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About Me

Found 9 results

  1. A mod that adds new fuels. I originally created this mod to be able to reclaim my iron-shavings from the MetalRecovery mod. Also includes fire logs and peat processing. Now you can stack fire logs, and both refined peat bricks into piles. Firelogs and the handbook aren't playing nice, firelog now has a description that includes crafting cost, the item should be hidden by the handbook now. Fuels: Download: https://mods.vintagestory.at/show/mod/450
  2. Adds a new type of ingot mold called the "foundry" it comes in two sizes- one can solidify 24 ingots at once and the other does 12 at once. The foundry must be filled completely for you to receive the ingots when they cool, otherwise it just holds the amount poured into it until you eventually fill it all the way. I got annoyed with having to make a billion ingot molds, having to find the space for all of them, then having to pour over and over again, so here's the solution! Would need some fancy modification to base code to have partial outputs which I am unable to do. Also I would like to have faster cooling speed with mechanical power but again I am limited with my abilities for now, if you'd like to contribute I'd really appreciate it. Made with any tool-tier metal- bronze, iron, steel: Download: https://mods.vintagestory.at/show/mod/1197
  3. 1.5.1 Minor Update - adds support for Carrying Capacity and I added the Russian language file from Zig thanks Zig! 1.5 Is now available! This is a fairly major update, especially in the background! I've introduced fluid and power networks which vastly streamline how they function. Also have removed the QPTECHAPI requirement. https://mods.vintagestory.at/qptech 1.5 Changelog (* devices are only available in creative right now) QPTECHAPI no longer used or needed (will be ignored) much improved power networks, connected devices form networks share storage/generation/usage as a single network fixed device powering on/off disabled animations to preven major crash added Fluid networks to more smoothly move fluids thru pipes a pipe on side or bottom will take fluid out of a network only pipe on top of fluid tank will input into tank barrel filling pipes over barrels will fill them (if possible) will stop filling if a valid sealable recipe is present will also drain from bottom if barrel cannot be sealed or if it's not sealed LV Punching Machine - plates->drilled plates *MV Lathe - cold ingots -> rods new machine types/industrial processes: *MV Heater - supplies 2000 units of heat if powered (needs electricity) *MV Crusher - supplies crushing power (needs electricity) *Boiler- provides steam (requires heat + water) *Turbine - provides torque (NOT related to the mechanical power system...yet) *MV Generator - provides power from torque (from the turbine NOT related to mechanical power system) irrigation pipes tweaked to use new fluid network added items: braided copper wire cable cracked rubber crucible steel screws, steel bolts, steel rings MV Stator, MV Rotor, MV Motor MV Sheet Roller - metal plates-> metal sheets *MV Wiremill - metal sheets-> metal wire Link to Discord Moddb link
  4. Inspired by bonfire (by David Stark) sugestion . An alternative way to get copper nugets from ore chunks : 1. Heat them up in fire. 2. Toss them into water. In this seting water couses stone to crack with thermal shock revealing metal nugets hidden inside. With this we get an option to start using metal tools with only 100 units of copper. Since this one in inspired by another sugestion i will quote it here: Bonfires are large fires constructed by placing 16 sticks followed by 32 logs. When lit, they produce a large flame and smoke plume and burn for two days. They cannot be used for cooking. Like pit kilns, they set nearby things on fire, including any flammable items several blocks up, due to the tall flames. Once they have burned out, any immediately adjacent rock blocks become "brittle", allowing them to be broken by hand, yielding the usual stone and ore pieces. Why? They look really cool in your village center, wintry mead hall, great festival, or doom fortress. They provide a very slow and expensive way to mine ores without having unlocked the tools for them. This is how ores were actually mined in the copper age, by setting up large fires against ore faces. (If being able to mine any ores is OP, restrict this to working with softer ores that would be mineable with copper tools. Overal with bonfires we could remodel early metalurgy and make it bit more compicated and most important more time and resource consuming thus pushing it away in time from starting the world. Whole process of optaining copper tools would look something like this: 1. Find stones on the surface with traces of copper in them ( thats what i wrote in my comment on bonfire sugestion, basicly remade surface stones to contain only traces of metal making them unusable for smelting only acting as markers). 2. Dig out area of soil that will let you get to stone layer and make bonfire there. 3. Gather wood and sticks for bonfire , build it , fire it , wait (however long we make bonfire last for). 4. Bonfire makes all stone blocks that touches it brittle. Now those blocks can be harvested with any flint (or above ;D ) tools or just a stick. Since stone is cracked you would actually only need some sort of lever to dislocate chunks of it and pick them up. From stone blocks we get stones and from ores ore chunks. 5. After you obtined ore chunks heat them up again in fire and after they heat up toss them into water to crack them again and obtain nugets. 6. Rest of the process stays the same (for now XD ) If you want to make it more compicated and kind of force to even further away in time we could make stone cracking with bonfire 2n+1 steps process that needs temperature below 0*C. 3 steps would look like this : 1. Make bonfire let it burn out. 2. Pour water on all stones affected by bonfire and let it freze cracking stone even further (frozen water expands in cracks). Thats why low temperatures are needed and thats what pushes obtaining copper further away in time. 3. Make bonfire again to remove water. Steps 2 and 3 can be reapeted indefinitely (well i wouldnt set it to more than 3 times so 7 steps should be max) number of steps could depend on type of stone as well , more heat resistant or harder stones would require more steps. To sum up everything here this sugestion makes obtaining your first copper tools much more time consuming (if part with water is used even impossible before winter) and resource heavy. In my opinion it would shift player focus in first game year to securing things needed for survival like shelter , farm , animals and collecting resources for winter. It would also make crude/primitive blocks/tools more relevant and would make it logical for new players to better familiarise themselves with knapping and clay working (since clay storage vessel is best for storage before you get saw, my small one #3 would work nice here). This slower progression thats more focused on above surface resources feels more natural and kind of forces players to secure good survival foundation first before moving up on tech tree. I love slow progression that lets you get familliar with each thing or mechanic on every tier and leaves some time to side track and have some fun building but at the same time i hate grind i hate it when game forces me to do something a lot of times just for the sake if it. In my opinion its much better to extend stages in gama via logical choices of action or environmental variables than grind or dumb luck aka. RNG. Btw since this one is inspired by and i used your sugestion here David im curious about your opinion.
  5. Is there any way to recycle work items that you made a mistake on?
  6. Hello there, if anyone skilled with modding could create the following for me, please? Copper arrowhead & Copper spear head turned smeltable into X units of Copper (for ingots) Bronze Armlet turned smeltable into X units of Tin Bronze (for ingots) No idea what would be a good value for X... but even if it's something low like 10-25, that would be wonderful.
  7. Ever ran into the issue of having too much scrap? Sadly this cool item has little to no use, and the parts are just used for the translocator. Sure in 1.14 we can make scrap weapons now, but still its use diminishes very quickly out of specific circumstances. This mod adds bloomery recipes to metal scraps and parts, where they act exactly like meteoric iron and give iron ingots as an output, the ratio is still 2 as well so 2 metal scrap/parts = 1 ingot of iron. With the 2.0.0 update (will work on 1.13 but intended for 1.14) you can now smelt metal parts to steel ingots at the same ratio 2:1. Note that scraps still smelt to iron. Another source of steel in 1.14! Images: Download: Either version works with both 1.14 or 1.13, but since you cant do much with steel in 1.13, 2.0.0 is listed as 1.14. [1.13]: UsefulScraps1.0.0.zip [1.14]: UsefulScraps2.0.0.zip
  8. Kaelty

    crucible empty

    Taking a crucible out of the smelting process deletes everything inside of it. Also i tryed reheating another crucible (was at around 800-900 °C) but it instantly finished and was empty as well For recreation of the process: I was smelting 2 crucibles filled with 2500units of copper. once the first finished i put the second one in the fire and started filling the bar molds. I usually use charcoal and there the copper stays liquid long enough to fill the molds a second time after they cooled down, but this time i used brown coal since i got so much of it. when i was getting ready to refill the molds the contents of crucible 1 had started to solidify so i took crucible 2 out of the fire to quickly reheat crucible 1. crucible 1 instantly got put into the output slot and was empty (it had 1200units remaining before trying to reheat) and then i noticed that crucible 2 was empty as well. it kinda hurts since i just lost 37 bars worth of copper which is around half of my total bars Edit: just found the 2500units of crucible 2 lying on the floor, crucible 1 which i tryed to reheat remains empty. Edit2: i tryed reheating a crucible again, it worked fine so my guess is that reheating is only buggy when taking another crucible away from the fire and put the other one on the flame without closing the window.
  9. hi i am not sure if this is the right place to ask for help. so sorry in advance. for whatever reason i am unable to burn the clay crucible. i put it into the fireplace, add something that burns hot enough, but the clay thingy does not get burnt. i did however manage to burn ingot molds. thanks for any help
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