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  • Wintery Stability Patch (v1.14.6-rc.1)


    Tyron
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    Dear Wintery Community
    v1.14.6-rc.1, an unstable release, can now be downloaded through the account manager.

    We decided to put some more love into v1.14 before we fully commit to v1.15. Due to the amount of changes we did, we'll release this as 'unstable' first until we got the bugfix bugs worked out again 😅

    There is also more progress on other fronts

    • The VS Model Creator received a few new additions. Working on high detail models should be somewhat less painful now
    • We've migrated the Vintage Story wiki to a dedicated host and installed some more advanced extensions for our wiki editors
    • We've launched a closed beta-test of our hosted server services which is going well so far but some important features are still missing
    • I finally migrated to decent pc hardware, which is wonderful to work on but also took quite some time to set up. I used to work on a mid-range 2016 gaming laptop - turns out these aren't exactly optimized for working on massive game development projects 😁


     2021-01-13_20-28-51-1080.thumb.png.c2c20417fdaf325b376d5a0521b1f1cb.png
    Screenshot/Build by LauriU#8527


    Game updates

    • Tweak: Can now drink raw milk with a bowl
    • Tweak: Raised steel tool durability one more time (from 2x iron to 2.5x iron). Slightly higher mining speed for the steel pickaxe as well
    • Tweak: Added "tempstormDurationMul" worldconfig so players can tweak temporal storm durations through commands
    • Tweak: /whenwillitstopraining now tells the players if override precipitation is active
    • Tweak: Adding ingots to existing piles of ingots now averages and spreads the temperature
    • Tweak: Show part info in tapestry itemstack tooltip so you can figure out which part it is
    • Tweak: Ladders now allow rain through and snow to accumulate beneath them
    • Tweak: Boulders now have a collision box (the player can stand on top of them)
    • Tweak: snow-covered grass now has the same collision box as plain snow, should lead to smoother walking across snowy terrain
    • Tweak: Coopers Reeds in water can now freeze and become embedded in ice
    • Tweak: Lake Ice thaws a bit faster in spring and thawing is sped up by rain
    • Tweak: Helve Hammers built incorrectly (wrong toggle orientation) now won't move
    • Tweak: Usability Tweak. Prevent burning firepits to be ignitable again by a firestarter or torch.
    • Tweak: Plaster is now chiselable
    • Tweak: Grass (tallgrass) blocks not displaced so much when randomly positioned
    • Tweak: Coopers Reed and Papyrus, in water, after it is cut, has less wind/water motion
    • Tweak: Low stability glitch effect now no longer in sync across all creatures to make it look more intentional
    • Tweak: Server no longer crashes on invalid spawn point coordinates while in repair mode
    • Tweak: Open doors no longer count as exits (breaking rooms!) but do retain less heat
    • Tweak: Butterfly tweaks
      • Now fly a bit faster
      • Exhibit gliding behavior again
      • Less likely to be hugging water surfaces
    • Tweak: Snow can be cleared from stone paths; thicker snow must be cleared from grass, before the grass can be cut or scythed.
    • Tweak: Stars now rotate East to West, not South to North
    • Tweak: Small performance tweaks (technical detail: rotating and scaling meshes creates fewer new objects on heap, optimisation when re-drawing tall grass and plants, freeze checks for water blocks below the surface which cannot freeze are faster)
       
    • Fixed: Trap and log crash issue in BehaviorExtraSkinnable
    • Fixed: Miiight fix chunks sometimes completely dark, especially when the game server ungracefully stopped
    • Fixed: Very long server freeze when /genbackup is slow and an autosave happens (Technical info: /genbackup runs in a completely seperate thread now)
    • Fixed: Rare ladder and door lighting issue if solid neighbouring block lit from another side    
    • Fixed: Cut off itemstack rendering in the handbook when guiscales below 8
    • Fixed: Should fix a rare server side exception thrown by the scythe and causing players to disconnect as a result
    • Fixed: Players on ladders sometimes clipping through a solid block above
    • Fixed: Right-clicking barrels with full crocks now only transfers pickled vegetables
    • Fixed: Vintage beef way too large in tp mode
    • Fixed: Cheese turning to blue cheese or other foods in containers spoiling when it shouldn't (technical info: don't process freshness values when near a loaded chunk edge)
    • Fixed: Should fix the shift crafting bug, also chance of fixing the rare case of items disappearing on shift-transfer
    • Fixed: Occasional lighting flicker when placing or changing blocks
    • Fixed: No more jarring step-changes in daylight brightness
    • Fixed: Crash when player rage quits, rejoins, spawns, immediately switches to creative, and picks up dropped backpack items, without first opening creative inventory at all
    • Fixed: Snow covered Stone Path now drops correct Stone Path block
    • Fixed: Helve Hammers built incorrectly (wrong toggle orientation) now wont move
    • Fixed: Rotating a chiseled block did not update the snow layer
    • Fixed: /serverconfig passtimewhenemtpy did not save the setting
    • Fixed: Reduce creature "wall hugging" a bit when wandering
    • Fixed: Snow layer side culled when adjacent to snow covered chiseled blocks
    • Fixed: Ground snow cover inside a chiseled block gone after world reload
    • Fixed: Game crashing on invalid cave music track json config
    • Fixed: With Traders, shift-clicking rusty gears in player inventory no longer transfers them to the Trader for free!
    • Fixed: Snow covered chiseled blocks not exposed to the sky got deleted when the snow melted
    • Fixed: Placed pan killing grass coverage when placed on a grass block
    • Fixed: Prevent a rare crash with the handbook
       
    • Api Tweak: Behavior change in InventoryBase.ActivateSlot()! The method now also needs to handle shift-click transfer of stacks. It was previously handled by the inventory manager. The base method is already updated for that.
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