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  1. Hello ! I would like to suggest some ideas and mechanics for the game. 1.Commands 1,1- /weather sett ( /weather settemperature ) - sets the temperature in the player's region 1.2- /weather settype - sets the type of rain For example: rain, thunderstorm, snow, hail . 1.3- /locate - Search for buildings for example : ruin, (merchant's) cart . These commands give coordinates of buildings, biomes or climatic zones . 1.4- /locateclimate - Search by specific climate or temperature (useful in creative mode) for example:North Pole for example: ( 0 150 0) or (40 135 73 ) type ( x z y ) . These commands may be needed to create multiple locations in the world. An example would be cities in several styles. (China style in the jungle), they can also help with finding a suitable climate or structure. 2.Nature and food 2.1- Nature lacks wild-growing analogues of grain crops. 2.2- New trees such as baobab and palm or spruce . 2.3________________________________________________________________________ 2.3.1- New fruits: kiwi, bananas, tangerines, pamela, plums, coconuts, peaches and others. New berries: watermelon, raspberries, grapes, blackberries and others. New vegetables: pomegranate, cucumber, garlic, beets, radishes, peas and others. New crops: corn, cane and others. Where it says "others" you can add your ideas and suggestions to me and continue the list. 2.3.2- Lemon and cocoa beans can also be noted. They can be used to make chocolate or lemonade, respectively. 2.4- Birch sap is the sap that birch gives. 2.5- Drinks made from fruits or breads for example: juices, nectars, kvass (from bread), tea, coffee. 2.6- Supplements of all kinds of nuts for example: peanut . 2.7_______________________________________________________________________________ 2.7.1- Adding shore and ocean with its own flora 2.7.2- Adding different types of fish, jellyfish, shrimp, crabs, bivalve snails, predatory fish and dolphins.Adding a new type of food "seafood". 2.7.3- Underwater caves and ravines 2.7.4- Corals, sea herbs, algae, icebergs, small pieces of ice. 2.7.5- Sunken ruins. 2.8- Cooking types fry, boil, stew.For example: In order to cook you need a pot, for frying a frying pan in order to stew the stove and a pot in it. Also oven mechanics oven dough products for example: pies, cakes, cookies and more. 3.Creative 3.1- Adding various new blocks of concrete, cement. 3.2- Adding a non-playable character for various scenarios. (Like in fashion custom npc (MC)) 3.3- Adding symbols to the command block: @a - all players @s - you @p - closest player @r - random player 4.Mechanics 4.1- Adding water temperature and salinity mechanics.Adding mechanics freezing in cold water or transferring heat of hot tools to water, if they come from a churn furnace, transferring and heating to the ambient temperature of hot water (when the water block is hot, the temperature around it is 1-2 higher), heating water or evaporation if nearby lava block. Also converting salt water to fresh water. 4.2- Improving the influence of the sun on the water (water heating) if it is sunny and warm outside . 4.3- Heating system (with warm water), pipe system (instead of bonfires). This mechanic will come in handy if the building is in the north and setting fires does not match the style of the building itself. 4.4- Airship in vintage style, balloon in vintage style, trolley. Each of these vehicles has its own speed, its own type of control. 4.5- Moving to another dimension,measuring drifters where the shertern goes crazy. 4.6- Natural disasters for example: hurricane, tornado, flood, tsunami, storm, landslide. These cataclysms can be changed in the world settings (off / on). They differ in strength and type (tornado strength 1, type wide and high) 4.7- Processing of precious stones, diamond, emerald, ruby, sapphire, lapis lazuli, poplar, and the manufacture of staves from them (possibly talismans to maintain temporal stability, increase lives, regeneration) 4.8- Enhancing weapons with gems such as a bow with an inserted ruby more damage. 4.9- Pets: cat of different breeds, dog of different breeds, fish, parrots.You can find dogs or cats from merchants. Parrots from traders in the jungle. You can also add a new merchant who sells pets. ____________________________________________________________________________________________________________________________________________________________ Thanks everyone for viewing my ideas.I hope I didn't tire you ! This "humble" list of ideas will improve your gaming experience.If you have ideas or you want to supplement mine, then add something of your own. Have a good game everyone !
  2. In real life I live in an area that has few trees except areound lakes or creeks. Old timers knew to cut branches off when a tree was harvested to replace the one they took down. If they were smart, they planted several saplings in case some didn't grow, or got eaten by deer, cattle, wild pigs, ect. Tree farming would be a good way to reforest, or start a colony in a tree poor environment. In game I'm using branchy leaves on hoed ground as the simplest marker. In a couple of game days the leaves "root" into a sapling. If I understood coding, I'd write it up that way.
  3. Option (before and after a world generation) to disable monsters spawning in the world. Either one of them (certain type), or all of them (I really hate that constant moaning around me)... It even discourages me to explore the caves at all (and for me personally, caves are already scary without any monsters, strange noises are more than enough), and without exploring them - what's the point? Also the same with the temporal storms. Nature & animals are more than enough for me to be challenged . Especially, since the bears are coming to town... Most of the people are too sensitive, but still want to play this cool game, to chill & relax (survive in the nature) with the lower level of challenges. Those options should be easy to on & off from the menu. Thank you for reading!
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