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Hello ! I would like to suggest some ideas and mechanics for the game. 1.Commands 1,1- /weather sett ( /weather settemperature ) - sets the temperature in the player's region 1.2- /weather settype - sets the type of rain For example: rain, thunderstorm, snow, hail . 1.3- /locate - Search for buildings for example : ruin, (merchant's) cart . These commands give coordinates of buildings, biomes or climatic zones . 1.4- /locateclimate - Search by specific climate or temperature (useful in creative mode) for example:North Pole for example: ( 0 150 0) or (40 135 73 ) type ( x z y ) . These commands may be needed to create multiple locations in the world. An example would be cities in several styles. (China style in the jungle), they can also help with finding a suitable climate or structure. 2.Nature and food 2.1- Nature lacks wild-growing analogues of grain crops. 2.2- New trees such as baobab and palm or spruce . 2.3________________________________________________________________________ 2.3.1- New fruits: kiwi, bananas, tangerines, pamela, plums, coconuts, peaches and others. New berries: watermelon, raspberries, grapes, blackberries and others. New vegetables: pomegranate, cucumber, garlic, beets, radishes, peas and others. New crops: corn, cane and others. Where it says "others" you can add your ideas and suggestions to me and continue the list. 2.3.2- Lemon and cocoa beans can also be noted. They can be used to make chocolate or lemonade, respectively. 2.4- Birch sap is the sap that birch gives. 2.5- Drinks made from fruits or breads for example: juices, nectars, kvass (from bread), tea, coffee. 2.6- Supplements of all kinds of nuts for example: peanut . 2.7_______________________________________________________________________________ 2.7.1- Adding shore and ocean with its own flora 2.7.2- Adding different types of fish, jellyfish, shrimp, crabs, bivalve snails, predatory fish and dolphins.Adding a new type of food "seafood". 2.7.3- Underwater caves and ravines 2.7.4- Corals, sea herbs, algae, icebergs, small pieces of ice. 2.7.5- Sunken ruins. 2.8- Cooking types fry, boil, stew.For example: In order to cook you need a pot, for frying a frying pan in order to stew the stove and a pot in it. Also oven mechanics oven dough products for example: pies, cakes, cookies and more. 3.Creative 3.1- Adding various new blocks of concrete, cement. 3.2- Adding a non-playable character for various scenarios. (Like in fashion custom npc (MC)) 3.3- Adding symbols to the command block: @a - all players @s - you @p - closest player @r - random player 4.Mechanics 4.1- Adding water temperature and salinity mechanics.Adding mechanics freezing in cold water or transferring heat of hot tools to water, if they come from a churn furnace, transferring and heating to the ambient temperature of hot water (when the water block is hot, the temperature around it is 1-2 higher), heating water or evaporation if nearby lava block. Also converting salt water to fresh water. 4.2- Improving the influence of the sun on the water (water heating) if it is sunny and warm outside . 4.3- Heating system (with warm water), pipe system (instead of bonfires). This mechanic will come in handy if the building is in the north and setting fires does not match the style of the building itself. 4.4- Airship in vintage style, balloon in vintage style, trolley. Each of these vehicles has its own speed, its own type of control. 4.5- Moving to another dimension,measuring drifters where the shertern goes crazy. 4.6- Natural disasters for example: hurricane, tornado, flood, tsunami, storm, landslide. These cataclysms can be changed in the world settings (off / on). They differ in strength and type (tornado strength 1, type wide and high) 4.7- Processing of precious stones, diamond, emerald, ruby, sapphire, lapis lazuli, poplar, and the manufacture of staves from them (possibly talismans to maintain temporal stability, increase lives, regeneration) 4.8- Enhancing weapons with gems such as a bow with an inserted ruby more damage. 4.9- Pets: cat of different breeds, dog of different breeds, fish, parrots.You can find dogs or cats from merchants. Parrots from traders in the jungle. You can also add a new merchant who sells pets. ____________________________________________________________________________________________________________________________________________________________ Thanks everyone for viewing my ideas.I hope I didn't tire you ! This "humble" list of ideas will improve your gaming experience.If you have ideas or you want to supplement mine, then add something of your own. Have a good game everyone !
I love the butterflies, they add to the "fullness" of the environment. One thing however seems to be missing are Birdsong. I would love if birds were put into the game in the same manner as butterflies along with the sound of birdsong. In my rural area, I constantly hear birds; the following are the most common I hear: 1.) Northern Cardinal 2.) Mourning Dove 3.) American Robin 4.) American Goldfinch 5.) Song Sparrow
I would like the introduction of dangers that appear specifically in a base over time. Some people suggest that builds may decay over time, but I oppose anything which can detract from hard work. My first idea is to introduce more bees. Yellow Jackets or Wasps; the idea is that these nests will be naturally hostile to a player within a certain radius. Since bees are weak, I do not expect them to pose a significant danger to the player. My hope is that in spring time they would generate on player built structures rarely; and prove to be a nuisance. This occasional and interactive danger I hope would make the world feel more so as if it were alive. This idea has came to me after recently spotting a very large wasp nest on my house; it is a danger that appears every so often irl and reminds me that the natural world still exists.