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Can anyone help me? Is this two setups have ~equivalent power output for helvehammers: a) Two windmill rotors, connected directly to one big gear, and helvehammer one-side connected to this mechanism; or b) Two windmill rotors, connected to different sides of helvehammer. (Yes, i remember about power loss on each axle/gear, but\ in both setups, it is not so significant compared to main power source).
Hello Team, First time posting...so I'm trying to make a good bug report. I've been playing on a save for 70 some odd hours now, and got to start to venture into Mechanical power. I -thought- I set it up right, I've read through the forums, wiki's, the youtoobs just to kinda get a knack on it to address this, so this is kinda the culmination of a few days of my head being beaten against a wall. I will be attaching a creative demo world as well in 1.13.4 that I created an example in. The bug basically goes like this: I have a power train setup (Rotor>Axel>Gear>Axel x20-30>Large Gear>Gear >Power trains out to Querns / Helvehammer set ups. (Seen in the demo world) The problem occurs from whenever anything is engaged off the Large gear (so output can be split) the whole system locks up. Remove the gear, replace with a single small gear and all the jank goes away. Logs and example world attached. chemicalhazards WhywindmillWHY.zip Logs.zip
I want to build a second windmill to power my helvehammer. Problem is, the windmill rotor is always facing north, no matter what I do. My first windmill is facing west and I want the second windmill to face the same direction. What am I doing wrong? I´ve tried it from all sides, always with the same result.
Hi and welcome to how to make a helvehammer setup in your windmill, because I couldn't find any good tutorials and I had to figure it out by hand! And it sucked! To build one of these setups to hammer out iron blooms, you're going to need quite a bit in the way of materials! I will list what you'll need for both the windmill as well as what's necessary for the helvehammer setup. As a side note, the tools you use can be made of any metal. Windmill For the windmill itself, you'll need: Wooden Axles (as many as you would like the windmill to be tall) 1 Angled Gear 1 Windmill Rotor 4 - 20 Sails; you only need four for the base windmill, but you can top out at twenty. Tools you'll need: Hammer - Chisel - Saw Materials needed: Sticks - Logs - Animal Fat - Linen Recipes: You'll need to place a block to stick one of the wooden axles to for it to sit up vertically. From there, you can stack them as high as you'd like to your heart's content, until you want to turn it so you can extend it forward. For that, you'll need to place another block (or a stack of them), then set at least the first axle on the block. Between the last vertical axle and the first horizontal axle is where the angled gear will be placed. When you've got the horizontal axles extended as far as you'd like, you place the windmill rotor on the final axle, and then place the sails. You have to have four in your hand to be able to place them on the rotor. Helvehammer & Setup Again, the tools for used for this can be made of any metal/wood. The tools used before can be used for this. For the helvehammer itself, you'll need: Helvehammerhead - 8 boards For the setup, you'll need: 1 Angled Gear 1 Wooden Toggle 1 Helve Hammer Base 1 Anvil 1 Brake (Optional) For using the helvehammer to work blooms, you'll also need a forge, charcoal, and a torch. These items are used to heat the blooms up before putting them beneath the helvehammer. Tools you'll need: Hammer - Chisel - Saw Materials needed: Sticks - Logs - Animal Fat - Wooden Axles Recipes: To set up your helvehammer station, you'll need to first place the wooden toggle next to the bottom axle of the previously constructed windmill. In the empty space beside the toggle, and below the axle, is where the angled gear must be placed to connect the two items. The helve hammer base should be placed behind the wooden toggle, and the helvehammer placed on the base. Beneath the hammer is where the anvil goes, and it does not matter if you place it before or after you place the hammer. If you want to use the brake, in case you get sick of the tink-tink-tink of the helvehammer tapping away, or if you ever decide that you want to just stop your windmill from turning, it should be placed alongside the toggle. Right clicking it will close the wooden mouth over the axle within, and smoke particles should start appearing. It will take a few moments for it to stop the turning of the axles, so don't worry if it doesn't stop immediately. If you want to stop the helvehammer but not your windmill itself, simply remove the angled gear between the toggle and the windmill's axle. It can be easily replaced later. And that's how to build a working windmill/helvehammer setup! As a side note, you'll want to build your windmill where it will catch lots of wind. You can also connect a second windmill blade to the open end of the toggle/brake to give more power to the hammer! Big shoutout to @Valerie Frazier for letting me use her windmill and setup! She makes the cutest windmills, and after we worked together to figure out how to set one of these up she made one on her server!