area you want checked; it will let you know if there is any ore within a short distance. ORASCOPE USE: Control it with these commands (Press 'T' for console) .orascope on .orascope off .orascope stats .orascope surface .orascope proximity You may also need to set a permission, the mod will supply the command text needed. Release notes [v 0.3.5]: New Surface scan; dedicated mode for nuggets found on the ground. Re-worked Cave/Underground scanning (uses raycast projection) minor tweaks to many messages Re-scanning to try and find a larger ore vein The surface scan mode does exhaustively try and find nuggets - and uses a Archmedian spiral style search.
  9. I like the diggy diggy hole - probably more than most - and not finding anything interesting to dig is just boring and grindy. This mod increases the likelihood of underground ores and minerals spawning and increases their abundance / size of deposit. Common ones like copper got a minor increase (maybe 30%), rare ores a much bigger one, making it a lot easier to find them in the first place. As random world gen games go, this change will only take effect when a chunk is generated, possibly only at world generation time. Gems / gold / silver are not increased. My goal here is to make basic progression smoother, not to have all the coolest things quickly. PS: Going from zero knowledge about modding this game to my first working mod took about an hour. While this really is super easy, the Wiki is vague/wrong/outdated on some details. #alphalife RichDeposits.zip
  10. Servus ihr Lieben, ich hoffe, es gibt hier auch ein paar deutschsprachige Mitglieder für diese Hilfe, da ich englisch nicht so wirklich beherrsche. ich spiele nun schon seit mehr als 30 stunden und gammel immer noch mit dem Kupfer Werkzeug rum. Aus dem Wiki, das ja leider nur auf englisch ist, werde ich auch nicht wirklich schlau.Ich finde einfach keine anderen Erze außer Kupfer.und das geht mir langsam auch aus. Welche möglichkeiten gibt es also, Zinn oder andere Erze zu finden, um endlich mal T3 Werkzeug zu bekommen? Gibt es hier auch soetwas, wie Bei MC mit dem Stripmining? Es gibt ja noch diese andere Spitzhacke, mit der man angeblich erz finden soll. Der nutzen dieser, erschließt sich mir aber nicht. vorallem weil ich meist nur erze "finde" mit 0,1-0,3%. gibts da auch nen trick? oder ne Erklärung auf deutsch? so. ich hoffe mal, jemand von den Veteranen kann mir etwas unter die arme Greifen Liebe Grüße aus der Oberpfalz (Bayern) Euer Dominik
  11. So guys, here is a little puzzle for you Maybe you could give some ideas please? I was mining obsidian in a big lava lake and since obsidian rocks are quite useless atm, I wanted to maximize raw obsidian block output. Still haven't invented a good approach. Too much basalt and obsidian rocks. Basics: When lava is touched by water from top, it turns into obsidian. When lava is touched by water from side, it turns into basalt. My current approach: If you cover all lava with water, so an obsidian layer is created on top, and break one obsidian block, a well will be created down to the bottom, with sides made of basalt and all center blocks dropped as raw obsidian. Because as soon as an obsiddian block is created at the bottom of the well, it drops as an item, because there are no ajancent blocks around it. So if you make the next well shifting e.g. two blocks left and one block forward, you get the tightest pattern to create wells. Still basalt:obsidian ratio is 4:1 And all the natural cave forms, e.g. wall's roundness, are worsening the output. Good thing is you mine very little, if you don't want basalt. And the method is quite safe even if lava damage will be added. I tried to make usual checkerboard walls, but water is too tricky, constantly getting to lava from sides and making basalt. Any experience or ideas how to increase raw obsidian output?
  12. Well I was wondering "how do people mine in VS?" I must admit I´m kind off stuck with the habitual thinking of strip mining which kind of turns into a waste of time and ressources ^^
  13. Currently bombs are awesome, both in mechanics and special effects graphics. Could we please have more usage for them. E.g. making shafts, vertical or horizontal. Something like shaped charges. E.g. if we place a bomb and a special focusing block near it, it will destroy a long shaft in direction opposite of the block. Or if craft bomb in a special way - then one of it sides will show which direction explosion will go. So making vertical shafts when prospecting might be easier or more fun.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.