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About Me

Found 7 results

  1. My first mod. Modifies the recipe for the Hunter's Backpack to require rope and sticks/bones instead of reed/papyrus. I like the colder regions of the game, but the complete absence of reeds makes starting in one unreasonably difficult unless you get lucky with the ruin and wild crop generation. Rope can be crafted with vines, which are available in colder regions, allowing the crafting of a hunter's backpack in a climate which lacks reed or papyrus. You can find it on VS ModDB Version 2.0.0 After playing with the previous version, I found 5 rope to be an excessive jump in cost if you wanted to make the hunter's backpack with reeds, with a total requirement of 30 per backpack. I had previously made a variant which altered the crafting recipe of rope to require half as much rope but it didn't sit right with me. The new recipe only asks for 3 more reeds from the vanilla 15, without need for altering the crafting recipe of rope.
  2. Another small one i just thought about. Since game is intended to move away from grid crafting we could have forms for bricks and by extention shingles since both are just full cuboids. there could be two kinds : crude and "normal" crude would be made from 2 fire wood pieces and axe ( like how tools are used in crafting) normal made from 8 planks and hammer both are used in the same way, you right click it with clay and it fills up then right click it again to take your brick/shingle out, the diference is crude only makes one at a time while normal one makes 6 ( crude would be just a 4 sides box while normal would be bigger and with partitions) you could extand it to other types of bricks (refractory/mud) by changing the recipe result to clay mix which can be turned into bricks with help of the same form. Mud bricks would then need to be left to dry before you could craft blocks from them instead of fireing them it pitkiln.
  3. Its probably me beeing used to drawers in moded minecraft but i think crates should have simillar interaction logic as them. That said : right click = insert 1 item right click + shift = insert stack (currently held) fast double right click = insert all items from your inventory (of the same type for example all sticks) left click = take out 1 item left click + shift = take out stack (or all thats left if there is less than stack inside) and since in VS block breaking progress doesnt disapear instantly after you stop mining something crates should check if you are actually breaking them or just clicking. To be honest its the double right click part that i miss the most but figured i could as well list it all here.
  4. I would love to see stone age get extended in game and thats what i sometimes mention or aim at in my sugestions/comments . In preparation for that i think it would be nice to have a clay vessel with same storage space as chest and easier to make than the already existing one (no cover and bigger hole at the top) but poor food storage modifier.
  5. Since a lot of actions demands empty hand , we could add a toggleable option that would lock the first slot of hotbar so its always empty ( apart from when player put something there). It could also work with additional hotbar slot that can be selected but cannot be filled in any way. Or make hotbar selection toggleable as a whole so you would have configurable button (in game controlls) that lets you hide currently selected item (hotbar slot) like in some rpg's , also maybe traders wouldn't like it if you aproach them with weapon/tool in hand XD.
  6. Currently only ore bomb is enabled on VS. This mod simply implements the other types. Also the cage is currently not used so I implemented a simple animal trap using the cage. Bait the trap and come back later to collect random animal drops. (meat, hide, feathers, fat) MoreBombs.zip(Backward compatible to at least 1.7 and recently tested in 1.12.8) Note: Not compatible with the old version because I changed the object. Existing bombs in your world may become broken items. If you already have the old mod in your world then just keep it. This new version is for new worlds and is designed to be more compatible with other mods in the future. Animal Trap 1.0 [1.5.2+].zip (still needs to be reworked) New Bomb Blocks added Bomb Recipes New Animal Trap blocks added Animal trap recipes
  7. The aim of ExtendedPlay is to add tweaks and some quality-of-life changes. The mods are as follows: Animal Pelts: Adds exactly what it says on the tin - Animals now drop pelts that can be used as decoration for either walls or floors. To change a floor pelt into a wall pelt and vice versa, simply put it in the crafting grid. Useful Monsters: Adds Health Shards that let you heal up. The small variant drops from Locusts and Drifters and heals you for 2HP and lowers your Saturation by 50. You can craft 4 of them in a grid to make a large version that heals for 8HP, at the cost of 200 Sat. Anna Tweaks: Adds small changes to the game. Namely - Updated bamboo and andesite/granite textures, ability to turn copper toolheads back into ingots, recycle copper anvil back into ore, increased hay yield per craft, scythe now works on reeds. Note that texture changes are clientside, and will work on servers. Includes Stroam's wolf damage tweak Builder: My block adding mod. For the moment it only adds bamboo doors and mud walls (See version history for recipes) Fear Not: Don't fear the reaper - This mod disables dropping your inventory on death. Now go forth and explore Version history (Global): More items may be added as I come up with ideas. It should be fully compatible with anything, however - Don't use the All-In-One version along with the others. Downloads: (Always up to date) All-In-One Version Animal Pelts Useful Monsters Anna Tweaks Builder Fear Not Likely future additions: -Door variants for all planks -Simple food making -Proper versioning
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