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  1. ENGLISH TEXT IS BELOW Name: [DE/EN] Zum Dorfkrug | HomePoints Starterkit https://discord.gg/b7nrZPc3Wb IP: 217.160.66.211:33521 VS-Version: 1.15.5 Du suchst in Vintage Story eine gut funktionierende, im Umgang respektvolle und aktive Community? Dir macht auch Gruppenspiel Spaß? Du hast keine Berührungsängste mit Discord? Du legst Wert auf einen sehr guten Support bei Server-Updates und allgemeinen Herausforderungen? Dann bist DU bei UNS richtig. Wir sind eine neue Community, ausgestattet mit allem, was das VS-Herz begehrt. Die Tatsache, dass die Admins und Mods selbst sehr aktive Spieler sind, verkürzt die Reaktionszeit bei Updates und sonstigen Anliegen erheblich. Die neue 1.15 Map wird ausschließlich im Survival-Mode gespielt. Der Spawnpoint wird mittels geplanter Events, inklusive Belohnungen, von der Community erbaut. Zukünftige Mods werden von der Community per Abstimmung platziert. Im Umgang wird in der Hauptsache Deutsch gesprochen, Englisch stellt aber ebenfalls kein Problem dar. Hier noch ein paar Eckdaten: - PVE - 512k x 512k Mapgröße - Händlermärkte am Spawn - 30 Tage je Monat - 5 Home Punkte - 24/7 Erreichbarkeit - deutlich erhöhte Claimgröße - 4 zentrale Teleporter in jede Himmelsrichtung - professionell gemanagter und performanter Server mit täglichem Backup - je Quartal mindestens ein Serverevent, Infos dazu im Discord --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Are you looking for a well-functioning, respectful and an active community in Vintage Story? Do you also enjoy group play? You have no fear using Discord? You value a very good support for server updates and general challenges? Then YOU are right with US. We are a new community, equipped with everything the VS-heart desires. The fact that the admins and mods are very active players themselves, shortens the reaction time for updates and other requests considerably. The new 1.15 map is played exclusively in survival mode. The Spawnpoint will be built by the community through scheduled events, including rewards. Future mods will be placed by the community via voting. The main language is German, but English is also no problem. Key Features: - PVE - 512k x 512k mapsize - traders' markets at the Spawn - 30 days each month - 24/7 availability - significantly increased claim size - 4 central teleporters in every direction - professionally managed and high-performance server with daily backup - at least one server event per quarter, info about this in the Discord zumDorfkrug_Mods_2021-09-01.zip
  2. [Canada-East] - Aura Fury Vintage Story Server PVE Whitelisted Modded 1.15.5 Server Aura Fury is running one of the world's most active Vintage Story server. Aura Fury is a mostly 18+ gaming community with an average age around 30 (some players are in there 70s which is awesome). The community is friendly, welcoming and accepting. We have an active voice chat for multiple games and at any given time we have multiple game servers hosted. Check out our website at https://aurafurygaming.com/ To Join Us apply at: https://aurafurygaming.com/index.php/joinus Discord: https://discord.gg/sWdUYru2Wk Some cool info about the community: -Level 2 Boosted Discord for high quality audio/video and direct chat with VS server through discord -Content creator friendly servers and discord (many youtubers/streamers in the group) -Mod Creator updates in our discord from multiple modders in the community -Worlds completely built in survival and by the players, the players decide how the world looks and run our events -Web Map showing all TLs, traders, roads and more -Mods include: BetterCrates, CarryCapacity, ExtraChests, medievalexpansion, FarmlandDropsSoil, bricklayer, Trade-o-mat and workbench-expansion. Join our discord for more info. -Server settings close to vanilla to provide true survival experience -We run with the Aura Fury promise so no worries about world resets or wipes, single worlds run for years -Dedicated bare metal servers with dedicated internet lines for little lag for everyone around the world even with 30+ players on -Not a pay to win community, donating to help the community gets you nothing but a thank you -Community has been around more than 10 years and has grown to 700+ members -Main spoken language is English, but all languages are allowed -Players on around the clock We play multiple games including: Modded Minecraft, Vintage Story, Starbound, Eco, Ark, Among Us, Overwatch, Squad, Medal of Honor Allied Assault, Phasmophobia, Factorio, Cryofall, Rise of Nations, Command and Conquer Remastered, Diablo, Sun Haven and Valheim. We add games as the community is interested To Join Us apply at: https://aurafurygaming.com/index.php/joinus Aura Fury Mod Pack.zip
  3. Hello fellow vintarians! Few days ago we started a brand new server. The world was created on 4th September and we'd like to build a long lasting world, without an unnecessary resets. No fluff, no spin, let's have fun - come in Connection vs.lonski.pl:6666 Configuration Dedicated server in Poland, Europe Automatic backup is performed daily at midnight GMT+1 Server config mostly vanilla 30 day month length Rules Have fun and let the others have it too Respect the others and be respected PvP enabled, but requires two side agreement Mods XSkills/Xlib Carry Capacity Player Corpse Trade'o'mat (10 per player) Starterpack Medieval Expansion Necessaries (1 mailbox per player with one attachement per mail, trash can, vines patch, grindstone) Survival Categories Workbench Expansion Instruments Lichen More Roads Useful Stuff Join our discord: https://discord.gg/KSpg6MsCzm Download the mod pack: https://files.lonski.pl/blobs/kpm0djuyozofz8hp044af096thu0?disposition=attachment
  4. This mod adds various items and a new papyrus paper press which can be expanded with recipes. Currently it does not add that much but i plan on expanding in the future. I am aiming for a mod that will improve survival aspects but also add some decorations to the game. If there are any bugs or something you would like to see with this mod feel free to message me on the Vintage Story Discord server -> Th3Dilli Features: 1. glowing glass / glass slabs in various colors (creative only - no recipe) 2. christmas present (creative only - no recipe) 3. paper making from papyrus rolling pin tool paper press (different colors) paper lantern (sphere) (ingame paper lantern is now craftable too) 4. Wooden pier blocks (creative only - no recipe) 5. Slightly lower blocks that serve as a street or path (different colors - creative only - no recipe) 6. Lantern poles (modular - different colors - creative only - no recipe) 7. Snowball (can be obtained by breaking snowlayer - not snow block) 8. Book for crafting Bookshelves Works in singleplayer and on multiplayer servers. For multiplayer add it to the server mods and you should be fine Harvest papyrus with a knife to get raw papyrus. Tools: Papyrus Paper making: Paper lantern Lit recipe: Glowing Glass / Glass slabs: Paper lantern (sphere) Book and Bookshelve th3expantion_0.1.2.zipth3expansion_0.1.3.zip New Releases can be found on the ModDB Th3Expansion
  5. -Collaborative Classes Revised- PLEASE NOTE: Any version earlier than 2.0.0 will not be compatiable with versions after and including 2.0.0 Why the revision? I after testing the mod I felt that the amount of classes were too large and that this stopped most people from playing the mod, this is one of the reason for the change but also due to balanceing issues and general feedback. This is my first mod so thank you for both your time and understanding. Collaborative Classes is a mod that aims to bring a stronger focus on classes in vintage story. This includes changing the postives and negatives of the classes to be more focused on collaborative gameplay. Many of the classes now specialize in only a few particular things, with a set of negatives to things they are not good at. With the aim of the mod to promote trading and collaboration on servers, I would recommend not playing in single player. Mod Includes: Revamps the classes to be more focused around collaboration and trading within a community. Adds reinforced tools (2x Durability) that require mulitple classes to craft. (Tools for All Classes) Miner can turn Crystalized Ores into Gem Bits for other classes to use in recipes. Miner can craft a hybrid pick that both mines and can be used as a weapon Mercenary can turn Gem Bits into sellable gems. Mercenary can make smaller denominations of rusty and temporal gears (for player trading) Mercenary can craft superior copper and iron weapons Mercenary can mend metal armor Gatherer can craft dye which can be made into coloured chiselable blocks Gatherer can craft seeds (quite expensive) Hunter can make bone masks Hunter can mend leather armor Download: https://mods.vintagestory.at/show/mod/453 Classes: Features: Things (Hopefully) To Come: Finish Gem-Cutting Trait & Recipes. Done Bone tools/weapons for hunter. Scraped Idea Seed recipes for gatherer. More Classes Such As Cook. or maybe adding recipes for food to existing classes? Need a coder More Gem Bits recipes for Gatherer, Hunter, Miner Additional Items For Mercenary. Done Get Feedback=Better Mod? Potential Issues: Any mod that adds/changes classes or traits WILL clash with this mod. BUT should work with xskills and xlib mods Any mod that edits the game lang file MAY clash with this mod. Reinforced tools won't use other mods crafting recipes. Loading up an old world and opening the traits tab WILL crash your game This mod will only work on fresh worlds Credits: Thanks to BluryFace for some great models - (https://www.twitch.tv/blury_rng) If anybody is looking to help or want to make a addon to this mod, absolutely, message me and I will be glad for the help/support ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: Collaborative Classes Revised 2.0.0.zip
  6. MoreClasses is a mod designed to completely overhaul the newly added class system and has one major goal: Make each class have a unique play style. Currently the mod changes all existing classes to have much more influence on your progression by tweaking their upsides/downsides and also adds 4 new classes. The original classes have changed quite a bit and might as well be considered new classes entirely, but they have not changed from their original role. Current class changes: New classes: Vanguard and Blackguard Armor: This mod is still in development, and certain things may not be balanced which is why I'm releasing the mod for others to test. Feedback is greatly appreciated. A really important note is that if you change your class via "/player [name] allowcharselonce" and using ".charsel" certain attribute changes may not be applied, you only need to restart the world to fix this issue, this does not affect the new world character selection only when you change classes with commands! Also if you update the mod you must re-select your class through these commands if any changes were made to them, they will not have the new changes unless you do so. Downloads: https://mods.vintagestory.at/show/mod/449
  7. Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox 2. Trashcan, the 3. Rusty Spikes 4. Trapdoor patch! Since version 0.7-B: 5. Branch Cutter! 6. Vines patch 0.72-B changelog: 0.74 changelog: 0.75B changelog: 0.7.7-B changelog: 0.7.8-B changelog: 0.8.2-B changelog: 7. Grindstone 0.8.3-B changelog: 8. Sulfuric Acid and Glue! 0.8.4-B changelog: 0.8.5-B changelog: 0.8.6-B changelog: 0.8.7 changelog: 0.8.8 changelog: 0.8.9 changelog: 0.8.10 changelog: 0.8.11 changelog: 0.8.12 changelog: Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah! For fellow modders (aka Mod Compatibility): 1.15-rc.2: necessaries_v1.15.2-0.8.12.zip 1.14.5+: necessaries_v1.14.5-0.8.9.zip 1.14.0+: necessaries_v1.14.0-0.7.8-B.zip Older versions:
  8. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelog: 1.5.7: - Compatibility fixes for 1.15-pre.1 Latest version: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  9. Updated 8-16-21: New version 1.3.2 compatible with Vintage Story 1.15.5 ONLY. Fixed visual issues with wallpaper and rope. This mod introduces a new storage block with a new mechanic for Vintage Story. These "Better Crates" can only store one type of item but they store much more of it than a wooden chest. Features: No GUI element but instead shows the item model with quantity on the label. Interact by left clicking to take items out and right clicking to insert items. They can only be broken with an axe. Upgradable to the next tier by using an upgrade item on them, no need to put into crafting window to upgrade. Fully multiplayer compatible. Including claim protected, reinforcement and locking mechanic. Compatible with hoppers and chutes. Bottom side is the output. All other sides can be inserted into. Rotates when placed. Can also be placed into the floor to face up or ceiling to face down. Detailed Handbook information with links to each new block/item. Just search for "Better Crate". Reactive block interaction overlay information. Compatible with Carry Capacity mod. Highly recommended! Note: Crates can only be carried by hand. Known Issues: While nearly all blocks/items display correctly, some blocks that have overlays such as soil with grass will display without the grass. This only applies to creative mode as you can't have those blocks in survival. There is always the possibility with mods and newer game versions that new blocks/items may not display correctly. Chiseled blocks do not display properly. Fixed with version 1.0.1 Very rarely when broken the label quantity text will not get destroyed. This seems to only happen in creative mode. This will fix if you restart the game. Anvil work items in 1.14+ will not display properly. I feel this is a rare case usage and have not devoted time to fixing the issue for now. v1.3.0: Russian Language file not updated for steel crate/upgrade. Language Files Included: English Russian (Thank you DArkHekRoMaNT!) Recipe Examples from handbook: Usage example: I hope everyone will enjoy using this mod. It was quite the challenge to make. Special thanks to everyone who helped answer my questions in discord. Downloads: I'm using the Vintage Story Mod DB from now on for downloads. No need to have files in two places. https://mods.vintagestory.at/show/mod/146
  10. Update 7-7-21: New version 1.4.0. Updated for VS 1.15. This mod adds larger storage capacity chests to the game. The recipes are simply adding a plate of the metal tier to the previous tier chest in the player crafting grid. For example: the Copper Chest takes a Wooden Chest + Copper Plate. Bronze Chest takes Copper Chest + any bronze plate. Iron Chest takes any Bronze Chest + Iron Plate. Steel chest takes an Iron Chest + steel plate. I feel the recipes are fair enough. Every chest can be made into the "Labeled" version by adding a sign to it just like the wooden chest. Labeled chests can be upgraded to the next tier as well. These chests are based on the vanilla wooden chest so they behave and interact the same. They can be reinforced and are lockable. Known Issues: These bigger inventories cause the GUI window for the storage to be taller and eventually have a scroll bar. If you have multiple of these chests open at once they will run off the top and bottom of the screen. In order to resolve this you can set your GUI size to 7 or lower and they will scale down and fit properly. If you don't want to use a smaller GUI scale you could set the windows to movable and arrange them to where they fit. Notes: This mod is required for both client and server. Language files for English, German, French, Spanish, Russian, and Portuguese are included. Thanks to those that have contributed! There are 2 versions of the mod. One that is configured for Carry Capacity and one that is not. Default configuration for Carry Capacity version is hand carrying only. I hope people will enjoy using this mod. It was a fun learning experience for me. Downloads for Vintage Story 1.15.x ONLY: ExtraChests_v1.4.0.zip Alternate version that is configured for Carry Capacity Mod: ExtraChestsCC_v1.4.0.zip Alternate version that is configured for Carry Capacity Mod with back carrying enabled: ExtraChestsCC_v1.4.0b.zip Downloads for Vintage Story 1.14.x ONLY: ExtraChests_v1.3.1.zip ExtraChests_v1.3.0.zip Alternate version that is configured for Carry Capacity Mod: ExtraChestsCC_v1.3.1.zip ExtraChestsCC_v1.3.0.zip Downloads for Vintage Story 1.13.x ONLY: ExtraChests_v1.0.0.zip Alternate version that is configured for Carry Capacity Mod: ExtraChestsCC_v1.0.0.zip
  11. Why doesn't this game have an easy multiplayer? I want to play with a buddy of mine. We are in different time zones. I have tried to find clear information on how to setup multiplayer and I have tied but I this the information is to old. I really don't want to have a server as the game will be running all the time, that blows, as this game is very hard to play in winter. I want to play with my friend, can anyone help me achieve that? I tried a port-forwarding but it didn't work. So here are my questions: Can I setup a server that won't run when we are not playing, if so, how do I do that? Can we play on my single player game, if so, how do I do that? We are also playing with mods that are the same. I have a Netgear AC1900 Model C7000v2. I've played the game till iron, but my friend is a total newb so I want to give him a good experience! Thanks for listening! Blue
  12. Egghelende PvP Server 107.21.45.116 No whitelist New player starter kit includes a temporal gear for spawn setting, flint and sticks, reeds for hand baskets Unrestricted PvP, looting, base raiding Conquerable castles/structures Land claim sizes/counts are reduced Only with the threat of destruction can we cherish our friendships and accomplishments There are plenty of PvE servers out there with large and superficially impressive structures. Here is a PvP server. Assuming total anarchy would be unfair to our humanity, however. Hopefully this world will see some emergent gameplay including an element of cooperation. This cooperation, in the face of conflict, adds gravity to the settlements that manage to emerge despite others' hostility. World Design Small land claims is a much needed limitation which encourages thoughtfulness and creativity in an essentially unlimited world. The threshold of resourcefulness needed to be completely self-sufficient is higher and therefore organically increases the viability of cooperation/specialization while respecting player autonomy. Large constructions then belong to the realm of collective endeavors. Unrestricted PvP, looting, base raiding adds gravity to your adventures. Any kindnesses shown are enhanced by the fact that there actually were other outcomes possible. PvP-centric players and player groups have new pathways toward gaining material holdings via conquerable castles/structures. Modest pre-existing structures can be conquered during weekend siege events: The last player or group standing at the end of the siege receives sovereignty over the plot of land until the next defense. Mods Carry Capacity - Quick moving of chests and vessels is an essential QoL improvement CompatibilityLib ExpandedFoods - Vanilla-friendly Lichen - For low-tech fences MedievalExpansion - Gives physical security options (gates, portcullis and drawbridges) as well as expanded vanilla-friendly lighting furniture PlayerCorpse - Only for death waypoints. Items will drop on death. PrimitiveSurvival - For early game survival options as well as potentially useful anti-player traps RopeBridges - Bridges made of rope Tradeomat - For afk goods trading Zeekea - Late game decorative items, additional content Extract the mod pack to %userdata%/appdata/Roaming/Vintagestory/Mods . Leave the individual mods zipped. EgghelendeModpack.zip
  13. Welcome to Cryptic Realms. I invite you to join a new Modded Survival Server, Where i hope we can build a community of traders, hoarders, miners, bakers, farmers and fighters. Join us to Relax Chill out and build epic Stuff The Spawn currently has 12 outgoing teleports, 3 each for North, East, South and West. With good spacing the furthest out is 20k blocks. enough room to grow and find the things you will need. More teleports coming as Time goes on, next ones will have 20k spacing. The map is 300kx300k Current world config is set to 1 hour in real life is 1 day. We Have a discord setup with Vschatbot so if you are offline you can still see whats happening on the server. Server is hosted in the UK with higher priority and on an SSD Our Current Mods: Future Plans: 12 More teleports with spacing of 20k blocks A Community Village. Events & More. To join, join our discord at https://discord.gg/4RjxvDjBST and download the mods in 1 zip file from there. Hope i have covered everything any question please don't hesitate to ask. Hope to see you on the server.
  14. Hello everyone! I am a new player (but experienced in TerraFirmaCraft) looking to get the best experience out of Vintage Story. I read that the game is at it's best in Multiplayer, but I have limited time to play due to IRL (job, family) and will probably be available only a few evenings per week. I would like to try a Multiplayer server, but would my "casual" schedule be frustrating (food spoilage, skipping seasons, etc.)? What length of day/month server settings should I look for? Do most servers expect you to have a lot of in-game hours? Thanks for your help and greetings from Canada! P.S. : I love the game so far and I looking forward to joining this friendly community!
  15. Pact allows two players to respawn together, costing only their lives and spawn points. This is intended to support pairs of players who want to play together on a Wilderness Survival server which has the default random respawn mechanics. Download and Source https://mods.vintagestory.at/show/mod/238 Usage Alice types into their chat: /pact Bob Bob sees in his chat: Alice has offered a pact. To accept, type: /pact Alice If you accept, you will lose your spawn point, die, and respawn beside Alice. Bob types into their chat: /pact Alice Both players have their spawn points cleared (in case they had previously set them with temporal gears) and die instantly. Bob clicks "Respawn" and finds themselves at half health, lost in the wilderness. Alice clicks "Respawn" and finds themselves at half health, standing beside Bob. Later, Bob gets eaten by a wolf and respawns elsewhere, then they decide to form a new pact and start over together.
  16. Hello again dear Vintarians, After presenting you the chess game pieces, I was think about building a place for the game, and this is how the things turned up: Building this, I was helped by @Kai Effelsberg and @Quentin Preik Also we would like to organize the first Chess Tournament between Vintarians. The tournament will have place on @Kai Effelsberg server . The 1st place wins a game code ( this is thanks to @Tyron for helping us). For the 2nd, we are still thinking about the price (maybe it will be a Supporter Addon, depending if we have $$ or not ). All of you that like to participate to this tournament leave me an message (gazelutza#3770 on discord) and I will make a list. From here we see how things go, and I will give you more details. If there are outer players that like to help the community (recording for YouTube, streaming, etc) let me know. To my dear Vintarian brothers, till next time
  17. Friendly server with family atmosphere. There are several children who do know how to play , but children none the less and then we have a handful of adults as well. we are looking to expand on our player base so we aren't so lonely.. mods included on server: https://www.dropbox.com/sh/lcom76zszs5q1xk/AADEmquuk-CNlqnclwallwPqa?dl=0 if you are interested in joining my discord DM me on discord user name Cheddar#1958 and we can see about having you join the team. I run this dedicated server myself on my personally owned server.
  18. How do you casually like this game?
  19. Hello everyone!, First of all, excuse the way I write, I'm helping myself with a translator ... I would like to expose a topic that perhaps favors the immersion, I do not know if it is one that has already been exposed or that it is simply an option of admins when configuring the server. While playing multiplayer it struck me that every player was shown on the map, then I saw that nicknames are seen at a great distance like a beacon. Perhaps in cooperative servers it is useful, but not knowing the location of the rest of the players would have benefits in the immersion, for example to create ambushes, or if a kingdom declares war on another kingdom. Currently it is very easy to determine the spawn point of this or that player just paying attention to the map. Another implementation idea that I came up with is the scarf (mask?) on the face, when wearing it that hides the identity of the player even in the notice of player1 I kill pleyer2 = player2 has been killed. The towns, kingdoms or the established system of government could punish the use of the same, I do not know it may be a ridiculous idea, but I think it would favor the immersion in a medieval world and its dangers. As for the nickname that does not cross the blocks and that it is visible from kilometers. It is a humble idea and suggestion. What do you think? What can you think of for a greater immersion when interacting with other players? Thanks for taking the time to read me
  20. Hello, Attached are all mods presently required to log in to AbjectPovertyCraft. As the list of plugins expands, this modpack will be updated accordingly. Mods included are as follows: 1.12.5-CivMods-1.0.8 1.12.5-CollectibleExchange-1.1.0 1.12.5-ShackleGear-1.0.0 I'm sure everyone here knows how to install these, but in the event that they do not visual instructions can be found here. If you encounter any difficulties, feel free to ask for help on the AbjectPovertyCraft Discord. 1.11.0-CollectibleExchange-1.1.0.zip 1.12.5-ShackleGear-1.0.0.zip 1.12.14-CivMods-1.1.0.zip
  21. First two pics are my Windmill/workshop buildings, the 3rd is a church ruin I converted and the forth is a bridge on the road north I made
  22. It's kind of annoying that you have to update all of the mods in your modpack just because the server you're on has updated them. I know people just post mods on the forums here, but it would be more user-friendly if servers automatically downloaded mods that you didn't have, or versions that matched the ones on the server, so I don't have to come back here every time I want to do that. Would that require an entirely new framework or something?
  23. Hi, i've been playing on a public server, the biggest one (hermits tale) and there are a lot of people, meaning a lot of the copper in the surrounding area, and ores in general, has been picked clean, if any of you know a way to get ores, mostly copper, that would be helpful, thank you.
  24. Date: 8/29/2020 Server: Multiplayer Survival (LAN > Private Internet) Server version: 1.13.1 (Stable) Server Creation & Age: 1.12.14 (Stable), and 10 days into the game. Mods: Silo, xSkills, Graves Immediately after remapping the world for the update, this message appears: "Over 26 days left before monsters begin to appear." We can't get monsters to spawn. I have tried /worldconfig graceTimer 0 and 1. I have restarted multiple times after using this command both in single and multiplayer. It still continues to maintain 26 days. The value simply will not change (except through spending time in the game). Hovering over the world save shows that its grace timer is set to 1 day (the last value I tried), but the game still wants to take 26 days. I don't think that the mods would interfere with this config issue even if they were removed. Is there another command that I have yet to try? Please help. Edit: Temporal Storms cause any drifters that spawn to flicker and appear somewhat transparent. A few other issues: It does not show when it is snowing, but snow simply appears on the ground (Edit: Snowfall appearing now. May have just been the map updating, post-patch). You can also jump over fences if the block you stand on has snow on it. Big Horn Sheep can escape 1-block high fences if there is snow on the ground. The moon shows during the day and either is gone at night or already halfway in the sky as soon as the sun sets. The sun rises in the south and sets in the north.
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