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About Me

Found 19 results

  1. Hey, gals and guys! Ever since I wrote my first mod for Vintage Story, I thought about inability of viewing all my mod's content. I discovered a way to add my own creative tab later (thanks @Spear and Fang and his Primitive Survival), but that is good only for players who able to switch to creative. So, I decided to add all creative tabs to survival handbook! Because - why not? If you for some reason don't like to click tabs (perhaps, because there's too much of it!!) you can use the sharp "#" symbol prefix to filter what you need (that's actually just tab "names" in code):
  2. These mods are simple quality of life tweaks to some parts of the game that I thought could use some tweaks, each tweak comes in its own zip so you can only install the individual mods that you want. Better Archery: Better Backpacks(and optional increased backpack cost add-on): Better Poultice: Faster Barrel: Full-Drop: Craftables: NoMolding: Stackables: Useful-Scrap: MushroomMod: OrePulverizer: My other mods: ArmorTweaks-[New armor stats] BetterDrifters-[More loot, or difficulty] SuperFuel-[High Heat fu
  3. Farmland Drops Soil changes the behavior of farmland to drop soil when broken, depending on the nutrients available. This is for those people that got frustrated by losing their precious Terra Preta when wanting to move their farms to a better, fancier place or even their entire base. Well, you can't! Except with the amazing Farmland Drops Soil mod. When you break a farmland block, it will have a chance to drop their respective soil block, depending on the nutrients available. If you wait for the nutrients to fully recover, you always get your soil back. Otherwise, it will pick the
  4. Reimagined teleportation system Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting). There are also a few additional commands /rndtp [range] teleports to a r
  5. The Helve hammer can now forge more than just plates and chains Mod support: To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, the absence of such an attribute is considered true (changing in config) Config: AllWorkable - will this work for any items (default - false) DefaultWorkable - default attribute (default - true) AnvilTier - minimum anvil tier (default - 3, iron) Vanilla items are patched, by default you can do everything except the anvil. Dow
  6. VSProspectorInfo This mod takes the results from your prospecting pick attempts and stores the results automatically, on the appropriate chunk in the world map. This makes it a lot easier to dig for local peaks of ores, generally just prospecting whenever you're out spelunking and gives you visual aid as to where you have prospected before. This mod is a fork of P3t3rix's original mod, ProspectorInfo, from here, so all credit to him for the original idea of the mod and the original code! I merely forked it, fixed it for v1.14.2 and added some new features. The mod is purely clie
  7. Heeey, gals and guys! First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (
  8. Stacks Adds a Stack of Sticks. Just put a stack of 64 sticks in the crafting grid. Functions similar to bamboo stacks. I may add other stacks in the future. Download Stacks v1.0.3.zip Previous Version Stacks v1.0.2.zip
  9. Lazy Warlock's Tweaks (AKA lazytweaks) Hello everyone! Now that I've got a suggestion to-do list I've started making small quality-of-life tweaks to the game using simple asset mods. I mostly play single player, so I don't know if these would ruin tribe dynamics for multiplayer servers where resources and land claiming is important. However I think most will appreciate the small changes I've made here. (Also let me know if they can't be used on servers, not sure what needs to be done with asset mods to make use of them server-side) Okay now for the Mods: Whittling (IE stick
  10. GraveMod A simple little mod that on death creates a waypoint and stores the items in a grave, to ensure you can get your stuff back and don't have to wonder "where did i die ?" ,"Are my items despawned or is this the wrong place?" Graves can also be crafted for decorative purposes. To install just drop the zip into the Mods folder. More infos and source code: https://github.com/p3t3rix/VsGraveMod Version history: 1.0: initial release 1.0.1: small bugfix 1.1: now search surround blocks for a position for the grave 2.0: Use Foundation library to ensure com
  11. These mods are designed to tweak armor to fit better into the game, some brief examples of each are: Class Based Armors- gives each armor type a buff to a specific statistic, like chainmail armor increasing bow shooting speed, or gambeson making you move faster and use less hunger. Armor Stat Rebalance- Decreases the negatives from wearing armor, for example plate armor used to slow you down by 42% but now it only slows you by 24%. More Armor Durability- Increases armor durability by about 2x-3x. Armor Crafting Rebalance- Makes armor recipes make more sense, not designed to
  12. Just adds an elevator The elevator has a range of 8 to 128 blocks. Better material, more range. You can also improve the elevator once by adding a temporal gear to it and doubling the range. P.S. Temporal dust for creating elevators is obtained by grinding a temporal gear in a quern (1 gear to 8 dust). Download: ModDB or GitHub
  13. This is a simple mod to extend the recipes the Helve Hammer is capable of working on to include the other vanilla 2D smithing recipes. Allows ingots without a 'recipe' selection to be picked back up as ingots. (Current vanilla behavior is they automatically become arrowhead 'work items' when placed on Anvil) Extended recipes incur a speed penalty for balance; indicated visually by slag particles during smithing. Hammers, Padlocks, and Helve Hammers are "3D" recipes and still need to be crafted traditionally. This is my first mod and foray into harmony; feedback and bug reports
  14. This mod allows players to use pigments as a crayons (in 1.14.0 you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server a
  15. This mod will not work for 1.14+ and i don't have the intention of updating/enhance this mod for the time being. If you are looking for a version that works, has some additional features and my blessing please use: -------------------- Old Description: Adds a tooltip to the map for regions that you have prospected. This mod is clientside only, no need to install it on the server. Add files to mod folder -> done! Now when you prospected a region the latest info gets displayed on the map ("M"). SourceCode: https://github.com/p3t3rix/VsProspectorInfo
  16. Nothing that hasn't been done, but here are a couple small changes to hopefully make your vintage story life better. Hope you like these and have fun! unbreakablearrows_v1.0.0.zipstickrecipe_v1.0.0.zip P.S. Other cool mods containing the same or similar functionality are: "Better Archery" by Mr1k3 "Lazy Warlock's Tweaks" by The_Lazy_Warlock
  17. Some people think the sleep time in the game is unreasonably low, so I made a mod that doubles sleep time. So far, this is the only mod here, but if there is a request for other small simplifications of the game, I will add here. If you have any suggestions, write. Extended Sleep Time (doubles sleep time): Drop Armor (on player death)
  18. A simple client side mod that allows to switch on a toggle for the mouse buttons. Gone are the days with hurt fingers because you had to hold the mouse button to get rid of the whole forest. Also since version 3 there is a toggle for sprinting (thx @Tyron for the necessary changes to the input handling) Put it into your Mod folder and press the "Toggly Toggle Mouse" (defaults to tilde) or "Toggly Toggle Sprint" (defaults to capslock) hotkey ingame. For more information and source code: https://github.com/p3t3rix/VsToggly 1.0: initial release 1.0.
  19. Ever ran into the issue of having too much scrap? Sadly this cool item has little to no use, and the parts are just used for the translocator. Sure in 1.14 we can make scrap weapons now, but still its use diminishes very quickly out of specific circumstances. This mod adds bloomery recipes to metal scraps and parts, where they act exactly like meteoric iron and give iron ingots as an output, the ratio is still 2 as well so 2 metal scrap/parts = 1 ingot of iron. With the 2.0.0 update (will work on 1.13 but intended for 1.14) you can now smelt metal parts to steel ingots at the same ra
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