<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.vintagestory.at/blog.html/news/page/7/?d=2</link><description>News: News</description><language>en</language><item><title><![CDATA[The Homesteading update, balance & stable patch #2 (v1.15.3-rc.1)]]></title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-balance-stable-patch-2-v1153-rc1-r289/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.3-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	We decided to rebalance some of the new survival challenges in this update, which we might re-introduce once players have ways to counter them. This includes
</p>

<ul><li>
		Wind pushing players is now disabled by default (already in v1.15.2)
	</li>
	<li>
		Crop death stays, but a dead crop always returns a seed with a 100% chance
	</li>
	<li>
		Bell and Locust cage spawn rate rate increased by 20%
	</li>
	<li>
		You can now also use other fuel sources for the pit kiln instead of only firewood
	</li>
</ul><p>
	This update includes some bugfixes that have the potential to break other things, so we'll release it as unstable first.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2021_07/2021-07-28_22-59-01.png.eca962b08d0feb0ee64466140162ff44.png" data-fileid="9179" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="9179" data-ratio="56.40" width="1000" alt="2021-07-28_22-59-01.thumb.png.eaf3bbb0871b3ff1c043acbe1c203535.png" src="//media.vintagestory.at/monthly_2021_07/2021-07-28_22-59-01.thumb.png.eaf3bbb0871b3ff1c043acbe1c203535.png" /></a><br /><span style="font-size:12px;">Chiseled block tiling tests by Ashe#9149, as shared on discord</span>
</p>

<p>
	<br /><strong>All Game updates</strong>
</p>

<ul><li>
		Feature: Can now use charcoal, bituminous coal, lignite and peat in pit kilns. Affects firing time. Firewood: 1 day, Peat: 16 hours, Lignite: 14 hours, Bitu coal: 12 hours, charcoal: 10 hours
	</li>
	<li>
		Tweak: Incease bell spawn rate by 20% increase locust cage spawn rate by 20%
	</li>
	<li>
		Tweak: Dead crops now always drop seeds with a 100% chance
	</li>
	<li>
		Tweak: A tool breaking from 0 durability now also spawns a few particles
	</li>
	<li>
		Tweak: Minimap data should now also be safe against corruption from graceful game exits
	</li>
	<li>
		Tweak: Drawing cave art now requires you to hold down the sprint key, in order to avoid accidental drawing. Also added interaction help info
	</li>
	<li>
		Tweak: Removed crank from creative inventory
	</li>
	<li>
		Fixed: Empty storage piles after firing kilns. (technical info: Still send block entity updates while the client is connecting)
	</li>
	<li>
		Fixed: Crucibles with melted metal inside not place-able, looses its ability to smoke though, will fix in 1.16 or later
	</li>
	<li>
		Fixed: Game crashing when powering pulverizers without caps
	</li>
	<li>
		Fixed: Mitigate trader carts spawning on water (also now checks center position)
	</li>
	<li>
		Fixed: Game crashing when opening charred bread handbook page
	</li>
	<li>
		Fixed: Rope/Wood Ladder exchange bug
	</li>
	<li>
		Fixed: Infinite pie
	</li>
	<li>
		Fixed: Throwing a spear with 1 durability destroyed a second clean spear in inventory
	</li>
	<li>
		Fixed: Game crashing when clicking 'New world' with vanilla mods disabled
	</li>
	<li>
		Fixed: Clay shingles recoloring themselves when snowed upon
	</li>
	<li>
		Fixed: Enabling/Disabling a mod did not refresh the list of playstyles
	</li>
	<li>
		Fixed: Exception thrown on the server when a player disconnects which belongs to a group that no long exists
	</li>
	<li>
		Fixed: Some Fn keys activating in-game hotkeys, thanks to Nexrem and Lyrthras
	</li>
	<li>
		Fixed: Localization for block names of snow-covered roofing blocks
	</li>
	<li>
		Fixed: Fern tree trunks occasional visual gap due to random height scaling
	</li>
	<li>
		Fixed: Client crash caused on a specific location on the aura fury server
	</li>
	<li>
		Fixed: Should fix ewes no longer lactating after chunk or world reload
	</li>
	<li>
		Fixed: Pie nutrition properties not considering serving size
	</li>
	<li>
		Fixed: Ewe lactating behavior and pit kilns should be now more robust against schematic export/import (i.e. without messed up timers)
	</li>
	<li>
		Fixed: Eye cancer causing flicker on itemstack tool tips, e.g. when heating an item
	</li>
	<li>
		Fixed: Several crushed resources had no recipe to create them (crushed lead, cinnabar and lapis). Crushed lead is now Crushed galena
	</li>
	<li>
		Fixed: Missing/incorrect interaction help for honeycomb and skeps
	</li>
	<li>
		Fixed: Applying fertilizer on terra preta made it turn into high fertiliy compost (only visual issue, did not affect growth rates)
	</li>
	<li>
		Fixed: One sound track not in music category and thus not affected by the music volume slider
	</li>
	<li>
		Api Fixed: Crafting bugs when block ids exceed 65535
	</li>
</ul><p>
	 
</p>
]]></description><guid isPermaLink="false">289</guid><pubDate>Tue, 27 Jul 2021 14:25:00 +0000</pubDate></item><item><title>The Homesteading update, stable patch #1 (v1.15.2)</title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-stable-patch-1-v1152-r288/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.2, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	This release fixes a few major issues, mostly related to multiplayer.<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="9037" href="//media.vintagestory.at/monthly_2021_07/2021-03-21_15-29-29.png.b5b2a81c690de0476d0b2a9c8abfc764.png" rel=""><img alt="2021-03-21_15-29-29.thumb.png.9b96447be1e0a77dcd1b9cc36b3d7a6a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="9037" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2021_07/2021-03-21_15-29-29.thumb.png.9b96447be1e0a77dcd1b9cc36b3d7a6a.png" /></a><br /><span style="font-size:11px;">Hnefatafl game. Screenshot by TechRabbit</span><br /><br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Various small improvements on the handbook
		<ul><li>
				Small additional margin added between created by etc. mechanisms if an item was drawn
			</li>
			<li>
				Consistent spelling of "firepit" and other minor textual improvements
			</li>
			<li>
				Fixed missing handbook explanations (created by/yields) for baked goods
			</li>
			<li>
				Fixed missing handbook drop source for bellpepper
			</li>
		</ul></li>
	<li>
		Tweak: Wind force pushing now disabled by default. We'll revisit this one in a future version.<span style="font-size:10px;"> (Enable via /worldconfigcreate bool windAffectedEntityMovement true)</span>
	</li>
	<li>
		Tweak: Mitigate entity spawning issues on ungraceful server exit (don't add them to chunk if there are duplicate entity ids)
	</li>
	<li>
		Tweak: Improved feedback to clients when the game server player auth check fails
	</li>
	<li>
		Fixed: Iron dupe bug (iron bits yielded 100 units)
	</li>
	<li>
		Fixed: Some typos in the translations + updated mods links to the new modhub
	</li>
	<li>
		Fixed: Decent chance to fix a crash in the lighting engine (chunk data packing race condition)
	</li>
	<li>
		Fixed: Should fix a crash during autosave (likely due to the snow accum system writing while saving)
	</li>
	<li>
		Fixed: Two extremely slow but accumulative server performance leaks (leaf block decay queue not processed fast enough, region weather system weather snapshots probably not correctly saved to disk)
	</li>
	<li>
		Fixed: Privilege escalation issue on game servers. I recommend all server owners to update to 1.15.2 as soon as possible.
	</li>
	<li>
		Fixed: Improved SRV record lookup (forgot to read out the target, better logging)
	</li>
	<li>
		Fixed: Rare chiselled block client-side crash for certain source materials: Github #1195
	</li>
	<li>
		Api feature: Added new server events sapi.Event.ServerSuspend and sapi.Event.ServerResume. Use it to pause a thread when the server should pause. This is important to prevent race conditions during autosave
	</li>
	<li>
		Api tweak: Made a few fields and methods public
	</li>
	<li>
		Api fixed: Version comparison did not differentiate between stable and rc <img alt="o.O" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/huh.png" srcset="//media.vintagestory.at/emoticons/huh@2x.png 2x" title="o.O" width="20" /></li>
	<li>
		Server/Api fixed: Major block derpiness when used block ids exceed 65535
	</li>
</ul><p>
	 
</p>
]]></description><guid isPermaLink="false">288</guid><pubDate>Sat, 24 Jul 2021 09:36:00 +0000</pubDate></item><item><title><![CDATA[The Homesteading update (v1.15.0 & 1.15.1)]]></title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-v1150-1151-r287/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.0, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	At long last, 1.15 is finally complete ...enough <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f605.png" class="ipsEmoji" alt="😅"><br />
	Over the course of its development, this update required us to fix 263 bugs while bringing you 130 new features and 50 tweaks. Thank you so much for testing the unstable builds, as always <img alt="^_^" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /></p>

<p>
	If you haven't already, check our update trailer to see the major new features, or have a look at the screenshots below for more detail, or the entire change log below that for a complete listing.<br /><br /><strong>[Edit:]</strong> Also release 1.15.1 to fix a crash related to panning!
</p>

<p>
	<strong><span style="font-size:18px;">1.15 Update trailer</span></strong>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/ysnZ8BbNaB8?feature=oembed"></iframe>
	</div>
</div>

<p>
	<br /><strong><span style="font-size:18px;">Screenshots</span><br /><br />
	Decor system</strong>: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks!<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8330" href="//media.vintagestory.at/monthly_2021_05/2021-05-23_18-51-28.png.aaaf0ef8cf169867feb323a5719dd6b9.png" rel=""><img alt="2021-05-23_18-51-28.thumb.png.acaa5b0fe055d8783baae04b204182f2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8330" data-ratio="60.90" width="1000" src="//media.vintagestory.at/monthly_2021_05/2021-05-23_18-51-28.thumb.png.acaa5b0fe055d8783baae04b204182f2.png" /></a>
</p>

<p>
	<br /><strong>Slanted roof blocks</strong>: Diagonal never looked so good! Diagonal is the new square! Square is so last century... <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60f.png" class="ipsEmoji" alt="😏"><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8331" href="//media.vintagestory.at/monthly_2021_05/0-slanted-hq.png.20d56fa40f8ff0b1c8000a1fe75e4ceb.png" rel=""><img alt="0-slanted-hq.thumb.png.ff6659c2d167357a6f41ca6002c348e9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8331" data-ratio="52.00" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-slanted-hq.thumb.png.ff6659c2d167357a6f41ca6002c348e9.png" /></a><br /><br />
	...the new roof tiles also come with ridges, inner corners, outer corners and tops<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8929" href="//media.vintagestory.at/monthly_2021_07/bambooroofing.png.d5ec98a31ab21f41a6cd4e1b2bbc9b99.png" rel=""><img alt="bambooroofing.thumb.png.a39938bd876015fe3e22b96d84f1f045.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8929" data-ratio="67.30" width="1000" src="//media.vintagestory.at/monthly_2021_07/bambooroofing.thumb.png.a39938bd876015fe3e22b96d84f1f045.png" /></a><br /><br /><strong>Pies!</strong> Craft lovely looking pastry. You can fill them with meat, cheese, vegetables, mushrooms or berries.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8333" href="//media.vintagestory.at/monthly_2021_05/0-pies.png.a1bbe5223f9be2b0fe5e8de3a9fe9cbc.png" rel=""><img alt="0-pies.thumb.png.10c5c45a54aeb6c5e32d53fd39fda3da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8333" data-ratio="41.00" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-pies.thumb.png.10c5c45a54aeb6c5e32d53fd39fda3da.png" /></a><br />
	 
</p>

<p>
	<strong>Cave art</strong>! Draw stories on rock using charcoal, chalk or colorful iron ore - Stone Age style!<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8930" href="//media.vintagestory.at/monthly_2021_07/caveart.png.f70fcc476f0c30a757a9b957d568a02e.png" rel=""><img alt="caveart.thumb.png.78a91684bba1e8420a332993b4c7084d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8930" data-ratio="51.90" width="1000" src="//media.vintagestory.at/monthly_2021_07/caveart.thumb.png.78a91684bba1e8420a332993b4c7084d.png" /></a><br /><br /><br /><strong>Epic tree update</strong>: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8334" href="//media.vintagestory.at/monthly_2021_05/0-treeupdate.png.7c6959581e32f15b0043f3b6870d887a.png" rel=""><img alt="0-treeupdate.thumb.png.7adc7ba03b93b580444141b962e28b9a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8334" data-ratio="45.20" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-treeupdate.thumb.png.7adc7ba03b93b580444141b962e28b9a.png" /></a><br /><br /><strong>Tropics update</strong>: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8335" href="//media.vintagestory.at/monthly_2021_05/0-tropics.png.599a45cc1e18099e9bb9d3c5bf288d08.png" rel=""><img alt="0-tropics.thumb.png.eacfdf0dbc18d646da45edcfb7ae32ab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8335" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-tropics.thumb.png.eacfdf0dbc18d646da45edcfb7ae32ab.png" /></a>
</p>

<p>
	<strong>Tropics update: </strong>Bamboo sways in the wind<br /><img alt="bamboosway2.gif.dbe4caee739975044ab80d2cdfe48483.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8924" data-ratio="104.42" width="588" src="//media.vintagestory.at/monthly_2021_07/bamboosway2.gif.dbe4caee739975044ab80d2cdfe48483.gif" /><br /><br /><br /><strong>Farming update: </strong>Many new crops, improved crop information and upgraded fertilizers<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8925" href="//media.vintagestory.at/monthly_2021_07/0-farming.png.e0a431af5ee9bf8965fa5ab2cfc3eff2.png" rel=""><img alt="0-farming.thumb.png.e460fe5b7860e1ebb6ee3746cd33cc5d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8925" data-ratio="125.21" width="599" src="//media.vintagestory.at/monthly_2021_07/0-farming.thumb.png.e460fe5b7860e1ebb6ee3746cd33cc5d.png" /></a><br /><br /><strong>New crafting mechanic</strong>: Clay oven bread baking. The perfect bread needs a perfect bake.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8337" href="//media.vintagestory.at/monthly_2021_05/2021-05-23_19-34-29.png.12a2378386545ea2e050dfb2ef9a2b5d.png" rel=""><img alt="2021-05-23_19-34-29.thumb.png.33616946fc94769b621afb2c1b09e65b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8337" data-ratio="60.90" width="1000" src="//media.vintagestory.at/monthly_2021_05/2021-05-23_19-34-29.thumb.png.33616946fc94769b621afb2c1b09e65b.png" /></a><br /><br /><strong>New crafting mechanic</strong>: Pit kilns. Will replace firing of clay products in firepits<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8347" href="//media.vintagestory.at/monthly_2021_05/0-pitkilns.png.9af489fc96fbab90367665d2b30d744c.png" rel=""><img alt="0-pitkilns.thumb.png.cc901379d65273efedcbdf99b2769a32.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8347" data-ratio="46.50" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-pitkilns.thumb.png.cc901379d65273efedcbdf99b2769a32.png" /></a><br /><br /><strong>Even more new building blocks</strong>: Like full metal blocks - Steampunky metal builds here we goooooo<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8344" href="//media.vintagestory.at/monthly_2021_05/0-newblocks.png.24566c69525c93b03732c4bdc461cf6a.png" rel=""><img alt="0-newblocks.thumb.png.2eb95e14722aa4d141419c1ae16473fc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8344" data-ratio="44.40" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-newblocks.thumb.png.2eb95e14722aa4d141419c1ae16473fc.png" /></a><br /><br /><strong>Rope ladders</strong> - easier cave traversal<br /><img alt="ropeladder.gif.6fb18225f4ef0ff212c0bbc3304edfd3.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8931" data-ratio="161.29" width="248" src="//media.vintagestory.at/monthly_2021_07/ropeladder.gif.6fb18225f4ef0ff212c0bbc3304edfd3.gif" /><br /><br />
	Convenience - use mouse wheel to split or merge stacks of items<br /><img alt="wheelstack.gif.535f8f2ac8dcd1b36ad44e18e21061c8.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8932" data-ratio="107.13" width="449" src="//media.vintagestory.at/monthly_2021_07/wheelstack.gif.535f8f2ac8dcd1b36ad44e18e21061c8.gif" /><br /><br /><strong>Prettier trader carts</strong>: Now with actual wheels! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8343" href="//media.vintagestory.at/monthly_2021_05/0-carts.png.fdb2744b3871d20202c5d5a1c2bd949a.png" rel=""><img alt="0-carts.thumb.png.ebd1706f184d057f857d8261e75ada9c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8343" data-ratio="54.50" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-carts.thumb.png.ebd1706f184d057f857d8261e75ada9c.png" /></a><br /><br />
	New character class: <strong>The Tailor</strong><br /><img alt="tailor.png.a9b8b3fe11a6ccbc2c8844ca185db005.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8933" data-ratio="69.05" width="756" src="//media.vintagestory.at/monthly_2021_07/tailor.png.a9b8b3fe11a6ccbc2c8844ca185db005.png" /></p>

<p>
	 
</p>

<p>
	<br /><strong>Experimental rope simulation (VERY WIP, creative mode only)</strong><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8340" href="//media.vintagestory.at/monthly_2021_05/ropesim.png.f7633fc38584d3d077583991919de943.png" rel=""><img alt="ropesim.thumb.png.3e33aba641a37d80afc62f3edd43e34f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8340" data-ratio="32.30" width="1000" src="//media.vintagestory.at/monthly_2021_05/ropesim.thumb.png.3e33aba641a37d80afc62f3edd43e34f.png" /></a><br /><br /><strong>Henboxes</strong> - chickens now realistically lay eggs in boxes and brood them into little chicklets<br /><img alt="chickens.png.06e71af6989181915ca5551bd6eec430.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8927" data-ratio="52.03" width="938" src="//media.vintagestory.at/monthly_2021_07/chickens.png.06e71af6989181915ca5551bd6eec430.png" /><br /><br /><strong>Smooth Stair Stepping</strong><br /><img alt="smoothstepping.gif.5a9fad4a04143f418b7a7ee932befa1e.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8926" data-ratio="151.56" width="450" src="//media.vintagestory.at/monthly_2021_07/smoothstepping.gif.5a9fad4a04143f418b7a7ee932befa1e.gif" /><br /><br /><strong>Weapon and Tool update</strong>: 2 new higher end bows (one is Archer exclusive), bones can now be used as handles for Stone Age axes and knifes<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8346" href="//media.vintagestory.at/monthly_2021_05/0-newtools.png.5d8efc34df6671ca70281751d64645d7.png" rel=""><img alt="0-newtools.thumb.png.6e4c2c892823ed70db97516404b7c12c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8346" data-ratio="45.80" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-newtools.thumb.png.6e4c2c892823ed70db97516404b7c12c.png" /></a><br /><br /><strong>Improved seasonal foliage</strong>: Brings more colors to the world \o/ <span><span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3f3-fe0f-200d-1f308.png" class="ipsEmoji" alt="🏳️‍🌈"></span></span><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8348" href="//media.vintagestory.at/monthly_2021_05/fallfoliage.png.5a1d67cc9320c8b12a83f1d88860174c.png" rel=""><img alt="fallfoliage.thumb.png.0db589a7714e4ff022573fd405a9b64b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8348" data-ratio="56.60" width="1000" src="//media.vintagestory.at/monthly_2021_05/fallfoliage.thumb.png.0db589a7714e4ff022573fd405a9b64b.png" /></a>
</p>

<p>
	<br />
	 
</p>

<p>
	<span style="font-size:18px;"><strong>All Game updates since 1.14.10</strong></span>
</p>

<ul><li>
		Feature: <strong>Decor system</strong> - place blocks inside blocks!

		<ul><li>
				Carpets, Wallpaper, Rush mats, Wool and Linen can now be attached to any block without occupying that block space. Wallpaper is creative mode only, currently.<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Slanted roof blocks - </strong>added slanted roofing for clay shingles, copper, slate, thatch, straw and bamboo. Come with a full range of variants for plain roofs, roof ridges, inner corners, outer corners and tops.<br />
		 
	</li>
	<li>
		Feature: <strong>Pies!</strong>
		<ul><li>
				<span><span>Craft lovely pastry from any fruit, vegetable or meat <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60d.png" class="ipsEmoji" alt="😍"></span></span>
			</li>
			<li>
				<span><span>Right click with dough in hands on a table to begin crafting pastry, add filling, and then add a pastry cover - repeated clicks lets you select from three different pastry patterns.</span></span><br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Epic music update</strong>
		<ul><li>
				Some music tracks now play based on season and latitude
			</li>
			<li>
				Added 3 new seasonal tracks for Spring, Summer and Fall. Tweaked Winter track to play during winter.
			</li>
			<li>
				New main menu track "Roots"
			</li>
			<li>
				"Through the grass at night" now also plays in survival and creative mode
			</li>
			<li>
				Fixed many music tracks not playing in the Exploration and Wilderness Survival game type<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Cave art</strong>. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images.<br />
		 
	</li>
	<li>
		Feature: <strong>Epic tree update</strong>
		<ul><li>
				Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings
			</li>
			<li>
				Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch
			</li>
			<li>
				Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees
			</li>
			<li>
				The 2x2 redwood trees now have actual 2x2 trunks
			</li>
			<li>
				The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate.
			</li>
			<li>
				Maple seeds swirl when they fall, Walnuts are edible
			</li>
			<li>
				Richer seasonal leaf colors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Tropics update!</strong>
		<ul><li>
				Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves
			</li>
			<li>
				Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones)
			</li>
			<li>
				Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots
			</li>
			<li>
				Improved fern tree generation - they now also spawn in groups
			</li>
			<li>
				Improved kapok tree generation - added a few different generators, greater height variation
			</li>
			<li>
				More luscious leaf colors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Farming update</strong>
		<ul><li>
				<strong>New crops: </strong>There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts
			</li>
			<li>
				Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower
			</li>
			<li>
				Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process.
			</li>
			<li>
				<strong>Farmland improvements</strong>
				<ul><li>
						Applying potash permanently increases max K fertility on farmland by 15% (only once)
					</li>
					<li>
						Increased nutrient release from fertilized soil
					</li>
					<li>
						Improved farmland info text. Made moisture levels a stronger factor in the crop growth
					</li>
					<li>
						Rot in a barrel now produces compost instead of full compost blocks. Compost can be used as fertilizer on existing farmland, or to craft full compost blocks
					</li>
				</ul></li>
			<li>
				One more new crop, Bell pepper, is generated in the world and will drop seeds, but the seeds are not yet plantable (this will come in a future update)<br />
				 
			</li>
		</ul></li>
	<li>
		New crafting mechanic: <strong>The clay oven</strong>
		<ul><li>
				New baking mechanic for creating bread and baking pies
			</li>
			<li>
				Dough cooked on a firepit now only produces charred bread<br />
				 
			</li>
		</ul></li>
	<li>
		New crafting mechanic: <strong>Pit Kilns</strong>
		<ul><li>
				Immersive, in-world clay firing mechanic - you can no longer fire clay objects in the fire pit<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Chicken immersion update</strong>
		<ul><li>
				Hens now lay eggs in henboxes
				<ul><li>
						Broody hens will sit on henboxes for several days to hatch the eggs
					</li>
					<li>
						Chicks now hatch from those eggs instead of the old ‘pregnancies’!
					</li>
					<li>
						If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch!
					</li>
				</ul></li>
			<li>
				Chicks grow in size as they get older
				<ul><li>
						New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight.<br />
						 
					</li>
				</ul></li>
		</ul></li>
	<li>
		Feature: <strong>Baby animals update</strong>
		<ul><li>
				Baby animals grow in size as they age
			</li>
			<li>
				Most baby animals (apart from hares) are now a bit smaller when newborn<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>3D Models update!</strong>
		<ul><li>
				All player belts are now 3D Models
			</li>
			<li>
				All powdered/crushed resources are now 3D
			</li>
			<li>
				Flax twine and flax fibers
			</li>
			<li>
				Fat and beeswax
			</li>
			<li>
				Cattail and Papyrus roots<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Smooth stair stepping</strong> (thanks to @noname)<br />
		 
	</li>
	<li>
		Feature: <strong>Mega Performance update - </strong>over 100 smaller and larger tweaks to improve performance, focused on fps and chunk loading speed as well as general CPU, memory and graphics overhead. For most players, the game should be noticeably smoother, with less lag spikes. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player.<br />
		 
	</li>
	<li>
		Feature: Trader outpost <strong>aesthetic update: </strong>All trader carts now come with much prettier wheels and an Arkan-polished exterior<br />
		 
	</li>
	<li>
		Feature: New <strong>tailor class</strong>! Has the ability to craft a better clothing repair item as well as a few class-specific clothes.<br />
		 
	</li>
	<li>
		Feature: <strong>Major game mechanic changes</strong>
		<ul><li>
				<span><strong>Craftable clothing</strong> - Most clothing items can now be crafted - or in some cases manufactured through dyeing. Will recive its own custom crafting mechanic in the future.</span>
			</li>
			<li>
				All clay products are no <strong>longer fire-able in the fire pit</strong>. They now require a pit kiln
			</li>
			<li>
				The crucible can now only hold small pieces of metal. <strong>Full ingots now need to be broken down</strong> into bits with a chisel to be place-able in a crucible
			</li>
			<li>
				<strong>Crops</strong> with an accumulated heat/cold damage of more than 48 hours <strong>will now die</strong>. Dead crops will still drop the same yields and seeds as the growth stage they were in before death. The accumulated damage slowly fades over time if the growing conditions are normal again
			</li>
			<li>
				Berry bushes will now <strong>stop ripening </strong>(&gt;30 °C) and also revert their growth (&gt;35 °C) if the temperature is too hot
			</li>
			<li>
				Bees no <strong>longer actively produce honey </strong>or fly around below 0°C. Honey production in progress resets below -10° (the bees eat the honey themselves!)
			</li>
			<li>
				Storm level winds now spawn more wind blown particles and push players and creatures <span style="font-size:9px;">(can be disabled via <em>/worldconfigcreate bool windAffectedEntityMovement false)</em></span><br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>More New blocks</strong>
		<ul><li>
				Rope ladders, which are easier to place and remove, compared to wooden ladders - they drop down and pick up from above
			</li>
			<li>
				<strong>Drystone blocks and Drystone fences </strong>for each rock type <strong>+ </strong>one very fancy mixed stone variant
			</li>
			<li>
				<strong>Full metal blocks</strong>, made from 6 metal plates
			</li>
			<li>
				Pre-Copper age doors called a <strong>Rough door. </strong>Can be made without saw, but also has a 10% chance of breaking each time it is touched!
			</li>
			<li>
				Added polished rock variants for suevite and kimberlite
			</li>
			<li>
				Marble-topped tables
			</li>
			<li>
				8 new paintings
			</li>
			<li>
				5 new tapestries
			</li>
			<li>
				2 new flowers: Cornflower (decorative only) and Woad (used for blue dye)
			</li>
			<li>
				2 types of cart wheels (for creative mode)
			</li>
			<li>
				Generic wood block (for creative mode)<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>More piles</strong>
		<ul><li>
				Clay and stone bricks as well as shingles can now be piled up like ingots
			</li>
			<li>
				We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable"<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Experimental cloth and rope simulation</strong>
		<ul><li>
				Survival-crafted rope can now be used to attach animals and fence posts in various ways
			</li>
			<li>
				Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Bow &amp; Spear rebalance</strong>
		<ul><li>
				Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either
			</li>
			<li>
				Reduced break chance for all arrows to half of what it was in 1.14
			</li>
			<li>
				Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased from traders<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Improved 4k Monitor support</strong>
		<ul><li>
				Background textures now scale with GUI scale. For hi-res screens the game pre-selects a higher GUI scale on first startup. If the screen width is over 3000 pixels, the GUI scale slider max value increases to from 16 to 24
			</li>
			<li>
				Fixed wrong sizing of the 'confirm remapping' dialog on large or small gui scales
			</li>
			<li>
				Fixed wrong padding inside icon buttons (e.g. World Edit toolbar)
			</li>
			<li>
				Fixed non vertical centered texts in the World Edit guis, hover colors of drop downs and number inputs were off as well, no embossing on the number input buttons.
			</li>
			<li>
				Fixed unsharp text in the crash reporter
			</li>
			<li>
				Fixed button texts not vertically centered, most notable on 4k monitors
			</li>
			<li>
				Fixed World map player icon too small on 4k screens
			</li>
			<li>
				Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: Added <strong>Traits tab</strong> to the player character gui - so you can see the features of your chosen character class any time
	</li>
	<li>
		Feature: <strong>Improved Fall foliage</strong>: Many foliage types now got their own seasonal colors and some others received some fine tuning
	</li>
	<li>
		Feature: Replaced the seraph's Tyron-voice with <strong>Instrumental player voices</strong>. 6 voices + selection in the character selector (test via command .charsel). Experimental! Enable it in the sound settings.
	</li>
	<li>
		Feature: <strong>Bone handle tools</strong>. Some Stone Age tools now be crafted with bones as handles for a bit of extra durability
	</li>
	<li>
		Feature: Added new meal type - <strong>scrambled eggs</strong>. 2 eggs base, can be garnished with cheese and vegetables
	</li>
	<li>
		Feature: Added <strong>bald cypress trees</strong>, from which the new cypress wood can be obtained. They only grow in warm and wet climates and only inside shallow lakes.
	</li>
	<li>
		Feature: Added <strong>greenspire cypress trees</strong>, which grow in warm and relatively dry climates, ideally on fertile plains. These are decorative and do not provide useful lumber, only firewood.
	</li>
	<li>
		Feature: Added craftable <strong>tree seed necklaces</strong>. Just grab an acorn and some rope!
	</li>
	<li>
		Feature: <strong>Updated trader buying/selling lists</strong>
		<ul><li>
				Fixes several traders no longer buying/selling bread. Many pricings adjusted.
			</li>
			<li>
				The Build Materials trader now sells quartz pillar, all 4 variants of shingles and wallpapers
			</li>
			<li>
				The Clothing trader sells the new sewn clothing
			</li>
			<li>
				The Commodities trader now sells alum
			</li>
			<li>
				The Foods trader now sells seeds, cheese and soil
			</li>
			<li>
				The Furniture trader sells 2 new paintings, iron doors and brass torch holders
			</li>
			<li>
				The Treasure hunter and Luxuries trader now sells forlorn armor and sword (broken)
			</li>
			<li>
				The Survival goods traders now sells long and recurve bows.
			</li>
		</ul></li>
	<li>
		Feature: Added ability to <strong>split/merge stacks fluently</strong> with CTRL+MouseWheel while hovering over a slot
	</li>
	<li>
		Feature: Added a <strong>new ore</strong> to world generation - Alum. Used for dyeing. Several other bits and pieces were added for clothes crafting
	</li>
	<li>
		Feature: The Blackguard class can now craft a <strong>Blackguard shortsword</strong>
	</li>
	<li>
		Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the <strong>seraph talk in his voice</strong>
	</li>
	<li>
		Feature: More <strong>tightly integrated chiseled blocks</strong>
		<ul><li>
				Now have the block sounds of the first used material
			</li>
			<li>
				Now take on the mining speeds and other block material properties of the first used material
			</li>
			<li>
				Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Limited temporal gear respawns</strong> for some game types. Respawn points can now expire. Can be configured in the customize world screen. Default settings:
		<ul><li>
				Normal Survival and Exploration game types: Infinite respawns
			</li>
			<li>
				Wilderness Survival game type: 2 respawns before the spawn point expires
			</li>
		</ul></li>
	<li>
		Feature: Olivine deposits now can also spawn <strong>olivine crystal vugs</strong>
	</li>
	<li>
		Feature: Minimalistic ability to <strong>share world configurations</strong>
		<ul><li>
				The edit world screen now has a copy-to-clipboard button to export a world configuration
			</li>
			<li>
				You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Chandelier updates</strong>: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken!
	</li>
	<li>
		Feature: <strong>Large troughs can now be filled with most vegetables</strong>
	</li>
	<li>
		Feature: The player's body temperature is now affected by the temperature of consumed hot meals (meals only right now)
	</li>
	<li>
		Feature: Replaced a few main menu backgrounds with new, fancier ones
	</li>
	<li>
		Feature: Improved handbook guidance. We added several new guides (farming, cheese making and pie crafting) and updated existing ones.
	</li>
	<li>
		Feature: New "LodBiasFar" setting in client settings command, controls distant rendering of small features e.g. grass
	</li>
	<li>
		Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block
	</li>
	<li>
		Feature: Can now <strong>plant ferns in flower pots and planters</strong>. Fixed some plants not season/climate colored
	</li>
	<li>
		Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax.
	</li>
	<li>
		Feature: Added <strong>termites</strong> which spawn as an item from breaking termite mounds. (These will have a future use)
	</li>
	<li>
		Feature: Added powdered sulfur; sulfur-based recipes now require powder instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur.
	</li>
	<li>
		Feature: Papyrus now drops papyrus tops and roots
	</li>
	<li>
		Feature: Auto-Replace behavior from the Spear now applied to all tools. If a tool breaks and there is one similar in the player's inventory, it is placed into the now empty slot.
	</li>
	<li>
		Feature: New sounds for metal doors
	</li>
	<li>
		Feature: Added ambient occlusion support for cube particles
	</li>
	<li>
		Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow
	</li>
	<li>
		Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) are now randomly sized
	</li>
	<li>
		Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set this to 9000 to not replace water.
	</li>
	<li>
		Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true)
	</li>
	<li>
		Feature: Added SRV record support for multiplayer hosts
	</li>
	<li>
		Tweak: <strong>Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc</strong> can now be found underground. Broken and damaged variants can be restored via the crafting grid.
	</li>
	<li>
		Tweak: Liquids that are surrounded by 3 liquid source blocks now <strong>also turn into a liquid source block</strong>. This should mitigate the forever flowing lakes issues a bit.
	</li>
	<li>
		Tweak: Changes to armor recipes to conform to a general ratio of 2/6/3 (head/body/legs).  <strong>Chain, scale, and plate costs reduced by 10%</strong> overall. Brigandine was already at correct ratio, so did not change.
	</li>
	<li>
		Tweak: Renamed <strong>Foods trader to Agriculture trader</strong>. Now also sells seeds.
	</li>
	<li>
		Tweak: Beenades, scrap weapon kits, flint, and most shoes <strong>can now be placed on a shelf</strong> or in a display case. Time to work on your shoe closet!
	</li>
	<li>
		Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo
	</li>
	<li>
		Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern.
	</li>
	<li>
		Tweak: Chert is now a knappable stone
	</li>
	<li>
		Tweak: Added alternate ladder recipe that requires less sticks
	</li>
	<li>
		Tweak: Omok table top now falls if the table falls
	</li>
	<li>
		Tweak: Polished the horizontal tabs ui element layout
	</li>
	<li>
		Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do
	</li>
	<li>
		Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from
	</li>
	<li>
		Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness)
	</li>
	<li>
		Tweak: Added "/player [name] entity temp" subcommand to read body temperature
	</li>
	<li>
		Tweak: Various wording and spelling improvements
	</li>
	<li>
		Tweak: Some blocks (e.g. mechanicals) now have custom hitboxes for snow and other particles
	</li>
	<li>
		Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshot saving issues
	</li>
	<li>
		Tweak: Renamed /clear command to /clearinv
	</li>
	<li>
		Tweak: Increased tool durability costs for crafting mechanical blocks
	</li>
	<li>
		Tweak: Replaced Winter resonance archive track with "The invention" track
	</li>
	<li>
		Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile
	</li>
	<li>
		Tweak: Support for gui switches and buttons to be controlled by keyboard
	</li>
	<li>
		Tweak: Fine tuned snow walking particles
	</li>
	<li>
		Tweak: Cranked up water bioluminescence effect intensity
	</li>
	<li>
		Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art)
	</li>
	<li>
		Tweak: Increase tool durability costs when crafting mechanical blocks
	</li>
	<li>
		Tweak: Reduced hewn fence gate output quantity from 4 to 2
	</li>
	<li>
		Tweak: Speleothems now drop stones when broken.
	</li>
	<li>
		Tweak: Mitigate trees generating in front of trader caravans which made entering impossible
	</li>
	<li>
		Tweak: Haydens music tweaks to cultured tavern and quirky tavern
	</li>
	<li>
		Tweak: Changed default lod bias from 25% to 33%
	</li>
	<li>
		Tweak: Halved grass coverage growth speed
	</li>
	<li>
		Tweak: Block reinforcement tweaks
		<ul><li>
				Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
			</li>
			<li>
				Fixed able to pick up some reinforced blocks
			</li>
		</ul></li>
	<li>
		Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z.
	</li>
	<li>
		Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
	</li>
	<li>
		Tweak: Added player empty-handed block interact animation/pose
	</li>
	<li>
		Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials
	</li>
	<li>
		Tweak: Remap dialog Create Backup option is now off by default
	</li>
	<li>
		Tweak: Haybales now required 8 dry grass instead of 6
	</li>
	<li>
		Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil)
	</li>
	<li>
		Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed
	</li>
	<li>
		Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab
	</li>
	<li>
		Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete
	</li>
	<li>
		Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required
	</li>
	<li>
		Tweak: Added multiple keyword search to handbook using " or "
	</li>
	<li>
		Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids
	</li>
	<li>
		Tweak: /land info for admins more human readable
	</li>
	<li>
		Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low.
	</li>
	<li>
		Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging
	</li>
	<li>
		Tweak: Creative mode block breaking no longer overrides block reinforcements
	</li>
	<li>
		Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode
	</li>
	<li>
		Fixed: Ruined villages not seed-determistic
	</li>
	<li>
		Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts)
	</li>
	<li>
		Fixed: Breaking beds left players in a sleeping position
	</li>
	<li>
		Fixed: Drop down list menu scrollbar not always scrolling all the way down
	</li>
	<li>
		Fixed: Wrong SSAO on chicken toes
	</li>
	<li>
		Fixed: Attempt to fix z-fighting on middle-distance glacier ice next to snow blocks
	</li>
	<li>
		Fixed: Small cumulative performance leak in the character dialog
	</li>
	<li>
		Fixed: Server crash when adding and removing a mod that adds lots of item ids
	</li>
	<li>
		Fixed: Could use /waypoint commands when maps were disabled
	</li>
	<li>
		Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled
	</li>
	<li>
		Fixed: Dupe bug with crafting inventory on death
	</li>
	<li>
		Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk
	</li>
	<li>
		Fixed: Placing a work item on an anvil with a work item deleted the existing work item
	</li>
	<li>
		Fixed: Water deleting certain blocks without dropping them, such as torch holders
	</li>
	<li>
		Fixed: Vintage beef in hand, third person view, was too large
	</li>
	<li>
		Fixed: Seraph hair no longer clips through hats
	</li>
	<li>
		Fixed: Removed a couple typos from the long list of clothing
	</li>
	<li>
		Fixed: Mitigate distant wildvine flicker a bit
	</li>
	<li>
		Fixed: Deleting a waypoint that overlaps another causes a black square on the screen
	</li>
	<li>
		Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "what you see is what you get". Reduced default mega screenshot multiplier from 4 to 2
	</li>
	<li>
		Fixed: Seraph hurt animation not pronounced enough
	</li>
	<li>
		Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks
	</li>
	<li>
		Fixed: Ladder placed based on look direction instead of the face aimed at
	</li>
	<li>
		Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner
	</li>
	<li>
		Fixed: Mitigate items forever bouncy when dropped on non-full blocks
	</li>
	<li>
		Fixed: Luxuries trader not telling which lore book he wants to buy
	</li>
	<li>
		Fixed: Server crashing on invalid playerswhitelisted.json
	</li>
	<li>
		Fixed: Chalk cobble skull twice in creative inventory
	</li>
	<li>
		Fixed: Some dialog focusing oddities
	</li>
	<li>
		Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page
	</li>
	<li>
		Fixed: Duplicates in the list of audio output devices
	</li>
	<li>
		Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes
	</li>
	<li>
		Fixed: Trader cart Ladders popping off at the sides of half slabs. Ladders are now attachable to Up/Down halfslabs
	</li>
	<li>
		Fixed: Anvil part dupe bug
	</li>
	<li>
		Fixed: Harvested mushroom still showing harvest interaction help
	</li>
	<li>
		Fixed: Breaking damaged crop and then replanting a new crop kept the old damage modifier
	</li>
	<li>
		Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients)
	</li>
	<li>
		Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever
	</li>
	<li>
		Fixed: Baked shingles were bakeable
	</li>
	<li>
		Fixed: Rawhide mantle remapping from 1.14 was the wrong way round
	</li>
	<li>
		Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases)
	</li>
	<li>
		Fixed: Block remapping assistant not applying remappings after performing a backup
	</li>
	<li>
		Fixed: Local players getting kicked from their own servers due to a ping timeout
	</li>
	<li>
		Fixed: Basket in "small-5" caravan outpost crashing the game when opened
	</li>
	<li>
		Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces
	</li>
	<li>
		Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands
	</li>
	<li>
		Fixed: Might fix a crash in ItemOre that Tels experienced
	</li>
	<li>
		Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions)
	</li>
	<li>
		Fixed: Trader clothing restock did not avoid duplicates
	</li>
	<li>
		Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny
	</li>
	<li>
		Fixed: Black bronze pulverizer caps shown as tin bronze
	</li>
	<li>
		Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom
	</li>
	<li>
		Fixed: Low chance of fixing black chunks generation issue
	</li>
	<li>
		Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative, maybe?)
	</li>
	<li>
		Fixed: Chiseled block attachable properties not updated when being rotated
	</li>
	<li>
		Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block
	</li>
	<li>
		Fixed: Water placed by a bucket not spreading
	</li>
	<li>
		Fixed: Dying did not eject the crafting grid inventory contents
	</li>
	<li>
		Fixed: Avoid a crash in 'open to internet', will report as failed now instead
	</li>
	<li>
		Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes
	</li>
	<li>
		Fixed: Placing a block over a snow covered chiseled block did not properly clear snow
	</li>
	<li>
		Fixed: Sealed attribute not removed from crock in some cases
	</li>
	<li>
		Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
	</li>
	<li>
		Fixed: Correct density for Metal parts and Metal scraps
	</li>
	<li>
		Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction
	</li>
	<li>
		Fixed: Might fix a crash issue when players chat in chat groups
	</li>
	<li>
		Fixed: Unnecessary line breaks in loose ore block info
	</li>
	<li>
		Fixed: Minor memory leaks
	</li>
	<li>
		Fixed: Creative mode reinforced block oddities
	</li>
	<li>
		Fixed: Incorrect interaction help with the plumb&amp;square
	</li>
	<li>
		Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy
	</li>
	<li>
		Fixed: Wrong GUI sizing on the customize world screen
	</li>
	<li>
		Fixed: Omok table top had material rock instead of wood
	</li>
	<li>
		Fixed: Game not remembering the configured sound output device
	</li>
	<li>
		Fixed: Game crashing from missing weather sound files
	</li>
	<li>
		Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game - cause of Melchior's crash)
	</li>
	<li>
		Fixed: Some falling blocks spawned only white particles
	</li>
	<li>
		Fixed: Mitigate unwanted 30fps when FPS is set to 60, see Github #1133
	</li>
	<li>
		Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players
	</li>
	<li>
		Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior
	</li>
	<li>
		Fixed: Server view screen "Add to favorites" button overlapping with join button on some GUI scales
	</li>
</ul><p>
	 
</p>

<p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable
	</li>
	<li>
		Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required
	</li>
	<li>
		Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs).
	</li>
	<li>
		Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example
	</li>
	<li>
		Feature: Added "/debug blockcodes" to export a full list of all block codes
	</li>
	<li>
		Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels)
	</li>
	<li>
		Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice)
	</li>
	<li>
		Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops)
	</li>
	<li>
		Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples
	</li>
	<li>
		Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true
	</li>
	<li>
		Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs
	</li>
	<li>
		Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling
	</li>
	<li>
		Feature: Added server events MapRegionLoaded, MapRegionUnloaded
	</li>
	<li>
		Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes
	</li>
	<li>
		Refactor: The block entity BEFire is now BEBehaviorBurning
	</li>
	<li>
		Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances &amp; heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar.
	</li>
	<li>
		Refactor: All of Vintage Story now references .Net Framework 4.6.1
	</li>
	<li>
		Refactor: Huge refactor of all leaves and wood related assets.    
	</li>
	<li>
		Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property
	</li>
	<li>
		Refactor: Playstyles now have a new property "playListCode"    
	</li>
	<li>
		Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system
	</li>
	<li>
		Refactor: Full rewrite of runtime texture reloading
		<ul><li>
				The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area
			</li>
			<li>
				A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes
			</li>
			<li>
				This should fix all previous issues related to runtime texture reloading
			</li>
			<li>
				Reload about 2 to 5 times faster \o/
			</li>
		</ul></li>
	<li>
		Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace
	</li>
	<li>
		Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file
	</li>
	<li>
		Feature: Added velocity argument to SpawnCubeParticles()
	</li>
	<li>
		Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example)
	</li>
	<li>
		Feature: Added .svg file loader by Nexrem and Lyrthras
	</li>
	<li>
		Feature: Added random rotation support for decors
	</li>
	<li>
		Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor
	</li>
	<li>
		Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary
	</li>
	<li>
		Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game
	</li>
	<li>
		Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory.
	</li>
	<li>
		Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing.
	</li>
	<li>
		Feature: Added CompositeTexture.Alpha - lets you change the opacity of a texture in code (still consumes a texture atlas position however).
	</li>
	<li>
		Feature: Added CompositeShape.Scale - let's you resize shapes in blocktype/itemtype/etc. json definitions
	</li>
	<li>
		Feature: New callback method Collectible.OnCollected()
	</li>
	<li>
		Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size
	</li>
	<li>
		Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal
	</li>
	<li>
		Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty
	</li>
	<li>
		Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln
	</li>
	<li>
		Refactor:  "selectiveElements" requires full path for each element; element name can end with a wildcard
	</li>
	<li>
		Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown
	</li>
	<li>
		Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10)
	</li>
	<li>
		Tweak: Cave art now implemented through behavior ArtPigment, easy to mod
	</li>
	<li>
		Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item
	</li>
	<li>
		Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers
	</li>
	<li>
		Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk
	</li>
	<li>
		Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute)
	</li>
	<li>
		Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate
	</li>
	<li>
		Tweak: Block.OnJsonTesselation parameters changed, old version deprecated
	</li>
	<li>
		Tweak: Removed obsolete method GameMath.FastSqrt
	</li>
	<li>
		Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string
	</li>
	<li>
		Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed
	</li>
	<li>
		Tweak: Added map region arg to MapRegionUnloaded event
	</li>
	<li>
		Tweak: Added Get/Set/RemoveModData methods to IMapRegion
	</li>
	<li>
		Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar"
	</li>
	<li>
		Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work
	</li>
	<li>
		Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain
	</li>
	<li>
		Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead
	</li>
	<li>
		Tweak: Added property sapi.WorldManager.CurrentPlayStyle
	</li>
	<li>
		Tweak: Added api.Shader.GetProgramByName()
	</li>
	<li>
		Tweak: Added SerializerUtil.DeserializeInto()
	</li>
	<li>
		Tweak: Added reinforcable attribute for blocks: default is false for soft blocks (changed e.g. for flowers and berry bushes in vanilla) or true for hard blocks
	</li>
	<li>
		Fixed: Various naming inconsistencies (wattlefence&lt;-&gt;hewnfence, incorrect naming schemes, etc.)
	</li>
	<li>
		Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity
	</li>
	<li>
		Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think.
	</li>
	<li>
		Fixed: Runtime texture reloading should no longer crash now and is notably faster
	</li>
	<li>
		Fixed: Some oddities when using shape { voxelizeTexture: true }
	</li>
	<li>
		Fixed: Several crashes/issues with the survival mod disabled
	</li>
	<li>
		Fixed: SaveGameCreated event never called
	</li>
	<li>
		Fixed: Various issues and crashes with the survival mod disabled
	</li>
	<li>
		Fixed: The playstyles of disabled mods now no longer show up in the Create World screen
	</li>
	<li>
		Fixed: Entity weight property not synced to client
	</li>
	<li>
		Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky)
	</li>
	<li>
		Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks    
	</li>
	<li>
		Fixed: RequiredOnClient = false not loading mod on client
	</li>
	<li>
		Fixed: Logging special characters no longer crashes the game
	</li>
	<li>
		Fixed: Incorrect use of ConsumeQuantity property in barrel recipes
	</li>
	<li>
		Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases
	</li>
	<li>
		Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff.
	</li>
	<li>
		Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive
	</li>
	<li>
		Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent
	</li>
	<li>
		Fixed: Server exception when a json patch did not specify a file
	</li>
</ul><p>
	<br /><strong>Game updates since v1.15-rc.4</strong> (not included above)
</p>

<ul><li>
		Tweak: Improved storm level particles visuals. Particularly sand spawns more particles now.
	</li>
	<li>
		Tweak: Disabled planting of bell pepper until we finished programming it
	</li>
	<li>
		Fixed: Able to pan claimed sand
	</li>
	<li>
		Fixed: Falling through blocks when jumping in spaces where the seraph cannot stand
	</li>
	<li>
		Fixed: Rare Sun SSAO graphics glitch
	</li>
	<li>
		Fixed: Wrong rendering of a saw placed on a tool rack
	</li>
	<li>
		Fixed: Might fix a crash issue when looking at pie placed by another player
	</li>
	<li>
		Fixed: Tool broken autorefill not playing tool breaking sounds and fully repairing tools
	</li>
	<li>
		Fixed: Picking up last slice of pie gave you a slice with 0 servings
	</li>
	<li>
		Fixed: Overlapping recipes for leather clothes now properly distinguished.
	</li>
	<li>
		Fixed: Overlapping shingle roofing blocks now properly distinguished.
	</li>
	<li>
		Fixed: Stained leather poncho now properly hides hair elements.
	</li>
</ul>]]></description><guid isPermaLink="false">287</guid><pubDate>Fri, 16 Jul 2021 11:30:00 +0000</pubDate></item><item><title>The Homesteading update (v1.15-rc.4)</title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-v115-rc4-r286/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.0-rc.4, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	This release should fix all the bugfixes <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="8905" href="//media.vintagestory.at/monthly_2021_07/testworld.jpg.df7d2834b1d798504aebe4646d1651a5.jpg" rel=""><img alt="testworld.thumb.jpg.013f9bca86d7c0a0df2ae76d6219909f.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="8905" data-ratio="58.10" width="1000" src="//media.vintagestory.at/monthly_2021_07/testworld.thumb.jpg.013f9bca86d7c0a0df2ae76d6219909f.jpg" /></a><br />
	Armor dummy approves this message
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Can now disable wind affected player and creature movement via <em>/worldconfigcreate bool windAffectedEntityMovement false</em>
	</li>
	<li>
		Tweak: Can now disable crop death via <em>/worldconfigcreate bool allowCropDeath false</em>
	</li>
	<li>
		Tweak: Removed distiller and condenser from creative inventory until they are finished
	</li>
	<li>
		Fixed: Exception thrown when running the command /land adminfreehere
	</li>
	<li>
		Fixed: Propicking issues with alum
	</li>
	<li>
		Fixed: Falling snow layer crashing the game
	</li>
	<li>
		Fixed: Incorrect in-game error messages when interacting with the clay oven
	</li>
	<li>
		Fixed: Missing teleporter sound crashing the game
	</li>
	<li>
		Fixed: Slow sound loading causing sound issues, attempt #2 (Melchiors bug, hopefully now fixed for good)
	</li>
	<li>
		Fixed: Might fix a crash issue when players chat in chat groups
	</li>
	<li>
		Fixed: Superflat dough in the clay oven
	</li>
	<li>
		Fixed: Dropped Purpleheart seeds sinking into the ground
	</li>
	<li>
		Fixed: v1.14 Bread not properly converting to v1.15 after updating
	</li>
	<li>
		Fixed: Animal corpses wind sailing
	</li>
	<li>
		Fixed: Dead crop shown as white pixels on the world map
	</li>
	<li>
		Fixed: Peat pile interaction help changed when the pile was full
	</li>
	<li>
		Fixed: A few missing lang entries
	</li>
	<li>
		Fixed: Global player death sounds
	</li>
	<li>
		Fixed: Trader inventories remaining open (for shift-clicking etc) after Trader GUI fails to open
	</li>
	<li>
		Api Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute)
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">286</guid><pubDate>Wed, 14 Jul 2021 13:39:00 +0000</pubDate></item><item><title>The Homesteading update (v1.15-rc.3)</title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-v115-rc3-r285/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.0-rc.3, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	Thanks to everyone's thorough testing we have fixed a great many special cases bugs as well as usability issues with our newly introduced 1.15 features. You can now also craft inner and outer roof corners, roof tips, and a completely new set of bamboo roofing <span><span><span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"></span></span></span><br /><br /><span><span><span>With these fixes complete, we hope to release v1.15 stable very soon.</span></span></span><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8881" href="//media.vintagestory.at/monthly_2021_07/bambooroofing.png.d51849d38253c417c6068b51b4f62964.png" rel=""><img alt="bambooroofing.thumb.png.e61fa440afca7aae601494fecb4d3189.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8881" data-ratio="75.08" width="999" src="//media.vintagestory.at/monthly_2021_07/bambooroofing.thumb.png.e61fa440afca7aae601494fecb4d3189.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: <strong>New blocks!</strong> Added bamboo roofing.
	</li>
	<li>
		Feature: <strong>New blocks!</strong> Added roofing tips, inner corners, and outer corners.
	</li>
	<li>
		Feature: Can now <strong>plant ferns in flower pots and planters</strong>. Fixed some plants not season/climate colored
	</li>
	<li>
		Feature: Added links to class-exclusive craftable items, accessible from the class traits menu.
	</li>
	<li>
		Feature: Added recipes for remaining roof ridges.
	</li>
	<li>
		Feature: Lots of improvements on the handbook texts. We added several new guides and updated existing ones
	</li>
	<li>
		Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax.
	</li>
	<li>
		Tweak: Updated all language files
	</li>
	<li>
		Tweak: Removed churn and fruitpress from creative inventory
	</li>
	<li>
		Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging
	</li>
	<li>
		Tweak: Can now also use knife to cycle pie top crust styles
	</li>
	<li>
		Tweak: Creative mode block breaking no longer overrides block reinforcement
	</li>
	<li>
		Tweak: The new seraph voices system is now marked experimental and disabled by default.
	</li>
	<li>
		Tweak: Improved UI alignments in the character selector
	</li>
	<li>
		Tweak: Revert changes to the sun position. Will need a bigger rewrite in an upcoming version
	</li>
	<li>
		Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode
	</li>
	<li>
		Fixed: Missing 256k size for world length
	</li>
	<li>
		Fixed: Unnecessary line breaks in loose ore block info
	</li>
	<li>
		Fixed: Should fix a crash related to pie
	</li>
	<li>
		Fixed: Minor memory leaks
	</li>
	<li>
		Fixed: Cementation furnace visual issues when filling
	</li>
	<li>
		Fixed: Submerged ebony seeds when dropped on the ground
	</li>
	<li>
		Fixed: Creative mode reinforced block oddities
	</li>
	<li>
		Fixed: Incorrect interaction help with the plumb&amp;square
	</li>
	<li>
		Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy
	</li>
	<li>
		Fixed: Missing block interaction help for ground storables
	</li>
	<li>
		Fixed: Pressing Cancel on developer mode switch redirected the player to the developer tab
	</li>
	<li>
		Fixed: Wrong GUI sizing on the customize world screen
	</li>
	<li>
		Fixed: Missing block interaction help for pies
	</li>
	<li>
		Fixed: Omok table top had material rock instead of wood
	</li>
	<li>
		Fixed: Overculling issues on sign posts
	</li>
	<li>
		Fixed: Issues with alum prospecting results
	</li>
	<li>
		Fixed: Game not remembering the configured sound output device
	</li>
	<li>
		Fixed: Durability syncing issue (1.15 issue), on replacing broken tools
	</li>
	<li>
		Fixed: Game still crashing from a missing wind pattern file
	</li>
	<li>
		Fixed: Game crashing from missing weather sound files
	</li>
	<li>
		Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game. cause of Melchiors crash)
	</li>
	<li>
		Fixed: Some falling blocks spawned only white particles
	</li>
	<li>
		Fixed: Crucible with melted metal in them were stackable, causing various issues
	</li>
	<li>
		Fixed: Crash in some cases when placing firewood or peat
	</li>
	<li>
		Fixed: Reduce unwanted 30fps when FPS is set to 60, see Github #1133
	</li>
	<li>
		Fixed: Strong wind player pushforce no longer applied when swimming
	</li>
	<li>
		Fixed: breaking a mix of bowls on the ground did not randomize block breaking particles
	</li>
	<li>
		Fixed: Pit kilns and spawner blocks (e.g. for traders) did not correctly check for chunk borders, causing undefined behavior
	</li>
	<li>
		Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players
	</li>
	<li>
		Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior
	</li>
	<li>
		Fixed: Server view screen "Add to favorites" button overlapping with join button on some gui scales
	</li>
	<li>
		Fixed: Attempt to fix rare SnowAccum loading issue, also log for it     
	</li>
	<li>
		Api Refactor: Consistent naming of y-scaling properties.
		<ul><li>
				CompositeShape.ScaleAdjust is now Scale, which defaults to 1
			</li>
			<li>
				StorageProps.CbHeightMulFactor is now CbScaleYByLayer
			</li>
			<li>
				BakingProperties.StartHeightMul is now StartScaleY
			</li>
		</ul></li>
</ul><p>
	 
</p>
]]></description><guid isPermaLink="false">285</guid><pubDate>Tue, 13 Jul 2021 12:11:00 +0000</pubDate></item><item><title><![CDATA[The Homesteading update (v1.15-rc.1 & rc.2)]]></title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-v115-rc1-rc2-r284/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.0-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><strong>[Edit:]</strong> Also released rc.2 to fix a major crash with pit kilns and fix double dropping of pies!
</p>

<p>
	As noted in the previous release, we tried our best to follow the theme of homesteading, and although we failed to deliver some of the listed features, we believe we still managed to squeeze a lot of great content in this update. Several of these feature that didn't make it are actually partially complete and we would like to complete some of them in the next major update.<br /><br />
	As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. But without further ado, here's v1.15-rc.1! <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"></span>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/ysnZ8BbNaB8?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Known issues that we want to address still:<br />
	- Some of the new tree logs are difficult to acquire in bulk<br />
	- The new crop death mechanic likely needs to become more predictable for players<br />
	- The new Seraph voices are a bit derpy. We still plan to fine tune them or offer alternatives with a more serious tone
</p>

<p>
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		<a href="https://www.vintagestory.at/blog.html/news/the-homesteading-update-v115-pre1-r283/" rel="">Everything listed in the pre.1 blog post</a> + tons of bugfixes for all the new features
	</li>
	<li>
		Feature: <strong>Cave art</strong>. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images.
	</li>
	<li>
		Feature: Added <strong>tailor class</strong>! Has the ability to craft a better clothing repair item as well as a few clothes. (don't worry, all classes will eventually be able to make clothes)
	</li>
	<li>
		Feature: Added new meal type - <strong>scrambled eggs</strong>. 2 eggs base, can be garnished with cheese and vegetables
	</li>
	<li>
		Feature: Added <strong>bald cypress trees</strong>, from which the new cypress wood can be obtained from. They only grow in warm and wet climates and only inside shallow lakes.
	</li>
	<li>
		Feature: Added custom <strong>rope ladder behavior</strong>. Can only down-stack, but therefore can right click pick up from the top
	</li>
	<li>
		Feature: Added craftable <strong>tree seed necklaces</strong>. Just grab an acorn and some rope!
	</li>
	<li>
		Feature: Major game mechanic changes
		<ul><li>
				All clay products are no <strong>longer fireable in the fire pit</strong>. They now require a pit kiln
			</li>
			<li>
				The crucible can now only hold small pieces of metal. <strong>Full ingots now need to be broken down</strong> into bits with a chisel to be placeable in a crucible.
			</li>
			<li>
				<strong>Crops</strong> with an accumulated heat/cold damage of more than 48 hours <strong>will now die</strong>. Dead crops will still drop reduced yields and seeds. The accumulated damage slowly fades over time if the growing conditions are normal again.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Updated trader buying/selling lists</strong>
		<ul><li>
				Fixes several traders no longer buying/selling bread. Many pricings adjusted.
			</li>
			<li>
				The buildmaterials trader now sells quartz pillar, all 4 variants of shingles and wallpapers
			</li>
			<li>
				The clothing trader sells the new sewn clothing
			</li>
			<li>
				The commodities trader now sells alum
			</li>
			<li>
				The foods trader now sells seeds, cheese and soil
			</li>
			<li>
				The furniture trader sells 2 new paintings, iron doors and brass torch holders
			</li>
			<li>
				The treasure hunter and luxuries trader now sells forlorn armor and sword (broken)
			</li>
			<li>
				The survival goods traders now sells long and recurve bows.Fixed: Breaking damaged cropped and then replanting a new crop kept the damage modifier
			</li>
		</ul></li>
	<li>
		Feature: New <strong>Spring themed music track</strong> that plays during Spring. This completes our goal of having one special track for each season.
	</li>
	<li>
		Feature: Added ability to <strong>split/merge stacks fluently</strong> with CTRL+MouseWheel while hovering over a slot
	</li>
	<li>
		Feature: Added a <strong>new ore</strong> to world generation - Alum. For future dying uses. Several other bits and pieces were added for clothes crafting
	</li>
	<li>
		Feature: New blocks <strong>slanted roof ridges</strong>
	</li>
	<li>
		Feature: New blocks <strong>marble-topped tables</strong>
	</li>
	<li>
		Feature: The blackguard class can now craft a <strong>Blackguard shortsword</strong>
	</li>
	<li>
		Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the <strong>seraph talk in his voice</strong>
	</li>
	<li>
		Feature: Added two new paintings.
	</li>
	<li>
		Feature: More <strong>tightly integrated chiseled blocks</strong>
		<ul><li>
				Now have the block sounds of the first used material
			</li>
			<li>
				Now take on the mining speeds and other block material properties of the first used material
			</li>
			<li>
				Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Limited temporal gear respawns</strong>. Respawn points can now expire. Can be configured in the customize world screen. Default settings:
		<ul><li>
				Normal Survival and Exploration Mode: Infinite
			</li>
			<li>
				Wilderness survival: 2 times
			</li>
		</ul></li>
	<li>
		Feature: The players body temperature is now affected by the temperature of consumed meals (meals only right now)
	</li>
	<li>
		Feature: Shingles are now ground storable
	</li>
	<li>
		Feature: Olivine deposits now can also spawn <strong>olivine crystal vugs</strong>
	</li>
	<li>
		Feature: Added woad flower. Used for blue dye.
	</li>
	<li>
		Feature: Minimalistic ability to <strong>share world configurations</strong>
		<ul><li>
				The edit world screen now has a copy-to-clipboard button to export a world configuration
			</li>
			<li>
				You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds.
			</li>
		</ul></li>
	<li>
		Feature: Replaced a few main menu backgrounds with new, fancier ones
	</li>
	<li>
		Feature: <strong>Chandelier updates</strong>: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken.
	</li>
	<li>
		Feature: Improved handbook guidance, such as a page on cheese making
	</li>
	<li>
		Feature: Large troughts can now be filled with most vegetables
	</li>
	<li>
		Feature: New "LodBiasFar" setting in client settings, controls distant rendering of small features e.g. grass
	</li>
	<li>
		Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block
	</li>
	<li>
		Tweak: Replaced winter resonance archive track with "The invention" track
	</li>
	<li>
		Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile
	</li>
	<li>
		Tweak: Replaced borky sun angle simulation with a less borky sun angle simulation (less broken polar days/nights now)
	</li>
	<li>
		Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></li>
	<li>
		Tweak: Support for keyboard input for switches and buttons
	</li>
	<li>
		Tweak: Nicer snow walking particles
	</li>
	<li>
		Tweak: Cranked up water bioluminescence effect intensity
	</li>
	<li>
		Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art)
	</li>
	<li>
		Tweak: Increase tool durability costs when crafting mechanical blocks
	</li>
	<li>
		Tweak: Reduced hewn fence gate output quantity from 4 to 2
	</li>
	<li>
		Tweak: Speleothems now drop stones when broken.
	</li>
	<li>
		Tweak: Mitigate trees generating in front of trader caravans which made entering impossible
	</li>
	<li>
		Tweak: Haydens music tweaks to cultured tavern and quirky tavern
	</li>
	<li>
		Tweak: Berry bushes will now stop ripening (&gt;30 °C) and also revert its growth (&gt;35 °C) if the temperature is too hot
	</li>
	<li>
		Tweak: Changed default lod bias from 25% to 33%
	</li>
	<li>
		Tweak: Halved grass coverage growth speed
	</li>
	<li>
		Tweak: Block reinforcement tweaks
		<ul><li>
				Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
			</li>
			<li>
				Fixed able to pick up some reinforced blocks
			</li>
		</ul></li>
	<li>
		Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z.
	</li>
	<li>
		Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
	</li>
	<li>
		Tweak: Added player empty-handed block interact animation/pose
	</li>
	<li>
		Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials
	</li>
	<li>
		Tweak: Remap dialog Create Backup option is now off by default
	</li>
	<li>
		Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet!
	</li>
	<li>
		Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid.
	</li>
	<li>
		Tweak: Increased charred bread freshness to near 18 days spoilage time + 2.5 days to rot
	</li>
	<li>
		Tweak: Haybales now required 8 dry grass instead of 6
	</li>
	<li>
		Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil)
	</li>
	<li>
		Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed
	</li>
	<li>
		Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab
	</li>
	<li>
		Tweak: Added chalk drawing sounds
	</li>
	<li>
		Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete
	</li>
	<li>
		Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required
	</li>
	<li>
		Tweak: Added multiple keyword search to handbook using " or "
	</li>
	<li>
		Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit.
	</li>
	<li>
		Tweak: Disabled body cooling from cold meals for now
	</li>
	<li>
		Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids
	</li>
	<li>
		Tweak: /land info for admins more human readable
	</li>
	<li>
		Tweak: Changes to armor recipes to conform to general ratio of 2/6/3 (head/body/legs).  Chain, scale, and plate costs reduced 10% overall.  Brigandine was already at correct ratio, so did not change.
	</li>
	<li>
		Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low.
	</li>
	<li>
		Fixed: World map player icon too small on 4k screens
	</li>
	<li>
		Fixed: Placing a work item on an anvil with a work item deleted the work item
	</li>
	<li>
		Fixed: Water deleting several blocks without dropping them, such as torch holders
	</li>
	<li>
		Fixed: Mixed berry jam not named as such
	</li>
	<li>
		Fixed: Should fix breaking a pickaxe was autorefilling with a propick
	</li>
	<li>
		Fixed: Vintage meat tp hand transform huge
	</li>
	<li>
		Fixed: Seraph hair no longer clips through hats.
	</li>
	<li>
		Fixed: Removed a couple typos from the long list of clothing.
	</li>
	<li>
		Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts)
	</li>
	<li>
		Fixed: Ruins and other surface structures sometimes generating floating or inside blocks
	</li>
	<li>
		Fixed: Mitigate distant wildvine flicker a bit
	</li>
	<li>
		Fixed: Deleting a waypoint that overlaps another causes a black square on the screen
	</li>
	<li>
		Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "WYSIWYG". Reduced default mega screenshot multiplier from 4 to 2
	</li>
	<li>
		Fixed: Seraph hurt animation not pronounced enough
	</li>
	<li>
		Fixed: Necklaces are now properly visible when held in hand
	</li>
	<li>
		Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks
	</li>
	<li>
		Fixed: Ladder placed based on look direction instead of aimed at face
	</li>
	<li>
		Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner
	</li>
	<li>
		Fixed: Mitigate items forever bouncy when dropped on non-full blocks
	</li>
	<li>
		Fixed: Luxuries trader not telling which lore book he wants to buy
	</li>
	<li>
		Fixed: Server crashing on invalid playerswhitelisted.json
	</li>
	<li>
		Fixed: Chalk cobble skull twice in creative inventory
	</li>
	<li>
		Fixed: Some dialog focusing oddities
	</li>
	<li>
		Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page
	</li>
	<li>
		Fixed: Duplicates in the list of audio output devices
	</li>
	<li>
		Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes
	</li>
	<li>
		Fixed: Trader cart Ladders popping of at the sides of half slabs. Ladders are no attachable to Up/Down halfslabs
	</li>
	<li>
		Fixed: Anvil part dupe bug
	</li>
	<li>
		Fixed: Harvested mushroom still showing harvest interaction help
	</li>
	<li>
		Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients)
	</li>
	<li>
		Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever
	</li>
	<li>
		Fixed: Baked shingles were bakeable
	</li>
	<li>
		Fixed: Rawhide mantle remapping from 1.14 was the wrong way round
	</li>
	<li>
		Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases)
	</li>
	<li>
		Fixed: Block remapping assistant not applying remappings after performing a backup
	</li>
	<li>
		Fixed: Local players getting kicked from their own servers due to a ping timeout
	</li>
	<li>
		Fixed: Basket in "small-5" caravan outpost crashing the game when opened
	</li>
	<li>
		Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces
	</li>
	<li>
		Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands
	</li>
	<li>
		Fixed: Might fix a crash in ItemOre that Tels experienced
	</li>
	<li>
		Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions)
	</li>
	<li>
		Fixed: Trader clothing restock did not avoid duplicates
	</li>
	<li>
		Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny
	</li>
	<li>
		Fixed: Black bronze pulverizer caps shown as tin bronze
	</li>
	<li>
		Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom
	</li>
	<li>
		Fixed: Low chance of fixing black chunks generation issue
	</li>
	<li>
		Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative i think?)
	</li>
	<li>
		Fixed: Chiseled block attachable properties not updated when being rotated
	</li>
	<li>
		Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block
	</li>
	<li>
		Fixed: Water placed by a bucket not spreading
	</li>
	<li>
		Fixed: Dying did not eject the crafting grid inventory contents
	</li>
	<li>
		Fixed: Avoid a crash in 'open to internet', will report as failed now instead
	</li>
	<li>
		Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes
	</li>
	<li>
		Fixed: Placing a block over a snow covered chiseled block did not properly clear snow
	</li>
	<li>
		Fixed: Sealed attribute not removed from crock in some cases
	</li>
	<li>
		Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
	</li>
	<li>
		Fixed: Correct density for Metal parts and Metal scraps
	</li>
	<li>
		Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction
	</li>
	<li>
		Fixed: Sideways Block physics underwhelming
	</li>
</ul><p>
	 
</p>

<p>
	<br /><strong>API Updates since v1.15-pre.1</strong>
</p>

<ul><li>
		Feature: Added velocity argument to SpawnCubeParticles()
	</li>
	<li>
		Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example)
	</li>
	<li>
		Feature: Added .svg file loader by Nexrem and Lyrthras
	</li>
	<li>
		Feature: Added random rotation support for decors
	</li>
	<li>
		Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor
	</li>
	<li>
		Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary
	</li>
	<li>
		Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game
	</li>
	<li>
		Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory.
	</li>
	<li>
		Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing.
	</li>
	<li>
		Feature: Added CompositeTexture.Alpha lets you change the opacity of a texture in code (still consumes a texture atlas position however).
	</li>
	<li>
		Feature: New callback method Collectible.OnCollected()
	</li>
	<li>
		Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size
	</li>
	<li>
		Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal
	</li>
	<li>
		Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty
	</li>
	<li>
		Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln
	</li>
	<li>
		Refactor:  "selectiveElements" requires full path for each element; element name can end with a wildcard
	</li>
	<li>
		Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown
	</li>
	<li>
		Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10)
	</li>
	<li>
		Tweak: Cave art now implemented through behavior ArtPigment, easy to mod
	</li>
	<li>
		Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item
	</li>
	<li>
		Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers
	</li>
	<li>
		Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk
	</li>
	<li>
		Fixed: Incorrect use of ConsumeQuantity property in barrel recipes
	</li>
	<li>
		Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases
	</li>
	<li>
		Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff.
	</li>
	<li>
		Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive
	</li>
	<li>
		Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent
	</li>
	<li>
		Fixed: Server exception when a json patch did not specify a file
	</li>
</ul><p>
	 
</p>

<p>
	<strong>New/Changed since v1.15-pre.12</strong>
</p>

<ul><li>
		Feature: Handbook additions, including cheese making
	</li>
	<li>
		Feature: Large troughs can be filled with most types of vegetables. Also the tool tip now indicates contents and which animals can eat it
	</li>
	<li>
		Tweak: Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced
	</li>
	<li>
		Tweak: Worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning
	</li>
	<li>
		Tweak: Mitigate game server connecting issues (Technical info: Ignore SRV record lookup if it times out)
	</li>
	<li>
		Tweak: Rebuff charred bread - doubled the satiety value and now 1.5 times more stackable (32 =&gt; 48)
	</li>
	<li>
		Tweak: Increased seed drop rate from greenspire cypress leaves
	</li>
	<li>
		Tweak: Updated Henbox description in Handbook for clearer info on broody hens
	</li>
	<li>
		Fixed: Able to pick up some reinforced blocks
	</li>
	<li>
		Fixed: Deleting a file in assets/game/config/windpatterns crashing the game
	</li>
	<li>
		Fixed: Certain bowls with meal crashing other players
	</li>
	<li>
		Fixed: Some grid recipes in the handbook no longer showing stack size
	</li>
	<li>
		Fixed: Developer mode tab in settings not hidden
	</li>
	<li>
		Fixed: Text formatting back in /land info
	</li>
	<li>
		Fixed: Forgot to also disable lichen and moss covered polished rock
	</li>
	<li>
		Fixed: Invisible arrowheads
	</li>
	<li>
		Fixed: Correct density for Metal parts and Metal scraps
	</li>
	<li>
		Fixed: A crash when another player places a pie
	</li>
	<li>
		Fixed: Crashing "Create a new world with this world seed" button
	</li>
	<li>
		Fixed: Cooking pots turning into crocks when filling their contents to crocks
	</li>
</ul>]]></description><guid isPermaLink="false">284</guid><pubDate>Wed, 07 Jul 2021 07:20:00 +0000</pubDate></item><item><title>The Homesteading update (v1.15-pre.1)</title><link>https://www.vintagestory.at/blog.html/news/the-homesteading-update-v115-pre1-r283/</link><description><![CDATA[<p>
	<strong>Dear Community</strong><br />
	v1.15.0-pre.1, a preview release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>. <span style="font-size:12px;">(section "Other Goodies")</span>.
</p>

<p>
	As the community requested by <a href="https://www.vintagestory.at/forums/topic/3144-choose-your-favorite-theme-for-v115-gasp/" rel="">popular vote</a>, for v1.15 are adding new content centered around the topic of Homesteading. If you voted you might notice that a significant portion of the originally planned feature set for the Homesteading Update is not yet implemented! This was in part due to me getting "a tiny bit" side-tracked with two entirely new services - <a href="https://www.vintagestory.at/store/product/7-30-days-simple-server-hosting/" rel="">Vintagehosting</a> and <a href="https://mods.vintagestory.at/" rel="external nofollow">VS ModDB.</a> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f605.png" class="ipsEmoji" alt="😅"><br />
	We are delighted that both are flourishing - there are, at the time of writing, 192 mods in the ModDB, each made with love and care, huge thanks to our awesome modding community!
</p>

<p>
	We will be adding a few more features to 1.15 over the coming weeks, up to the stage of the first release candidate. It still will not be everything that was originally planned, but we want to get it released. On the other hand, I'd like to believe we have also added some really really nice content that we did not announce during the v1.15 poll.<br /><br />
	We hope you'll enjoy the new updates. Thanks for playing and sharing your experiences and screenshots with us <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f49a.png" class="ipsEmoji" alt="💚"><br /><br /><strong>Please notice</strong><br />
	1. This is an <strong>unfinished</strong> update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes.<br />
	2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.15 blog post will come when the first release candidate is ready.<br /><br /><br /><strong>Screenshots</strong>
</p>

<p>
	<strong>Decor system</strong>: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks!<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8330" href="//media.vintagestory.at/monthly_2021_05/2021-05-23_18-51-28.png.aaaf0ef8cf169867feb323a5719dd6b9.png" rel=""><img alt="2021-05-23_18-51-28.thumb.png.acaa5b0fe055d8783baae04b204182f2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8330" data-ratio="60.90" width="1000" src="//media.vintagestory.at/monthly_2021_05/2021-05-23_18-51-28.thumb.png.acaa5b0fe055d8783baae04b204182f2.png" /></a>
</p>

<p>
	<br /><strong>Slanted roof blocks</strong>: Diagonal never looked so good! Diagonal is the new square! Square is so last century... <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60f.png" class="ipsEmoji" alt="😏"><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8331" href="//media.vintagestory.at/monthly_2021_05/0-slanted-hq.png.20d56fa40f8ff0b1c8000a1fe75e4ceb.png" rel=""><img alt="0-slanted-hq.thumb.png.ff6659c2d167357a6f41ca6002c348e9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8331" data-ratio="52.00" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-slanted-hq.thumb.png.ff6659c2d167357a6f41ca6002c348e9.png" /></a>
</p>

<p>
	<br /><strong>Pies!</strong> Craft lovely looking pastry (WIP)<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8333" href="//media.vintagestory.at/monthly_2021_05/0-pies.png.a1bbe5223f9be2b0fe5e8de3a9fe9cbc.png" rel=""><img alt="0-pies.thumb.png.10c5c45a54aeb6c5e32d53fd39fda3da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8333" data-ratio="41.00" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-pies.thumb.png.10c5c45a54aeb6c5e32d53fd39fda3da.png" /></a><br /><br /><strong>Epic tree update</strong>: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8334" href="//media.vintagestory.at/monthly_2021_05/0-treeupdate.png.7c6959581e32f15b0043f3b6870d887a.png" rel=""><img alt="0-treeupdate.thumb.png.7adc7ba03b93b580444141b962e28b9a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8334" data-ratio="45.20" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-treeupdate.thumb.png.7adc7ba03b93b580444141b962e28b9a.png" /></a><br /><br /><strong>Tropics update</strong>: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8335" href="//media.vintagestory.at/monthly_2021_05/0-tropics.png.599a45cc1e18099e9bb9d3c5bf288d08.png" rel=""><img alt="0-tropics.thumb.png.eacfdf0dbc18d646da45edcfb7ae32ab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8335" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-tropics.thumb.png.eacfdf0dbc18d646da45edcfb7ae32ab.png" /></a>
</p>

<p>
	<strong>Tropics update: </strong>Bamboo sways in the wind<br /><img alt="bamboosway2.gif.1691fa87289167a0bc7353267eab29f7.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8342" data-ratio="104.42" width="588" src="//media.vintagestory.at/monthly_2021_05/bamboosway2.gif.1691fa87289167a0bc7353267eab29f7.gif" /><br /><br /><strong>Farming update: </strong>Many new crops, improved crop information and upgraded fertilizers<br /><strong><a class="ipsAttachLink ipsAttachLink_image" href="https://content.invisioncic.com/r268468/monthly_2021_05/0-farming.png.0387ae1682f3a2fdf2b300e4afe3cbad.png" rel="external nofollow"><img alt="0-farming.thumb.png.3e103560a6c3fe073c736636f3080418.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8336" data-ratio="125.20" style="width:500px;height:auto;" width="599" src="//media.vintagestory.at/monthly_2021_05/0-farming.thumb.png.3e103560a6c3fe073c736636f3080418.png" /></a><br /><br />
	New crafting mechanic</strong>: Clay oven bread baking. The perfect bread needs a perfect bake.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8337" href="//media.vintagestory.at/monthly_2021_05/2021-05-23_19-34-29.png.12a2378386545ea2e050dfb2ef9a2b5d.png" rel=""><img alt="2021-05-23_19-34-29.thumb.png.33616946fc94769b621afb2c1b09e65b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8337" data-ratio="60.90" width="1000" src="//media.vintagestory.at/monthly_2021_05/2021-05-23_19-34-29.thumb.png.33616946fc94769b621afb2c1b09e65b.png" /></a><br /><br /><strong>New crafting mechanic</strong>: Pit kilns. Will replace firing of clay products in firepits (WIP)<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8347" href="//media.vintagestory.at/monthly_2021_05/0-pitkilns.png.9af489fc96fbab90367665d2b30d744c.png" rel=""><img alt="0-pitkilns.thumb.png.cc901379d65273efedcbdf99b2769a32.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8347" data-ratio="46.50" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-pitkilns.thumb.png.cc901379d65273efedcbdf99b2769a32.png" /></a><br /><br /><strong>Even more new building blocks</strong>: Like full metal blocks - Steampunky metal builds here we goooooo<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8344" href="//media.vintagestory.at/monthly_2021_05/0-newblocks.png.24566c69525c93b03732c4bdc461cf6a.png" rel=""><img alt="0-newblocks.thumb.png.2eb95e14722aa4d141419c1ae16473fc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8344" data-ratio="44.40" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-newblocks.thumb.png.2eb95e14722aa4d141419c1ae16473fc.png" /></a><br /><br /><strong>Prettier trader carts</strong>: Now with actual wheels! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f62e.png" class="ipsEmoji" alt="😮"><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8343" href="//media.vintagestory.at/monthly_2021_05/0-carts.png.fdb2744b3871d20202c5d5a1c2bd949a.png" rel=""><img alt="0-carts.thumb.png.ebd1706f184d057f857d8261e75ada9c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8343" data-ratio="54.50" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-carts.thumb.png.ebd1706f184d057f857d8261e75ada9c.png" /></a><br /><br /><strong>Experimental rope simulation (VERY WIP)</strong><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8340" href="//media.vintagestory.at/monthly_2021_05/ropesim.png.f7633fc38584d3d077583991919de943.png" rel=""><img alt="ropesim.thumb.png.3e33aba641a37d80afc62f3edd43e34f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8340" data-ratio="32.30" width="1000" src="//media.vintagestory.at/monthly_2021_05/ropesim.thumb.png.3e33aba641a37d80afc62f3edd43e34f.png" /></a><br /><br /><strong>Henboxes</strong> - chickens now realistically lay eggs in boxes and brood them into little chicklets<br /><img alt="chickens.png.0429a09db96c77ea968c2cbfb0da9177.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8341" data-ratio="52.03" width="938" src="//media.vintagestory.at/monthly_2021_05/chickens.png.0429a09db96c77ea968c2cbfb0da9177.png" /><br /><br /><strong>Smooth Stair Stepping</strong><br /><img alt="smoothstepping.gif.ac3f2862eb0d97f8ada71c0f62d94329.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="8345" data-ratio="151.56" width="450" src="//media.vintagestory.at/monthly_2021_05/smoothstepping.gif.ac3f2862eb0d97f8ada71c0f62d94329.gif" /><br /><br /><strong>Weapon and Tool update</strong>: 2 new higher end bows (one is archer exclusive), bones can now be used as handles for stone age axes and knifes<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8346" href="//media.vintagestory.at/monthly_2021_05/0-newtools.png.5d8efc34df6671ca70281751d64645d7.png" rel=""><img alt="0-newtools.thumb.png.6e4c2c892823ed70db97516404b7c12c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8346" data-ratio="45.80" width="1000" src="//media.vintagestory.at/monthly_2021_05/0-newtools.thumb.png.6e4c2c892823ed70db97516404b7c12c.png" /></a><br /><br /><strong>Improved seasonal foliage</strong>: Brings more colors to the world \o/ <span><span><span><span><span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3f3-fe0f-200d-1f308.png" class="ipsEmoji" alt="🏳️‍🌈"></span></span></span></span></span><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="8348" href="//media.vintagestory.at/monthly_2021_05/fallfoliage.png.5a1d67cc9320c8b12a83f1d88860174c.png" rel=""><img alt="fallfoliage.thumb.png.0db589a7714e4ff022573fd405a9b64b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8348" data-ratio="56.60" width="1000" src="//media.vintagestory.at/monthly_2021_05/fallfoliage.thumb.png.0db589a7714e4ff022573fd405a9b64b.png" /></a><br /><br /><br /><strong>Game updates</strong>
</p>

<ul><li>
		Feature: <strong>Decor system</strong> - place blocks inside blocks!

		<ul><li>
				Carpets, Linen, Rushmats, Wallpaper, Wool and fallen leaves can now be attached to any block without occupying that block space. Fallen leaves and wallpaper are creative mode only currently.<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Slanted roof blocks - </strong>added slanted roofing for clay shingles, copper, slate, thatch and straw<br />
		 
	</li>
	<li>
		Feature: <strong>Pies!</strong>
		<ul><li>
				<span><span>Craft lovely pastry from any fruit, vegetable or meat <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f970.png" class="ipsEmoji" alt="🥰"></span></span>
			</li>
			<li>
				<span><span>Right click with dough in hands on a table to begin crafting pastry, add filling, and lastly you may still add one of three covers - repeated clicks lets you select the type of pastry.</span></span>
			</li>
			<li>
				WIP: You cant properly cook or eat them yet, will be in pre.2<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Epic music update</strong>
		<ul><li>
				Some music tracks now play based on season+latitude
			</li>
			<li>
				Added 3 new seasonal tracks for Summer and Fall. Tweaked Winter track to play during winter.
			</li>
			<li>
				New main menu track "Roots"
			</li>
			<li>
				"Through the grass at night" now also plays in survival and creative mode
			</li>
			<li>
				Fixed many music tracks not playing in the exploration and wilderness survival mode<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: Replaced the seraph's Tyron-voice with <strong>Instrumental player voices</strong>. 6 voices + selection in the character selector (test via command .charsel). <strong>Experimental!</strong> Needs a lot more tweaking.<br />
		 
	</li>
	<li>
		Feature: <strong>Epic tree update</strong>
		<ul><li>
				Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings
			</li>
			<li>
				Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch
			</li>
			<li>
				Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees
			</li>
			<li>
				The 2x2 redwood trees now have actual 2x2 trunks
			</li>
			<li>
				The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate.
			</li>
			<li>
				Maple seeds swirl when they fall, Walnuts are edible
			</li>
			<li>
				Richer seasonal leaf colors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Tropics update!</strong>
		<ul><li>
				Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves
			</li>
			<li>
				Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones)
			</li>
			<li>
				Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots
			</li>
			<li>
				Improved fern tree generation - they now also spawn in groups
			</li>
			<li>
				Improved kapok tree generation - added a few different generators, greater height variation
			</li>
			<li>
				More luscious leaf colors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Farming update</strong>
		<ul><li>
				<strong>New crops: </strong>There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts
			</li>
			<li>
				Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower
			</li>
			<li>
				Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process.
			</li>
			<li>
				<strong>Farmland improvements</strong>
				<ul><li>
						Applying potash permanently increases max k fertility on farmland by 15% (only once)
					</li>
					<li>
						Increased nutrient release from fertilized soil
					</li>
					<li>
						Improved farmland info text. Made moisture levels a stronger factor in the crop growth
					</li>
					<li>
						Rot in barrel now produces compost items for instead of full blocks, can be used as fertilizer or to craft full compost blocks<br />
						 
					</li>
				</ul></li>
		</ul></li>
	<li>
		New crafting mechanic: <strong>The clay oven</strong>
		<ul><li>
				New baking mechanic for creating bread and baking pies
			</li>
			<li>
				Dough cooked on a firepit now only produces charred bread<br />
				 
			</li>
		</ul></li>
	<li>
		New crafting mechanic: <strong>Pit Kilns (WIP)</strong>
		<ul><li>
				Can be used to bulk fire clay products
			</li>
			<li>
				Will eventually replace firing in the firepit<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Chicken immersion update</strong>
		<ul><li>
				Hens now lay eggs in henboxes
				<ul><li>
						Broody hens will sit on henboxes for several days to hatch the eggs
					</li>
					<li>
						Chicks now hatch from those eggs instead of the old ‘pregnancies’!
					</li>
					<li>
						If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch!
					</li>
				</ul></li>
			<li>
				Chicks grow in size as they get older
				<ul><li>
						New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight.<br />
						 
					</li>
				</ul></li>
		</ul></li>
	<li>
		Feature: <strong>Baby animals update</strong>
		<ul><li>
				Baby animals grow in size as they age
			</li>
			<li>
				Most baby animals (apart from hares) are now a bit smaller when newborn<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>3D Models update!</strong>
		<ul><li>
				All player belts are now 3D Models
			</li>
			<li>
				All powdered/crushed resources are now 3D
			</li>
			<li>
				Flax twine and flax fibers
			</li>
			<li>
				Fat and beeswax
			</li>
			<li>
				Cattail and Papyrus roots
			</li>
			<li>
				Other stuff <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /><br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Smooth stair stepping</strong> (thanks to @noname)<br />
		 
	</li>
	<li>
		Feature: <strong>Mega Performance update - </strong>over 100 smaller and larger tweaks to improve performance, focused on chunk loading speed as well as cpu, memory and graphics overhead. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player.<br />
		 
	</li>
	<li>
		Feature: Trader outpost <strong>aesthetic update: </strong>All trader carts now come with much prettier wheels and a Arkan-polished exterior <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉"><br />
		 
	</li>
	<li>
		Feature: <strong>More New blocks</strong>
		<ul><li>
				<strong>Drystone blocks and Drystone fences </strong>for each rock type <strong>+ </strong>one very fancy mixed stone variant
			</li>
			<li>
				<strong>Full metal blocks</strong>, made from 6 metal plates
			</li>
			<li>
				Pre copper age doors called a <strong>Rough door. </strong>Can be made without saw, but also has a 10% chance of breaking.
			</li>
			<li>
				Added polished rock variants for suevite and kimberlite
			</li>
			<li>
				Rope ladders (WIP)
			</li>
			<li>
				8 new paintings
			</li>
			<li>
				5 new tapestries
			</li>
			<li>
				Added 1 new flower: Cornflower
			</li>
			<li>
				2 types of cart wheels (for creative mode)
			</li>
			<li>
				Generic wood block (for creative mode)<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>More piles</strong>
		<ul><li>
				We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable"
			</li>
			<li>
				Clay and stone bricks can now be piled up like ingots<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Experimental cloth and rope simulation</strong>
		<ul><li>
				The survival crafted rope can now be used to attach animals and fence posts in various ways
			</li>
			<li>
				Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Bow &amp; Spear rebalance</strong>
		<ul><li>
				Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either
			</li>
			<li>
				Reduced break chance for all arrows to half of their current values
			</li>
			<li>
				Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased via trader<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Improved 4k Monitor support</strong>
		<ul><li>
				Background textures now scale with gui scale and pre-selects a higher gui scale on first startup. If the screen width is over 3000 pixels, the gui scale slider max value increases to from 16 to 24
			</li>
			<li>
				Fixed wrong sizing of the 'confirm remapping' dialog non large or small gui scales
			</li>
			<li>
				Fixed wrong padding inside icon buttons (e.g. world edit toolbar)
			</li>
			<li>
				Fixed non vertical centered texts in the world edit guis, hover colors if drop downs and number inputs were off as well, no embossing on the number input buttons.
			</li>
			<li>
				Fixed unsharp text in the crash reporter
			</li>
			<li>
				Fixed button texts not vertically centered, most notable on 4k monitors
			</li>
			<li>
				Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: Added <strong>Traits tab</strong> to the player character gui - so you can see the features of your chosen character class any time
	</li>
	<li>
		Feature: <strong>Improved fall foliage</strong>: Many foliage types now got their own seasonal colors and some others received some fine tuning<br />
		 
	</li>
	<li>
		Feature: <strong>Bone handle tools</strong>. Some stone age tools now be crafted with bones as handles for a bit of extra durability
	</li>
	<li>
		Feature: Added termites (spawn as item from breaking termite mounds)
	</li>
	<li>
		Feature: Added silver solder and lead solder ingots with alloy recipe, to be used to craft the distillery in v1.15-rc.1
	</li>
	<li>
		Feature: Added powdered sulfur; sulfur-based recipes now require that instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur.
	</li>
	<li>
		Feature: Papyrus now drops papyrus tops and roots
	</li>
	<li>
		Feature: Auto-Replace behavior from the Spear now applied to all tools as well. If a tool breaks and there is one extra in the players inventory, it is placed into the now empty slot.
	</li>
	<li>
		Feature: New sounds for metal doors
	</li>
	<li>
		Feature: SSAO support for cube particles
	</li>
	<li>
		Feature: Added SRV record support for multiplayer hosts
	</li>
	<li>
		Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) now rendered with random size
	</li>
	<li>
		Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set to 9000 to not replace water
	</li>
	<li>
		Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow
	</li>
	<li>
		Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true)
	</li>
	<li>
		Tweak: Increased tool durability costs for crafting mechanical blocks
	</li>
	<li>
		Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern.
	</li>
	<li>
		Tweak: Chert is now a knappable stone
	</li>
	<li>
		Tweak: Polished horizontal tabs ui element
	</li>
	<li>
		Tweak: Renamed foods trader to agriculture trader. Now also sells seeds.
	</li>
	<li>
		Tweak: Added alternate ladder recipe that requires less sticks
	</li>
	<li>
		Tweak: Omok table top now falls if the table falls
	</li>
	<li>
		Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do
	</li>
	<li>
		Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from
	</li>
	<li>
		Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness)
	</li>
	<li>
		Tweak: Added "/player [name] entity temp" subcommand to read body temperature
	</li>
	<li>
		Tweak: Bees no longer actively produce honey or fly around below 0°C. And timers reset below -10°
	</li>
	<li>
		Tweak: Increase Bouncy effect for hail particles (and any other bouncy particles)
	</li>
	<li>
		Tweak: Various wordings and spelling improvements
	</li>
	<li>
		Tweak: Some blocks (eg mechanicals) now have custom hitboxes for snow and other particles
	</li>
	<li>
		Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshotting issues
	</li>
	<li>
		Tweak: Renamed /clear command to /clearinv
	</li>
	<li>
		Fixed: Ruined villages not seed-determistic
	</li>
	<li>
		Fixed: drop down list menu scrollbar not scrolling all the way down?
	</li>
	<li>
		Fixed: Wrong SSAO on chicken toes
	</li>
	<li>
		Fixed: Breaking beds left players in a sleeping position
	</li>
	<li>
		Fixed: Attempt to fix z-fighting on middle-distance Glacier Ice next to Snow blocks
	</li>
	<li>
		Fixed: Worldedit: Moving or Rotating a selection with chiseled block corrupts the build in various ways
	</li>
	<li>
		Fixed: Small cumulative performance leak in the character dialog
	</li>
	<li>
		Fixed: Server crash when adding and removing a mod that adds lots of item ids
	</li>
	<li>
		Fixed: Could use /waypoint commands when maps were disabled
	</li>
	<li>
		Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled
	</li>
	<li>
		Fixed: Dupe bug with crafting inventory on death
	</li>
	<li>
		Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk
	</li>
</ul><p>
	 
</p>

<p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable
	</li>
	<li>
		Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required
	</li>
	<li>
		Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs).
	</li>
	<li>
		Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example
	</li>
	<li>
		Feature: Added "/debug blockcodes" to export a full list of all block codes
	</li>
	<li>
		Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels)
	</li>
	<li>
		Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice)
	</li>
	<li>
		Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops)
	</li>
	<li>
		Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples
	</li>
	<li>
		Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true
	</li>
	<li>
		Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs
	</li>
	<li>
		Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling
	</li>
	<li>
		Feature: Added server events MapRegionLoaded, MapRegionUnloaded
	</li>
	<li>
		Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes
	</li>
	<li>
		Refactor: The block entity BEFire is now BEBehaviorBurning
	</li>
	<li>
		Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances &amp; heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar.
	</li>
	<li>
		Refactor: All of Vintage Story now references .Net Framework 4.6.1
	</li>
	<li>
		Refactor: Huge refactor of all leaves and wood related assets.    
	</li>
	<li>
		Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property
	</li>
	<li>
		Refactor: Playstyles now have a new property "playListCode"    
	</li>
	<li>
		Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system
	</li>
	<li>
		Refactor: Full rewrite of runtime texture reloading
		<ul><li>
				The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area
			</li>
			<li>
				A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes
			</li>
			<li>
				This should fix all previous issues related to runtime texture reloading
			</li>
			<li>
				Reload about 2 to 5 times faster \o/
			</li>
		</ul></li>
	<li>
		Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace
	</li>
	<li>
		Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file
	</li>
	<li>
		Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate
	</li>
	<li>
		Tweak: Block.OnJsonTesselation parameters changed, old version deprecated
	</li>
	<li>
		Tweak: Removed obsolete method GameMath.FastSqrt
	</li>
	<li>
		Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string
	</li>
	<li>
		Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed
	</li>
	<li>
		Tweak: Added map region arg to MapRegionUnloaded event
	</li>
	<li>
		Tweak: Added Get/Set/RemoveModData methods to IMapRegion
	</li>
	<li>
		Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar"
	</li>
	<li>
		Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work
	</li>
	<li>
		Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain
	</li>
	<li>
		Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead
	</li>
	<li>
		Tweak: Added property sapi.WorldManager.CurrentPlayStyle
	</li>
	<li>
		Tweak: Added api.Shader.GetProgramByName()
	</li>
	<li>
		Tweak: Added SerializerUtil.DeserializeInto()
	</li>
	<li>
		Fixed: Various naming inconsistencies (wattlefence&lt;-&gt;hewnfence, incorrect naming schemes, etc.)
	</li>
	<li>
		Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity
	</li>
	<li>
		Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think.
	</li>
	<li>
		Fixed: Runtime texture reloading should no longer crash now and is notably faster
	</li>
	<li>
		Fixed: Some oddities when using shape { voxelizeTexture: true }
	</li>
	<li>
		Fixed: Several crashes/issues with the survival mod disabled
	</li>
	<li>
		Fixed: SaveGameCreated event never called
	</li>
	<li>
		Fixed: Various issues and crashes with the survival mod disabled
	</li>
	<li>
		Fixed: The playstyles of disabled mods now no longer show up in the Create World screen
	</li>
	<li>
		Fixed: Entity weight property not synced to client
	</li>
	<li>
		Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky)
	</li>
	<li>
		Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks    
	</li>
	<li>
		Fixed: RequiredOnClient = false not loading mod on client
	</li>
	<li>
		Fixed: Logging special characters no longer crashes the game
	</li>
</ul>]]></description><guid isPermaLink="false">283</guid><pubDate>Sun, 23 May 2021 19:59:00 +0000</pubDate></item><item><title><![CDATA[Vintagehosting! (v1.14.9 & v1.14.10)]]></title><link>https://www.vintagestory.at/blog.html/news/vintagehosting-v1149-v11410-r282/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Spring-y Community</strong></span><br />
	v1.14.10, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	[Edit:] Also released v1.14.10 to fix a connection issue with Vintagehosting servers!<br /><br /><strong>Vintagehosting. A year in the making, now finally ready!</strong> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"><br />
	We built this service so that players can have a pleasant experience from the moment they visit our site, and that includes setting up multiplayer servers. From today on we are offering home-brewn <a href="https://www.vintagestory.at/store/product/7-30-days-simple-server-hosting/" rel="">game server hosting</a>. It's ideal for small groups of friends and family!<br />
	Right now we only have 100 servers available, but we will buy more hardware should the demand arise.<br />
	I believe we've created a really useful service and we're excited to see where it will take us!<br /><br /><strong>=&gt; <a href="/store/product/7-30-days-simple-server-hosting/" rel="">Buy Server hosting on our Store</a> &lt;=</strong><br /><br />
	Here's a screenshot of the server dashboard<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="7851" href="//media.vintagestory.at/monthly_2021_04/vintagehosting.png.c0239ae873973269d41c4384f403c991.png" rel=""><img alt="vintagehosting.thumb.png.d8fc92b697366e88198168bf491c3465.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7851" data-ratio="67.30" style="width:600px;height:auto;" width="1000" src="//media.vintagestory.at/monthly_2021_04/vintagehosting.thumb.png.d8fc92b697366e88198168bf491c3465.png" /></a><br /><br /><br /><br /><strong>Game Version 1.14.9</strong><br />
	We needed to update the game to improve support for Vintagehosting. Also several bugfixes are included as well.<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="7844" href="//media.vintagestory.at/monthly_2021_04/kats-first-lantern.png.950e2dac642f1020b71af585bcf94846.png" rel=""><img alt="kats-first-lantern.thumb.png.2e6258cc838269b4167bf688fd00eadc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7844" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2021_04/kats-first-lantern.thumb.png.2e6258cc838269b4167bf688fd00eadc.png" /></a><br /><em><span style="font-size:12px;">Kats first SELF MADE lantern \o/  (as shared by her on discord)</span></em><br />
	 
</p>

<p>
	<strong>All game updates since v1.14.8</strong>
</p>

<ul><li>
		Tweak: Improved server dashboard UI, more user friendly world download process, can now download world after server time has expired
	</li>
	<li>
		Tweak: Updated langauge files, added esperanto.
	</li>
	<li>
		Tweak: Fixed animation jerkiness for block placement/interacting, bow aiming/shooting and spear aiming cancel. Made bow aim look a bit better.
	</li>
	<li>
		Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online
	</li>
	<li>
		Tweak: Updated all translation files
	</li>
	<li>
		Fixed: Removed 2-deep-waterhole-of-doom. You can now swim out again <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></li>
	<li>
		Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible
	</li>
	<li>
		Fixed: Rounding issue on the health point tooltip of the hp statbar
	</li>
	<li>
		Fixed: Wrong worldconfig tooltips on the singleplayer world selection screen and every 2nd one missing
	</li>
	<li>
		Fixed: Other players not seeing items in chests being added or removed
	</li>
	<li>
		Fixed: /land claim revoke not revoking access
	</li>
	<li>
		Fixed: Should theoretically fix ewes forever milk-able, again &gt;.&gt;
	</li>
	<li>
		Fixed: Missing translation entry for dead sawblade locust
	</li>
	<li>
		Fixed: Several steel tool heads used the stone age model instead of the iron age model. Fine tuned some gui transforms
	</li>
	<li>
		Fixed: Update cellar spoilage rates instantly when player looks at tooltip, not next temperature tick
	</li>
	<li>
		Fixed: One direction where a single angled gears was rendered with wrong rotation
	</li>
	<li>
		Fixed: Fix corrupt locusts spawning close to the world surface
	</li>
</ul>]]></description><guid isPermaLink="false">282</guid><pubDate>Thu, 15 Apr 2021 15:49:00 +0000</pubDate></item><item><title>Vintagehosting Preparations (v1.14.9-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/vintagehosting-preparations-v1149-rc1-r281/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Spring-y Community</strong></span><br />
	v1.14.9-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	Soon we'll be releasing our first batch of officially hosted servers through our service that we call "<strong>Vintagehosting</strong>". It'll encompass about 500 player slots or 100 servers for 5 players each. The core goal of this service is to offer dead simple server hosting for friends and family. We'd like players to have a good experience with our game, and that should include setting up game servers. If there is enough demand for it then we can think of hiring extra help to expand this service to support additional features such as world uploads, variable player slot ordering and mod support.<br /><br />
	I've decided to make another minor release to add some finishing touches to our in-game server dashboard for this purpose. But! I also added a few valuable game tweaks and fixes <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"><br /><br />
	Also, you can now buy the game on itch.io again! \o/<br /><br /><a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2021_04/2021-04-06_03-03-16.jpg.56b6ca1d248efefcb381242cefe9f68f.jpg" data-fileid="7652" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="7652" data-ratio="56.20" width="1000" alt="2021-04-06_03-03-16.thumb.jpg.d4861719dcbc1eae443e9be9858e7b81.jpg" src="//media.vintagestory.at/monthly_2021_04/2021-04-06_03-03-16.thumb.jpg.d4861719dcbc1eae443e9be9858e7b81.jpg" /></a><br /><span style="font-size:12px;">Screenshot by Wayward on Discord</span><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Vintagehosting Feature: Can now download own worlds. Cleaned up server dashboard UI
	</li>
	<li>
		Tweak: Fixed player animation jankiness on block placement/interacting, bow aiming/shooting and spear aiming cancel
	</li>
	<li>
		Tweak: Updated language files, added esperanto
	</li>
	<li>
		Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online
	</li>
	<li>
		Fixed: Removed 1-deep-waterhole-of-doom. You can now swim out of those again <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></li>
	<li>
		Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible
	</li>
	<li>
		Fixed: Rounding issue on the health point tool tip of the hp stat bar
	</li>
	<li>
		Fixed: Wrong worldconfig tool tips on the single player world selection screen and every 2nd one missing
	</li>
	<li>
		Fixed: Other players not seeing items in chests being added or removed
	</li>
	<li>
		Fixed: /land claim revoke not revoking access
	</li>
</ul>]]></description><guid isPermaLink="false">281</guid><pubDate>Tue, 06 Apr 2021 11:59:49 +0000</pubDate></item><item><title>New stable, VS Mod DB, v1.15 sneak peek (v1.14.8)</title><link>https://www.vintagestory.at/blog.html/news/new-stable-vs-mod-db-v115-sneak-peek-v1148-r280/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Wintery Community</strong></span><br />
	v1.14.8, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	<strong>Whats new in v1.14.8</strong><br />
	This update should again fix a lot of easy to fix or major bugs. As always, we hope this is the last stability update for v1.14 <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /><br />
	This update also has the chance of improving compatibility with <strong>MacOS</strong> and Linux/<strong>Wayland</strong>! Please do let us know if it did help for you in #gamedev on discord.<br /><br /><strong>The Vintage Story Mod Database!</strong><br />
	We have now launched an official modding database where every player can upload and download mods. We call it the <strong><a href="https://mods.vintagestory.at/" rel="external nofollow">VS Mod DB</a></strong>, go check it out! It connects to your game account, so no separate sign up required. We plan to tightly integrate it into the game client, to eventually blur the line on what is vanilla content and what is modded content.<br /><br /><strong>Whats new in the upcoming v1.15 </strong><br />
	Radfast did some excellent work on improving performance in several key areas of the game. Redram and Balduranne did some really neat stuff, see images below. Hayden will bestow us with some great new music tracks, Luke is adding new assets and animations, and Tyron was slacking and busy with VS Mod DB <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /><br />
	I'll give you a sneak peek look at some of the new stuff - replacing the tree saplings with seeds, a distiller concept and giving the trader caravans some actual (but static) wheels.<br /><br /><a class="ipsAttachLink ipsAttachLink_image" href="https://content.invisioncic.com/r268468/monthly_2021_02/seeds.png.b99eae1ad720a111abd07254b025e4ab.png" rel="external nofollow"><img alt="seeds.thumb.png.5cafb70cb50055e879279686e275b2d4.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6981" data-ratio="63.33" style="width:450px;height:auto;" width="1000" src="//media.vintagestory.at/monthly_2021_02/seeds.thumb.png.5cafb70cb50055e879279686e275b2d4.png" /></a>   <img alt="distiller.png.ceaa21b93811062a07fe5a6c2816c203.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6982" data-ratio="111.81" style="width:254px;height:auto;" width="561" src="//media.vintagestory.at/monthly_2021_02/distiller.png.ceaa21b93811062a07fe5a6c2816c203.png" /><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6983" href="//media.vintagestory.at/monthly_2021_02/wheels.png.4b38caee40ffbc73512ce9cd86b916bc.png" rel=""><img alt="wheels.thumb.png.f487b2cfdd1c52a2522767f6fa0dc4e9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6983" data-ratio="60.40" width="1000" src="//media.vintagestory.at/monthly_2021_02/wheels.thumb.png.f487b2cfdd1c52a2522767f6fa0dc4e9.png" /></a><br />
	 
</p>

<p>
	<strong>Game updates for v1.14.8</strong>
</p>

<ul><li>
		New in v1.14.8
		<ul><li>
				Tweak: Improve /genbackup performance (technical info: don't run VACUUM on the db)
			</li>
			<li>
				Tweak/Fixed: Might improve mouse support for MacOS and Linux/Wayland. (Technical info: Update to OpenTK 3.3.1 as suggested by ZigTheHedge, Added Wayland fixes by jascrain)
			</li>
			<li>
				Tweak: Graphics Settings updates:
				<ul><li>
						Updated hover text on Max FPS and VSync settings and some others
						<ul><li>
								Fix incorrect hover text for Purple Grass fix
								<ul><li>
										Micro tweaks to GUI layout
									</li>
								</ul></li>
						</ul></li>
				</ul></li>
			<li>
				Tweak: Refractory Grating now has hitbox similar to a half-slab
			</li>
			<li>
				Tweak: Updated all language files
			</li>
			<li>
				Fixed: Z-fighting on Glacier Ice
			</li>
			<li>
				Fixed: "killed by another player" death message
			</li>
			<li>
				Fixed: Cementation Furnace stone coffin can now accept same ingots at any temperature
			</li>
			<li>
				Fixed: Tooltip positioning for Itemstacks in Handbook
			</li>
			<li>
				Fixed: Ewes forgetting when they were last milked upon world reload
			</li>
			<li>
				Fixed: Dupe bug with crafting inventory on death
			</li>
			<li>
				Fixed: Various Mechanical Power fixes
				<ul><li>
						Single unconnected up/down Angled Gears rendered turning in the wrong sense
					</li>
					<li>
						Newly placed Large Gear wrong output sense on one side
					</li>
					<li>
						Angled gear issues in v1.14.8-rc.1
					</li>
					<li>
						Windmill rotor directly connected to Angled Gears without an axle sometimes rotated wrong if there were other power sources (more windmills) already on the network
					</li>
					<li>
						Large Gear with a horizontal small gear not always connecting to a network at load time if the Large Gear spanned a chunk boundary
					</li>
				</ul></li>
			<li>
				Fixed: Schematic rotation of Leaded Glass Pane
			</li>
			<li>
				Fixed: if world disallows coordinate display, dont show it in Ctrl+F3 screen for block selection
			</li>
			<li>
				Fixed: Several issues when rotating imported schematics (e.g. chiseled blocks and signs)
			</li>
			<li>
				Fixed: chiseled blocks ground snow layer correctly rotates when rotated using chisel tool (or schematic)
			</li>
			<li>
				Fixed: Crash reporter not showing event viewer error log entries when the client-crash.txt is empty, improved report finding
			</li>
			<li>
				Fixed: Reload Textures crash<br />
				 
			</li>
		</ul></li>
	<li>
		All the changes in <span>v1.14.8-rc.1</span>
		<ul><li>
				Feature: Hosted server services: Can now configure world configuration
			</li>
			<li>
				Tweak: Firepit warming rework reduced default warming range, but increased indoor warming range
			</li>
			<li>
				Tweak: "Low" graphics preset now more suitable for modern Intel integrated GPU
			</li>
			<li>
				Tweak: Restored firepit flames rendering starting on player joining game
			</li>
			<li>
				Tweak: Singleplayer screen tweaks moved seed and worldheight fields into the customize screen
			</li>
			<li>
				Tweak: English language strings for world customisation: corrections, clarification, formatting and additional help
			</li>
			<li>
				Tweak: Updated community translation files
			</li>
			<li>
				Tweak: Grass-covered blocks and other seasonal tinted blocks can no longer be chiseled (currently not supported)
			</li>
			<li>
				Tweak: Closing the create or edit waypoint dialog now focuses the worldmap again
			</li>
			<li>
				Tweak: Create character screen eye/skin/hair colors now have tooltips to show the color name
			</li>
			<li>
				Tweak: Changed default music frequency from 'sometimes' to 'often'
			</li>
			<li>
				Tweak: Block Info text for Tool Rack and Shelf now consistent with placement of items (left to right)
			</li>
			<li>
				Tweak: Added item collection sound when an anvil completes smithing an item, if the item is auto-collected by player inventory
			</li>
			<li>
				Tweak: Several handbook text updates
				<ul><li>
						Various typos fixed
					</li>
					<li>
						Added meteoric iron and steel to the progression guide
					</li>
					<li>
						Mentioned bloomery for smelting quartz and iron in the smelting guide
					</li>
					<li>
						Mentioned node search mode in the propick guide
					</li>
					<li>
						Fixed raw and ripe cheese missing from the handbook
					</li>
					<li>
						Fixed teleporter and mentioned being listed although they are creative only blocks
					</li>
				</ul></li>
			<li>
				Fixed: Literally being on fire still left you freezing cold. Now it warms you up pretty quickly
			</li>
			<li>
				Fixed: Bamboo leaves were being removed by chopping down neighbouring trees
			</li>
			<li>
				Fixed: Wrong block breaking overlay on coal piles
			</li>
			<li>
				Fixed: Player body temperature resetting to normal body temperature on world reload/rejoin
			</li>
			<li>
				Fixed: Draining temporal stability while in the create character screen
			</li>
			<li>
				Fixed: Burning coal piles not providing heat
			</li>
			<li>
				Fixed: Maybe finally fixed trader names visible from far away instead of only visible when looked at
			</li>
			<li>
				Fixed: Coke burn temp too high
			</li>
			<li>
				Fixed: Raindrop ripples and other water surface effects broken (=high frequency noise instead of ripples) in some instances
			</li>
			<li>
				Fixed: Should fix Prospecting Pick crashes for fr &amp; nl language users
			</li>
			<li>
				Fixed: Occasional error report in logs from projectiles
			</li>
			<li>
				Fixed: Coopers Reeds in ice looked too bright when seen from distance
			</li>
			<li>
				Fixed: Breaking a block beneath snow-covered grass, now destroys the grass correctly
			</li>
			<li>
				Fixed: Placing two Blister Steel work items on top of each other no longer causes one to be lost
			</li>
			<li>
				Fixed: Cellars on chunk boundaries not showing correct perish speed until a block update occurred
			</li>
			<li>
				Fixed: Commonly occuring error logs for wearable armor shapes not having TextureSizes set
			</li>
			<li>
				Fixed: chunk loading on a newly joined world 30 to 50% slower than necessary (technical info: a new join was seen as a teleport, causing enqueued chunks to be treated with a low priority)
			</li>
			<li>
				Fixed: occasionally charcoal pits not fully converting if span unloaded chunk border
			</li>
			<li>
				Fixed: Ensure correct deep charcoal pit behaviour even if there is a solid block between wood piles vertically
			</li>
			<li>
				Fixed: Rare Mechanical Power issue where part of a network rotates wrong sense after passing through multiple gears
			</li>
			<li>
				Fixed: Shift crafting items with a nearly full inventory doing weird stuff
			</li>
			<li>
				Fixed: Missing shaft down face on the iron axe
			</li>
			<li>
				Fixed: Item loss from crafting and general slot shift-clicking into Cooking Pot
			</li>
			<li>
				Fixed: Spoilage rates in containers in cellars were shown incorrectly in tooltips client-side
			</li>
			<li>
				Fixed: Smithing recipe names, "plate" causes them to be HelveHammerable
			</li>
			<li>
				Fixed: Rare crash when Pile of Junk Metal broken with Prospecting Pick
			</li>
			<li>
				Fixed: Silver/gold-lined lanterns leaving behind a ring of faint light, when picked up
			</li>
			<li>
				Fixed: Attempt to fix crash with BulkEntitiesAttributePacket
			</li>
			<li>
				Fixed: 2x2 Tapestry quarter items now named with correct section position
			</li>
			<li>
				Fixed: Crocks of pickled veggies not emptying contents when placed back into barrels
			</li>
			<li>
				Api Refactor: Removed class "GuiElementTextControl", not sure what it was good for. Replaced it with "GuiElementControl"
			</li>
			<li>
				Api Fixed: entity weight property not synced to client
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">280</guid><pubDate>Mon, 22 Feb 2021 14:02:00 +0000</pubDate></item><item><title>Wintery Stability Patch #2 (v1.14.8-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/wintery-stability-patch-2-v1148-rc1-r279/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Wintery Community</strong></span><br />
	v1.14.8-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	Quite overdue, but finally here, at least in unstable form. Due to a rather annoying bug with cellars at chunk edges not being correctly detected as cellars, we've decided to push yet another (mostly) bugfix update. In the process we also made staying warm inside a room with a lit firepit a bit easier - the range is now increased.
</p>

<p>
	This update also completes one more major milestone for our server hosting services - which is the ability to configure worlds easily. That also required me to rework of the single player world configuration a bit - so the seed and world height settings are now on the customize screen as well.<br />
	This server hosting service is is currently in closed beta. Once we are able to make a public beta, we'll likely call the service "Vintage Servers".<br /><br />
	As for the next major update - we got some really neat stuff done and more is in the works, but the bulk of the update yet needs to be completed. Yet again, I personally am not as productive as I would have liked to be, but that is also rather challenging with the current ongoing world wide situation. I'm happy to see the rest of the team churning out assets and code at a very healthy rate though.<br /><br />
	Here's one v1.15 sneak preview on something I was working on and that I've already shown on discord - rope physics!<a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2021_02/2021-01-29_13-11-29.png.4ca45bb87c3af080425215070a1e3100.png" data-fileid="6737" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="6737" data-ratio="32.30" width="1000" alt="2021-01-29_13-11-29.thumb.png.3b10799fa834c39c638e107a2137d2f2.png" src="//media.vintagestory.at/monthly_2021_02/2021-01-29_13-11-29.thumb.png.3b10799fa834c39c638e107a2137d2f2.png" /></a>
</p>

<p>
	It's possible that v1.15 might take a while due to us taking one or the other detour along the way. We might also cut back on the planned features and release earlier. Let's see.<br /><br />
	Anyhow, thanks everyone for playing and contributing with mods, translations and all the other stuff! Keep calm and carry on chiseling! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2764.png" class="ipsEmoji" alt="❤️"><br /><br /><br /><img class="ipsImage ipsImage_thumbnailed" data-fileid="6736" data-ratio="62.46" width="903" alt="romec.png.a2e6fc48c5e7653005d6ce2c8169d07c.png" src="//media.vintagestory.at/monthly_2021_02/romec.png.a2e6fc48c5e7653005d6ce2c8169d07c.png" /><br /><span style="font-size:12px;">Screenshot &amp; Build by Romec</span><br /><br /><span style="font-size:16px;"><strong>Game updates</strong></span>
</p>

<ul><li>
		Feature: Hosted server services: Can now configure world configuration
	</li>
	<li>
		Tweak: Firepit warming rework reduced default warming range, but increased indoor warming range
	</li>
	<li>
		Tweak: "Low" graphics preset now more suitable for modern Intel integrated GPU
	</li>
	<li>
		Tweak: Restored firepit flames rendering starting on player joining game
	</li>
	<li>
		Tweak: Singleplayer screen tweaks moved seed and worldheight fields into the customize screen
	</li>
	<li>
		Tweak: English language strings for world customisation: corrections, clarification, formatting and additional help
	</li>
	<li>
		Tweak: Updated community translation files
	</li>
	<li>
		Tweak: Grass-covered blocks and other seasonal tinted blocks can no longer be chiseled (currently not supported)
	</li>
	<li>
		Tweak: Closing the create or edit waypoint dialog now focuses the worldmap again
	</li>
	<li>
		Tweak: Create character screen eye/skin/hair colors now have tooltips to show the color name
	</li>
	<li>
		Tweak: Changed default music frequency from 'sometimes' to 'often'
	</li>
	<li>
		Tweak: Block Info text for Tool Rack and Shelf now consistent with placement of items (left to right)
	</li>
	<li>
		Tweak: Added item collection sound when an anvil completes smithing an item, if the item is auto-collected by player inventory
	</li>
	<li>
		Tweak: Several handbook text updates
		<ul><li>
				Various typos fixed
			</li>
			<li>
				Added meteoric iron and steel to the progression guide
			</li>
			<li>
				Mentioned bloomery for smelting quartz and iron in the smelting guide
			</li>
			<li>
				Mentioned node search mode in the propick guide
			</li>
			<li>
				Fixed raw and ripe cheese missing from the handbook
			</li>
			<li>
				Fixed teleporter and mentioned being listed although they are creative only blocks
			</li>
		</ul></li>
	<li>
		Fixed: Literally being on fire still left you freezing cold. Now it warms you up pretty quickly
	</li>
	<li>
		Fixed: Bamboo leaves were being removed by chopping down neighbouring trees
	</li>
	<li>
		Fixed: Wrong block breaking overlay on coal piles
	</li>
	<li>
		Fixed: Player body temperature resetting to normal body temperature on world reload/rejoin
	</li>
	<li>
		Fixed: Draining temporal stability while in the create character screen
	</li>
	<li>
		Fixed: Burning coal piles not providing heat
	</li>
	<li>
		Fixed: Maybe finally fixed trader names visible from far away instead of only visible when looked at
	</li>
	<li>
		Fixed: Coke burn temp too high
	</li>
	<li>
		Fixed: Raindrop ripples and other water surface effects broken (=high frequency noise instead of ripples) in some instances
	</li>
	<li>
		Fixed: Should fix Prospecting Pick crashes for fr &amp; nl language users
	</li>
	<li>
		Fixed: Occasional error report in logs from projectiles
	</li>
	<li>
		Fixed: Coopers Reeds in ice looked too bright when seen from distance
	</li>
	<li>
		Fixed: Breaking a block beneath snow-covered grass, now destroys the grass correctly
	</li>
	<li>
		Fixed: Placing two Blister Steel work items on top of each other no longer causes one to be lost
	</li>
	<li>
		Fixed: Cellars on chunk boundaries not showing correct perish speed until a block update occurred
	</li>
	<li>
		Fixed: Commonly occuring error logs for wearable armor shapes not having TextureSizes set
	</li>
	<li>
		Fixed: chunk loading on a newly joined world 30 to 50% slower than necessary (technical info: a new join was seen as a teleport, causing enqueued chunks to be treated with a low priority)
	</li>
	<li>
		Fixed: occasionally charcoal pits not fully converting if span unloaded chunk border
	</li>
	<li>
		Fixed: Ensure correct deep charcoal pit behaviour even if there is a solid block between wood piles vertically
	</li>
	<li>
		Fixed: Rare Mechanical Power issue where part of a network rotates wrong sense after passing through multiple gears
	</li>
	<li>
		Fixed: Shift crafting items with a nearly full inventory doing weird stuff
	</li>
	<li>
		Fixed: Missing shaft down face on the iron axe
	</li>
	<li>
		Fixed: Item loss from crafting and general slot shift-clicking into Cooking Pot
	</li>
	<li>
		Fixed: Spoilage rates in containers in cellars were shown incorrectly in tooltips client-side
	</li>
	<li>
		Fixed: Smithing recipe names, "plate" causes them to be HelveHammerable
	</li>
	<li>
		Fixed: Rare crash when Pile of Junk Metal broken with Prospecting Pick
	</li>
	<li>
		Fixed: Silver/gold-lined lanterns leaving behind a ring of faint light, when picked up
	</li>
	<li>
		Fixed: Attempt to fix crash with BulkEntitiesAttributePacket
	</li>
	<li>
		Fixed: 2x2 Tapestry quarter items now named with correct section position
	</li>
	<li>
		Fixed: Crocks of pickled veggies not emptying contents when placed back into barrels
	</li>
	<li>
		Api Refactor: Removed class "GuiElementTextControl", not sure what it was good for. Replaced it with "GuiElementControl"
	</li>
	<li>
		Api Fixed: entity weight property not synced to client
	</li>
</ul>]]></description><guid isPermaLink="false">279</guid><pubDate>Mon, 08 Feb 2021 13:30:18 +0000</pubDate></item><item><title><![CDATA[Wintery Stability Patch (v1.14.6 & 1.14.7)]]></title><link>https://www.vintagestory.at/blog.html/news/wintery-stability-patch-v1146-1147-r278/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Wintery Community</strong></span><br />
	v1.14.6, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	[Edit:] Also release v1.14.7 because I messed up the release process. Forgot to recompile <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f605.png" class="ipsEmoji" alt="😅"></span><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6373" href="//media.vintagestory.at/monthly_2021_01/2021-01-18_20-34-04.png.6c6885679b31d6ca00192e99e7352bf9.png" rel=""><img alt="2021-01-18_20-34-04.thumb.png.8a60c5e59087688731c3b39f98e9f303.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6373" data-ratio="46.40" width="1000" src="//media.vintagestory.at/monthly_2021_01/2021-01-18_20-34-04.thumb.png.8a60c5e59087688731c3b39f98e9f303.png" /></a><br /><span style="font-size:12px;">Screenshot/Build by Monahven#1085</span><br />
	 
</p>

<p>
	<strong>Game updates since v1.14.6</strong>
</p>

<ul><li>
		All the changes in <a href="https://www.vintagestory.at/blog.html/news/wintery-stability-patch-v1146-rc1-r277/" rel="">v1.14.6-rc.1</a>
	</li>
	<li>
		Tweak: <strong>Raised steel tool durability</strong> one more time (from 2x iron to 2.5x iron). Slightly higher mining speed for the steel Pickaxe as well
	</li>
	<li>
		Tweak: Butterflies stuck in water act more naturally
	</li>
	<li>
		Tweak: Placing coal in a forge is now more satisfying
	</li>
	<li>
		Tweak: Temporal storm length can now be changed through the customize world screen or via /worldconfig
	</li>
	<li>
		Tweak: Helve hammer toggle notch orientation now always match rotation sense
	</li>
	<li>
		Tweak: Helve hammer drawn better matched to the position of the toggle notch
	</li>
	<li>
		Fixed: Snow covered <strong>chiseled blocks </strong>not exposed to the sky <strong>got deleted </strong>when the snow melted
	</li>
	<li>
		Fixed: Lag spikes when Smithing on a rotated work item
	</li>
	<li>
		Fixed: Player Shivering and Freezing instantly in a newly spawned world
	</li>
	<li>
		Fixed: Wrong UVs on trader mask
	</li>
	<li>
		Fixed: World edit mirror tool did not correctly mirror chiseled blocks
	</li>
	<li>
		Fixed: Forges did not provide warmth
	</li>
	<li>
		Fixed: When trading, shift-clicking rusty gears in player inventory no longer transfers them to the Trader for free!
	</li>
	<li>
		Fixed: Should fix main menu screen going black sometimes
	</li>
	<li>
		Fixed: Water wave motion was being applied even to underwater vertices of water blocks
	</li>
	<li>
		v1.14.6 related changes
		<ul><li>
				Tweak: Open doors no longer count as exits (as it breaks rooms!) but do retain less heat
			</li>
			<li>
				Fixed: Lake Ice adjacent to Glacier Ice now renders properly again
			</li>
			<li>
				Fixed: Coopers Reeds and other random rotating JSONs too dark with SSAO on
			</li>
			<li>
				Fixed: Berry bush, Water lily and Barrel Cactus having random draw offsets 
			</li>
		</ul></li>
	<li>
		Api Tweak: GenDeposits.chunkRange is now a public field for VeryGoodDog
	</li>
	<li>
		Api Tweak: Modmaker now can also compare with rc versions of the game
	</li>
</ul>]]></description><guid isPermaLink="false">278</guid><pubDate>Tue, 19 Jan 2021 08:23:00 +0000</pubDate></item><item><title>Wintery Stability Patch (v1.14.6-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/wintery-stability-patch-v1146-rc1-r277/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Wintery Community</strong></span><br />
	v1.14.6-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	We decided to put some more love into v1.14 before we fully commit to v1.15. Due to the amount of changes we did, we'll release this as 'unstable' first until we got the bugfix bugs worked out again <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f605.png" class="ipsEmoji" alt="😅"></p>

<p>
	There is also more progress on other fronts
</p>

<ul><li>
		The <strong><a href="https://github.com/anegostudios/vsmodelcreator/releases/tag/15jan2021" rel="external nofollow">VS Model Creator</a></strong> received a few new additions. Working on high detail models should be somewhat less painful now
	</li>
	<li>
		We've migrated the <strong>Vintage Story wiki </strong>to a dedicated host and installed some more advanced extensions for our wiki editors
	</li>
	<li>
		We've launched a closed beta-test of our <strong>hosted server services</strong> which is going well so far but some important features are still missing
	</li>
	<li>
		I finally <strong>migrated to decent pc hardware</strong>, which is wonderful to work on but also took quite some time to set up. I used to work on a mid-range 2016 gaming laptop - turns out these aren't exactly optimized for working on massive game development projects <span><span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f601.png" class="ipsEmoji" alt="😁"></span></span>
	</li>
</ul><p>
	<br /><span> </span><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6312" href="//media.vintagestory.at/monthly_2021_01/2021-01-13_20-28-51-1080.png.58fa2a9cb400fdf1b477c17b8ed6fac9.png" rel=""><img alt="2021-01-13_20-28-51-1080.thumb.png.c2c20417fdaf325b376d5a0521b1f1cb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6312" data-ratio="51.60" width="1000" src="//media.vintagestory.at/monthly_2021_01/2021-01-13_20-28-51-1080.thumb.png.c2c20417fdaf325b376d5a0521b1f1cb.png" /></a><br /><span style="font-size:12px;">Screenshot/Build by LauriU#8527</span>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Can now <strong>drink raw milk </strong>with a bowl
	</li>
	<li>
		Tweak: <strong>Raised steel tool durability</strong> one more time (from 2x iron to 2.5x iron). Slightly higher mining speed for the steel pickaxe as well
	</li>
	<li>
		Tweak: Added "tempstormDurationMul" worldconfig so players can tweak temporal storm durations through commands
	</li>
	<li>
		Tweak: /whenwillitstopraining now tells the players if override precipitation is active
	</li>
	<li>
		Tweak: Adding ingots to existing piles of ingots now averages and spreads the temperature
	</li>
	<li>
		Tweak: Show <strong>part info in tapestry</strong> itemstack tooltip so you can figure out which part it is
	</li>
	<li>
		Tweak: Ladders now allow rain through and snow to accumulate beneath them
	</li>
	<li>
		Tweak: Boulders now have a collision box (the player can stand on top of them)
	</li>
	<li>
		Tweak: snow-covered grass now has the same collision box as plain snow, should lead to smoother walking across snowy terrain
	</li>
	<li>
		Tweak: Coopers Reeds in water can now freeze and become embedded in ice
	</li>
	<li>
		Tweak: Lake Ice thaws a bit faster in spring and thawing is sped up by rain
	</li>
	<li>
		Tweak: Helve Hammers built incorrectly (wrong toggle orientation) now won't move
	</li>
	<li>
		Tweak: Usability Tweak. Prevent burning firepits to be ignitable again by a firestarter or torch.
	</li>
	<li>
		Tweak: <strong>Plaster is now chiselable</strong>
	</li>
	<li>
		Tweak: Grass (tallgrass) blocks not displaced so much when randomly positioned
	</li>
	<li>
		Tweak: Coopers Reed and Papyrus, in water, after it is cut, has less wind/water motion
	</li>
	<li>
		Tweak: Low stability glitch effect now no longer in sync across all creatures to make it look more intentional
	</li>
	<li>
		Tweak: Server no longer crashes on invalid spawn point coordinates while in repair mode
	</li>
	<li>
		Tweak: Open doors no longer count as exits (breaking rooms!) but do retain less heat
	</li>
	<li>
		Tweak: Butterfly tweaks
		<ul><li>
				Now fly a bit faster
			</li>
			<li>
				Exhibit gliding behavior again
			</li>
			<li>
				Less likely to be hugging water surfaces
			</li>
		</ul></li>
	<li>
		Tweak: Snow can be cleared from stone paths; thicker snow must be cleared from grass, before the grass can be cut or scythed.
	</li>
	<li>
		Tweak: Stars now rotate East to West, not South to North
	</li>
	<li>
		Tweak: Small performance tweaks (technical detail: rotating and scaling meshes creates fewer new objects on heap, optimisation when re-drawing tall grass and plants, freeze checks for water blocks below the surface which cannot freeze are faster)<br />
		 
	</li>
	<li>
		Fixed: Trap and log crash issue in BehaviorExtraSkinnable
	</li>
	<li>
		Fixed: Miiight fix chunks sometimes completely dark, especially when the game server ungracefully stopped
	</li>
	<li>
		Fixed: Very long server freeze when /genbackup is slow and an autosave happens (Technical info: /genbackup runs in a completely seperate thread now)
	</li>
	<li>
		Fixed: Rare ladder and door lighting issue if solid neighbouring block lit from another side    
	</li>
	<li>
		Fixed: Cut off itemstack rendering in the handbook when guiscales below 8
	</li>
	<li>
		Fixed: Should fix a rare server side exception thrown by the scythe and causing players to disconnect as a result
	</li>
	<li>
		Fixed: Players on ladders sometimes clipping through a solid block above
	</li>
	<li>
		Fixed: Right-clicking barrels with full crocks now only transfers pickled vegetables
	</li>
	<li>
		Fixed: Vintage beef way too large in tp mode
	</li>
	<li>
		Fixed: Cheese turning to blue cheese or other foods in containers spoiling when it shouldn't (technical info: don't process freshness values when near a loaded chunk edge)
	</li>
	<li>
		Fixed: Should fix the shift crafting bug, also chance of fixing the rare case of items disappearing on shift-transfer
	</li>
	<li>
		Fixed: Occasional lighting flicker when placing or changing blocks
	</li>
	<li>
		Fixed: No more jarring step-changes in daylight brightness
	</li>
	<li>
		Fixed: Crash when player rage quits, rejoins, spawns, immediately switches to creative, and picks up dropped backpack items, without first opening creative inventory at all
	</li>
	<li>
		Fixed: Snow covered Stone Path now drops correct Stone Path block
	</li>
	<li>
		Fixed: Helve Hammers built incorrectly (wrong toggle orientation) now wont move
	</li>
	<li>
		Fixed: Rotating a chiseled block did not update the snow layer
	</li>
	<li>
		Fixed: /serverconfig passtimewhenemtpy did not save the setting
	</li>
	<li>
		Fixed: Reduce creature "wall hugging" a bit when wandering
	</li>
	<li>
		Fixed: Snow layer side culled when adjacent to snow covered chiseled blocks
	</li>
	<li>
		Fixed: Ground snow cover inside a chiseled block gone after world reload
	</li>
	<li>
		Fixed: Game crashing on invalid cave music track json config
	</li>
	<li>
		Fixed: With Traders, shift-clicking rusty gears in player inventory no longer transfers them to the Trader for free!
	</li>
	<li>
		Fixed: Snow covered chiseled blocks not exposed to the sky got deleted when the snow melted
	</li>
	<li>
		Fixed: Placed pan killing grass coverage when placed on a grass block
	</li>
	<li>
		Fixed: Prevent a rare crash with the handbook<br />
		 
	</li>
	<li>
		Api Tweak: Behavior change in InventoryBase.ActivateSlot()! The method now also needs to handle shift-click transfer of stacks. It was previously handled by the inventory manager. The base method is already updated for that.
	</li>
</ul>]]></description><guid isPermaLink="false">277</guid><pubDate>Thu, 14 Jan 2021 13:42:00 +0000</pubDate></item><item><title><![CDATA[Stable Christmas Patch Hotfix (v1.14.4 & v1.14.5)]]></title><link>https://www.vintagestory.at/blog.html/news/stable-christmas-patch-hotfix-v1144-v1145-r276/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Festive Community</strong></span><br />
	v1.14.4, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Whoops, looks like some rather major bugs slipped through the cracks. Hopefully this update will clear that up.<br />
	[Edit:] Also released v1.14.5 to fix a crash bug in the lighting engine!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6141" href="//media.vintagestory.at/monthly_2021_01/2020-12-15_17-12-47.png.08b17c6a4e6054a281df40f543d2dd6a.png" rel=""><img alt="2020-12-15_17-12-47.thumb.png.16b120fe22461124ea8f46f07952341c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6141" data-ratio="44.90" width="1000" src="//media.vintagestory.at/monthly_2021_01/2020-12-15_17-12-47.thumb.png.16b120fe22461124ea8f46f07952341c.png" /></a><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Added /serverconfig passtimewhenempty
	</li>
	<li>
		Tweak: Updated community translations
	</li>
	<li>
		Fixed: Worldmap pinned waypoints at the map edge no longer interactable
	</li>
	<li>
		Fixed: Able to use cleaver right click mode to damage players
	</li>
	<li>
		Fixed: Shelf contents not visually updating
	</li>
	<li>
		Fixed: Long-standing sunlight bug when closing off a 2-block high room or passage
	</li>
	<li>
		Fixed: Missing Stone Path block name
	</li>
	<li>
		Fixed bugs introduced by v1.14.3
		<ul><li>
				Placing a block on top of a snow covered chiseled block corrupted it
			</li>
			<li>
				Underground lakes set the wrong rainheight map values
			</li>
			<li>
				Room and greenhouse issues if spanning chunks
			</li>
			<li>
				Rain droplets effect on water still visible with snowfall
			</li>
			<li>
				Occasional sunlighting issues
			</li>
		</ul></li>
</ul><p>
	 
</p>]]></description><guid isPermaLink="false">276</guid><pubDate>Tue, 05 Jan 2021 10:05:00 +0000</pubDate></item><item><title>Stable Christmas Patch (v1.14.3)</title><link>https://www.vintagestory.at/blog.html/news/stable-christmas-patch-v1143-r275/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Festive Community</strong></span><br />
	v1.14.3, an stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Ok, this should complete the "minor" content update for v1.14, no idea how the changes list got so big again <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f604.png" class="ipsEmoji" alt="😄"><br />
	Content-Wise we'll be focusing on v1.15 now, but there will probably one or the other v1.14 release still to continue my work on the hosted server services.
</p>

<p>
	See below for a full recap of all changes since v1.14.2.
</p>

<p>
	<br /><strong>Screenshots</strong><br /><br />
	Main menu background updates. Added xmas background visible from now on during every christmas. All new set of backgrounds. Now reacts to mouse cursor movement.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5933" href="//media.vintagestory.at/monthly_2020_12/0-xmasbg.png.428dbb10ab97e277ef79711eacc378e4.png" rel=""><img alt="0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5933" data-ratio="62.50" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png" /></a><br /><br /><br />
	Added underground lakes<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5901" href="//media.vintagestory.at/monthly_2020_12/2020-11-24_12-56-31.png.57fecdeb93b214eb952a220d98a83c7c.png" rel=""><img alt="2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5901" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png" /></a>
</p>

<p>
	Rain droplet effect on water surfaces<br /><img alt="raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5909" data-ratio="112.45" width="474" src="//media.vintagestory.at/monthly_2020_12/raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif" /></p>

<p>
	 
</p>

<p>
	Snow can now settle on chiseled blocks<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5910" href="//media.vintagestory.at/monthly_2020_12/0-chiselsnow.png.d74457b0f66da578724f1160e7d0bfc8.png" rel=""><img alt="0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5910" data-ratio="46.40" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png" /></a>
</p>

<p>
	<br />
	Added hewn fence gates<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6048" href="//media.vintagestory.at/monthly_2020_12/2020-12-30_20-14-09.png.4e2d97c81dff4079dd9fa089360be499.png" rel=""><img alt="2020-12-30_20-14-09.thumb.png.ae04996d4fe23edc911901fbaaf4cd85.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6048" data-ratio="35.30" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-12-30_20-14-09.thumb.png.ae04996d4fe23edc911901fbaaf4cd85.png" /></a><br /><br />
	Auto-fade interaction help when it gets in the way<br /><img alt="tipfade.gif.400ef8ec3096fb380807ffdddce4dc7a.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="6113" data-ratio="78.75" style="width:400px;height:auto;" width="474" src="//media.vintagestory.at/monthly_2021_01/tipfade.gif.400ef8ec3096fb380807ffdddce4dc7a.gif" /><br />
	 
</p>

<p>
	<strong>All game updates since v1.14.2</strong>
</p>

<ul><li>
		Feature: Added <strong>underground lakes</strong> to world generation
	</li>
	<li>
		Feature: <strong>Rain droplet effect </strong>on water when its raining
	</li>
	<li>
		Feature: <strong>Snow can now settle on chiseled blocks </strong>and stone path blocks
	</li>
	<li>
		Feature: <strong>New main menu backgrounds</strong>. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
	</li>
	<li>
		Feature: <strong>Public server list improvements</strong>
		<ul><li>
				Much improved search/filter performance - searching was very laggy before
			</li>
			<li>
				No longer capped to 100 entries
			</li>
			<li>
				Fixed overlapping texts in the public server detail screen
			</li>
		</ul></li>
	<li>
		Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
	</li>
	<li>
		Feature: Added <strong>steel age guide </strong>to the handbook
	</li>
	<li>
		Feature: <strong>Auto-hide the interaction help </strong>near the cursor so it doesn't get in the way when clay forming and knapping
	</li>
	<li>
		Feature: Added <strong>Rough-hewn Gate</strong> block
	</li>
	<li>
		Tweak: <strong>Steel tools durability buff</strong>. Most now have a 2x improvement over iron.
	</li>
	<li>
		Tweak: <strong>Cementation furnace improvements</strong>
		<ul><li>
				Can now be built in all 4 orientations
			</li>
			<li>
				Now verifies if there are air blocks around the coffins (and either air blocks or gratings in the chimney)
			</li>
			<li>
				Placing Stone Coffin Sections will auto-orient the second section to match the first (unless the player is holding Sneak while placing)
			</li>
			<li>
				Now only consumes 1/6 of the carbonising material (the coal in the coffin)
			</li>
			<li>
				Improved message strings when filling coffin for Cementation Process
			</li>
			<li>
				Completed Cementation Process now renders contents to reflect completion
			</li>
			<li>
				Stone coffin contents now drop as single items when broken
			</li>
		</ul></li>
	<li>
		Tweak: Layer of Sticks can now be placed atop of Rough-hewn Fence and other full-height partial blocks
	</li>
	<li>
		Tweak: Smooth background movement in the main menu
	</li>
	<li>
		Tweak: Reduced the baby chick sound range
	</li>
	<li>
		Tweak: Increased stalactite/stalagmite worldgen spawn
	</li>
	<li>
		Tweak: Radfasts "super performance updates 3000"™
		<ul><li>
				Relighting chunks 180% faster on client and server =&gt; Less flicker when placing light sources
			</li>
			<li>
				Re-drawing chunks 30% faster on average =&gt; lower block place-&gt;update delay
			</li>
		</ul></li>
	<li>
		Tweak: Worldmap: Pinned waypoints now preserve their angle
	</li>
	<li>
		Tweak: Arrows and spears despawn after 10 minutes (up from 5)
	</li>
	<li>
		Tweak: Reduced drifter sound range
	</li>
	<li>
		Tweak: Mitigate missed arrow hit detections
	</li>
	<li>
		Tweak: Made stone path blocks also snow coverable
	</li>
	<li>
		Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
	</li>
	<li>
		Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
	</li>
	<li>
		Tweak: Player map icon slightly bigger
	</li>
	<li>
		Tweak: Bloomeries also provide some heat, forges provide a bit more heat
	</li>
	<li>
		Tweak: Added subcommand /wgen pos latitude
	</li>
	<li>
		Tweak: Can now keyboard control buttons and scrollbars
	</li>
	<li>
		Tweak: Game server related changes:
		<ul><li>
				Should fix server lag issues<strong> </strong>when saving to disk is slow (happens mostly when the save game is on an HDD)
			</li>
			<li>
				"VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
			</li>
			<li>
				Added /info command to read some of the savegame infos
			</li>
			<li>
				Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
			</li>
			<li>
				More work on hosted server dashboard system for the upcoming hosted server services
			</li>
		</ul></li>
	<li>
		Fixed: Might fix an issue where player hair gets has a broken texture in mp
	</li>
	<li>
		Fixed: Animation system skipping 1 frame on repeating animations
	</li>
	<li>
		Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
	</li>
	<li>
		Fixed: NPE when building a coalpile
	</li>
	<li>
		Fixed: Transmission was rendered rotating when next to any powered MP block even if no direct connection
	</li>
	<li>
		Fixed: Heat damaged crop not displayed as text in the farmland block info
	</li>
	<li>
		Fixed: Might fix cheese ripening issues in multiplayer
	</li>
	<li>
		Fixed: Z-clipping issues in pngs generated by .blockitempngexport
	</li>
	<li>
		Fixed: Should fix issues where chiseled blocks don't stack together properly (place and break them to fix existing ones)
	</li>
	<li>
		Fixed: Should fix comma seperator issues with .bsedit
	</li>
	<li>
		Fixed: Should fix shift-crafting boards from logs yielding more than it should
	</li>
	<li>
		Fixed: Uncommon axle error in logs, due to axle neighbour in non-initialised chunk
	</li>
	<li>
		Fixed: Maaaybe fixes some rare instances where the game crashes on exit
	</li>
	<li>
		Fixed: White and red particles when shearing leaves
	</li>
	<li>
		Fixed: Wrong texture for the meteoric iron anvil top
	</li>
	<li>
		Fixed: Planters not sellable to the artisan trader
	</li>
	<li>
		Fixed: Jitter in the character inventory when changing clothing
	</li>
	<li>
		Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
	</li>
	<li>
		Fixed: Quartz smeltable in a firepit
	</li>
	<li>
		Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
	</li>
	<li>
		Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
	</li>
	<li>
		Fixed: Should fix some issues with the grace timer
	</li>
	<li>
		Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
	</li>
	<li>
		Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
	</li>
	<li>
		Fixed: Windspeed going bonkers when very far up in the world
	</li>
	<li>
		Fixed: Flowers in planters had the wrong model
	</li>
	<li>
		Fixed: Prevent any flash of x-ray vision when breaking blocks at chunk edge
	</li>
	<li>
		Fixed: Able to place clay forming surface in claimed areas (only client side)
	</li>
	<li>
		Fixed: Game crashing when eating cheese while sneaking
	</li>
	<li>
		Fixed: Delete button in world edit gui not working
	</li>
	<li>
		Fixed: Might fix a crash when a player has applied invalid skin items
	</li>
	<li>
		Fixed: Missing hewn fence gate recipe
	</li>
	<li>
		Fixed: Placing cheese invisible or crashing other players
	</li>
	<li>
		Fixed: Should fix smoothlight issues on slabs
	</li>
	<li>
		Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer
	</li>
</ul><p>
	<br /><strong>Api Changes</strong>
</p>

<ul><li>
		Feature: Modded Music Support (can have music in non-game domains now)
	</li>
	<li>
		Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
	</li>
	<li>
		Refactor: BlockBehavior field "JsonObject properties" no longer exists, it is now "string propertiesAtString"
	</li>
	<li>
		Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
	</li>
	<li>
		Tweak: Improve element list performance. now they only get composed on demand.
	</li>
	<li>
		Tweak: Added "/debug blockids" to see where which blocks consume most block ids
	</li>
	<li>
		Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
	</li>
	<li>
		Fixed: Json patch remove operation not working and crashing instead
	</li>
	<li>
		Fixed: Game crashing on some modded in trapdoors
	</li>
</ul><p>
	<br /><br /><strong>Game updates since v1.14.3-rc.3 (also listed above)</strong>
</p>

<ul><li>
		Tweak: Buffed durability of all steel tools. Most now have a 2x improvement over iron.
	</li>
	<li>
		Fixed: Able to place clay forming surface in claimed areas (only client side)
	</li>
	<li>
		Fixed: Game crashing when eating cheese while sneaking
	</li>
	<li>
		Fixed: Droplet noise on water effect not working
	</li>
	<li>
		Fixed: Delete button in world edit gui not working
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">275</guid><pubDate>Sun, 03 Jan 2021 13:05:00 +0000</pubDate></item><item><title>Post-Post-Christmas Patch (v1.14.3-rc.3)</title><link>https://www.vintagestory.at/blog.html/news/post-post-christmas-patch-v1143-rc3-r274/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Festive Community</strong></span><br />
	v1.14.3-rc.3, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Happy new year everyone! Hopefully this is the last unstable release for v1.14.3.<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6084" href="//media.vintagestory.at/monthly_2021_01/2020-04-06_14-11-27.png.01f9b21904e30b501a835180b8947f80.png" rel=""><img alt="2020-04-06_14-11-27.thumb.png.219885e62a756d010e2f9d5168e5a786.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6084" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2021_01/2020-04-06_14-11-27.thumb.png.219885e62a756d010e2f9d5168e5a786.png" /></a><br /><span style="font-size:11px;">Screenshot by GromerJay</span><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Mitigate missed arrow hit detections
	</li>
	<li>
		Fixed: Flowers in planters had the wrong model
	</li>
	<li>
		Fixed: Server dashboard not working
	</li>
	<li>
		Fixed: Prevent any flash of x-ray vision when breaking blocks at chunk edge
	</li>
	<li>
		Fixed: Digging charcoal piles correctly rendered at chunk edge
	</li>
	<li>
		Fixed: Might fix a crash when a player has applied invalid skin items
	</li>
	<li>
		Fixed: Various Cementation Furnace issues introduced in rc.2
	</li>
	<li>
		Fixed: Missing hewn fence gate recipe
	</li>
</ul>]]></description><guid isPermaLink="false">274</guid><pubDate>Fri, 01 Jan 2021 15:46:41 +0000</pubDate></item><item><title>Post-Christmas Patch (v1.14.3-rc.2)</title><link>https://www.vintagestory.at/blog.html/news/post-christmas-patch-v1143-rc2-r273/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Festive Community</strong></span><br />
	v1.14.3-rc.2, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="6048" href="//media.vintagestory.at/monthly_2020_12/2020-12-30_20-14-09.png.4e2d97c81dff4079dd9fa089360be499.png" rel=""><img alt="2020-12-30_20-14-09.thumb.png.ae04996d4fe23edc911901fbaaf4cd85.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6048" data-ratio="35.30" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-12-30_20-14-09.thumb.png.ae04996d4fe23edc911901fbaaf4cd85.png" /></a>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: <strong>Auto-hide the interaction help </strong>near the cursor so it doesn't get in the way when clay forming and knapping
	</li>
	<li>
		Feature: Added <strong>Rough-hewn Gate</strong> block
	</li>
	<li>
		Tweak: <strong>Cementation furnace improvements</strong>
		<ul><li>
				Can now be built in all 4 orientations
			</li>
			<li>
				Now verifies if there are air blocks around the coffins (and either air blocks or gratings in the chimney)
			</li>
			<li>
				Placing Stone Coffin Sections will auto-orient the second section to match the first (unless the player is holding Sneak while placing)
			</li>
			<li>
				Now only consumes 1/6 of the carbonising material (the coal in the coffin)
			</li>
			<li>
				Improved message strings when filling coffin for Cementation Process
			</li>
			<li>
				Completed Cementation Process now renders contents to reflect completion
			</li>
			<li>
				Stone coffin contents now drop as single items when broken
			</li>
		</ul></li>
	<li>
		Tweak: Layer of Sticks can now be placed atop of Rough-hewn Fence and other full-height partial blocks
	</li>
	<li>
		Tweak: Smooth background movement in the main menu
	</li>
	<li>
		Tweak: Reduced the baby chick sound range
	</li>
	<li>
		Fixed: NPE when building a coalpile
	</li>
	<li>
		Fixed: Transmission was rendered rotating when next to any powered MP block even if no direct connection
	</li>
	<li>
		Fixed: Heat damaged crop not displayed as text in the farmland block info
	</li>
	<li>
		Fixed: Might fix cheese ripening issues in multiplayer
	</li>
	<li>
		Fixed: Z-clipping issues in pngs generated by .blockitempngexport
	</li>
	<li>
		Fixed: Should fix issues where chiseled blocks don't stack together properly (place and break them to fix existing ones)
	</li>
	<li>
		Fixed: Should fix comma seperator issues with .bsedit
	</li>
	<li>
		Fixed: Should fix shift-crafting boards from logs yielding more than it should
	</li>
	<li>
		Fixed: Uncommon axle error in logs, due to axle neighbour in non-initialised chunk
	</li>
	<li>
		v1.14.3-rc.1 related improvements
		<ul><li>
				Tweak: Further polish to Steelmaking guide
			</li>
			<li>
				Fixed: Added missing remap for stonepaths
			</li>
			<li>
				Fixed: Mold rack not updating visibly after placing
			</li>
			<li>
				Fixed: Firepit contents not visually updating
			</li>
			<li>
				Fixed: All seraph hair invisible
			</li>
			<li>
				Fixed: Ruins spawning without stone paths 
			</li>
		</ul></li>
	<li>
		Api fixed: BlockBehavior.ClientSideOptional not marked virtual
	</li>
</ul><p>
	 
</p>]]></description><guid isPermaLink="false">273</guid><pubDate>Wed, 30 Dec 2020 19:46:00 +0000</pubDate></item><item><title>Christmas Patch (v1.14.3-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/christmas-patch-v1143-rc1-r272/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Festive Community</strong></span><br />
	v1.14.3-rc.1, an unstable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	<br />
	Dear players, we wish you a Merry Christmas from everyone at Anego Studios. May your coming days be filled with joy and love. We've put together a few fancy new toys for you to help out with that - enjoy! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉"><br /><br /><br /><strong>Screenshots</strong><br /><br />
	Main menu background updates. Added xmas background. All new set of backgrounds. Now reacts to mouse cursor movement.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5933" href="//media.vintagestory.at/monthly_2020_12/0-xmasbg.png.428dbb10ab97e277ef79711eacc378e4.png" rel=""><img alt="0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5933" data-ratio="62.50" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png" /></a><br /><br /><br />
	Added underground lakes<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5901" href="//media.vintagestory.at/monthly_2020_12/2020-11-24_12-56-31.png.57fecdeb93b214eb952a220d98a83c7c.png" rel=""><img alt="2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5901" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png" /></a>
</p>

<p>
	Rain droplet effect on water surfaces<br /><img alt="raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5909" data-ratio="112.45" width="474" src="//media.vintagestory.at/monthly_2020_12/raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif" /></p>

<p>
	 
</p>

<p>
	Snow can now settle on chiseled blocks<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5910" href="//media.vintagestory.at/monthly_2020_12/0-chiselsnow.png.d74457b0f66da578724f1160e7d0bfc8.png" rel=""><img alt="0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5910" data-ratio="46.40" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png" /></a>
</p>

<p>
	<br /><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: Added <strong>underground lakes</strong> to world generation
	</li>
	<li>
		Feature: <strong>Rain droplet effect </strong>on water when its raining
	</li>
	<li>
		Feature: <strong>Snow can now settle on chiseled blocks </strong>and stone path blocks
	</li>
	<li>
		Feature: <strong>New main menu backgrounds</strong>. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
	</li>
	<li>
		Feature: <strong>Public server list improvements</strong>
		<ul><li>
				Much improved search/filter performance - searching was very laggy before
			</li>
			<li>
				No longer capped to 100 entries
			</li>
			<li>
				Fixed overlapping texts in the public server detail screen
			</li>
		</ul></li>
	<li>
		Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
	</li>
	<li>
		Tweak: Added <strong>steel age guide</strong>
	</li>
	<li>
		Tweak: Increased stalactite/stalagmite worldgen spawn
	</li>
	<li>
		Tweak: Radfasts "super performance updates 3000"™
		<ul><li>
				Relighting chunks 180% faster on client and server =&gt; Less flicker when placing light sources
			</li>
			<li>
				Re-drawing chunks 30% faster on average =&gt; lower block place-&gt;update delay
			</li>
		</ul></li>
	<li>
		Tweak: Worldmap: Pinned waypoints now preserve their angle
	</li>
	<li>
		Tweak: Arrows and spears despawn after 10 minutes (up from 5)
	</li>
	<li>
		Tweak: Reduced drifter sound range
	</li>
	<li>
		Tweak: Made stone path blocks also snow coverable
	</li>
	<li>
		Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
	</li>
	<li>
		Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
	</li>
	<li>
		Tweak: Player map icon slightly bigger
	</li>
	<li>
		Tweak: Bloomeries also provide some heat, forges provide a bit more heat
	</li>
	<li>
		Tweak: Added subcommand /wgen pos latitude
	</li>
	<li>
		Tweak: Can now keyboard control buttons and scrollbars
	</li>
	<li>
		Tweak: Game server related changes:
		<ul><li>
				Should fix server lag issues<strong> </strong>when saving to disk is slow (happens mostly when the save game is on an HDD)
			</li>
			<li>
				"VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
			</li>
			<li>
				Added /info command to read some of the savegame infos
			</li>
			<li>
				Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
			</li>
			<li>
				More work on hosted server dashboard system for the upcoming hosted server services
			</li>
		</ul></li>
	<li>
		Fixed: Might fix an issue where player hair gets has a broken texture in mp
	</li>
	<li>
		Fixed: Animation system skipping 1 frame on repeating animations
	</li>
	<li>
		Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
	</li>
	<li>
		Fixed: Maaaybe fixes some rare instances where the game crashes on exit
	</li>
	<li>
		Fixed: White and red particles when shearing leaves
	</li>
	<li>
		Fixed: Wrong texture for the meteoric iron anvil top
	</li>
	<li>
		Fixed: Planters not sellable to the artisan trader
	</li>
	<li>
		Fixed: Jitter in the character inventory when changing clothing
	</li>
	<li>
		Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
	</li>
	<li>
		Fixed: Quartz smeltable in a firepit
	</li>
	<li>
		Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
	</li>
	<li>
		Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
	</li>
	<li>
		Fixed: Should fix some issues with the grace timer
	</li>
	<li>
		Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
	</li>
	<li>
		Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
	</li>
	<li>
		Fixed: Windspeed going bonkers when very far up in the world
	</li>
	<li>
		Fixed: Placing cheese invisible or crashing other players
	</li>
	<li>
		Fixed: Should fix smoothlight issues on slabs
	</li>
	<li>
		Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer
	</li>
</ul><p>
	<br /><strong>Api Changes</strong>
</p>

<ul><li>
		Feature: Modded Music Support (can have music in non-game domains now)
	</li>
	<li>
		Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
	</li>
	<li>
		Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
	</li>
	<li>
		Tweak: Improve element list performance. now they only get composed on demand.
	</li>
	<li>
		Tweak: Added "/debug blockids" to see where which blocks consume most block ids
	</li>
	<li>
		Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
	</li>
	<li>
		Fixed: Json patch remove operation not working and crashing instead
	</li>
	<li>
		Fixed: Game crashing on some modded in trapdoors
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">272</guid><pubDate>Thu, 24 Dec 2020 20:08:00 +0000</pubDate></item><item><title><![CDATA[Stabler steel Age and Character Customization (v1.14.1 & 2)]]></title><link>https://www.vintagestory.at/blog.html/news/stabler-steel-age-and-character-customization-v1141-2-r271/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.2, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	This patch should fix a rather severe lag spike issue on multiplayer whenever a player joins, and 2 more rather severe MP issues.<br /><br /><strong>[Edit:]</strong> Also released v1.14.2 to fix the missing scrollbar and hover overlay in the character selector drop down menus!<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5629" href="//media.vintagestory.at/monthly_2020_12/2020-12-05_22-25-29.png.ab468ba3495a0e276658ebd876f667dd.png" rel=""><img alt="2020-12-05_22-25-29.thumb.png.8fcd456b86012cc4d584fba2346d0a40.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5629" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-12-05_22-25-29.thumb.png.8fcd456b86012cc4d584fba2346d0a40.png" /></a><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Replaced the teleporter sound with something less annoying
	</li>
	<li>
		Tweak: Server no longer advertises itself on the public list when verifyAuth is off
	</li>
	<li>
		Tweak: No longer log audit entries to the server console
	</li>
	<li>
		Fixed: Should fix lag severe spikes caused by players joining anywhere in the world in multiplayer
	</li>
	<li>
		Fixed: Teleporter not working properly when the server lags, as it was with the translocator.
	</li>
	<li>
		Fixed: Should fix rare client crash related to the weather system
	</li>
	<li>
		Fixed: Should fix rare server crash related to snow accumulation
	</li>
	<li>
		Fixed: Minor ssao artifacts
	</li>
	<li>
		Fixed: Should fix minor rendering issues with sign texts
	</li>
	<li>
		Fixed: Should fix able to scythe in claimed lands
	</li>
	<li>
		Fixed: Might fix a crash related to the survival inventory
	</li>
	<li>
		Fixed: Missing language entry for Peridot deposits
	</li>
</ul>]]></description><guid isPermaLink="false">271</guid><pubDate>Thu, 10 Dec 2020 06:47:00 +0000</pubDate></item><item><title>Stable steel Age and Character Customization (v1.14.0)</title><link>https://www.vintagestory.at/blog.html/news/stable-steel-age-and-character-customization-v1140-r270/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0, a stable release, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Version v1.14 should now be safely playable by everyone without serious interruptions in game play. I might be going out on a limb a bit declaring it stable right after a few small additions and fixes, but I'm tired of fixing bugs, so you all have to live with the consequences now <span><span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f61d.png" class="ipsEmoji" alt="😝"></span></span><br />
	Personally, I actually believe v1.14.0 is less buggy than v1.13.4, but I might be also wildly underestimating that. <span><span><span><span>In any case, from this point on, any remaining major issue will be quickly fixed.<br /><strong>Windows 10 users</strong>: Windows Defender / Smartscreen will probably complain. Will take a while until windows fully trusts my new developer code signing certificate again &gt;.&gt;</span></span></span></span>
</p>

<p>
	The goal of this update was to add some of the many features that we wanted to add in previous versions, but never made the cut. In other words, a beautiful mess of various interesting small(-ish) things <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f601.png" class="ipsEmoji" alt="😁"><br />
	Looking forward, as with v1.13, the upcoming v1.15 will follow a particular theme again, and it seems like we'll be mostly going by the <a href="https://www.vintagestory.at/forums/topic/3144-choose-your-favorite-theme-for-v115-gasp/" rel="">wishes</a> of the community and focus on homesteading related content. That being said, we might still add or replace some of the planned features with others.
</p>

<p>
	But back to the present! I feel honored that I've been given the privilege to work with such a talented team and incredibly helpful community. Vintage Story is the cumulative effort from all of you, developers, moderators, content creators and players alike. Thank you dearly, for being a part in this journey.
</p>

<p>
	Time to celebrate and enjoy the fruit of our labor! Here is a full recap of what is new in v1.14 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"><br /><br />
	P.S.: You can continue playing on your world created in v1.13, just install the update and apply the remappings as the game suggests with a dialog (or via /fixmapping applyall)!
</p>

<p>
	<strong>Update Trailer</strong>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/TX2n5wwXjuM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<br /><strong>Screenshots</strong>
</p>

<p>
	Greatly expanded <strong>character customization</strong><br /><img alt="0-charsel3.png.456832dbda319f17002780fc0dd120a2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5456" data-ratio="62.48" width="757" src="//media.vintagestory.at/monthly_2020_12/0-charsel3.png.456832dbda319f17002780fc0dd120a2.png" /></p>

<p>
	<br />
	Added <strong>character classes</strong>: Select from 5 classes with different traits<br /><img alt="0-classsel.png.88cab0726aed1bc5d69beea55e0efad9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5457" data-ratio="62.48" width="757" src="//media.vintagestory.at/monthly_2020_12/0-classsel.png.88cab0726aed1bc5d69beea55e0efad9.png" /></p>

<p>
	<br /><strong>Cheese making</strong>: You can now milk Ewes, curdle milk, and age cheese<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5458" href="//media.vintagestory.at/monthly_2020_12/0-cheesemaking.png.6d00c9cd11633e796e31f472eeca17d4.png" rel=""><img alt="0-cheesemaking.thumb.png.5a8581ab53e96f7ef1d0537087c9122d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5458" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-cheesemaking.thumb.png.5a8581ab53e96f7ef1d0537087c9122d.png" /></a>
</p>

<p>
	<br /><strong>Meteoric iron working</strong>: Iron tier, but 20% better!<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5459" href="//media.vintagestory.at/monthly_2020_12/0-meteoriron.png.d4dbbc38cc51af8cbd5d4ed4912cdf60.png" rel=""><img alt="0-meteoriron.thumb.png.be848512693a408ce8008b2d425d395d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5459" data-ratio="40.00" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-meteoriron.thumb.png.be848512693a408ce8008b2d425d395d.png" /></a>
</p>

<p>
	<br /><strong>Steel age</strong><span><span>: </span>A </span><strong>Cementation furnace </strong>to enrich iron ingots with carbon, to create blister steel<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5460" href="//media.vintagestory.at/monthly_2020_12/0-cementation.png.ce302b23e0a7341aa18a7aea3d0fb594.png" rel=""><img alt="0-cementation.thumb.png.b099e2ad618b811b9079c9c5e50118e5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5460" data-ratio="61.40" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-cementation.thumb.png.b099e2ad618b811b9079c9c5e50118e5.png" /></a>
</p>

<p>
	<strong>Steel Age</strong>: <strong>Iron Anvil crafting</strong>, required to work meteoric iron and blister steel<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5461" href="//media.vintagestory.at/monthly_2020_12/0-ironanvilcrafting.png.896e4c1cf22dbffe9ebc093dc52f7703.png" rel=""><img alt="0-ironanvilcrafting.thumb.png.39199d3a83e67b05a60d1fdd8a6fa613.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5461" data-ratio="55.60" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-ironanvilcrafting.thumb.png.39199d3a83e67b05a60d1fdd8a6fa613.png" /></a>
</p>

<p>
	<br /><strong>Steel Age</strong>: The <strong>Pulverizer.<span> </span> </strong>A new mechanical power block required to build the refractory bricks for the cementation furnace<br /><img alt="pulverizer.gif.0a1775b0cb8bcf7ceb8e7e0cb4fa8a52.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5463" data-ratio="71.41" width="640" src="//media.vintagestory.at/monthly_2020_12/pulverizer.gif.0a1775b0cb8bcf7ceb8e7e0cb4fa8a52.gif" /></p>

<p>
	<br /><strong>Coke ovens</strong>: Lets you convert low grade brown and black coal into high grade coke<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5465" href="//media.vintagestory.at/monthly_2020_12/0-cokeovens.png.6b03fa47618a5c63f62192c71ef2f0cc.png" rel=""><img alt="0-cokeovens.thumb.png.17d95d5102a130b72d88299321633100.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5465" data-ratio="40.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-cokeovens.thumb.png.17d95d5102a130b72d88299321633100.png" /></a>
</p>

<p>
	<br /><strong>Immersive Coal:</strong> Coal is now place-able and collapses semi-realisticly
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/Z5tq_9Wo8bw?feature=oembed"></iframe>
	</div>
</div>

<p>
	<br /><strong>Immersive Coal:</strong> Coal piles can be ignited<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5466" href="//media.vintagestory.at/monthly_2020_12/0-immcoal.png.c76b7bbbefa3006c05d60e61bb212224.png" rel=""><img alt="0-immcoal.thumb.png.32afa1fb55058149be7653ae67c876e4.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5466" data-ratio="32.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-immcoal.thumb.png.32afa1fb55058149be7653ae67c876e4.png" /></a><br /><br /><strong>Animated container lids</strong>: Buttery smooth chest opening goodness<br /><img alt="animatedcontainers-small.gif.7fe9b6d270ccad9a99c3a8f0223b2aa0.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5467" data-ratio="33.93" width="448" src="//media.vintagestory.at/monthly_2020_12/animatedcontainers-small.gif.7fe9b6d270ccad9a99c3a8f0223b2aa0.gif" /><br /><br /><strong>Scrap weapons</strong>: Emergency underground weaponry made from scrap metal<br /><img alt="0-scrapweapons.png.da52b34cb9d073210478ef08f084cb69.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5469" data-ratio="48.60" width="891" src="//media.vintagestory.at/monthly_2020_12/0-scrapweapons.png.da52b34cb9d073210478ef08f084cb69.png" /></p>

<p>
	<br /><strong>2 new, rare, deep underground creatures</strong><br />
	The bell - it's alarm is guaranteed to strike fear into any unsuspecting spelunker. Tread quietely.<br />
	The Sawblade Locust - cut's through armor like butter<br /><img alt="0-newmobs.png.3dc0e25a985aca42c37106715d2d0280.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5470" src="//media.vintagestory.at/monthly_2020_12/0-newmobs.png.3dc0e25a985aca42c37106715d2d0280.png" /><br />
	 
</p>

<p>
	<strong>Tapestry texts</strong>. Look at a complete tapestry set to reveal new bits of lore.<br /><img alt="0-lorediscovery.png.00c6715b4599f3a6a10b5302aae9e30a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5471" data-ratio="49.89" width="890" src="//media.vintagestory.at/monthly_2020_12/0-lorediscovery.png.00c6715b4599f3a6a10b5302aae9e30a.png" /></p>

<p>
	<br /><strong>Useful bony soil</strong>: Panning through piles of bones has never been so much fun \o/<br /><img alt="0-bonysoilpanning.png.87fc4f21bbc8fadfc894b03035d1299e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5472" data-ratio="63.02" width="630" src="//media.vintagestory.at/monthly_2020_12/0-bonysoilpanning.png.87fc4f21bbc8fadfc894b03035d1299e.png" /></p>

<p>
	<br /><strong>A mold rack</strong>: Elegant and convenient tool mold storage<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5473" href="//media.vintagestory.at/monthly_2020_12/0-moldrack.png.d39686ced2361f7bf40d26db04e2de9d.png" rel=""><img alt="0-moldrack.thumb.png.29022d70b9ac8dcb0ac5edf0ae7e72df.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5473" data-ratio="50.80" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-moldrack.thumb.png.29022d70b9ac8dcb0ac5edf0ae7e72df.png" /></a>
</p>

<p>
	<br /><strong>Body Temperature</strong>: Makes your screen all icy and shivery when cold. Be sure to repair your clothes once a year. Stay close to fires to warm up.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5474" href="//media.vintagestory.at/monthly_2020_12/0-bodytemp.png.569d5951cc402734752cb5b98b1d5a3b.png" rel=""><img alt="0-bodytemp.thumb.png.734a307cf0294a6953998ec088a8caa0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5474" data-ratio="46.30" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-bodytemp.thumb.png.734a307cf0294a6953998ec088a8caa0.png" /></a>
</p>

<p>
	<br /><strong>New stone age building blocks</strong>: Packed dirt, straw flooring, stick layers and rough hewn fence<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5475" href="//media.vintagestory.at/monthly_2020_12/0-stoneage.png.563c7c8205aa6a7a2f473794a02f0ac5.png" rel=""><img alt="0-stoneage.thumb.png.0a559b314855e3455a55c5c9f5d67c69.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5475" data-ratio="42.50" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-stoneage.thumb.png.0a559b314855e3455a55c5c9f5d67c69.png" /></a>
</p>

<p>
	<br /><strong>Even more blocks</strong>: 2 new colored glass block variants, leaded glass panes and 7 new storage vessel variants, mossy and lichen covered rock<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5476" href="//media.vintagestory.at/monthly_2020_12/0-newblocks2.png.69b2b83941a6e9cc0e5e48e74e299ae2.png" rel=""><img alt="0-newblocks2.thumb.png.332707eb3513c74e4b0dabbcf34975de.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5476" data-ratio="40.10" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-newblocks2.thumb.png.332707eb3513c74e4b0dabbcf34975de.png" /></a>
</p>

<p>
	<br />
	Improved scythe: Now harvests more stuff and has a better first person interaction
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/DLOqw3V72ZA?feature=oembed"></iframe>
	</div>
</div>

<p>
	<br /><strong>Inventory improvements</strong>: Items can no longer extend the slot boundaries<br /><img alt="0-scissoredinv.png.6eaaf7d407c11ade53d53a0108b24b02.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5479" data-ratio="22.24" width="499" src="//media.vintagestory.at/monthly_2020_12/0-scissoredinv.png.6eaaf7d407c11ade53d53a0108b24b02.png" /><br /><br /><strong>Inventory improvements</strong>: Work items now look the same in inventory as when placed on the anvil<br /><img alt="0-workitem2.png.e5d9732b444f0c6b7bf0cd6bed23f4b5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5480" data-ratio="19.30" width="715" src="//media.vintagestory.at/monthly_2020_12/0-workitem2.png.e5d9732b444f0c6b7bf0cd6bed23f4b5.png" /><br /><br /><strong>Inventory improvements</strong><span>:</span> The creative inventory can be controlled using keyboard only<br /><img alt="cursorless.gif.58c422945a196c6615682c45758c3976.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5478" data-ratio="89.00" style="width:600px;height:auto;" width="832" src="//media.vintagestory.at/monthly_2020_12/cursorless.gif.58c422945a196c6615682c45758c3976.gif" /></p>

<p>
	<br /><strong>More 3D! </strong>Several clothing items now are 3D Models instead of a flat texture on top of the player skin<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5482" href="//media.vintagestory.at/monthly_2020_12/0-boots.png.9a2d15fba60d10ad58b65e6c055d983b.png" rel=""><img alt="0-boots.thumb.png.42a6b176d6c1d91d60747db20327c295.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5482" data-ratio="29.50" width="1000" src="//media.vintagestory.at/monthly_2020_12/0-boots.thumb.png.42a6b176d6c1d91d60747db20327c295.png" /></a><br /><img alt="0-royalcollor.png.92d55bd0b0c450b081f6f8e8872db6a0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5481" data-ratio="130.48" width="479" src="//media.vintagestory.at/monthly_2020_12/0-royalcollor.png.92d55bd0b0c450b081f6f8e8872db6a0.png" /><a class="ipsAttachLink ipsAttachLink_image" href="https://content.invisioncic.com/r268468/monthly_2020_12/0-bronze.png.ecd9f820a3525a1b525c5e93154bd0be.png" rel="external nofollow">    <img alt="0-bronze.thumb.png.0d0dd797e1014e15b6be4a86bb30efd1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5487" data-ratio="226.55" style="width:275px;height:auto;" width="331" src="//media.vintagestory.at/monthly_2020_12/0-bronze.thumb.png.0d0dd797e1014e15b6be4a86bb30efd1.png" /></a><br /><br /><strong>More<span> </span> 3D! </strong>Harvested grass and horsetail are now in 3D<br /><img alt="0-haybundle.png.d6b2d316495901977707b27c7d5ee535.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5483" data-ratio="66.08" style="width:342px;height:auto;" width="545" src="//media.vintagestory.at/monthly_2020_12/0-haybundle.png.d6b2d316495901977707b27c7d5ee535.png" /><img alt="0-horsetail.png.6493615b3df9483c89c3d18ba43544cd.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5484" data-ratio="75.33" style="width:300px;height:auto;" width="544" src="//media.vintagestory.at/monthly_2020_12/0-horsetail.png.6493615b3df9483c89c3d18ba43544cd.png" /><br /><br />
	New item collect mode<br /><img alt="0-itemcollectmode.png.c07af1720897856fa7b96b37c7f46239.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5485" data-ratio="14.24" width="639" src="//media.vintagestory.at/monthly_2020_12/0-itemcollectmode.png.c07af1720897856fa7b96b37c7f46239.png" /><br /><br />
	Thrown items are now affected by the wind, depending on their density<br /><img alt="0-windaffected.gif.1334c317a4aa4ec9c0e660aca6667012.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5488" data-ratio="86.74" width="362" src="//media.vintagestory.at/monthly_2020_12/0-windaffected.gif.1334c317a4aa4ec9c0e660aca6667012.gif" /><br /><br />
	Specular sunlight reflections on water surfaces now disappear when the sun is hidden<br /><img alt="0-specular_occlusion_2.gif.4b920278079c8b423b4e4f05607d494a.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5489" data-ratio="214.50" width="200" src="//media.vintagestory.at/monthly_2020_12/0-specular_occlusion_2.gif.4b920278079c8b423b4e4f05607d494a.gif" /><br /><br />
	Try to avoid getting hit by anvils <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f604.png" class="ipsEmoji" alt="😄"><br /><img alt="anvilsmall.gif.96e7f2e1cfc15ab954c2bd526ec0342f.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="5504" data-ratio="80.94" width="320" src="//media.vintagestory.at/monthly_2020_12/anvilsmall.gif.96e7f2e1cfc15ab954c2bd526ec0342f.gif" /><br /><br /><br /><strong>All game updates since v1.13</strong>
</p>

<ul><li>
		Feature: Completed the <strong>character skin and class selector</strong>
	</li>
	<li>
		Feature: <strong>The Steel Age</strong>
		<ul><li>
				Can now survival craft refractory bricks with aformention crushed minerals
			</li>
			<li>
				Can now survival craft the metal door, refractory brick grating and stone coffins
			</li>
		</ul></li>
	<li>
		Feature: <strong>The Pulverizer</strong>!
		<ul><li>
				Fancy mechanical power stone grinder!
			</li>
			<li>
				Can now crush bauxite stones, ilmenite ore, olivine and quartz pieces into their crushed variants. Required to craft refractory bricks.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Body Temperature</strong>
		<ul><li>
				When cold you will now get a <strong>Frost overlay</strong> and visibly shiver. (No effect yet when too hot)
			</li>
			<li>
				Added a body temperature display on the character stats dialog
			</li>
			<li>
				Added clothing warmth protection and clothing condition
				<ul><li>
						Repair with flax twine (+10%) or linen (+50%). Left click with linen in hands on clothes, not in the crafting window!
					</li>
					<li>
						Don't worry, clothing does not get destroyed when the condition reaches 0%
					</li>
				</ul></li>
			<li>
				You'll get cold from:
				<ul><li>
						Being wet (from rain or swimming. Player needs 1 in-game hour to dry),
					</li>
					<li>
						Temperatures below 0°C (per-world configurable)
					</li>
					<li>
						Outside wind speed
					</li>
				</ul></li>
			<li>
				You get warmth from:
				<ul><li>
						Sleeping under cover (ideally in a room),
					</li>
					<li>
						Being close to a burning fire, fire pit, lava, burning coal pile or burning forge
					</li>
					<li>
						Being inside a room
					</li>
					<li>
						Clothing in good condition
					</li>
				</ul></li>
			<li>
				Added frost damage when "harsh winters" is enabled
			</li>
		</ul></li>
	<li>
		Feature: <strong>New blocks</strong>
		<ul><li>
				Packed dirt
			</li>
			<li>
				Straw flooring blocks
			</li>
			<li>
				Stick layer
			</li>
			<li>
				Rough hewn fence
			</li>
			<li>
				7 new storage vessel variants
			</li>
			<li>
				Leaded glass pane
			</li>
			<li>
				Added mossy and lichen covered block variants for cobblestone, polished rock and stone brick (creative only for now)
			</li>
			<li>
				Added non-decaying animal carcasses, added 2 human carcasses
			</li>
			<li>
				Added Etho Slab block. A must have for every voxel game.
			</li>
		</ul></li>
	<li>
		Feature: Can now right click <strong>pick-up loose sticks, stones, eggs and lanterns</strong>
	</li>
	<li>
		Feature: <strong>Added coke ovens</strong>. Lets you convert bituminius coal to 75% coke, and lignite to 50% coke.
		<ul><li>
				Build a 3x3 cube of fire bricks or refractory brick, leave the center empty and add a coke oven door to one side. Then fill the center with coal, ignite and wait 12 hours.
			</li>
		</ul></li>
	<li>
		Feature: <strong>Coal is now placeable</strong>. Tall piles of coal collapse in layers. New coal sound. Charcoal piles have a new texture now. Coal piles can be ignited and the fire can  spread to nearby piles
	</li>
	<li>
		Feature: <strong>Anvil improvements</strong>
		<ul><li>
				Will no longer pre-select the arrow recipe a cancelled recipe selection will drop the original ingot back.
			</li>
			<li>
				Metal plates can now also be used to smith tools and other metal produce
			</li>
			<li>
				The new blister steel is workable into steel on the anvil or with the help of the helve hammer
			</li>
			<li>
				The smithing grid is now <strong>more visible</strong>
			</li>
		</ul></li>
	<li>
		Feature: Small, subtle-ish, but pretty shader effects: Surfaces that the sun directly shines on (close to orthogonal) now get a slight glow effect applied on them
	</li>
	<li>
		Feature: New controls settings: "<strong>Item collection mode</strong>". Determines how the player picks up items (always or only when sneaking)
	</li>
	<li>
		Feature: The text fonts the client uses is now configurable in the clientsettings.json.
	</li>
	<li>
		Feature: Cob can now become grass covered when exposed to the sky. Lowered speed of normal soil getting covered in grass 3-fold
	</li>
	<li>
		Feature: when failing to join a server a link to the mod forum boards is displayed. The mod manager now also has a link to the forum
	</li>
	<li>
		Feature: A few new sounds
		<ul><li>
				When placing items in the bloomery
			</li>
			<li>
				When clicking a UI Tab
			</li>
		</ul></li>
	<li>
		Feature: <strong>Cheese making</strong>
		<ul><li>
				Added <strong>dairy nutrition bar </strong>for another +2.5 hp bonus
			</li>
			<li>
				Female <strong>bighorn sheep can </strong>now <strong>be milked daily </strong>with a bucket, for up to 21 days after giving birth. Be aware though, before generation 3 they will become aggressive when attempting to milk them
			</li>
			<li>
				Milk can be turned into <strong>curdled milk</strong> in the barrel by adding a pickled vegetable for the starter enzymes
			</li>
			<li>
				Curdled milk can be turned into <strong>cottage cheese</strong> by adding salt in the barrel
			</li>
			<li>
				Take 25 liters of cottage cheese from the barrel with a piece of linen to turn it into a <strong>curd bundle</strong>. Place it on the ground, add a stick, then twist the curd bundle to squeeze out the whey. Right click again to open it, to reveal raw cheese
			</li>
			<li>
				Salt your raw cheese, optionally apply wax for greater freshness
			</li>
			<li>
				Raw cheese must be placed on shelves in a cellar to ripen it. Rumor has it that certain conditions even allows the growth of edible cheese molds.
			</li>
			<li>
				Ripe cheese is place-able and can be sliced with a knife for direct consumption
			</li>
		</ul></li>
	<li>
		Feature: Added <strong>meteoric iron working</strong>
		<ul><li>
				Tools made from meteoric iron are roughly 20% better than normal iron. Must however be worked on an iron anvil. All metal tools now have a meteoric iron variant.
			</li>
			<li>
				Added <strong>meteoric iron armor sets</strong>
			</li>
		</ul></li>
	<li>
		Feature: <strong>Iron anvil crafting</strong>. Can now smith iron anvil halves, then place and combine them on the ground with flux + hammering
	</li>
	<li>
		Feature: Containers now have <strong>animated lids</strong> (the chest, vessel and basket)
	</li>
	<li>
		Feature: Can now craft <strong>4 types of scrap weapons</strong>, randomly selected when using a scrap weapon kit, which is now craft-able from 1x rope, 1x stick and 1x scrap metal
	</li>
	<li>
		Feature: <strong>Added bell creature</strong>. A rare deep augment that sounds an alarm if a player is nearby, which attracts drifters and locusts to that location. These have a chance to drop resonance archives upon death.
	</li>
	<li>
		Feature: Added <strong>sawblade locust</strong> as an extra tough rare deep spawn with special drops
	</li>
	<li>
		Feature: <strong>More lore texts.</strong> Looking at a completed tapestry on the wall now unveils a new snippet of lore, added to the Journal
	</li>
	<li>
		Feature: <strong>Bony soil is now pannable</strong>, they come with a unique set of rare and worthwhile drops
	</li>
	<li>
		Feature: Added a <strong>mold rack block</strong> - convenient tool mold storage
	</li>
	<li>
		Feature: <strong>Improved scythe tool</strong>. Can now also harvest cattails and horsetails and has a new sound and breaking animation
	</li>
	<li>
		Feature: <strong>Quartz crystal updates</strong>
		<ul><li>
				Can be crushed into quartz chunks which can be smelted into colored glass
			</li>
			<li>
				Added <strong>2 new glass colors </strong>for that: Smoky and Pink
			</li>
			<li>
				When blown up, no longer disappear but drop quartz chunks instead
			</li>
		</ul></li>
	<li>
		Feature: <strong>Prettier work items. </strong>Ingots which are currently being worked on the anvil longer have a generic texture but show the actual smithed voxels so far, when held in hands, on the ground or when placed on the forge
	</li>
	<li>
		Feature: The <strong>creative inventory </strong>can be controlled through <strong>keyboard </strong>alone now (use CTRL+F to instantly search the creative inventory, hit tab twice to focus the slot grid, use cursor keys to select slot, hit enter to retrieve a stack)
	</li>
	<li>
		Feature: The <strong>wooden pan is now place-able</strong>
	</li>
	<li>
		Feature: Thrown items are now affected by the wind (but projectiles are excluded from this)
	</li>
	<li>
		Feature: Added <strong>/weather stoprain</strong>. Fast-Forwards only the rain simulation to a point where there is no rain.
	</li>
	<li>
		Feature: /weather setprecip [value] is now savegame persistent. Can now query the current value with /weather setprecip
	</li>
	<li>
		Tweak: Greatly <strong>reduced derpiness in immersive first person mode </strong>(removed neck, screen doesn't wobble like crazy when doing an action + walking)
	</li>
	<li>
		Tweak: added /tpwp [starts with name] to <strong>teleport to a waypoint</strong>. Requires the teleport privilege.
	</li>
	<li>
		Tweak: <strong>Falling Anvils</strong> do 20x more damage
	</li>
	<li>
		Tweak: Falling blocks do 3x more damage. Animals killed from falling blocks only yield half the resources
	</li>
	<li>
		Tweak: /wgen regen is now capped to a radius of 50
	</li>
	<li>
		Tweak: <strong>Performance improvements</strong>
		<ul><li>
				Mitigated lag spikes caused by loading new chunks that have lots of block entities in them, particularly chiseled blocks
			</li>
			<li>
				Improve sign performance <span style="font-size:12px;">(Sign texts are no longer rendered when outside the viewing angle of a player)</span>
			</li>
			<li>
				Improve container (chest, basket, vessels) performance <span style="font-size:12px;">(Chests no longer run through the animation calculations if there is no active animations)</span>
			</li>
			<li>
				Reduced lag spike intensity when opening survival inventory
			</li>
			<li>
				Reduced lag spike intensity when shift crafting many items from the 3x3 grid
			</li>
			<li>
				Mitigate one more source of lag spikes related to the new clothing conditions
			</li>
			<li>
				Improved stack tool tip performance to mitigate lag spikes when moving around quickly in the creative inventory
			</li>
			<li>
				Improve chunk relighting performance in heavily lit areas by about 50-100% (more optimized hash code, replace a hashset with an int[] array, GetChunk caching)
			</li>
			<li>
				Further improve background lag spike issues (don't redraw inventory when not necessary)
			</li>
			<li>
				Improve client side chunk loading performance by ~7%
			</li>
			<li>
				Improve falling block performance (particles are now spawned async, simulate physics less often when there's many falling blocks)
			</li>
			<li>
				Reduce lag spikes when large bodies of water are freezing/melting (technical info: reduced instant-chunk-update radius from 3 to 2)
			</li>
			<li>
				Random large lag spikes when opening dialogs (Removed large object heap compaction triggered by opened dialogs).
			</li>
		</ul></li>
	<li>
		Tweak: Force the use of <strong>TLS 1.2 </strong>when connecting to the auth or master server
	</li>
	<li>
		Tweak: In creative worlds snow and ice no longer melts
	</li>
	<li>
		Tweak: Quern grinding sound a bit louder
	</li>
	<li>
		Tweak: <strong>Lanterns, Eggs and seashells </strong>now can be right-clicked to pick up
	</li>
	<li>
		Tweak: Renamed clay pot to cooking pot
	</li>
	<li>
		Tweak: Speleothem blocks (Stalactictes and Stalagmites) now display their rock type in the info tooltip. fixed hitboxes slightly off
	</li>
	<li>
		Tweak: Headbobbing frequency reduced when sneaking, it looked wrong
	</li>
	<li>
		Tweak: Increased Godray intensity. Fixed an issue where godrays are not aligned with the sun
	</li>
	<li>
		Tweak: Improved firefly spawning mechanic. Now should spawn when they are supposed to spawn (during low wind, low rain and warm nights)
	</li>
	<li>
		Tweak: Cannot no longer right click spawner meta block in survival mode
	</li>
	<li>
		Tweak: Added audit logging to server-audit.txt. Logs when the server finds suspicious flying behavior, when a player kills another player and similar relevant actions.
	</li>
	<li>
		Tweak: Barrel cactus is no longer in the creative inventory terrain tab
	</li>
	<li>
		Tweak: New installs of VS now start out with a High quality preset (with SSAO and low shadows on)
	</li>
	<li>
		Tweak: Increased arrow velocity by 33% except for character with the Frail trait
	</li>
	<li>
		Tweak: Added a light glow to rain particles, which makes them more invisible against cloudy background
	</li>
	<li>
		Tweak: <strong>Worldgen changes</strong>
		<ul><li>
				Halved terra preta deposits, but doubled compost yield
			</li>
			<li>
				Reduced meteorite impact world gen feature by about 25%
			</li>
			<li>
				Reduced spawn rate of arctic foxes during world gen
			</li>
			<li>
				Beehives spawn in more wet areas as well now
			</li>
			<li>
				Malachite can now spawn closer to the surface and spawn surface nuggets
			</li>
			<li>
				All mushrooms now spawn in a harvested state
			</li>
			<li>
				Tweak: <strong>Clay deposits rebalance</strong>
				<ul><li>
						Now also spawn in much colder areas
					</li>
					<li>
						Are half as common
					</li>
					<li>
						Drop slightly more than double the amount of clay per block
					</li>
					<li>
						Take nearly twice as long to dig up
					</li>
				</ul></li>
		</ul></li>
	<li>
		Tweak: <strong>Updated trader goods</strong>
		<ul><li>
				The luxuries trader now sells echo chambers for 30 rusty gears
			</li>
			<li>
				The artisan trader now sells 6 new clay vessels and some tapestry
			</li>
			<li>
				Some gems weren't sellable despite the trader wanting to buy them
			</li>
			<li>
				Fur items are a lot more pricey now
			</li>
			<li>
				They now refuse to buy spoiled or less than half-fresh perishable items
			</li>
		</ul></li>
	<li>
		Tweak: <strong>Major Animal AI tweaks and fixes</strong>
		<ul><li>
				Chickens, Hens and Chicks now flee about 10% faster
			</li>
			<li>
				Slightly increased boar chasing speed
			</li>
			<li>
				Drifter melee attack frequency more random and more often
			</li>
			<li>
				Drifters now approach players ~35% quicker
			</li>
			<li>
				Fixed drifters fleeing from the player waaay more often than they are supposed to
			</li>
			<li>
				Fixed all animals not becoming aggressive when they are supposed to
			</li>
		</ul></li>
	<li>
		Tweak: Buffed crude and simple bow durability
	</li>
	<li>
		Tweak: Wilderness survival worlds now respawn you randomly within a 5000 block radius
	</li>
	<li>
		Tweak: Should fix greenhouses requiring a solid floor below farmland
	</li>
	<li>
		Tweak: Items rendered in GUI no longer extend beyond item slot bounds, they will now be clipped
	</li>
	<li>
		Tweak: Added new creative tab for mechanical power items and blocks
	</li>
	<li>
		Tweak: New model for harvested horsetail and dry grass
	</li>
	<li>
		Tweak: Minor layout improvements on handbook item/block detail pages
	</li>
	<li>
		Tweak: Crops will <strong>no longer grow well underground</strong>. Added "underground farming" toggle to world customize screen to revert that.
	</li>
	<li>
		Tweak: Opening the handbook now focuses the search text field
	</li>
	<li>
		Tweak: Added anvil recycling recipes
	</li>
	<li>
		Tweak: Increased temperature at which lake ice melts
	</li>
	<li>
		Tweak: Spawn some more particles on in-water dissolving dropped items
	</li>
	<li>
		Tweak: Can now mousewheel on a drop down field to cycle through values
	</li>
	<li>
		Tweak: Tweaked firefly spawning mechanics a bit, so hopefully they are more commonplace but also where they belong
	</li>
	<li>
		Tweak: Fix demon-jitter of hell for dropped items floating in water
	</li>
	<li>
		Tweak: Muddy gravel is now also affected by gravity
	</li>
	<li>
		Tweak: Disabled silver torch cactus block, was creative only and never completed
	</li>
	<li>
		Tweak: Increase trader idle talk chance 5-fold
	</li>
	<li>
		Tweak: Minor godrays tweaks during nights
	</li>
	<li>
		Tweak/Fixed: Spoiling foods can no longer cure/dry/ripen
	</li>
	<li>
		Tweak: Should make modmaker work on linux, but untested
	</li>
	<li>
		Tweak: Grown mushrooms now enter harvested state when its gets below 2°C
	</li>
	<li>
		Tweak: Spider webs are now halftransparent
	</li>
	<li>
		Tweak: Collapsed chests are now with a moldy texture
	</li>
	<li>
		Tweak: Added run.sh to linux builds. Removed .sh files from windows builds.
	</li>
	<li>
		Tweak: Added server config PassTimeWhenEmpty. When set to true, then the game calendar will keep progressing even when no player is online
	</li>
	<li>
		Tweak: Increased sound slider length so that its at least less fiddly to set the music volume to 2-10% as it generally is too loud in the game
	</li>
	<li>
		Tweak: Added command <strong>/whenwillitstopraining</strong>
	</li>
	<li>
		Tweak: Added a slightly hacky specular reflection occlusion system so that specular reflections from sunlight are hidden when the sun is hidden.
	</li>
	<li>
		Tweak: Should fix armor stands still interactable in claimed areas
	</li>
	<li>
		Tweak: <strong>Locust cages extra loot:</strong> They now drop some resources upon breaking them
	</li>
	<li>
		Tweak: Chutes several bugfixes and add smarter placement
	</li>
	<li>
		Tweak: Disallow creation of small pelts, since they have no use right now
	</li>
	<li>
		Tweak: Reduced the overall size of the moon
	</li>
	<li>
		Tweak: Mitigate a bug where a game/pc crash would wipe all client settings
	</li>
	<li>
		Tweak: Changed default month length from 12 to 9 in-game days
	</li>
	<li>
		Tweak: Fixed honeycomb to large on the shelf and the lead ingot not shelvable. Made rawbrick, resin, shingle and stonebricks shelvable
	</li>
	<li>
		Tweak: All the linen types can now be used for crafting
	</li>
	<li>
		Tweak: Sign text is more readable now
	</li>
	<li>
		Tweak: Trader dialog issue when opening 2 trade dialogs of the same trader type
	</li>
	<li>
		Tweak: Tree vines now also generate in colder, wet climates
	</li>
	<li>
		Tweak: Beehives should update their status info (e.g. flower count) a bit more swiftly
	</li>
	<li>
		Tweak: A bit more feedback from the masterserver register failure for server ownders
	</li>
	<li>
		Tweak: A lore piece that does not contain new texts is no longer consumed. Fixed the writing sound not playing.
	</li>
	<li>
		Tweak: The lock/unlock mouse cursor key bound to Alt is no longer hardcoded and can now be rebound in the controls
	</li>
	<li>
		Tweak: The .online command now shows the ping roundtime of all players. (Disclaimer: Not sure if the info is accurate)
	</li>
	<li>
		Tweak: /group info [groupname] should now work and list the players of a group
	</li>
	<li>
		Tweak: Added command "/land adminfreehere" to free a single claimed area by a player or trader at given location
	</li>
	<li>
		Tweak: Animals swim slightly faster in water
	</li>
	<li>
		Tweak: Correct collision/selection box size for the owl and golden chest
	</li>
	<li>
		Tweak: Lighter chest open/close sound for the owl and gold chest
	</li>
	<li>
		Tweak: Non smooth texture zoom on barrel contents bar
	</li>
	<li>
		Tweak: The ported archimedes screw can now also spit out items when fed items from below
	</li>
	<li>
		Tweak: Held torch now go out when you go swimming with them
	</li>
	<li>
		Tweak: Should avoid the propick crashing the game if a wrong /worldconfig value was set
	</li>
	<li>
		Tweak: Picking up mannequin now works with sneak+right click, instead of plain right click
	</li>
	<li>
		Fixed: Archimedes screw recipe required uncraftable sheets instead of plates
	</li>
	<li>
		Fixed: Lightning sounds were not considered weather sounds
	</li>
	<li>
		Fixed: Immersive first person mode allowing player to see through terrain. Now it will be blocked by an "inside render" of blocks until we can properly fix the clipping.
	</li>
	<li>
		Fixed: Finally fixed weird sun halo in some odd cases
	</li>
	<li>
		Fixed: 2 different default values for world sizes, depending on how a world was created (1000000 and 1024000)
	</li>
	<li>
		Fixed: run.sh shipping with the server archive
	</li>
	<li>
		Fixed: Should <strong>fix translocators not working </strong>when the server is running slow (e.g. when many players are online)
	</li>
	<li>
		Fixed: <strong>Translocators not finding exit point </strong>and underground structures not seed-deterministic
	</li>
	<li>
		Fixed: Gravel and sand not playing sounds or creating dust particles in the wilderness survival mode
	</li>
	<li>
		Fixed: Unable to fill barrels with creative mode liquids
	</li>
	<li>
		Fixed: "Deprived of light, might die soon" info on dead creatures
	</li>
	<li>
		Fixed: Querns not autogrinding in some cases
	</li>
	<li>
		Fixed: Chopping a tree with a harvested resin log did not break the full tree
	</li>
	<li>
		Fixed: Not able to make a pure mushroom stew
	</li>
	<li>
		Fixed: Should fix a crash in /we mclear
	</li>
	<li>
		Fixed: Hopefully reduced the "incorrect srgb profile" error log spam on linux
	</li>
	<li>
		Fixed: Various issues with world edit when operating on chiseled blocks
	</li>
	<li>
		Fixed: Might fix that one second of rain before chunks are loaded on startup
	</li>
	<li>
		Fixed: WQPs chisel block crashes due to incorrect use of a command
	</li>
	<li>
		Fixed: Knapping interaction help on stones that weren't knappable
	</li>
	<li>
		Fixed: Pouring portions out from a cooking pot left a 0 serving meal inside
	</li>
	<li>
		Fixed: Should fix terrain flicker when getting out of bed
	</li>
	<li>
		Fixed: Unable to ignite firepits in claimed areas despite use allowance
	</li>
	<li>
		Fixed: Might fix rendering issues around the moon when SSAO is enabled
	</li>
	<li>
		Fixed: Might fix a rare server exception causing the server to shut down
	</li>
	<li>
		Fixed: Able to go beyond the character limit on sign texts using backspace
	</li>
	<li>
		Fixed: Game crashing when going negative coordinates
	</li>
	<li>
		Fixed: Search text cleared from public server list but still filtered after search text when leaving and re-entering the screen
	</li>
	<li>
		Fixed: Eating deadly stew from a bowl left the bowl in the players inventory upon death
	</li>
	<li>
		Fixed: Some blocks in the handbook not grouped
	</li>
	<li>
		Fixed: Kick message had the names reversed
	</li>
	<li>
		Fixed: Minor visual glitch with water foam
	</li>
	<li>
		Fixed: Might fix a rare server side crash related to the weather system
	</li>
	<li>
		Fixed: Should fix a rare issue where a chunk gets rendered twice and z-fighting happens all over the place
	</li>
	<li>
		Fixed: Bismuth Bronze Lantern was named only "Bismuth Lantern"
	</li>
	<li>
		Fixed: setting ".clientconfig guiScale" did not properly update all UI
	</li>
	<li>
		Fixed: Sun rising in the south instead of east
	</li>
	<li>
		Fixed: Again fixed /time calendarspeedmul still being saved &gt;.&gt;
	</li>
	<li>
		Fixed: Ported Archimedes screw recipe not in the handbook
	</li>
	<li>
		Fixed: At long last, fixed that the Alt+F3 debug screen disappears when entering and leaving the graphics settings
	</li>
	<li>
		Fixed: Should fix a rare hard server crash in the autosave feature
	</li>
	<li>
		Fixed: Newly spawned creatures were immune to the first attack
	</li>
	<li>
		Fixed: The winter extra hunger drain was applied inversely and way to much (+100% hunger when inside a room. Now +25% when outside a room)
	</li>
	<li>
		Fixed: Temporal stability disabled on wilderness survival worlds O_O
	</li>
	<li>
		Fixed: <strong>Many mechanical power bugs should be gone</strong>
	</li>
	<li>
		Fixed: Lantern fixes
		<ul><li>
				Plain glass lanterns are now craftable
			</li>
			<li>
				All lantern types listed in handbook
			</li>
			<li>
				Handbook help text about Linings
			</li>
			<li>
				Traders are willing to buy either quartz or plain glass lanterns
			</li>
		</ul></li>
	<li>
		Fixed: Mitigate incorrect arrow collision issues. Should now less likley get stuck when shooting over a block edge.
	</li>
	<li>
		Fixed: Game crashing with minimap enabled on a 32x32 size world
	</li>
	<li>
		Fixed: Snow above lakes in cold areas, killing the client when snow gravity is on
	</li>
	<li>
		Fixed: Controls list in the settings not scrollabe to bottom on gui scale below 7
	</li>
	<li>
		Fixed: Client crash related to the minimap on startup
	</li>
	<li>
		Fixed: % value stats rounding errors in the character dialog
	</li>
	<li>
		Fixed: At long last trader caravan fencing should be correctly rotated now
	</li>
	<li>
		Fixed: Able to ignite creatures by hitting them with extinct torches
	</li>
	<li>
		Fixed: Potential massive lag issues and crashes from the gui system (Technical info: No longer parallel-process image blur, instead its now a single threaded, better optimized algorithm that runs faster than the parallelized one)
	</li>
	<li>
		Fixed: Dropping a spoiled carrot gave the coal layer inside a forge also a rotten overlay
	</li>
	<li>
		Fixed: Color list link in waypoint dialog not working
	</li>
	<li>
		Fixed: Sneaking at the bottom of the lake stopped all player animations
	</li>
	<li>
		Fixed: Reloading a world caused a change in gui scales to no longer updates guis and other not updating issues
	</li>
	<li>
		Fixed: A snow layer in front of a fence which has a stone path under caused a crack into the void
	</li>
	<li>
		Fixed: Environment dialog text cut off on gui scales below 7
	</li>
	<li>
		Fixed: .tfedit crashing when clicking toolrack tab
	</li>
	<li>
		Fixed: Better server side error handling for clients that join with invalid uid/token/playername
	</li>
	<li>
		Fixed: Game crashing when the game fails to save a screenshot. Now it only errors.
	</li>
	<li>
		Fixed: Killed by "prefixandcreature-fox-arcticmale" message and other minor text issues
	</li>
	<li>
		Fixed: Large world connecting/loading delays for some players
	</li>
	<li>
		Fixed: Small tweak to AI Pathfinding to maybe reduce the amount of times where creatures walk back and forth towards a straight line goal
	</li>
	<li>
		Fixed: Crocks destroying meal portions when trying to merge portions
	</li>
	<li>
		Fixed: Mushroom snow coverrage not working properly
	</li>
	<li>
		Fixed: Broken button text on chinese translations
	</li>
	<li>
		Fixed: Typing in chat box caused dialogs to get opened/closed in some cases    
	</li>
	<li>
		Fixed: Should fix a rare crash when leaving a game world
	</li>
	<li>
		Fixed: Should fix ladders not attachable to a solid face of a chiseled block
	</li>
	<li>
		Fixed: Drifters go all sideways when on ladders and other minor animation issues
	</li>
	<li>
		Fixed: Creative rotor in the survival handbook
	</li>
	<li>
		Fixed: A crash related when attempting to render an invalid item (during collectible.GetItemDamageColor())
	</li>
	<li>
		Fixed: clientsettings.json saving spam
	</li>
	<li>
		Fixed: Archimedes screw recipe still borked and crashing the game when looked at in the handbook
	</li>
	<li>
		Fixed: Server side exception thrown during world generation
	</li>
	<li>
		Fixed: Should fix others player stuck in one pose and not animating properly (might break other stuff)
	</li>
	<li>
		Fixed: Should fix a rare issue where killing an animal with a cleaver could kill another creature that is being looked at by another player
	</li>
	<li>
		Fixed: Molybdochalkos plates resmelting into only 1 ingot instead of 2
	</li>
	<li>
		Fixed: Aiming accuracy modifer was applied incorrectly
	</li>
	<li>
		Fixed: When knapping, single disconnected voxels now also fall off
	</li>
	<li>
		Fixed: Some falling blocks emitting too many dust particles
	</li>
	<li>
		Fixed: Work items not remembering their recipe rotation
	</li>
	<li>
		Fixed: Thrown stones not stone typed
	</li>
</ul><p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Refactor: BEAnvil.cs cleanup. No longer contains item specific code, through the new interface IAnvilWorkable that code now is located in ItemIngot.cs, ItemIronBloom.cs and ItemWorkItem.cs
	</li>
	<li>
		Refactor: Added Property BlockFacing.Opposite. BlockFacing.GetOpposite() is now obsolete but will stay for a while
	</li>
	<li>
		Refactor: When using UnstableFalling block behavior, the boolean value dustyFall has been replaced with a dustIntensity float value
	</li>
	<li>
		Refactor: CollectibleObject.OnBlockBrokenWith() now has the additional argument "float dropQuantityMultiplier"
	</li>
	<li>
		Refactor: The delegate sapi.Event.BreakBlock now requires the additional argument "ref float dropQuantityMultiplier"
	</li>
	<li>
		Refactor: BlockBehavior.GetDrops(), argument "float dropQuantityMultiplier" is now a "ref"
	</li>
	<li>
		Refactor: CollectibleObject.GetMiningSpeed() now has the additional argument "IPlayer forPlayer"
	</li>
	<li>
		Refactor: Added argument "EnumMergePriority priority" in Collectible.GetMergableQuantity() to fix a rather serious bug. Consequently, also added the same argument to ItemSlot.CanTakeFrom()
	</li>
	<li>
		Refactor: The Transient Block Entity now has a different configuration syntax (basically just encapsulated in another json object). If your blocks use the Transient BE check out assets/survival/blocktypes/plant/mushroom.json for reference
	</li>
	<li>
		Refactor: SQLiteDB is now SQLiteDBConnection
	</li>
	<li>
		Refactor: The character creation dialog is now part of the survival mod
	</li>
	<li>
		Refactor: blockEntity.FromTreeAtributes is now blockEntity.FromTreeAttributes
	</li>
	<li>
		Refactor: Collectible.GetDurability() now used everywhere instead of Collectible.Durability. Allows itemstack specific max durabilities.
	</li>
	<li>
		Refactor: blockEntity.FromAttributes() is now also called in a separate thread on the client side (As before, FromTreeAttributes() is called before Initialize() and you should not read or set blocks in be.FromTreeAttributes() unless Api is set!), and it is now possible that be.OnBlockUnloaded() gets called before be.Initialize(). Please update your mods to account for that.
	</li>
	<li>
		Feature: Added api.World.BlockAccessor.GetWindSpeedAt() and api.Event.OnGetWindSpeed
	</li>
	<li>
		Feature: New block event - Block.OnBeingLookedAt(). Called on client and server when a player looks at a block
	</li>
	<li>
		Feature: New method Block.OnFallOnto() (when a falling block fell on a block)
	</li>
	<li>
		Feature: New client side event "IsPlayerReady". The survival mode subscribes to this event to return false if the character has not been selected yet. Then later calls the new method capi.Network.SendPlayerNowReady(). Consequently removed player.WorldData.DidSelectSkin propery.
	</li>
	<li>
		Feature: Added IServerPlayer.SetRole, .SetModdata, .RemoveModData and .GetModData for convenient per-player mod data storage
	</li>
	<li>
		Tweak: Unlock all 6 smithing recipe layers
	</li>
	<li>
		Tweak: Moved Block.ParticleProperties to Collectible.ParticleProperties. This way items can now also emit particles when held in hands or dropped on the ground
	</li>
	<li>
		Tweak: api.Event.RegisterGameTickListener and similar methods now verify if they are called from the main thread, because they are not thread safe
	</li>
	<li>
		Tweak: Added capi.Render.DefaultFrustumCuller
	</li>
	<li>
		Tweak: The title element in the itemstack info box can now also be rich text
	</li>
	<li>
		Tweak: New server side event: BreakBlock. Can be used to override player block breaking events.
	</li>
	<li>
		Tweak: New server side method: sapi.WorldManager.HasChunk(). Can be used to check if a player currently has given chunk
	</li>
	<li>
		Tweak: The temporal stability system now has a public field for the StormData property
	</li>
	<li>
		Tweak: Added capi.IsSinglePlayer
	</li>
	<li>
		Tweak: Added DiscGenerator.shouldGenDepositHere()
	</li>
	<li>
		Tweak: Marked some methods virtual in ItemProspectingPick.cs
	</li>
	<li>
		Tweak: When developer mode is enabled and the game loads a stereo sound with RelativePosition=false a warning will be printed. These sounds are not distance attenuated
	</li>
	<li>
		Tweak: world.SpawnItemEntity() now returns the spawns item entity
	</li>
	<li>
		Fixed: origins added by the arg --addOrigin lost after world reload
	</li>
	<li>
		Fixed: Potential heavy bug in api.World.AddSingleDelayedCallback causing a server side exception
	</li>
	<li>
		Fixed: Animatable block entity behavior did not properly ease out animations if they were configured to ease out. Also had a weird hardcoded texture reference in it.
	</li>
	<li>
		Fixed: Should fix block.OnNeighbourBlockChange not getting called on the client in some cases. Might break stuff
	</li>
	<li>
		Fixed: Items with only texture code "all" crashed when placed inside a display case
	</li>
	<li>
		Fixed: entity.WatchedAttributes.MarkPathDirty() called server side had a chance to crash the client
	</li>
	<li>
		Fixed: Reloading the world did not clear external asset origins, causing an ever accumulating list of identical origins
	</li>
	<li>
		Fixed: 3D Wearables rendering issues. ItemWearable.cs now warns if a wearable shape defined a texture but no texturesize
	</li>
	<li>
		Fixed: AiTaskManager.StopTask() did not properly stop tasks
	</li>
	<li>
		Fixed: Renamed namespace VintagestoryAPI to Vintagestory.API
	</li>
	<li>
		Fixed: block/item/entity property skipVariants and allowedVariants: All entries defaulted to the game domain
	</li>
	<li>
		Fixed: Game crashing on stuff like "translation text&lt;/i&gt;"
	</li>
	<li>
		Fixed: Should fix placing a block not calling OnNeighbourBlockChange on the client side
	</li>
	<li>
		Fixed: Collectible.OnHeldIdle() was not being called for off-hand items
	</li>
	<li>
		Fixed: Hopefully fixes overlay textures ignoring other mod domains
	</li>
	<li>
		Fixed: &lt;font color="grey"&gt; vtml tag crashing the game, now it defaults to black
	</li>
	<li>
		Fixed: &lt;icon&gt; vtml tag rendering at the wrong position
	</li>
	<li>
		Fixed: Render pass always being Opaque in custom models, baked gltf textures not being added to the texture atlas.
	</li>
	<li>
		Fixed: "Entity wearable shape {0} defines textures but not textures sizes, will probably have a broken texture." reported the wrong path
	</li>
</ul><p>
	<br /><strong>Only the game updates since rc.9</strong> (8 of these changes thats are new since v1.13 are also in above changelog)
</p>

<ul><li>
		Feature: when failing to join a server a link to the mod forum boards is displayed. The mod manager now also has a link to the forum
	</li>
	<li>
		Tweak: better sound distribution on fire and coal piles (they no longer start all at the same time when a chunk gets loaded)
	</li>
	<li>
		Tweak: Rough-hewn Fence poles now made of barked branches
	</li>
	<li>
		Tweak: Rough-hewn Fence improved model in inventory
	</li>
	<li>
		Tweak: Eggs and seashells now can be right-clicked to pick up
	</li>
	<li>
		Tweak: Lanterns can now be picked up by right-clicking
	</li>
	<li>
		Tweak: Updated language files
	</li>
	<li>
		Fixed: Should fix some ewes forever milkable
	</li>
	<li>
		Fixed: Player freezing after relogging on a multiplayer server an hour later
	</li>
	<li>
		Fixed: themorning and seraphim tapestry spawning in ruins
	</li>
	<li>
		Fixed: Minor visual glitch with water foam
	</li>
	<li>
		Fixed: Missing spawnradius config translation entry
	</li>
	<li>
		Fixed: Commoner gloves going into the arm slot instead of hand slot
	</li>
	<li>
		Fixed: Might fix a rare server side crash related to the weather system
	</li>
	<li>
		Fixed: Should fix a rare issue where a chunk gets rendered twice and z-fighting happens all over the place
	</li>
	<li>
		Fixed: alt+f2 or .reload textures broke seraph character customizations
	</li>
	<li>
		Fixed: Breaking a block beneath a mushroom crashing the game
	</li>
	<li>
		Fixed: Bismuth Bronze Lantern was named only "Bismuth Lantern"
	</li>
	<li>
		Fixed: Meteoric Iron scale armor leggings recipe was borked in rc9
	</li>
	<li>
		Fixed: Cooked cattails can no longer be made into stews, soup nor added to porridge
	</li>
	<li>
		Fixed: Rot in Barrel GUI labelled correctly and has new fullness meter texture
	</li>
	<li>
		Fixed: Properly fixed rendering issue of rot in pot in firepit when ssao is enabled
	</li>
	<li>
		Fixed: Frost overlay incorrectly loaded depending on the previously loaded world
	</li>
	<li>
		Fixed: Several issues related to moving meals between crocks and pots
	</li>
	<li>
		Api fixed: "Entity wearable shape {0} defines textures but not textures sizes, will probably have a broken texture." reported the wrong path
	</li>
</ul>]]></description><guid isPermaLink="false">270</guid><pubDate>Sat, 05 Dec 2020 16:46:00 +0000</pubDate></item><item><title>Steel Age and Character Customization (v1.14.0-rc.9)</title><link>https://www.vintagestory.at/blog.html/news/steel-age-and-character-customization-v1140-rc9-r269/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0-rc.9, a release candidate, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Alrighty! I'm carefully optimistic that this the last release candidate before we can go stable. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f605.png" class="ipsEmoji" alt="😅"><br /><br /><strong><span> </span></strong><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5406" href="//media.vintagestory.at/monthly_2020_12/2020-11-24_10-39-47.png.3640093e268aa5826541823b9c507819.png" rel=""><img alt="2020-11-24_10-39-47.thumb.png.1819106bead78f329ec7cc0b9742983c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5406" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-11-24_10-39-47.thumb.png.1819106bead78f329ec7cc0b9742983c.png" /></a><br /><br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Pulverizer output better distributed on solid surface (if no hopper)
	</li>
	<li>
		Tweak: Reduce lag spikes when large bodies of water are freezing/melting (technical info: reduced instant-chunk-update radius from 3 to 2)
	</li>
	<li>
		Tweak: Spawn some more particles on in-water dissolving dropped items
	</li>
	<li>
		Fixed: Yet another source of lag spikes (apparently far away players were tesselated? o.o)
	</li>
	<li>
		Fixed: Unable to ignite firepits in claimed areas despite use allowance
	</li>
	<li>
		Fixed: Right click on claimed lands sending more data to the client than necessary
	</li>
	<li>
		Fixed: Dropped boots sinking into the ground
	</li>
	<li>
		Fixed: Potential exceptions thrown during chunk tesselation
	</li>
	<li>
		Fixed: Exception in latest code, fix player character not visible in character screen
	</li>
	<li>
		Fixed: Rot no longer stacking to 64 in Barrel
	</li>
	<li>
		Fixed: Pulverizer output items spawning just inside adjacent solid blocks and quantum tunneling (a.k.a. Houdini) effect
	</li>
	<li>
		Fixed: Missing meteoric iron scale and plate leggings recipe
	</li>
	<li>
		Fixed: Better server side error handling for clients that join with invalid uid/token/playername
	</li>
	<li>
		Api fixed: Hopefully fixes overlay textures ignoring other mod domains
	</li>
	<li>
		Api fixed: &lt;font color="grey"&gt; vtml tag crashing the game, now it defaults to black
	</li>
	<li>
		Api fixed: &lt;icon&gt; vtml tag rendering at the wrong position
	</li>
</ul><p>
	 
</p>]]></description><guid isPermaLink="false">269</guid><pubDate>Fri, 04 Dec 2020 12:26:00 +0000</pubDate></item><item><title>Steel Age and Character Customization (v1.14.0-rc.8)</title><link>https://www.vintagestory.at/blog.html/news/steel-age-and-character-customization-v1140-rc8-r268/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0-rc.8, a release candidate, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	Again, a stable release feels like just around the corner, and then another dozen bugs crop up. I do hope we're over the hill now though! Let's all pray to the mighty cookie god that he didn't introduce new bugs for me to fix <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f604.png" class="ipsEmoji" alt="😄"></span><br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5358" href="//media.vintagestory.at/monthly_2020_12/2020-12-01_23-14-39.png.132f0809a00f96721734cb31e98d5f5e.png" rel=""><img alt="2020-12-01_23-14-39.thumb.png.17e09b1d4e351228a94a6668cd2287b6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5358" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2020_12/2020-12-01_23-14-39.thumb.png.17e09b1d4e351228a94a6668cd2287b6.png" /></a><br /><span style="font-size:11px;">Build by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/3689-drakker/?do=hovercard" data-mentionid="3689" href="https://www.vintagestory.at/profile/3689-drakker/" rel="">@Drakker</a></span>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: The <strong>Cementation furnace </strong>and coal piles should now also progress when <strong>in unloaded chunks</strong>
	</li>
	<li>
		Tweak: <strong>Doubled </strong>coal pile <strong>burn times</strong>
	</li>
	<li>
		Tweak: <strong>Performance improvements</strong>
		<ul><li>
				Improve chunk relighting performance in heavily lit areas by about 50-100% (more optimized hash code, replace a hashset with an int[] array, GetChunk caching)
			</li>
			<li>
				Further improve background lag spike issues (don't redraw inventory when not necessary)
			</li>
			<li>
				Improve client side chunk loading performance by ~7%
			</li>
			<li>
				Improve falling block performance (particles are now spawned async, simulate physics less often when there's many falling blocks)
			</li>
		</ul></li>
	<li>
		Tweak: <strong>Falling Anvils</strong> do 20x more damage
	</li>
	<li>
		Tweak: Falling blocks do 3x more damage. Animals killed from falling blocks only yield half the resources
	</li>
	<li>
		Tweak: /wgen regen is now capped to a radius of 50
	</li>
	<li>
		Tweak: Reduced rot yield from dairy liquids
	</li>
	<li>
		Fixed: Some mechanical power blocks not correctly lit by block light
	</li>
	<li>
		Fixed: Might fix a rare server exception causing the server to shut down
	</li>
	<li>
		Fixed: Minor lighting inconsistency between static and animated blocks
	</li>
	<li>
		Fixed: Various major bugs with stationary containers (e.g. basket shift click items)
	</li>
	<li>
		Fixed: Client side exception when another player places cheese
	</li>
	<li>
		Fixed: Rare client-side crash when hoppering items into part-built Pulverizer
	</li>
	<li>
		Fixed: Bell alarm sound not properly unloading in some cases
	</li>
	<li>
		Fixed: Able to go beyond the character limit on sign texts using backspace
	</li>
	<li>
		Fixed: Should fix damage to the player not updating armor durability on the client
	</li>
	<li>
		Fixed: Meteoric helve hammer recipe missing
	</li>
	<li>
		Fixed: Some incorrect clothing items for the clothing trader (+error log)
	</li>
	<li>
		Fixed: Should fix translocators not working when the server is running slow (e.g. when many players are online)
	</li>
	<li>
		Fixed: Translocators not finding exit point and underground structures not seed-deterministic
	</li>
	<li>
		Fixed: Gravel and sand not playing sounds or creating dust particles in the wilderness survival mode
	</li>
	<li>
		Api Tweak: When developer mode is enabled and the game loads a stereo sound with RelativePosition=false a warning will be printed. These sounds are not distance attenuated
	</li>
	<li>
		Api Fixed: origins added by the arg --addOrigin lost after world reload
	</li>
	<li>
		Api Fixed: Potential heavy bug in api.World.AddSingleDelayedCallback causing a server side exception
	</li>
	<li>
		Api Tweak: world.SpawnItemEntity() now returns the spawns item entity
	</li>
</ul>]]></description><guid isPermaLink="false">268</guid><pubDate>Wed, 02 Dec 2020 21:02:00 +0000</pubDate></item><item><title>Steel Age and Character Customization (v1.14.0-rc.7)</title><link>https://www.vintagestory.at/blog.html/news/steel-age-and-character-customization-v1140-rc7-r267/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0-rc.7, a release candidate, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.<br /><br />
	As expected a few major things broke, but this patch should fix it right back up!<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5322" href="//media.vintagestory.at/monthly_2020_11/2020-11-29_14-44-30.png.d9f672b973857ba5da4306b04a8e6ce2.png" rel=""><img alt="2020-11-29_14-44-30.thumb.png.df0c3c24d230a72b7abbe83e54f29101.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5322" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2020_11/2020-11-29_14-44-30.thumb.png.df0c3c24d230a72b7abbe83e54f29101.png" /></a><br /><span style="font-size:11px;">Screenshot by Ava on our Discord server</span>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Fixed: Crash with incomplete Pulverizer fed items via chute.
	</li>
	<li>
		Fixed: Pulverizer handbook entry to refer to Olivine now not Peridotite
	</li>
	<li>
		Fixed: Firepit contents rendering issues with a rotten food pot
	</li>
	<li>
		Fixed: Should hopefully fix client side block entity load order issues (which threw exceptions on the client)
	</li>
	<li>
		Fixed: 3-way chute crash when placed against back face
	</li>
	<li>
		Fixed: Large Gear unwanted unbreakable rim blocks on client when jump-placing fails
	</li>
	<li>
		Fixed: Pulverizers not always showing items it is fed automatically
	</li>
	<li>
		Fixed: Game crashing when placing 2 blister steel on the same anvil
	</li>
	<li>
		Fixed: Prevent crash in sound engine unload when leaving a world
	</li>
	<li>
		Fixed: Exception thrown from /kill
	</li>
</ul>]]></description><guid isPermaLink="false">267</guid><pubDate>Mon, 30 Nov 2020 11:52:00 +0000</pubDate></item><item><title>The quest for the lost frames (v1.14.0-rc.5,rc.6)</title><link>https://www.vintagestory.at/blog.html/news/the-quest-for-the-lost-frames-v1140-rc5rc6-r266/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0-rc.5-6, a release candidate, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	I spent significant time trying to improve the frame rate, and fix stuff as usual. It may be that this caused the game to become temporarily less stable, until I fix all newly introduced bugs. In any case, let's see if I was successful!<br /><br /><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/11416-radfast/?do=hovercard" data-mentionid="11416" href="https://www.vintagestory.at/profile/11416-radfast/" rel="">@radfast</a> has also been championing work on mechanical power to fix some of its derpiness! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f49a.png" class="ipsEmoji" alt="💚"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"><br /><br />
	Also info to modders: Please ensure that anything you do in blockEntity.FromTreeAttributes() does not depend on the chunk being loaded. I've added a client side optimization that runs this method in a separate thread now.<br /><br /><strong>[Edit:]</strong> Also release rc.6 to fix<br />
	- Game crashing when closing the inventory<br />
	- Missing translations on the character class dialog<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5262" href="//media.vintagestory.at/monthly_2020_11/2020-11-28_00-02-36c.png.38a4041541e475af60b6d6e404e83fce.png" rel=""><img alt="2020-11-28_00-02-36c.thumb.png.f897d24d4453a976c828b0ba958ff29e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5262" data-ratio="48.00" width="1000" src="//media.vintagestory.at/monthly_2020_11/2020-11-28_00-02-36c.thumb.png.f897d24d4453a976c828b0ba958ff29e.png" /></a><br />
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: <strong>Performance improvements</strong>

		<ul><li>
				Mitigated lag spikes caused by loading new chunks that have lots of block entities in them, particularly chiseled blocks
			</li>
			<li>
				Improve sign performance <span style="font-size:12px;">(Sign texts are no longer rendered when outside the viewing angle of a player)</span>
			</li>
			<li>
				Improve container (chest, basket, vessels) performance <span style="font-size:12px;">(Chests no longer run through the animation calculations if there is no active animations)</span>
			</li>
			<li>
				Reduced lag spike intensity when opening survival inventory
			</li>
			<li>
				Reduced lag spike intensity when shift crafting many items from the 3x3 grid
			</li>
			<li>
				Mitigate one more source of lag spikes related to the new clothing conditions
			</li>
		</ul></li>
	<li>
		Tweak: Greatly <strong>reduced derpiness in immersive first person mode </strong>(removed neck, screen doesn't wobble like crazy when doing an action + walking)
	</li>
	<li>
		Tweak: added /tpwp [starts with name] to <strong>teleport to a waypoint</strong>. Requires the teleport privilege.
	</li>
	<li>
		Tweak: Tier 2 and Tier 3 refractory brick now require crushed olivine instead of crushed peridotite
	</li>
	<li>
		Tweak: Rain splash particles slightly larger
	</li>
	<li>
		Tweak: Crushing of items/blocks now fully linked in the handbook. crushing properties are now an engine feature
	</li>
	<li>
		Tweak: Quern grinding sound a bit louder
	</li>
	<li>
		Tweak: Reduced Pulverizer throughput speed by 40%
	</li>
	<li>
		Tweak: Added a "required crushing tier" info to pulverizable items
	</li>
	<li>
		Tweak: Fix demon-jitter of hell for dropped items floating in water
	</li>
	<li>
		Tweak: Increased temperature at which lake ice melts
	</li>
	<li>
		Tweak: Improved stack tool tip performance to mitigate lag spikes when moving around quickly in the creative inventory
	</li>
	<li>
		Tweak: Reduced spawn rate of arctic foxes during world gen
	</li>
	<li>
		Fixed: <strong>Many Mech Power issues</strong>
		<ul><li>
				Fix unwanted windmill speed oscillations
			</li>
			<li>
				Fix Quern grinding speed now correctly matches rotation speed
			</li>
			<li>
				Fix large gear small gear network sense correct in complex builds
			</li>
			<li>
				Fix placing large gear down in existing spot correct connections
			</li>
			<li>
				Fix axles placed on small gears network sense
			</li>
			<li>
				Fix a few orientations of angled gears rendered rotating backwards
			</li>
		</ul></li>
	<li>
		Fixed: Snow above lakes in cold areas, killing the client when snow gravity is on
	</li>
	<li>
		Fixed: Odd panning crash?
	</li>
	<li>
		Fixed: Placing a curd bundle crashed other players
	</li>
	<li>
		Fixed: .charsel not properly disabled
	</li>
	<li>
		Fixed: Exception thrown when a locust dies
	</li>
	<li>
		Fixed: 1 hp too much applied from traits
	</li>
	<li>
		Fixed: % value stats rounding errors in the character dialog
	</li>
	<li>
		Fixed: /clearentities threw an exception
	</li>
	<li>
		Fixed: Character preview z-clipping in the character dialog on high ui scales
	</li>
	<li>
		Fixed: Broken button texts when setting the language to arabic
	</li>
	<li>
		Fixed: Sword hit tp/ifp animation gone missing
	</li>
	<li>
		Fixed: Sneaking no longer reduced animal detection range
	</li>
	<li>
		Fixed: Stone coffin carburizing 10 times faster
	</li>
	<li>
		Fixed: Rendering issues with some dropped items
	</li>
	<li>
		Fixed: Color list link in waypoint dialog not working
	</li>
	<li>
		API Refactor: blockEntity.FromAttributes() is now also called in a separate thread on the client side (As before, FromTreeAttributes() is called before Initialize() and you should not read or set blocks in be.FromTreeAttributes() unless Api is set!), and it is now possible that be.OnBlockUnloaded() gets called before be.Initialize(). Please update your mods to account for that.
	</li>
	<li>
		API Tweak: Added capi.Render.DefaultFrustumCuller
	</li>
</ul><p>
	 
</p>]]></description><guid isPermaLink="false">266</guid><pubDate>Sat, 28 Nov 2020 19:09:00 +0000</pubDate></item><item><title>Steel Age and Character Customization (v1.14.0-rc.4)</title><link>https://www.vintagestory.at/blog.html/news/steel-age-and-character-customization-v1140-rc4-r265/</link><description><![CDATA[<p>
	<span style="font-size:16px;"><strong>Dear Steeled Community</strong></span><br />
	v1.14.0-rc.4, a release candidate, can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	<br />
	This release candidate will probably break some mods that have been upgraded to v1.14 already, I'm very sorry about that. On the bright side, mod authors should have an easy time upgrading to it, because it only changes two small spots related to inventory handling.
</p>

<p>
	Normally I try to not introduce any API breaking changes during release candidates, but I believe it was worth it here to fix a rather serious issue for a new feature that we would need to give up otherwise.<br /><br />
	Also a big thank you for everyone that has been reporting bugs! Most of the bugs that I fix nowadays are because you reported them! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2764.png" class="ipsEmoji" alt="❤️"><br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5222" href="//media.vintagestory.at/monthly_2020_11/2020-11-26_10-00-30.png.74e8faee463048d3b7fb45afb55509ee.png" rel=""><img alt="2020-11-26_10-00-30.thumb.png.327df39bf0d268c752334e184ee5e944.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5222" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2020_11/2020-11-26_10-00-30.thumb.png.327df39bf0d268c752334e184ee5e944.png" /></a>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Feature: The <strong>wooden pan is now place-able</strong>
	</li>
	<li>
		Tweak: <strong>disabled .charsel</strong>, but therefore added "/player [name] allowcharselonce" for server admins to allow 1 more skin and class change (also creates class clothing)
	</li>
	<li>
		Tweak: Updated all language files. Added <strong>Arabic translations, Chinese translations </strong>near done \o/
	</li>
	<li>
		Tweak: Rich and bountiful ilmenite now yields 2 crushed ilmenite
	</li>
	<li>
		Tweak: In creative worlds snow and ice no longer melts
	</li>
	<li>
		Tweak: Speleothem blocks now display their rock type in the info tooltip. fixed hitboxes slightly off
	</li>
	<li>
		Tweak: Undo wetness from rain nerf. made wetness increase 3 times faster again because players now never got wet from rain. Probably still needs more fine tuning.
	</li>
	<li>
		Tweak: Drifters now approach players ~35% quicker
	</li>
	<li>
		Tweak: Headbobbing frequency reduced when sneaking, it looked wrong
	</li>
	<li>
		Tweak: Fur items sold by the survival trader now notably more pricey
	</li>
	<li>
		Tweak: <strong>Clay deposits rebalance</strong>
		<ul><li>
				Now also spawn in much colder areas
			</li>
			<li>
				Are half as common
			</li>
			<li>
				Drop slightly more than double the amount of clay per block
			</li>
			<li>
				Take nearly twice as long to dig up
			</li>
		</ul></li>
	<li>
		Fixed: Hunter harvesting speed bonus was reduced instead of increased
	</li>
	<li>
		Fixed: Game crashing when an invalid or corrupt was in the character inventory
	</li>
	<li>
		Fixed: Opening journal crashes the game
	</li>
	<li>
		Fixed: Knapping interaction help on stones that weren't knappable
	</li>
	<li>
		Fixed: Should fix burning coal piles not updating their height continuously on the client
	</li>
	<li>
		Fixed: Rare crash related to mold racks
	</li>
	<li>
		Fixed: Eating deadly stew from a bowl left the bowl in the players inventory upon death
	</li>
	<li>
		Fixed: Some gems not sell-able to the trader
	</li>
	<li>
		Fixed: Anvil eating endless amounts of iron blooms when the anvil already had something on it
	</li>
	<li>
		Fixed: Shift+left clicking twine and linen made it repair clothes
	</li>
	<li>
		Fixed: Immersive first person mode allowing player to see through terrain. Now it will be blocked by an "inside render" of blocks until we can properly fix the clipping.
	</li>
	<li>
		Fixed: Finally fixed weird sun halo in some odd cases
	</li>
	<li>
		Fixed: 2 different default values for world sizes, depending on how a world was created (1000000 and 1024000)
	</li>
	<li>
		Fixed: Incorrect/broken tapestry sold by the artisan trader
	</li>
	<li>
		Fixed: run.sh shipping with the server archive
	</li>
	<li>
		Fixed: Should fix malefactor gear exploit with placing and breaking gears. panning now also is affected by the gear collection bonus.
	</li>
	<li>
		Fixed: Unable to fill barrels with creative mode liquids
	</li>
	<li>
		Fixed: Maybe fixes body temperature not applied (potential client&lt;-&gt;server desync)
	</li>
	<li>
		Fixed: Worldedit imported sheep lactatable forever
	</li>
	<li>
		Fixed: Missing remappings for longblade molds
	</li>
	<li>
		Api refactors: Added argument "EnumMergePriority priority" in Collectible.GetMergableQuantity() to fix a rather serious bug. Consequently, also added the same argument to ItemSlot.CanTakeFrom()
	</li>
</ul>]]></description><guid isPermaLink="false">265</guid><pubDate>Thu, 26 Nov 2020 08:29:00 +0000</pubDate></item></channel></rss>
