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Found 7 results

  1. When I played, I had well, a lot of marks at long distances and I was too lazy to run there) Here I wrote this simple mod) the command is called /tpp (from tp to Point) it has three options: 1) /tpp list - list of all points with id and names 2) /tpp number - teleports to a placemark with id = number 3) /tpp name - teleports to a placemark named " name" === Когда я играл, то у меня было ну очень много меток на больших расстояниях и мне было лень туда бежать) Вот я написал этот простой модик) команда называется /tpp (от tp to Point) у нее три варианта: 1) /tpp list - список всех точек с id и именами 2) /tpp number - телепортирует на метку с id = number 3) /tpp name - телепортирует на метку с именем "name" GitHub V1.0.0 her) this is my second mod) === ей) это мой второй модик)
  2. CarryCapacity is a mod which allows to pick up blocks and carry them in your hands and on your back. This was made possible with the help of the awesome @Tyron providing some code samples with the official example mods. You can pick up chests, baskets, crates, barrels, planters, vessels and anvils by sneaking and holding right click with empty hands - that includes your offhand slot! This will prevent you from sprinting, and depending on what you're carrying, slow your walk speed down further. Placing them back down again is done by sneaking and holding right click on the side of a solid block. Chests, baskets, barrels and vessels can also be worn on your back. To put what you're holding in your hands onto your back, sneak and hold right click in the air - without aiming at a block, otherwise you would just place it back down. Similarly, it can also be taken off again. Worn like this, baskets won't slow you down, but everything else will. [ Download ] Source code and more in-depth information is available on GitHub as well.
  3. GraveMod A simple little mod that on death creates a waypoint and stores the items in a grave, to ensure you can get your stuff back and don't have to wonder "where did i die ?" ,"Are my items despawned or is this the wrong place?" Graves can also be crafted for decorative purposes. To install just drop the zip into the Mods folder. More infos and source code: https://github.com/p3t3rix/VsGraveMod Version history: 1.0: initial release 1.0.1: small bugfix 1.1: now search surround blocks for a position for the grave 2.0: Use Foundation library to ensure compatibility with my other mods 2.1: embed foundation library to avoid conflicts. 2.1.1: fix npe some user experience. GraveMod-2.1.1.zip
  4. This simple mod just outputs the desired message depending on the type of attack that killed the player. This is my first mod) So to speak test) Values are taken from the file .json that lies in %AppDate%\Roaming\VintagestoryData\ModConfig\DeathTexts.json By default, only one parameter is enabled. The attack type is ignored if its value is null. The mod supports "inserts". If you specify "{Name} " in the text, the mod will replace it with the nickname of the player who died. If the file is not detected, it will be created with default values. I think this mod will be interesting on the server or when passing the map) Have a nice game. P.S. The mod, of course, was tested, but in the single) if there are problems on the server, then write and I will fix it) U.P.D add GitHub ============ Этот простой мод просто выводит нужное сообщение зависящее от типа атаки которой был убит игрок. Это мой первый мод) Так сказать тестовый Значения берутся из файла .json который лежит в %AppDate%\Roaming\VintagestoryData\ModConfig\DeathTexts.json По умолчанию включен только один параметр. Тип атаки игнорируется если его значение null. Мод поддерживает "вставки". Если вы укажите в тексте "{Name}", то мод заменит это на ник игрока который погиб. Если файл не будет обнаружен, он будет создан со значениями по умолчанию. Думаю с этим модом будет интересно на сервере или при прохождении карты) Приятной игры. P.S Мод, конечно, тестировался, но в сингле) если будут проблемы на сервере, то напишите и я исправлю) U.P.D добавлен GitHub V 1.0.0 V 1.2.0
  5. Adds a tooltip to the map for regions that you have prospected. This mod is clientside only, no need to install it on the server. Add files to mod folder -> done! Now when you prospected a region the latest info gets displayed on the map ("M"). SourceCode: https://github.com/p3t3rix/VsProspectorInfo 1.0: initial release 1.1: embedded dependency to allow mod to work even if the library mod is not installed on the server. ProspectorInfo-1.1.0.zip
  6. A simple client side mod that allows to switch on a toggle for the mouse buttons. Gone are the days with hurt fingers because you had to hold the mouse button to get rid of the whole forest. Put it into your Mod folder and press the "Toggly toggle Mouse" hotkey ingame. For more information and source code: https://github.com/p3t3rix/VsToggly 1.0: initial release 1.0.1: working on multiplayer clientside now 2.0: use foundation mod to ensure compatibility 2.1: embed the library because library mods currently do not work independent where deployed. Toggly-2.1.0.zip
  7. So your intrepid explorer has fallen again to wolves/drifters/irate-ram. If only there was a way to give them better protection; The Basic Armour Mod. (V0.1.8-B) BASIC ARMOUR MOD *download* for VS 1.9.9+ [Not V1.10] (V0.1.8-B *V1.10 PORT*) BASIC ARMOUR MOD *download* for VS1.10.0-pre3 (AND LATER) ; This mod extends the basic gameplay with a straight forward implementation of players wearable armour. A Helmet and several Vests have been provided. Texture & Models created by: BunnyViking (aka Dr.Tenabrae). [Code by Melchior] This IS a Client & Server-side mod. It needs to be installed for ALL clients & Server. Release Notes [0.1.8-B]: Renderer now working as intended on client [all worn armour models should be visible to players ] Helmet transform coordinates correct(er) No update for servers with existing install of V0.1.8, its backwards compatible. (Players should use V0.1.8-B ) Special build made for V1.10.0 version. (no warranty for preleases!)
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