Search the Community
Showing results for tags 'road'.
So… How to redo the mechanics of road construction as in Rome. -= Step 1 ============= Remove some dirt from block by shovel with shift+right click Optional layer by layer -=Step 2 ============== Add layer of road filler (gravel mixed with sand and dirt) and to ram (give me your ideas) -= Step 3 =============== Add stones (thick polygonal dies of basalt or limestone) -= Step 4 ============= Fill space between stones with road filler
Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs (vanilla 1.14.3+) For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and can be chiselled (below 1.14.3 only) Warn! Vanilla road doesn't have snow/free variants. At first time you start the existing world, you will be prompted to remap. Or you can skip the remap, all stone paths will become Old stone path. (below 1.14.3 only) Download: ModDB or GitHub
Currently roads made of path blocks increase player speed 1.2 times. This is quite good and noticeable, but feels not enough, I don't feel getting a good reward after all the labor. For long distances the time is still quite long. E.g. on the chrometech server I live about 500 blocks from Spawn and when I need to run there or to another player through Spawn, I don't like it because it is a long routine run. I cringe a bit every time I think about it. I.e. when I build a road I do it to choose a less worse variant, not because I want to get something nice and comfortable into the gameplay. To get less pain instead of replacing an early routine gameplay mechanics with something end-game enjoyable. I would like roads to be something which gives me enjoyment each time I use it and makes me feel proud of all the labor I invested. Or make me feel grateful to the road builder each time. This can be achieved e.g. by making the road speed multiplier dynamic, slowly increasing when you are on the road, up to much significant value. Thus you will have no problems when just crossing the road, and will get a nice speed boost when really traveling far. Also this hopefully will increase number of roads on servers, e.g. I would consider building roads to specific stone type quarries. And in future to specific wood time high-efficient tree farms, if trees growth will be limited by biome. Ofc in future transport mechanics might be more diverse and sophisticated, e.g. carts, horses, etc. Maybe until it is implemented addition of dynamic speed multiplier can make server interactions more enjoyable.