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Showing results for tags 'preservation'.
Found 3 results
Early Game meat preservation??
TacoDuke posted a topic in SuggestionsThe preservation of meat requires an unusal amount of effort in game, and I think it could be improved via adding a feature where the player can build a special firepit to smoke meat as an effective way to preserve meat without so much effort.
1.16.0+ Preservation Mod- Long-term food storage
Mr1k3 posted a topic in Mod ReleasesAdds two new food preserving blocks for long term food storage. They require no maintenance and will always work at their full potential and will only be affected by regional food spoilage rates, great for dedicated servers. The two new containers are: Ice Box- Preserves food at the following rates: Vegetables-50% slower decay Grains-75% slower decay Fruits-75% slower decay Proteins-50% slower decay Dairy-75% slower decay Salt Box- Preserves food at the following rates: Vegetables-75% slower decay Grains-50% slower decay Fruits-50% slower decay Proteins-75% slower decay Dairy-50% slower decay Each box has 8 slots, the same as the basket. The best food storage in vanilla being the clay storage vessel, only has a reduced rate of 75% vegetables, and 50% for grains The decay values can be improved further by putting the blocks in a cellar, food items with no category currently decay at their standard rate. Heres my patreon if you'd like to support me: Patreon Includes sounds, animations and custom models for the blocks: Download: https://mods.vintagestory.at/show/mod/1231
We want *REALLY* harsh winters
Arcitc Cuddlefish posted a topic in SuggestionsI saw a couple of posts touching at it, but nothing more general than flowers die back, so here's a more general one. I want. To suffer. ... apparently. Skip to the bottom for a bullet list of "Liked" and "Want" My spouse and I were discussing our surprise at the way a harsh winter turned out. I can understand if it makes it too difficult to play for the standard setting (don't want to scare off new users) but I'd like to have winter be even more punishing without switching over to the seriously-don't-die mode, because that's more about unlucky reincarnation and scary monsters than dealing with a Napoleonic winter. A sort of "do your ancestors proud" setting that really kicks you when you're down if you weren't fully prepared. I enjoy the standard difficulty settings, but I struggled to settle in for a devastating cold season that was only mildly inconvenient. I'm glad to see fewer animals, and they have less meat or fat, sometimes none at all, but the plants were unexpected - once fall came, I had hurriedly stocked up on horsetail and reeds (I intended to explore caves and needed poultices handy) and gathered a couple stacks of hay bales so I could breed animals all winter and/or keep them fat enough to be tasty. But the grass grew back, the horsetail stood out like a red flag, and perhaps the most convenient but not immersive, any and all wild crops were fluorescent green against a snowy backdrop. I could climb a mountain and pick out every tasty or seed-bearing target within my very long line of sight. Berries falling off in the snow was a nice touch (I've definitely found mid-winter or last-year berries on bushes and eaten them IRL, but it's super rare), but I wanted more than that. Here's some of what we considered, liked, and wanted. I understand that animal husbandry has a lot on the menu already, so I'm not touching that at all in here. I look forward to others' suggestions! As an aside, the first time I started shivering, I thought it was an earthquake XD Classic human-imposter mistake. Glad no one was around to see my telltale blunder. Liked: *Trees didn't regrow, just got ready. *Snowed-on bushes lost berries (I did find a single bush under a pine tree that had fresh fruit) *Devastating cold (I look forward to clothing crafting lol) *Animals became more scarce and leaner *Snow piling up meant animals (or drifters) could jump fences *If I forgot to light a fire, I froze my butt off while sleeping *Oil lamps appear to keep snow a little bit at bay Wanted: *If skeps are either unprotected or without a full store of honey, bees die (I brought one in side just in case) *Immature wild crops die, or die back to their smallest form to start again next spring *Flowers die/hide *Any short grass the gets snowed on gets buried/destroyed, no grass grows. *Tilled, uncovered ground becomes untilled. Perhaps you could put hay bales across the dirt to protect it/crops? *Snow packing/building. Maybe right click with a shovel to compress or toss more onto your in-progress block? *Dirt gets hard - the top two or three layers of dirt should take double or triple time (and durability?) to dig up once it's below freezing. *I may have just not noticed if snow wets you, but once there's access to clothing, non-oiled clothes should slowly get damp and then soaking in snow. *Food preservation dramatically increased near the cold/snow *Using a saw, collect ice to pile up for later in the year, re: previous food preservation. Underground, in a cave, under a linen tarp all work. Packed snow and piled ice can last until August. *Hot potatoes: heat up a brick (not too much) in a fire and carry it with you. In your pocket, very slight warmth, in your active or off hand grants much more heat at the cost of a free hand. *Naked trees - leaves disappear, branchy leaves replaced by plain branches, trees drop seedlings much less often in winter and spring, much more often in summer and fall. *Hot food, like fresh or reheated on a fire, should boost and/or maintain your body temp. *High activity, like running, chopping wood, shoveling snow or dirt, should keep you warm in most conditions, but at a significant cost to your satiation. A couple parting thoughts - these things will mostly make the game harder (hot potatoes and food preservation notwithstanding) but there will also be other benefits to some of that. Were all the vegetation to die back, sure it'd be rough on me, but if I had food and firewood stocked (I did, in this first case) then I'd spend the winter planning, preparing, and prospecting. Caves and ruins would become more hazardous, but also easier to find, either for a risky expedition or to revisit in the warmer months if you can find them again. It would be easier to find surface deposits after vegetaion but before snow, or in a lull. Finding an animal, or a mature plant you had missed, would be immensely more rewarding. Warming by the fire on a long winter trek is good, but eating some toasty wolf steak will stick with you longer. The lessons learned the first time around, about leaving food for your bees or collecting ample firewood, would significantly reshape your second-winter preparations, and I think would further endear anyone who managed to stick it out Hit me with your ideas.