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About Me

Found 4 results

  1. They seek, they roam, they are hungry. Be prepared to meet your new neighbours from parallel plane, but don't expect the warm welcome. Why are these strange beings here for? Are they eager to capture the land? Or maybe they are just lost? The one thing that is known - they are vile and tough. So, be very careful when dealing with your new neighbours. The mod adds five fantasy entities to make your survival harder and more interesting. Use the file TheNeighboursConfig.json in your VintagestoryData/ModConfig folder to disable monsters which are too scary for your gameplay. File generates automatically after the first game run. Tickling: Tall slow bipedal with huge horn-like outgrowths. It seems that he has no eyes, but he doesn't need it to catch its prey. Parameters: Height: 3.2 Width: 1.2 Health points: 40 Attack Strength: 12 Attack Tier: 3 Shintorickae: Small sharp-tailed insect with a pair of cute eyes which are glows in the dark. The fastest creature of them all and the most dangerous. Can kill you on sight, or run away from you if it feel danger. Parameters: Height: 0.7 Width: 1.8 Health points: 40 Attack Strength: 8 Attack Tier: 3 Brayer: This cold-blooded reptile isn't aggressive. Of course, if left alone. Otherwise, you can check a sharpness of its teeth. Parameters: Height: 0.5 Width: 1.6 Health points: 30 Attack Strength: 6 Attack Tier: 2 Turtor: This one looks like usual Turtle. And it prefers to stay in water all the time. Doesn't like to be chased, so, it's kinda challenge to catch one if you urgently want to eat something unusual. Parameters: Height: 0.4 Width: 0.8 Health points: 30 Glowshroom: This mushroom glows in a darkness, emitting blueish particles and making strange sounds. Effects beside this is currently unknown. Ampel: The only being, which appear with its family. Ampel females are larger than males and more aggressive. Children however are calm and friendly most of time as long as you're leaving them alone. Ampels are natural enemies to wolves, so if you're lucky enough, you can watch that deadly battle and stay alive... before winner decide to pursue his next victim. Parameters (male/female/child): Height: 1.3/1.5/0.9 Width: 0.9/1.0/0.6 Health points: 40/50/20 And a something special for collectors That's it for now. Keep your eyes open not to miss any updates on this! And I didn't reveal all the secrets Latest release (1.15.2): https://mods.vintagestory.at/download?fileid=1996 (forum doesn't allow me to upload this version directly, so, it's located at my website for now) (1.14.0+): theneighbours_v1.14.0-0.4.8.zip Changelog: 0.4.10: - Possibly fixed the crash when touching Glowshrooms
  2. I think it's enough that we have storms, unstable areas on the surface and that stability goes down underground. Give builders and casual players a place to relax & build, if they choose so. And if you want challenge, well, go to the unstable areas, there are plenty of them. Also, tweaked light level spawning would be a nice addition.
  3. Option (before and after a world generation) to disable monsters spawning in the world. Either one of them (certain type), or all of them (I really hate that constant moaning around me)... It even discourages me to explore the caves at all (and for me personally, caves are already scary without any monsters, strange noises are more than enough), and without exploring them - what's the point? Also the same with the temporal storms. Nature & animals are more than enough for me to be challenged . Especially, since the bears are coming to town... Most of the people are too sensitive, but still want to play this cool game, to chill & relax (survive in the nature) with the lower level of challenges. Those options should be easy to on & off from the menu. Thank you for reading!
  4. As the title says: just some of my ideas written down. - Smoking of meat/fish. Similarly constructed as the bloomery. - Fishing. - Fish traps. - Graved salmon. - Creating oil lamp by clicking with fat on the bowl instead of crafting it in the grid. - Grinding/repairing tools. For example with grindstone, leather or on the anvil. To a certain extent until they are no longer suitable for grinding/repairing and finaly brake completely. - Recipes By clicking the ingredients on buckets, pots or a working surface (like a cutting board). - Cut into slices and top breads with, for example, jam. - Super moon spawns monster (werewolves?) - temporal Storm while super moon spawns even more Stronger and "stranger" monsters - Irrigation by mechanical energy (Archimedean screw?) to fill waterchanels within the fields. This would need to overhaul the water mechanic i guess. - Stick "tent" for early shelter, with NO storage or fire. just to hide and sleep. Out of sticks and dry grass maybe? Simple A-frame shelter. - Stick wall. Very basic "defense". Decays into rotten stuff for a composter or just fall apart after a few days. - Reduced stability after x days of no sleep
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