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Showing results for tags 'sword'.
WeaponPack alpha currently adds 7 new weapon types with metal variants. It also changes the vanilla tool crafting system to require a binding and a certain sized handle for most tools. Use "standard" if you want to keep things easy and to not worry about resin/hafts. Hardcore is meant for increasing game complexity. Mods are incompatible with each other, if you have the original mod in an existing world and replace it with the standard mod you will get unknown items, if you keep using hardcore it will update fine, this is because of a mod id change that had to be done to keep them di
Temporal Tinkerer (Formerly "useful-locusts") is a mod that aims to implement all sorts of lore-friendly tools and accessories. There are effectively two sources of tech in the mod, a traditional electricity style, and a mysterious "temporal technology". Both technologies are very basic as of now, and the electric tech will be endgame content, however the temporal tech is able to be salvaged from ancient ruins or haywire constructs at any time when you find them. Giving advantage to explorers. There are lots of plans for this mod, including the mixing of both technologies! General Mod Con
A friend of mine and myself weren't too fond of having spikes and the scrappy look of swords we just forged from metal we just smelted into an ingot's shape, so I made this simple mod to make the sword look a little less "Mad Max" by simply taking off the spikes. I also added a sharper point to the sword as well. Download: https://github.com/gcook725/spikelessswordVS/blob/master/Spikeless-Swords.zip Screenshot