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Found 6 results

  1. Bonjours, Nous avons ouvert un serveur RP/PVP Francophone public si vous avez envie de tenter l’aventure Vintage Story en multi venez sur notre serveur quelque règle: -griff interdit -pillage autorisé seulement dans des coffre non verrouillé, hors de claim, hors des ville -bandit hors des ville autorisé mais pas de freekill jouer la RP nous somme ouvert a toute idée pour amélioré le serveur info supplémentaire pour le serveur Nom du serveur : FR Serveur Utopia Nombre de slots : 10 Type de serveur : RP PVP Système de whitelist activé. Discord : https://discord.gg/QkAYrFBwmX Une courte présentation est requise avant de disposer des droits vocaux. vous pouvez utilisé ce topic pour pauser toute question supplémentaire pour avoir plus d'info Au plaisirs de vous voir dans le jeux Bonne journée Joelamitraille modérateur serveur Utopia
  2. First thing that i discover from my own experiance in this game that it doesn't have that much fights in pve. In world we only have: traders, mobs (especially wolves) and drifters. And the only danger of being killed only comes from wolfs and drifters. Pretty lame isn't it? So what do i suggest is: Cultist. Can be found in every biome on surface(even in underground rarely) Spawn in groups Agressive towards player Have different roles(warrior, archer, healer maybe priest) They have new clothing, cosmetics Have different personality Belive in their religion. In my opinion they can diversify gameplay, like you see them and run around avoiding contact or kill them for loot.(and sell it for good price) Maybe even add new trader that will buy everything you stole from them and players. Also more about cosmetics, religion and their role in lore. Cosmetics: will be new masks, amulets bracelets and new weapons,(thruble for priest),with new mechanics. Religion and lore: Because this game has a lovecraftlike story i thinked that cultist would fit really good. I think that the best religion for them would be about drifters and "Rust World" or "rust" God, something like that. In that scenario they would have close impact on story (perhaps by them we can discover more things about "Rust World"and solve more mysteries about this cruel world). Appreciate ya all for reading, hope that i given you new ideas to think about and see ya!
  3. Like title says. I have a Server with PVP turned off but the players can still hurt each other by throwing stones.
  4. Egghelende PvP Server 107.21.45.116 No whitelist New player starter kit includes a temporal gear for spawn setting, flint and sticks, reeds for hand baskets Unrestricted PvP, looting, base raiding Conquerable castles/structures Land claim sizes/counts are reduced Only with the threat of destruction can we cherish our friendships and accomplishments There are plenty of PvE servers out there with large and superficially impressive structures. Here is a PvP server. Assuming total anarchy would be unfair to our humanity, however. Hopefully this world will see some emergent gameplay including an element of cooperation. This cooperation, in the face of conflict, adds gravity to the settlements that manage to emerge despite others' hostility. World Design Small land claims is a much needed limitation which encourages thoughtfulness and creativity in an essentially unlimited world. The threshold of resourcefulness needed to be completely self-sufficient is higher and therefore organically increases the viability of cooperation/specialization while respecting player autonomy. Large constructions then belong to the realm of collective endeavors. Unrestricted PvP, looting, base raiding adds gravity to your adventures. Any kindnesses shown are enhanced by the fact that there actually were other outcomes possible. PvP-centric players and player groups have new pathways toward gaining material holdings via conquerable castles/structures. Modest pre-existing structures can be conquered during weekend siege events: The last player or group standing at the end of the siege receives sovereignty over the plot of land until the next defense. Mods Carry Capacity - Quick moving of chests and vessels is an essential QoL improvement CompatibilityLib ExpandedFoods - Vanilla-friendly Lichen - For low-tech fences MedievalExpansion - Gives physical security options (gates, portcullis and drawbridges) as well as expanded vanilla-friendly lighting furniture PlayerCorpse - Only for death waypoints. Items will drop on death. PrimitiveSurvival - For early game survival options as well as potentially useful anti-player traps RopeBridges - Bridges made of rope Tradeomat - For afk goods trading Zeekea - Late game decorative items, additional content Extract the mod pack to %userdata%/appdata/Roaming/Vintagestory/Mods . Leave the individual mods zipped. EgghelendeModpack.zip
  5. The idea for this server is to offer a family safe and fun place to play VintageStory. We now have 4 servers to attend to all tastes. They have different rules and content: Default Darkagecraft: Moded PVE The server is only used to host Vintage Story. The Darkagecraft PVE Moded Server at darkagecraft.net The Darkagecraft Vanilla, with the latest stable game version at darkagecraft.net:42423 The Darkagecraft Creative, again with the latest stable version at darkagecraft.net:42422 The Darkagecraft Dominions, a Moded PVP server at darkagecraft.net:42424 Please make sure to type your Vintage Story Username correctly, we will copy and paste it into the server.
  6. AbjectPovertyCraft aims to replicate the plugin functionality of the civ genre of minecraft servers, with a returned focus to resource scarcity in order to encourage political and economic cooperation between large groups of players. We were the earliest proponents of the plumb and square method of in-game reinforcement for Vintage Story, and hope to have a hand in the further development of mods that will give like-minded groups of players the tools needed to band together, form societies, build nations, and enforce rule of law in their areas of influence in-game without the need for admin intervention. Server address: 192.99.9.20:42427 (or find us in the public listing) Current version: 1.9.12 Required Mods: 1.12.0-rc.1-CivMods-1.0.7.zip1.11.0-CollectibleExchange-1.1.0.zip If you have any further questions, or wish to connect with other players: Join our Discord. Or make a post on /r/AbjectPovertyCraft. This server is PUBLIC. There is no whitelist, nor will there ever be.
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