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  1. ENGLISH TEXT IS BELOW Name: [DE/EN] Zum Dorfkrug | HomePoints Starterkit https://discord.gg/b7nrZPc3Wb IP: 217.160.66.211:33521 VS-Version: 1.15.5 Du suchst in Vintage Story eine gut funktionierende, im Umgang respektvolle und aktive Community? Dir macht auch Gruppenspiel Spaß? Du hast keine Berührungsängste mit Discord? Du legst Wert auf einen sehr guten Support bei Server-Updates und allgemeinen Herausforderungen? Dann bist DU bei UNS richtig. Wir sind eine neue Community, ausgestattet mit allem, was das VS-Herz begehrt. Die Tatsache, dass die Admins und Mods selbst sehr aktive Spieler sind, verkürzt die Reaktionszeit bei Updates und sonstigen Anliegen erheblich. Die neue 1.15 Map wird ausschließlich im Survival-Mode gespielt. Der Spawnpoint wird mittels geplanter Events, inklusive Belohnungen, von der Community erbaut. Zukünftige Mods werden von der Community per Abstimmung platziert. Im Umgang wird in der Hauptsache Deutsch gesprochen, Englisch stellt aber ebenfalls kein Problem dar. Hier noch ein paar Eckdaten: - PVE - 512k x 512k Mapgröße - Händlermärkte am Spawn - 30 Tage je Monat - 5 Home Punkte - 24/7 Erreichbarkeit - deutlich erhöhte Claimgröße - 4 zentrale Teleporter in jede Himmelsrichtung - professionell gemanagter und performanter Server mit täglichem Backup - je Quartal mindestens ein Serverevent, Infos dazu im Discord --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Are you looking for a well-functioning, respectful and an active community in Vintage Story? Do you also enjoy group play? You have no fear using Discord? You value a very good support for server updates and general challenges? Then YOU are right with US. We are a new community, equipped with everything the VS-heart desires. The fact that the admins and mods are very active players themselves, shortens the reaction time for updates and other requests considerably. The new 1.15 map is played exclusively in survival mode. The Spawnpoint will be built by the community through scheduled events, including rewards. Future mods will be placed by the community via voting. The main language is German, but English is also no problem. Key Features: - PVE - 512k x 512k mapsize - traders' markets at the Spawn - 30 days each month - 24/7 availability - significantly increased claim size - 4 central teleporters in every direction - professionally managed and high-performance server with daily backup - at least one server event per quarter, info about this in the Discord zumDorfkrug_Mods_2021-09-01.zip
  2. [Canada-East] - Aura Fury Vintage Story Server PVE Whitelisted Modded 1.15.5 Server Aura Fury is running one of the world's most active Vintage Story server. Aura Fury is a mostly 18+ gaming community with an average age around 30 (some players are in there 70s which is awesome). The community is friendly, welcoming and accepting. We have an active voice chat for multiple games and at any given time we have multiple game servers hosted. Check out our website at https://aurafurygaming.com/ To Join Us apply at: https://aurafurygaming.com/index.php/joinus Discord: https://discord.gg/sWdUYru2Wk Some cool info about the community: -Level 2 Boosted Discord for high quality audio/video and direct chat with VS server through discord -Content creator friendly servers and discord (many youtubers/streamers in the group) -Mod Creator updates in our discord from multiple modders in the community -Worlds completely built in survival and by the players, the players decide how the world looks and run our events -Web Map showing all TLs, traders, roads and more -Mods include: BetterCrates, CarryCapacity, ExtraChests, medievalexpansion, FarmlandDropsSoil, bricklayer, Trade-o-mat and workbench-expansion. Join our discord for more info. -Server settings close to vanilla to provide true survival experience -We run with the Aura Fury promise so no worries about world resets or wipes, single worlds run for years -Dedicated bare metal servers with dedicated internet lines for little lag for everyone around the world even with 30+ players on -Not a pay to win community, donating to help the community gets you nothing but a thank you -Community has been around more than 10 years and has grown to 700+ members -Main spoken language is English, but all languages are allowed -Players on around the clock We play multiple games including: Modded Minecraft, Vintage Story, Starbound, Eco, Ark, Among Us, Overwatch, Squad, Medal of Honor Allied Assault, Phasmophobia, Factorio, Cryofall, Rise of Nations, Command and Conquer Remastered, Diablo, Sun Haven and Valheim. We add games as the community is interested To Join Us apply at: https://aurafurygaming.com/index.php/joinus Aura Fury Mod Pack.zip
  3. Version 2.1.0 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.playersreceivedpackage.json You can edit both files, but be sure you know what you are doing with it. HINT for Admins of existing worlds: For your existing players you must allow users to re-select their playerclass to get the package delivered. There is a no API to get that information that a player has already closed that dialog. The mod is regulary thought for multiplayer. Singleplayer is supported also. Known issues: Backpacks / Baskets etc causing client crashes, so blacklisted them by mod-coding - sorry. Download in ModDB [if you like my mods, with a donation you can support me and my work]
  4. Hello fellow vintarians! Few days ago we started a brand new server. The world was created on 4th September and we'd like to build a long lasting world, without an unnecessary resets. No fluff, no spin, let's have fun - come in Connection vs.lonski.pl:6666 Configuration Dedicated server in Poland, Europe Automatic backup is performed daily at midnight GMT+1 Server config mostly vanilla 30 day month length Rules Have fun and let the others have it too Respect the others and be respected PvP enabled, but requires two side agreement Mods XSkills/Xlib Carry Capacity Player Corpse Trade'o'mat (10 per player) Starterpack Medieval Expansion Necessaries (1 mailbox per player with one attachement per mail, trash can, vines patch, grindstone) Survival Categories Workbench Expansion Instruments Lichen More Roads Useful Stuff Join our discord: https://discord.gg/KSpg6MsCzm Download the mod pack: https://files.lonski.pl/blobs/kpm0djuyozofz8hp044af096thu0?disposition=attachment
  5. Version 3.6.0 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  6. Introduction: "In a Single Day" "In a fleeting moment, they accepted their fate. With wide eyes, the residence of Minton watched as the city they once knew was destroyed by an endless barrage of meteors. Now, the old buildings sit still, rotting away as the life they once had was vigorously ripped from their structures. The whistling of the wind, the creaks of decaying wood, and an eerie silence fills each building. In a single day, Minton was no more." Trailer (Premiering June 9th, 6:00PM CST): Features Vanilla Plus The server focuses on keeping gameplay close to the way it was designed, meaning all mods will feel more like expansions to the game, rather than cluttering it with new content. World Size The world will be shrunk down to 50K x 50K, that way there's plenty of space to spread out, though players can still easily cooperate (establishing trade, proper roads, building a town). Longer Days, 30 Day Months The length of days will be set to 60 minutes, meaning each month is 30 hours of gameplay. While this seems like a lot, it still goes by quickly with multiple active members on the server. We do this to keep members from logging out during summer and logging back in when it's winter. Story For added immersion, the server members are free to suggest where the story goes next. Continuing from our original idea for the server, our members can work together to shape the world's lore. If you love immersion and story, you'll love our server. Discord The server has a Discord that's tied into Volphox's channels, that way members can communicate and keep up with new videos and streams which take place on the server. Not only that, but if members have channels of their own and they make content on the server, they're free to share it to a community of 60+ members. The server serves as a central place for all members to chat freely. Our Community Mintphonix: Resurgence is the continuation of the Mintphonix server, which follows a loose story created by its members. The server focuses on working together as a community and continuing to add lore to the world. The story will be told throughout a series of videos made on the server, much like the one above. As we transition to the newest update, certain mods will not be available right away. This time around, we're keeping the total amount of mods lower. We're hoping to give the server a "Vanilla Plus" experience. History Mintphonix was started by Volphox as a place for him and his friends to play together on stream. However, the server quickly picked up as more viewers wanted to become members on the server. This led to Mintphonix opening up more as new members wanted to join. In the end, the server was up to 20 active community members. This time around, we're keeping the server size a bit smaller and focusing on having more active members. Join Us! If you'd like to be a part of our amazing, growing community, consider applying for the server by joining the Discord. Discord: https://discord.gg/9MYHGjfvZ3 Currently, the server is still under construction as we wait for the new 1.15 update for Vintage Story to be released. Applying now will get you added to the waitlist. If you are a content creator, I welcome you to apply.
  7. Hi, our servers crashes on startup: Version: v1.15.2 (Stable)07/26/2021 14:50:30: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.GetRotatedBlockCode (System.Int32 angle, Vintagestory.API.Common.EnumHandling& handled) [0x0001e] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.API.Common.Block.GetRotatedBlockCode (System.Int32 angle) [0x00014] in <dc68a6a2d3ff4933a3b8a8580c55beee>:0 at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked (Vintagestory.API.Common.IWorldAccessor worldForResolve, Vintagestory.API.Common.EnumOrigin aroundOrigin, System.Int32 angle, System.Nullable`1[T] flipAxis) [0x00191] in <dc68a6a2d3ff4933a3b8a8580c55beee>:0 at Vintagestory.ServerMods.WorldGenStructure.Init (Vintagestory.API.Server.ICoreServerAPI api, Vintagestory.ServerMods.BlockLayerConfig config, Vintagestory.API.Common.RockStrataConfig rockstrata, Vintagestory.API.MathTools.LCGRandom rand) [0x00121] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.ServerMods.WorldGenStructuresConfig.Init (Vintagestory.API.Server.ICoreServerAPI api) [0x00062] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.ServerMods.GenStructures.initWorldGen () [0x000ab] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks () [0x00073] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady () [0x00000] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x000a2] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerMain.Launch () [0x0028b] in <84eb5776107e4da288321767863ec0f5>:0 at ?????????????????????????????????????????.????????????????????????????????????????? () [0x000c8] in <d8aa917dc8554da7a7b4cb6ec5d60e43>:0 at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh (System.Threading.ThreadStart ) [0x00007] in <84eb5776107e4da288321767863ec0f5>:0 -------------------------------
  8. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelog: 1.5.7: - Compatibility fixes for 1.15-pre.1 Latest version: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  9. Version 1.3.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work]
  10. Pols Server Utilities 1.2.1 This mod will add some useful commands for servers such as /home and /spawn. Note: This mod works for both server and clients. It also works as standalone version on servers so no need for clients to have it. Everyone Commands: This will list commands all players can. /home works by teleporting the player to their current spawn point. This can be set by using a Temporal gear. /home [name] teleports the player to a home they named. /sethome [name] will create a players home with that name. /homelist will display a list of the players homes. /delhome [name] will delete a player home they named. /spawn just teleports you to the world spawn location. AKA where you spawn for the first time. /me [message] will let players talk in the 3rd person. /uptime shows the servers current uptime since last restart. /warp [name] will teleport you to a warp an admin has created. /warplist will show all available warps that are on the server. /cooldown will show how long you have left to wait to be able to teleport again. /quit [message] will show everyone a message then will disconnect you from the server. Very useful for rage quitting with a reason /players will show online players as well as a count. I know .online exists but i didn't like how it looked and well... discovered it after I already made it lol. Admin Commands/Info: This will list all commands only admins can use. /saveconfig will save the config file. Handy to save the config before editing the config file. /loadconfig will load the config file. Handy if you made changes to the config file when the server is running. /heal will heal the admin for 100% HP and 50%(for some reason) food. /setwarp [name] will set a public warp for all players to use. /delwarp [name] deletes a warp. The config file is saved when the server is shutting down and loaded upon startup. There is also a server message you can set to broadcast to all players however often you want(in seconds). This can be set in the config file that is generated on first boot since the mod has been added. Config Location: AppData\Roaming\VintagestoryData\ModConfig\PolsServerUtilities\[WORLD NAME]. Note: Location may vary depending on your setup. Inside the config folder will be a folder for each wold you have used the mod with. Each world will have its own configs. Other Notes: There is a cooldown setting for spawn and homes but that isn't actually implemented yet so the settings do nothing for now. Don't remove them tho or you will run into troubles. /home without any name still requires you to use a Temporal gear. This is intentional since /home is so fast it should require at least some effort for the speed of going home quickly. /home with a name however doesn't require a Temporal gear. Mod Version: 1.2.1 Game Version: 1.15.X+ Planned Features: A tips system that will show tips every so often(if you have tips to add feel free to private message me). Sleeping will sleep through the entire night. Random teleport(just need to figure out how to place the player at terrain level) A friends list. Might be used to allow friends to use your home teleports and maybe other things? More as I think of some. Next Update Features(1.?.?): If you have any suggestions feel free to let me know. I'm still new to modding this game but i'm getting better every day. How to install: https://wiki.vintagestory.at/index.php?title=Adding_mods Download 1.15.X and Higher: Pols Server Utilities 1.2.1.zip Download 1.14.X and lower:Pols Server Utilities 1.2.0.zip
  11. https://mods.vintagestory.at/automapmarkers Automatically adds map markers to your map when you interact with certain objects. Fully configurable to add only the map markers you are interested in. Current options include: Add map markers when you harvest resin, berries, or mushrooms. Add map markers when you collect loose surface ores. Add map markers when you interact with traders. Makes it easier to remember locations and return to those locations later, and eliminates the tedium of manually opening the map and creating map markers. Can also help to ensure you don't miss out on gold or silver surface ore, which are sometimes difficult to spot! The mod is disabled by default when first installed. To enable the mod, open the configuration menu (Ctrl+Shift+M by default, adjustable keybind), and click the Enable button. You can also configure all of your preferences from this menu, including the icons, colors, and names that should be used for each type of automatically created map marker. The latest version of the mod now works both in singleplayer mode and on multiplayer servers. Check out the file changelog for more details! This is my first mod, friends. I hope you like it. Github repo: https://github.com/egocarib/Vintage-Story-Mods/tree/main/mods/egocaribautomapmarkers
  12. Hi guys, I'm trying to implement following logic: User puts item into active slot. Right clicks on specific block Pop-up asking for text entry is shown When pop-up content is saved (and only if) - save entered text into item, and block coordinates I've implemented it in the following way: if (!(byEntity.World is IClientWorldAccessor)) { return; } string prevName = _name == null ? "" : _name; BlockPos prevPos = _pos; GuiDialogBlockEntityTextInput dlg = new GuiDialogBlockEntityTextInput("Enter your text", bec.Pos, prevName, bec.Api as ICoreClientAPI, 500); dlg.OnTextChanged = (text) => { _pos = bec.Pos; _name = text; }; dlg.OnCloseCancel = () => { _name = prevName == "" ? null : _name; _pos = _prevPos; }; dlg.TryOpen(); But, this _name property is set only on Client's side, I've tried to use : slot.Itemstack.Attributes.SetString("name", _name); But they are also set only on client's side. So the question is - how can I send information from client's copy of an item to server's copy of an item?
  13. As the title says I am looking for a server host in order to start a little server with friends from generally Europe and all over US + Canada. Would be about 10 people and we would like to use mods. Anybody got some good recommendations for hosts ? In the past tried multiple hosts for games like Terraria , Minecraft and other survival games with varying results of performance with even just 5 people. And regarding mods , many had that smart statement "If the game has workshop support it will pull from the Steam Workshop and install and update automatically" ... yeah , sure... VS on steam.... If the only option is to use an FTP client that isnt an issue either then. Thanks for replies and help in advance and all have a nice day/evening
  14. Mintphonix Modpack Mintphonix is a Vintage Story server focused on community and working together. Ran by both Volphox and Draven, it's community is growing and getting better each week. We love seeing such amazing and friendly people join us as we simply enjoy one of our favorite games together. If you would like to join our amazing community, feel free to join the Discord and request to join in the #server-join-requests channel! Discord: https://discord.gg/CpeceaMKmr This is the modpack used on the Mintphonix server, a whitelisted server dedicated to having a large, friendly community. The server is heavily modded so I decided to release a modpack so new and existing players will have an easier time getting the mods needed to join. However, it is by no means required that you join the server to play it. Note: This modpack is no longer maintained. Vintage Story Launcher Polraudio Zion's Vintage Story launcher is now compatible with the 1.5 modpack update. The pack is now integrated with it, including a description and proper pack icon. You can check out the page for the launcher here. Complete List of Mods (Needs Updated) *NOTE: ALL MODS BELONG TO THEIR RESPECTED OWNERS, I TAKE NO CREDIT FOR THE MODS LISTED ABOVE. LOOK BELOW FOR A LIST OF CREATORS. Modpack Updates Version 1.5 Version 1.4 Version 1.3
  15. Why doesn't this game have an easy multiplayer? I want to play with a buddy of mine. We are in different time zones. I have tried to find clear information on how to setup multiplayer and I have tied but I this the information is to old. I really don't want to have a server as the game will be running all the time, that blows, as this game is very hard to play in winter. I want to play with my friend, can anyone help me achieve that? I tried a port-forwarding but it didn't work. So here are my questions: Can I setup a server that won't run when we are not playing, if so, how do I do that? Can we play on my single player game, if so, how do I do that? We are also playing with mods that are the same. I have a Netgear AC1900 Model C7000v2. I've played the game till iron, but my friend is a total newb so I want to give him a good experience! Thanks for listening! Blue
  16. Egghelende PvP Server 107.21.45.116 No whitelist New player starter kit includes a temporal gear for spawn setting, flint and sticks, reeds for hand baskets Unrestricted PvP, looting, base raiding Conquerable castles/structures Land claim sizes/counts are reduced Only with the threat of destruction can we cherish our friendships and accomplishments There are plenty of PvE servers out there with large and superficially impressive structures. Here is a PvP server. Assuming total anarchy would be unfair to our humanity, however. Hopefully this world will see some emergent gameplay including an element of cooperation. This cooperation, in the face of conflict, adds gravity to the settlements that manage to emerge despite others' hostility. World Design Small land claims is a much needed limitation which encourages thoughtfulness and creativity in an essentially unlimited world. The threshold of resourcefulness needed to be completely self-sufficient is higher and therefore organically increases the viability of cooperation/specialization while respecting player autonomy. Large constructions then belong to the realm of collective endeavors. Unrestricted PvP, looting, base raiding adds gravity to your adventures. Any kindnesses shown are enhanced by the fact that there actually were other outcomes possible. PvP-centric players and player groups have new pathways toward gaining material holdings via conquerable castles/structures. Modest pre-existing structures can be conquered during weekend siege events: The last player or group standing at the end of the siege receives sovereignty over the plot of land until the next defense. Mods Carry Capacity - Quick moving of chests and vessels is an essential QoL improvement CompatibilityLib ExpandedFoods - Vanilla-friendly Lichen - For low-tech fences MedievalExpansion - Gives physical security options (gates, portcullis and drawbridges) as well as expanded vanilla-friendly lighting furniture PlayerCorpse - Only for death waypoints. Items will drop on death. PrimitiveSurvival - For early game survival options as well as potentially useful anti-player traps RopeBridges - Bridges made of rope Tradeomat - For afk goods trading Zeekea - Late game decorative items, additional content Extract the mod pack to %userdata%/appdata/Roaming/Vintagestory/Mods . Leave the individual mods zipped. EgghelendeModpack.zip
  17. Welcome to Cryptic Realms. I invite you to join a new Modded Survival Server, Where i hope we can build a community of traders, hoarders, miners, bakers, farmers and fighters. Join us to Relax Chill out and build epic Stuff The Spawn currently has 12 outgoing teleports, 3 each for North, East, South and West. With good spacing the furthest out is 20k blocks. enough room to grow and find the things you will need. More teleports coming as Time goes on, next ones will have 20k spacing. The map is 300kx300k Current world config is set to 1 hour in real life is 1 day. We Have a discord setup with Vschatbot so if you are offline you can still see whats happening on the server. Server is hosted in the UK with higher priority and on an SSD Our Current Mods: Future Plans: 12 More teleports with spacing of 20k blocks A Community Village. Events & More. To join, join our discord at https://discord.gg/4RjxvDjBST and download the mods in 1 zip file from there. Hope i have covered everything any question please don't hesitate to ask. Hope to see you on the server.
  18. Friendly server with family atmosphere. There are several children who do know how to play , but children none the less and then we have a handful of adults as well. we are looking to expand on our player base so we aren't so lonely.. mods included on server: https://www.dropbox.com/sh/lcom76zszs5q1xk/AADEmquuk-CNlqnclwallwPqa?dl=0 if you are interested in joining my discord DM me on discord user name Cheddar#1958 and we can see about having you join the team. I run this dedicated server myself on my personally owned server.
  19. This mod was designed for use on a server with emphasis on trade and community. It simply adds a recipe that allows players to exchange either one temporal gear for five rusty gears or five rusty gears for one temporal gear. If you'd like the change the amount that is exchanged, you can edit the mod's recipe directly [CurrencyExchange_V1.0/assets/currencyexchange/recipes/grid/] From there you go edit the quantity in order to change the amount that should be exchanged. I'd like to add a way to configure it much easier in another release, but for now this should do. Sorry about that! Note: This is my first mod and, though it is small, I did enjoy making it! I'm excited to try out larger projects in the future! CurrencyExchange_V1.0.zip
  20. The idea for this server is to offer a family safe and fun place to play VintageStory. We now have 4 servers to attend to all tastes. They have different rules and content: Default Darkagecraft: Moded PVE The server is only used to host Vintage Story. The Darkagecraft PVE Moded Server at darkagecraft.net The Darkagecraft Vanilla, with the latest stable game version at darkagecraft.net:42423 The Darkagecraft Creative, again with the latest stable version at darkagecraft.net:42422 The Darkagecraft Dominions, a Moded PVP server at darkagecraft.net:42424 Please make sure to type your Vintage Story Username correctly, we will copy and paste it into the server.
  21. Administrator's Toolkit It allows Administrators to force players to both read (or at least skim), server rules and conditions. Optionally this can also be configured to ENFORCE players agree to these rules. This works by changing a players default roles around - they become a 'guest' unable to place blocks until they issue a '/rules agree' command... It can list both online / offline administrators automatically, dynamically. It has a nifty automatic-backup sub-system that can keep rotating backups of the game world database. Its a SERVER SIDE ONLY mod. (clients need nothing extra) Admin Toolkit *DOWNLOAD* [0.3.6] for V.S. 1.14 Version 0.3.6: Multi-Langual support (but no languages are translated... aside 'en') Randomizable (from preset locations) Player Spawn [optional] Pings command (kinda moot as V.S. has one built-in now...) Customizable (or translatable) Player Welcome message More things I've completely forgotten! Brief manual: Readme.md (link) While this mod has been tested - and should work for VS1.14 , VS itself is under constant revision and updates - so it may need to be upgraded for the next release. It will probably gain new features or capabilities as admins request these, and please comment in this thread about bugs, issues or requests. Translations too! Source code: https://osdn.net/users/melchior/pf/admintoolkit/scm/
  22. This is server mod. Mod allows players teleport to other players. Commands: → /tpr(equest) <player> - Sends teleport request to [player] → /tpa(ccept) - Accepts the teleport request Permissions: → for /tpr - "tprequest" → for /tpa - "tpaccept" You can change messages and teleport cooldown in configuration file 'teleports.cfg' teleports.dll
  23. By courtesy of Tony, host of Darkagecraft, I invite everyone interested in a lore driven, civilization-craft RP server to join our ----Discord Server-----. We love creating unique lore for our world, ranging from speculative cultures, ethnicities, religions, and the dynamics of these. But we also welcome more personal lore about your character and his/her navigation of the Dominions setting! Server features: RP-driven civilizations, Neolithic mod pack and more, Fluid and dynamic world lore that you can shape, RP-motivated PVP allowed ----Discord Server----- Server IP: darkagecraft.net:42424 To get the pack needed to connect to the server, please join our discord linked above
  24. , I suggest... A switch (for server administrators) that allows players to load (for a singleplay) the server map...
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