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About Me

Found 5 results

  1. Hey everyone Welcome to my first mod. I made this for a friend and myself as we loved Sphax in minecraft and I decided to bring this over to Vintage Story Description This is based off the Texture Pack called "Pure BDcraft" for minecraft. This texture pack aims to give the game a comic book feel and give you a unique experience while playing. Not only does this change the textures but it also changes a lot of the shapes in the game. This was done to match certain aspects of the items to their Minecraft counterparts such as doors for example. This is a massive project and thus still has quite a bit of work still to do. I work on it during my free time which varies from week to week but it is a personal project id like to see to completion. Setup This is a 128 by 128 texture pack as a pose to the vanilla scale being 32 by 32 thus this pack takes quite a bit of resources To overcome various crashes, please update the following lines in your config file. Feel free to play around with these values but note that the smaller they are, the more likely the game will crash with this texture pack Known Issues These are some bugs that I have come across while using my pack 1) Due to the pack being 128x128, if you play with mods that use 32x32, the game will crash with a warning about not setting the textures to the correct 128x128. to overcome this, I have found that if you modify a mods "modinfo.json" as follows, this resolves the issue 2) When joining a server, I noticed that since 1.15, the fence shape no longer dictates the textures. So in order for your client to display fences properly with this texture pack, download the server fix that I have included here and add it to the servers mod folder. This is a tiny mod that just adds the fence and gate shape files. This may be resolve in the future 3) Unloaded chunks on servers. So I noticed on my personal server if i loaded the texture pack, there were specific chunks that would be invisible. I am unsure what caused this and the chunks were always the same ones. They had nothing special on them. This has not to my knowledge effected single player and I have only come across it once with my existing server. When i started the server anew, this issue was gone. Removing the texture pack resolved the issue 4) Redwood trees trunk texture is not done. I removed it as it was bugged. The side textures were not aligned correctly and the shape file, although set to use the full image, were thrown off. The bug has been reported so hopefully it will be resolved in the future. Once this is fixed, I will add that texture back Things still to do 1) Continue replacing the vanilla textures for some blocks and items 2) Do textures for entities such as all the animals and the player 3) Alter some existing textures that I have already done 4) Continue to change some of the shapes to match the textures Downloads 1.15.+ - PureBDCraft 0.0.1 1.15.+ - PureBDCraft 0.0.1 - Server patch Screenshots Credits Credits go to BDcraft and their amazing texture pack for minecraft. Please go to Pure BDcraft and support them and their hard work Credits to the modding community over there too who help spread support for the Texture Pack to all the minecraft mods which gave me all the variety of textures to use for this pack And lastly, Credit to the Vintage Story creators who brought us this amazing game.
  2. !Greetings Vintarians! Because of boredom and curiosity in the modding process, I decided to use some pictures of my friends and design new skin textures for the player to make them look more like humans. I think it turned out fairly well. I have posted the mod here if you're interested in using it. Since all it does is change some textures, it should work client side. Any feedback and/or cool screenshots is appreciated!
  3. i am trying to create a custom shaped block using multiple textures for each face ( some use the same for saving resources ) the block property code is currently this ( green is the texture code and i think the problem is in there ) : { code: "zombiemod", creativeinventory: { "general": ["*"] }, blockmaterial: "Stone", drawtype: "json", shape: { base: "block/zombie1" }, sidesolid: { all: "false" }, sideopaque: { all: "false" }, textures: { up: { base: "block" }, down: { base: "block" }, south: { base: "block" }, north: { base: "block" }, west: { base: "block" }, east: { base: "block" }, }, resistance: 3.5, sounds: { "place": "game:block/anvil", "walk": "game:walk/stone" } } the textures are in textures/block/ under is what i wanted it to look like: under is what it looks in game;
  4. Great need! I find VintageStory a very cool game, with very beautiful graphics. But she really lacks the texture transition for the blocks. Many block textures simply break off and it does not always look beautiful. I really want many block textures to have perimeters. I know that this is not a very simple task, but with these texture transitions for blocks, I will be ready to live in the game!
  5. Ivan

    Dragon Strike

    A series of stills of a dragon attacking a village. The idea was to see how the Shingle block could be adapted as Scale (these ones on a dragon), but I only used them on the wings, so they did not show up well in the scene at night. It has been suggested these shots are redone with increased 'Bloom', which is a variable lighting effect built into the VS engine. That may give a more dispersed look to the flames. I will toy with this a little bit more, but the difference between VS and other voxel engines is already apparent. This scene took less than two hour to put together, including stills.
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