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Showing results for tags 'protection'.
So, I have a problem with Temporal Storms, they are not interactive enough. Like, I want players to feel that they accomplished something before the temporal storm began so they have a sense of being involved, instead of just hoping for the best or sleeping through it. I imagine if you didn't disable temporal storms in the game settings, that you don't want to just pass through it like nothing happened by sleeping, so my first suggestion is to remove the ability to sleep when the temporal storm is imminent. Second of all, I would like the player to spend some of their energy on: Building. I don't really like that players can just run around outside like headless chickens and not get hurt. So my suggestion here would be to make the player take damage outside so you need to have a roof above your head and at the same time, you have to protect it. Now, with the previous suggestion, there is a big problem, expectation. Players don't know when to expect a Temporal Storm, and therefore they can't prepare for it, so I would propose a small clock in the corner of the screen that shows the time of day, and how many days until the Temporal Storm is coming. To further enhance this feeling of preparation, a new group of items could come into play: Traps. Not only will traps such as: wooden barricades, spikes, fake grass coverings, etc. help you protect your residence from the pesky drifters, but there could also be implemented traps for animals so it makes it easier for you to catch and hunt them. Traps and baits for animals could be: small wooden cages, meat for bait, or grass and grains. Third of all, the drifters themselves can be a bit: Boring and Unpredictable. They might spawn in your cellar or even house so a proximity-based spawning rule would be greatly appreciated. To counter this and not make it too easy, drifters can feel your presence from further away and if you get hurt, drifters, wolves, or other animals can smell your blood and come to investigate. But what if you have a: Sky Base or Underground Shelter? Well, then drifters wouldn't be able to get to you, right? Not so fast. Another implementation would be so they are able to build or destroy blocks to reach you. They could also be smarter forming packs and climbing on each other to make sure they will get to you easier. Now, a lot of people wouldn't want their base completely demolished, so the drifters could only break some weaker blocks, and those blocks could be repaired by the player or better yet, regenerate themselves over time. Let's say you made Traps, Built yourself a nice base, but Chaos still ensues... Then, as your last resort, you could use Fire. Fire has been known to scare animals such as wolves, so why not make it that drifters and other animals are scared of fire and you can set them ablaze with your torch to ward them off? That would encourage players to always carry torches, chop lots of wood, collect sticks and make campfires to scare predators away. So, this is how I would fix the problem that I have with temporal storms, I took some inspiration from Minecraft mods such as Hostile Worlds: Invasions, Consecration, Trapcraft and the modpack Rebirth of the Night, so I hope you guys like the idea, and please share your thoughts down below. Thank you for your time, have a great day!
I suggest adding various shield types: buckler, heater shield, kite shield and tower shield. Buckler - timed press parry causing full negation of damage (in a cone of 45 degree radius) Heater shield - constant protection by holding a button (lowers received damage by some procentage, works in 100 radius, can be used while riding on mounts [if those are added]) Kite shield - constant protection by holding a button (lowers received damage by some procentage [higher than heater shield], works in 120 radius, can be used while riding on mounts) Tower shield - constant protection by holding a button (lowers received damage by some procentage [higher than kite shield] and negates some flat damage, works in 140 radius, slows down the player significantly while in "defensive stance") Amount of damage received and slows would depend on type of materials used to create a shield. All stats are up for debate, and other types of shields suggestions are also welcome.