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Showing results for tags 'recipes'.
I wanted to be able to craft a few of the clothes in the game so I made this. You can craft around 20-25 pieces of clothing. The recipes are in the handbook, they take simple ingredients: flax fiber, feathers, leather, rope and dry grass. PS: this is volume 1... I couldn't do all of them in one day... Updated! Now with rope crafting recipe and pelt slicing recipes so you don't have to kill countless rabbits for your clothes Updated again! Now that warmth is a thing... i made the player able to reroll the condition of clothes! Simply put your lovely clothes, even if they a
Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
Hello everybody I want to create a new item "kunai " but i don't know how it works to create a knapping recipe. I have already created the following pattern : "____##____", "___####___", "__######__", "_########_", "__######__", "___####___", "____##____", "____##____", "___####___", "____##____" in the file : recipes/knapping/kunai.json Can someone help me ?
WeaponPack alpha currently adds 7 new weapon types with metal variants. It also changes the vanilla tool crafting system to require a binding and a certain sized handle for most tools. Weapons are now gated to certain types due to material limits which adds a fun dynamic to progressing though the ages. For example the khopesh can only be cast in a clay mold and is a starter weapon, as such its not able to be made from iron+ metals. More info can be found below. Quick-fix patch: this patch aims to make the recipe changes for tools a little less annoying by providing more haft outputs,