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  1. ENGLISH TEXT IS BELOW Name: [DE/EN] Zum Dorfkrug | HomePoints Starterkit https://discord.gg/b7nrZPc3Wb IP: 217.160.66.211:33521 VS-Version: 1.15.5 Du suchst in Vintage Story eine gut funktionierende, im Umgang respektvolle und aktive Community? Dir macht auch Gruppenspiel Spaß? Du hast keine Berührungsängste mit Discord? Du legst Wert auf einen sehr guten Support bei Server-Updates und allgemeinen Herausforderungen? Dann bist DU bei UNS richtig. Wir sind eine neue Community, ausgestattet mit allem, was das VS-Herz begehrt. Die Tatsache, dass die Admins und Mods selbst sehr aktive Spieler sind, verkürzt die Reaktionszeit bei Updates und sonstigen Anliegen erheblich. Die neue 1.15 Map wird ausschließlich im Survival-Mode gespielt. Der Spawnpoint wird mittels geplanter Events, inklusive Belohnungen, von der Community erbaut. Zukünftige Mods werden von der Community per Abstimmung platziert. Im Umgang wird in der Hauptsache Deutsch gesprochen, Englisch stellt aber ebenfalls kein Problem dar. Hier noch ein paar Eckdaten: - PVE - 512k x 512k Mapgröße - Händlermärkte am Spawn - 30 Tage je Monat - 5 Home Punkte - 24/7 Erreichbarkeit - deutlich erhöhte Claimgröße - 4 zentrale Teleporter in jede Himmelsrichtung - professionell gemanagter und performanter Server mit täglichem Backup - je Quartal mindestens ein Serverevent, Infos dazu im Discord --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Are you looking for a well-functioning, respectful and an active community in Vintage Story? Do you also enjoy group play? You have no fear using Discord? You value a very good support for server updates and general challenges? Then YOU are right with US. We are a new community, equipped with everything the VS-heart desires. The fact that the admins and mods are very active players themselves, shortens the reaction time for updates and other requests considerably. The new 1.15 map is played exclusively in survival mode. The Spawnpoint will be built by the community through scheduled events, including rewards. Future mods will be placed by the community via voting. The main language is German, but English is also no problem. Key Features: - PVE - 512k x 512k mapsize - traders' markets at the Spawn - 30 days each month - 24/7 availability - significantly increased claim size - 4 central teleporters in every direction - professionally managed and high-performance server with daily backup - at least one server event per quarter, info about this in the Discord zumDorfkrug_Mods_2021-09-01.zip
  2. I generally like playing multiple saves of sandbox games like Vintage Story, switching back and forth between 2 to 3, sort of round robin style. But I want different things in each save/world. Hence, mod management. With java Minecraft, I use MultiMC. With RimWorld, I use a mod to allow such switching. Does Vintage Story have that ability? Perhaps with a mod? If not, is such a mod possible? Or perhaps Vintage Story devs have it planned for the future? Take care, Melody
  3. Welcome to Cryptic Realms. I invite you to join a new Modded Survival Server, Where i hope we can build a community of traders, hoarders, miners, bakers, farmers and fighters. Join us to Relax Chill out and build epic Stuff The Spawn currently has 12 outgoing teleports, 3 each for North, East, South and West. With good spacing the furthest out is 20k blocks. enough room to grow and find the things you will need. More teleports coming as Time goes on, next ones will have 20k spacing. The map is 300kx300k Current world config is set to 1 hour in real life is 1 day. We Have a discord setup with Vschatbot so if you are offline you can still see whats happening on the server. Server is hosted in the UK with higher priority and on an SSD Our Current Mods: Future Plans: 12 More teleports with spacing of 20k blocks A Community Village. Events & More. To join, join our discord at https://discord.gg/4RjxvDjBST and download the mods in 1 zip file from there. Hope i have covered everything any question please don't hesitate to ask. Hope to see you on the server.
  4. Friendly server with family atmosphere. There are several children who do know how to play , but children none the less and then we have a handful of adults as well. we are looking to expand on our player base so we aren't so lonely.. mods included on server: https://www.dropbox.com/sh/lcom76zszs5q1xk/AADEmquuk-CNlqnclwallwPqa?dl=0 if you are interested in joining my discord DM me on discord user name Cheddar#1958 and we can see about having you join the team. I run this dedicated server myself on my personally owned server.
  5. I made Vintage Mod Manager first beta is ready so you can test it. Hope you like it. Manager uses our website for mod list. At the moment Website and Manager is Work in Progress state. Download: https://vs.aytour.ru/download 57,8MB/150MB download/unzipped size Github: https://github.com/VsModManager Discord server: https://discord.gg/BGNQWq2Vev "Original post" If any problem occurs please contact me. Change log:
  6. Hello, Attached are all mods presently required to log in to AbjectPovertyCraft. As the list of plugins expands, this modpack will be updated accordingly. Mods included are as follows: 1.12.5-CivMods-1.0.8 1.12.5-CollectibleExchange-1.1.0 1.12.5-ShackleGear-1.0.0 I'm sure everyone here knows how to install these, but in the event that they do not visual instructions can be found here. If you encounter any difficulties, feel free to ask for help on the AbjectPovertyCraft Discord. 1.11.0-CollectibleExchange-1.1.0.zip 1.12.5-ShackleGear-1.0.0.zip 1.12.14-CivMods-1.1.0.zip
  7. It's kind of annoying that you have to update all of the mods in your modpack just because the server you're on has updated them. I know people just post mods on the forums here, but it would be more user-friendly if servers automatically downloaded mods that you didn't have, or versions that matched the ones on the server, so I don't have to come back here every time I want to do that. Would that require an entirely new framework or something?
  8. Hi guys! I created "content" type test mod with modinfo.json just like on wiki, but when i zip it with "zip" linux app, move it to Mods/ directory, start game with "mono vintagestory.exe" in terminal appears "no modinfo.json" error for my mod.Game works correctly. Please help) ________Russian___________ Привет! Я сделал тестовый "content" мод как на вики но когда я сжимаю мод в zip с помощью утилиты zip в linux, перемещаю в директорию Mods/ и запускаю игру с помощью mono, в терминале после загрузки игры появляется сообщение о том что в моём моде отсутствует modinfo.json хотя он там есть. Помогите)
  9. 1866 OLD WEST SERVER 88.214.57.152:2006 Neuer Server. Baue im Wild West Stil.PVP Bounties, Duelle, Turniere sind in Planung KEINE Tempority Stability Weniger Hunger (0.1) Monster am 10. Tag STARTER KIT (Melde Dich bei Joe_Garret und erhalte Essen,Fackel,Bett,Gear für SETHome) /home /spawn Discord <soon> MODS Immersion Mod folgt sobald Server auf Version 1.12.8 ist Wir freuen uns auf Deinen Besuch !
  10. A special flag present in (modinfo) / mod-system which has a very specific and important use: Any world created with that mod installed that has the special flag set [MANDATORY], (these are server-side code and/or content mods). WILL need it installed, and running to load that WORLD. A User facing message to the effect of: 'World "NAME" Requires Mod "NAME" Installed and functional - World loading cannot proceed without it!' Also tracking the mod's version - so that an older version is not accidentally used, mod-systems should handle version updates on their own. It is assumed VERY few mod-systems will ever use this special and powerful feature; ones critical to major features of a mod or mod-pack.
  11. It's no secret that a few of us are trying to get mods ported over from the Civcraft genre of minecraft servers. Next item on our list (hopefully), is something that recreates only the basic functionality of the mod which I've posted a demonstration video of below. The purpose of this is to enable players to trade with one-another without having to coordinate play-times, and enable trade in a multiplayer environment independent of the NPC traders. By no means will this decrease the significance or utility of the NPC traders, as there are still many items which cannot be crafted in survival as of yet. On the contrary, this will provide greater opportunity for more homebodied players, or those more adept at building and farming that caving and mining, to acquire gears and other valuable goods by supplying more adventurous types with basic commodities that they might not feel inclined to farm. The benefits of inter-player commerce are myriad. (Also, I figure this is one less feature for me to nag Tyron about, and most certainly one that can find use in other multiplayer settings (Hi, Tony) until such time as player-owned shops are a vanilla feature.) The idea of the mod is as follows: A player creates a shop chest (more on that below), which acts as a sort of simple vending machine. The shop outputs an item (or multiples of a single type of item) for a predetermined input cost. A customer approaches the shop with the input selected in their hotbar (right hand), and double-clicks on the chest, at which point the input items in their right hand are exchanged for the output item(s). In order to set up a shop chest I want to deviate from the example below and add a material cost other than the chest and reinforcement: the Temporal Gear (everyone's favorite). The steps as I envision it are as follows: 1.) Shopkeeper places a chest or labeled chest (remember to lock and reinforce). 2.) Shopkeeper places desired output in the first slot of the chest. 3.) Shopkeeper places input requirement in second slot of chest. 4.) Shopkeeper shift+right-clicks on the intended shop chest with a Temporal Gear, instantly consuming the gear and permanently defining the shop's exchange condition. 5.) Shopkeeper may remove the input material, stock up on output material and reap the benefits of trade and division of labour. Now, I don't expect anyone in the community to do this for us (though that would be nice), but I figured I'd do a bit of preliminary research while Light is temporarily unavailable to see if it's possible with the current API functionality or if we'll have to beg Tyron for some additions. (Thank-you for your time and attention)
  12. System information: OS: Windows 10 CPU: i5 / 2500k GPU: GTX 570 RAM: 8 GB Bugs- when loading a world you just left, the game will crash with the following crash report: https://pastebin.com/xjCUgaLH (Reproduction steps: make world, leave world, re-enter world; work around: after leaving the world, restart the game.) when loading some mods, the first instance of a code mod throws "System.UnauthorizedAccessException." Tested with Carry Capacity (Reproduction steps: install code mod. boot game, check mods.) Workaround When loading a world after viewing mods, the game crashes with the following crash report: https://pastebin.com/5WTTh6i8 Reproduction- Start game, view mods, switch to singleplayer, load world)
  13. Here im gonna provide u with my mods and recipes! Im working on 1.4.2 so the mod is only compatible with 1.4.2+ Im doing some animals for now, the sheep is already done and can be enjoyed fully here: They come in 3 variants and are friendly, they bah and drop some meat (hopefully wool in future!) sheep.zip
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