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Found 6 results

  1. The weaponpack mods are a series of individual mods focusing on their own individual section of combat- melee, ranged, defense. The mods attempt to overhaul and/or improve existing mechanics in the game without straying too far from the vanilla style by offering modded weapons that are slightly better than their vanilla counterparts, this keeps vanilla things untouched most of the time and lets me have a lot more freedom with what I can do with the additions. Some important info: WeaponPackAlpha: WeaponPackBeta: WeaponPackGamma: Downloads: Alpha- https://mods.vintagestory.at/weaponpackalpha Beta- https://mods.vintagestory.at/weaponpackbeta Gamma- https://mods.vintagestory.at/weaponpackgamma Old versions (alpha):
  2. Hello ! I would like to suggest some ideas and mechanics for the game. 1.Commands 1,1- /weather sett ( /weather settemperature ) - sets the temperature in the player's region 1.2- /weather settype - sets the type of rain For example: rain, thunderstorm, snow, hail . 1.3- /locate - Search for buildings for example : ruin, (merchant's) cart . These commands give coordinates of buildings, biomes or climatic zones . 1.4- /locateclimate - Search by specific climate or temperature (useful in creative mode) for example:North Pole for example: ( 0 150 0) or (40 135 73 ) type ( x z y ) . These commands may be needed to create multiple locations in the world. An example would be cities in several styles. (China style in the jungle), they can also help with finding a suitable climate or structure. 2.Nature and food 2.1- Nature lacks wild-growing analogues of grain crops. 2.2- New trees such as baobab and palm or spruce . 2.3________________________________________________________________________ 2.3.1- New fruits: kiwi, bananas, tangerines, pamela, plums, coconuts, peaches and others. New berries: watermelon, raspberries, grapes, blackberries and others. New vegetables: pomegranate, cucumber, garlic, beets, radishes, peas and others. New crops: corn, cane and others. Where it says "others" you can add your ideas and suggestions to me and continue the list. 2.3.2- Lemon and cocoa beans can also be noted. They can be used to make chocolate or lemonade, respectively. 2.4- Birch sap is the sap that birch gives. 2.5- Drinks made from fruits or breads for example: juices, nectars, kvass (from bread), tea, coffee. 2.6- Supplements of all kinds of nuts for example: peanut . 2.7_______________________________________________________________________________ 2.7.1- Adding shore and ocean with its own flora 2.7.2- Adding different types of fish, jellyfish, shrimp, crabs, bivalve snails, predatory fish and dolphins.Adding a new type of food "seafood". 2.7.3- Underwater caves and ravines 2.7.4- Corals, sea herbs, algae, icebergs, small pieces of ice. 2.7.5- Sunken ruins. 2.8- Cooking types fry, boil, stew.For example: In order to cook you need a pot, for frying a frying pan in order to stew the stove and a pot in it. Also oven mechanics oven dough products for example: pies, cakes, cookies and more. 3.Creative 3.1- Adding various new blocks of concrete, cement. 3.2- Adding a non-playable character for various scenarios. (Like in fashion custom npc (MC)) 3.3- Adding symbols to the command block: @a - all players @s - you @p - closest player @r - random player 4.Mechanics 4.1- Adding water temperature and salinity mechanics.Adding mechanics freezing in cold water or transferring heat of hot tools to water, if they come from a churn furnace, transferring and heating to the ambient temperature of hot water (when the water block is hot, the temperature around it is 1-2 higher), heating water or evaporation if nearby lava block. Also converting salt water to fresh water. 4.2- Improving the influence of the sun on the water (water heating) if it is sunny and warm outside . 4.3- Heating system (with warm water), pipe system (instead of bonfires). This mechanic will come in handy if the building is in the north and setting fires does not match the style of the building itself. 4.4- Airship in vintage style, balloon in vintage style, trolley. Each of these vehicles has its own speed, its own type of control. 4.5- Moving to another dimension,measuring drifters where the shertern goes crazy. 4.6- Natural disasters for example: hurricane, tornado, flood, tsunami, storm, landslide. These cataclysms can be changed in the world settings (off / on). They differ in strength and type (tornado strength 1, type wide and high) 4.7- Processing of precious stones, diamond, emerald, ruby, sapphire, lapis lazuli, poplar, and the manufacture of staves from them (possibly talismans to maintain temporal stability, increase lives, regeneration) 4.8- Enhancing weapons with gems such as a bow with an inserted ruby more damage. 4.9- Pets: cat of different breeds, dog of different breeds, fish, parrots.You can find dogs or cats from merchants. Parrots from traders in the jungle. You can also add a new merchant who sells pets. ____________________________________________________________________________________________________________________________________________________________ Thanks everyone for viewing my ideas.I hope I didn't tire you ! This "humble" list of ideas will improve your gaming experience.If you have ideas or you want to supplement mine, then add something of your own. Have a good game everyone !
  3. VIDEO GETTING STARTED RECIPES Find the item of your choice in the help menu and it will tell you how to craft it. Keep in mind dud cartridges are unobtainable in survival mode. EXHAUSTIVE LIST OF FEATURES KNOWN ISSUES The player will place the crucible instead of filling the barrel mold: Solution: try to block placement while you're filling it up There are no third-person animations for shooting and reloading Maybe I'll add them someday I do not have multiple copies of VintageStory (or friends ) so I could not test the mod in multiplayer. I literally have no idea to what extent this mod functions in multiplayer, in terms of syncing sounds, particles, etc. INSTALLATION The download is attached to this forum post, just drag that file into your mods folder and you're good! musket.zip
  4. hey one thing that id think would fit really well in the game is a sling, you could even nap bullets for it out of stone and stuff. I feel like itd help make the game feel more different. OH also an atlatl would be interesting maybe helps get some more range and damage out of a spear. I also hear throwing sticks were pretty good to and those could be really neat and maybe could work with a wood working skill or something
  5. Vanilla+ by JabZ My first themepack and the first themepack for VS in general! Here it is, Vanilla+ improved models in a Vanilla friendly way. I got inspired to create this themepack by the odd looking "nubs" on some weapons and tools, the sword and spear most notably. Then I expanded V+ to blocks aswell, like cheese and barrels. Adding some details to it that don't disrupt the game's design. The goal of this themepack is to improve on the base game models without losing the vanilla charm. Most notably, the "nubs" on the longblade and scythe have been removed along with additions to other tools and blocks, see for yourself down below! DISCLAIMER! The client side version of this mod is now called "Vanilla+ Legacy" and does not need to be installed by everyone on a server, but it's missing the chest model for compatibility sake. For the version with updated chest models both the server and all users need to install the "Vanilla+ 1.X.X" version! Known Incompatibilities: More variants mod (Fix WIP) Patreon: I now have a patreon where you can support my work financially and reap some cool benefits! https://www.patreon.com/JabZ?fan_landing=true Version 1.6.6 Changelog: V+ is now tagged as a "Content" mod to allow things like chests to be remodelled Chests have been given a metal trim Version 1.6.5 Changelog: Completely Overhauled the bucket from 2D sprite to 3D Features Barrel now looks sturdier thanks to an additional plank on all sides Ladders now have 4 steps instead of 3 Trapdoors now have crossbracing Displaycase is now 1 voxel taller Bushmeat is thinner, indicating it's low nutritional value Redmeat is thicker, indicating it's high nutritional value Onion are now bigger, everyone loves a nice large onion Version 1.5.5 Changelog: Added a more "round" ish look to all sorts of cheese. Corrected some misalignments on tools Preview Images: Downloads: Vanilla+ (v1.6.6).zip Vanilla+ Legacy.zip
  6. Welcome to my weapon mod, Medieval Weapons! This mod currently adds maces of all metal variants, they are 0.5 dmg stronger than their sword counterparts. For balancing purposes they are only smithable! So get to smacking! Changelog: Added maces. Medieval Weapons v0.1.zip
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