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About Me

Found 9 results

  1. Ivan

    Desktop wallpapers

    Scenes created to show off Vintage Story's building blocks and lighting effects. LEFT CLICK IMAGE TWICE TO GET FULL SIZE. 1 .'Ice North Ice': Windmills stand alone in a landscape conquered by the storms of a north wind. Settings used for God rays, cloud size, fog density and color, bloom and shadows. 2 'Ice Shelf', a ship in a glacial landscape 3. 'Northern Path'
  2. Ivan

    Adventure locations

    A couple of adventure maps.
  3. Whats a world without a horizon to aim for? The game as been increasing in capability, and that really opens up some great game possibilities. 1. 2 Vintage story 1.3* 3. Vintage Story version 1.5.1.6
  4. This is very striking and complex landscape. I would like to see climatic regions expanded, or made bigger, because vistas like this should define broader regions. There are so many amazing landscapes generated in game, and many deserve a wider roll out.
  5. Colony ships sailing into a fjord. A giant...... giant Arctic outpost
  6. Images showing day to night light transition . Landscape left and foreground is the amazing standard landscape generated by the Vintage Story engine. Right background is a region customized using the built in Vintage Story World Edit facility. If you are new to VS, be patient, and try out the 'world edit tools' one at a time (see World Edit Tools link). Start with a 'creative world', and build the models you want to see in a 'Survival World'. Then export the models you have made in Creative mode, and import them into any Survival World you have generated. Here is a link the world edit tools: World Edit tools for Vintage Story.
  7. Ivan

    Dragon Strike

    A series of stills of a dragon attacking a village. The idea was to see how the Shingle block could be adapted as Scale (these ones on a dragon), but I only used them on the wings, so they did not show up well in the scene at night. It has been suggested these shots are redone with increased 'Bloom', which is a variable lighting effect built into the VS engine. That may give a more dispersed look to the flames. I will toy with this a little bit more, but the difference between VS and other voxel engines is already apparent. This scene took less than two hour to put together, including stills.
  8. Some views of a build designed to demonstrate forging and crop management.
  9. Inspired by the movie 'The land that time forgot', this test build was created in an early version of Vintage story, to test how much scenery can be handled by a low powered Nvidia graphics card (ie my one!). Since it was built the engine has dramatically improved, so I will get back to it at some stage in the near future. As can be seen the hill top town is incomplete, with a few gaps here and there. As I said, I do intend to return to this scene, but with the extra intention of also creating a city that is about 20 times the size. Preliminary builds have been done of this, and the scale that it is possible to work with using the Vintage Story engine is staggering. In this early version. using an AMD E1 processor, a view distance of 660 was possible. I look forward to seeing how much more can be done now that the VS engine has been improved even further. The land in the lowlands beyond the town is an 'Acid Swamp', which I developed when testing designs for fossilized trees. 1 Town and scwamp 2. + 3 'Acid Swap' by day and night 4. Fossilized tree before I added the extended roots and split level landscape. 5 . Treescape with figure to show scale.
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