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About Me

Found 6 results

  1. I know mineralogy, geology and crystallography as part of my job and I really don't want to deal with it in a game. Galena displays as Lead Ore in the game, there is Bi-Zn bronze to match the existing tin bronze, halite is rocksalt, and so on. Download: https://robert.hentschke-keramik.de/VS/Mineralinguistics.zip
  2. I did reinstall the game recently and apparently this is off by default. Without knowing the secret command a new player would have no idea that this even exists. (add to that that you have to find the "mode" key which is inconsistent with other typical "harvesting" tools) Even with it enabled starting out is rough. Yes, you can find the "probability cloud" for copper but you absolutely must have copper to break the rock below so if you find very little on the surface (as I did) your 1-2 copper picks can run out before you find that first vein. I ended up running a panning macro and walked away for an hour or two. I don't think that this should be the intended gameplay.
  3. The issue: This is a "strict" voxel game (no terrain smoothing or such shenanigans) so if you build roads, they always go in a perfectly straight line. The obvious use case for using those roads is for the player to travel in a likewise straight line... but mouse sensitivity and screen resolution makes that an impossibility. You're always that little fraction of a degree off no matter how hard you try. The suggestion: If the player is moving forward and his heading is within 2-3° of the 8 main directions (0°, 45°, 90°, etc.) then the game will slowly micro-adjust the heading to exactly match the value of this main direction. There would be no UI, nothing to know, nothing to operate. It just "works better". - - - - - - - - Maybe I'm unlucky with resource spawns in my world but there sure is a lot of walking involved in getting all the things.
  4. While you play you are getting messages like "A temporal storm is imminent." If you save/quit and reload the game later, the storm still occurs but it may be a surprise because you get no warning message. (not everyone plays this daily =)) Offhand I cannot think of other likely messages to be repeated upon loading a savegame but there may be some.
  5. Zkitzz

    Death Markers

    I don't know if this was already a suggestion here, but I think it would be nice, if there was a Waypoint at your last Death location, when you die.
  6. Shaun Graham

    Minor UI bugs

    A couple small bugs in the UI: 1) Having a character binded to "show chat" in options that is also used in typing in chat, will result in the chatbox closing while typing 2) When the game is started and the character creator appears, if the tutorial message is also displayed, the tutorial buttons can be clicked through the character creator screen
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