<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.vintagestory.at/blog.html/news/page/10/?d=2</link><description>News: News</description><language>en</language><item><title>The Game Challenge Update, Step 2 (v1.11-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/the-game-challenge-update-step-2-v111-rc1-r215/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Underchallenged and Overchallenged Vintarians, Step 2!</strong></span><br />
	v1.11-rc.1 can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>
</p>

<p>
	<strong>Changes until pre.1</strong><br />
	Check out the <a href="https://www.vintagestory.at/blog.html/news/the-game-challenge-update-v111-pre1-r213/" rel="">previous blog post</a><br />
	 
</p>

<p>
	<strong>Screenshots/Gifs</strong> for all new/changed features <strong>since pre.1</strong><br /><br />
	Added Armor. You can now craft various types of armor in survival mode. These come with intricate protection values which depend on the weapon tier you get attacked with.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2545" href="//media.vintagestory.at/monthly_2019_11/ArmorLineUp02.png.85aefb2449a82cb298754df2fe20f063.png" rel=""><img alt="ArmorLineUp02.thumb.png.dd42615679d00631f2471937eb2d1742.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2545" data-ratio="36.30" width="1000" src="//media.vintagestory.at/monthly_2019_11/ArmorLineUp02.thumb.png.dd42615679d00631f2471937eb2d1742.png" /></a><br /><br />
	Player stats: Besides protection, armor has various effects on the player. This new stats system also forms the basis for a future herbalism and status effects update.<br /><img alt="0-stats.png.444d11831b53ff5c9ac5b1f6ff24d37f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2547" data-ratio="52.95" width="729" src="//media.vintagestory.at/monthly_2019_11/0-stats.png.444d11831b53ff5c9ac5b1f6ff24d37f.png" /><br /><br />
	New mobile container: The hunter backpack. Hand Baskets and Linen bags now have one extra slot.<br /><img alt="backpack.png.7a9f8329706fa7e34d40530ce821e721.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2546" data-ratio="80.88" width="502" src="//media.vintagestory.at/monthly_2019_11/backpack.png.7a9f8329706fa7e34d40530ce821e721.png" /><br /><br />
	Sawing logs no longer yield plank blocks but individual plank items. Can create piles of planks.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2548" href="//media.vintagestory.at/monthly_2019_11/0-plankpile.png.c9d3b382e7a035f91b45c85c4a62c146.png" rel=""><img alt="0-plankpile.thumb.png.502ee73ca6122bafc26152e6a76bad39.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2548" data-ratio="32.40" width="1000" src="//media.vintagestory.at/monthly_2019_11/0-plankpile.thumb.png.502ee73ca6122bafc26152e6a76bad39.png" /></a><br /><br />
	Added resin to pine trees. Can be harvested and regrows after 7 days. Is required to craft lamellar armor<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2549" href="//media.vintagestory.at/monthly_2019_11/0-resin.png.523d167e289127c61d0c2b81d05aead8.png" rel=""><img alt="0-resin.thumb.png.2a031c870b6ed02854262fffd894533d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2549" data-ratio="58.10" width="1000" src="//media.vintagestory.at/monthly_2019_11/0-resin.thumb.png.2a031c870b6ed02854262fffd894533d.png" /></a><br /><br />
	Several new or reworked tree generators to increase tree shape variety. For example the cypress<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2550" href="//media.vintagestory.at/monthly_2019_11/2019-11-06_14-36-38.jpg.9080ad4ea6b36364942808af00bb915a.jpg" rel=""><img alt="2019-11-06_14-36-38.thumb.jpg.68896da474d223f36f5aaa5356dc560d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2550" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2019_11/2019-11-06_14-36-38.thumb.jpg.68896da474d223f36f5aaa5356dc560d.jpg" /></a><br /><br />
	Reworked cloud system. Added some large patches of tall grass to deserts<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2551" href="//media.vintagestory.at/monthly_2019_11/2019-11-06_14-41-27.jpg.8b73e9cdf2e6ec0c9c5523730fc1d8db.jpg" rel=""><img alt="2019-11-06_14-41-27.thumb.jpg.59671b5f7f838262dca93e709348823c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2551" data-ratio="56.20" width="1000" src="//media.vintagestory.at/monthly_2019_11/2019-11-06_14-41-27.thumb.jpg.59671b5f7f838262dca93e709348823c.jpg" /></a><br /><br />
	Added papyrus to hot climates. Should help new players when spawning in placed where there are no cattails<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2552" href="//media.vintagestory.at/monthly_2019_11/0-papyrus.png.59ead5069e1d9893141b3b9d208c8b71.png" rel=""><img alt="0-papyrus.thumb.png.947fa47bad9d24dd88488c0b12453247.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2552" data-ratio="56.80" width="1000" src="//media.vintagestory.at/monthly_2019_11/0-papyrus.thumb.png.947fa47bad9d24dd88488c0b12453247.png" /></a><br /><br /><br /><br /><strong>All game updates since pre.1</strong> (excludes fixes for bugs introduced since pre.1)
</p>

<ul><li>
		Feature: <strong>Added Arrmor</strong>. Gambeson, Lamellar, Brigandine, Chain, Scale and Plate armor, can now be crafted in survival mode. Added lamellae, scales and chain pieces that can be smithed.
	</li>
	<li>
		Feature: Added <strong>4 new player stats</strong>: Ranged weapon aiming accuracy and charge time, healing effectiveness and move speed
	</li>
	<li>
		Feature: Added <strong>single plank items</strong>. Cutting a log now yields single plank items. All crafting recipe that required plank blocks now require planks items. Can create plank piles.
	</li>
	<li>
		Feature: Pine trees now sometimes spawn with <strong>harvestable resin</strong> attached to them. Regrows after being harvested.
	</li>
	<li>
		Feature: <strong>Golden name in chat </strong>for purchasers of the supporter add-on
	</li>
	<li>
		Feature: Added <strong>several new/improved tree generators </strong>to worldgen (acacia, bristlecone pine, cypress, norway maple, japanese maple, viney kapok and dead acacia)
	</li>
	<li>
		Feature: <strong>Papyrus </strong>is now a thing in hot climates that drops cattails for now. Also no longer creates corrupted black chunks, yay \o/
	</li>
	<li>
		Feature: <strong>Mobile inventory rework:</strong>
		<ul><li>
				Basket: 2 slot =&gt; 3 slots
			</li>
			<li>
				Hunter back pack:  x  =&gt; 4 slots (made from an oiled hide that air-cures after 2 days, see handbook for recipe)
			</li>
			<li>
				Linen bag: 4 slots =&gt; 5 slots
			</li>
			<li>
				Leather back pack: 6 slots =&gt; 6 slots<br />
				 
			</li>
		</ul></li>
	<li>
		Tweak: The graphics quality presets now also set a MaxFPS value
	</li>
	<li>
		Tweak: One attempt to reduce lag spikes (Technical info: Parallelized cloud tile recomputation. Should reduce lag spikes caused by the cloud system)
	</li>
	<li>
		Tweak: Reduced CPU RAM usage by about 130 megabytes (Technical info: Ditched CPU Ram Texture atlas after we're done creating texture atlasses. Instead we pre-generate 30 random pixels and 1 average color for particles and the world map)
	</li>
	<li>
		Tweak: Reduced CPU RAM usage by about 70 megabytes (Technical info: A ram intensive object that's no longer needed after the game was loaded was not disposed)
	</li>
	<li>
		Tweak: Worldgen: Dry areas now generate with less trees
	</li>
	<li>
		Tweak: Vines now also wave with the wind
	</li>
	<li>
		Tweak: Fixed textures upside down on shingle, stone brick and plank stairs
	</li>
	<li>
		Tweak: Reduced boar health
	</li>
	<li>
		Tweak: Increased drifter damage for tainted, corrupt and nightmare variants
	</li>
	<li>
		Tweak: Increased the drifters item drop rates for the harder drifter variants
	</li>
	<li>
		Tweak: "Water portion" is now named "Water Portion (1 litre"), the same is applied to all liquid portions
	</li>
	<li>
		Tweak: Updated trader buying/selling lists, which fixes a few missing/incorrect entries and added a small few new ones
	</li>
	<li>
		Tweak: Improved logging when the game server cannot connect to the auth server
	</li>
	<li>
		Tweak: The Anvil smithing guide grid lines are now the same as for clay forming: Green - put, Red - remove<br />
		 
	</li>
	<li>
		Fixed: Should fix smithing work items displaying an incorrect tooltip
	</li>
	<li>
		Fixed: Hitting a trader made him blink out of existence
	</li>
	<li>
		Fixed: Trying to place crocks on invalid positions played a sound instead of showing an ingame error
	</li>
	<li>
		Fixed: Should fix bucket contents not showing up in some cases
	</li>
	<li>
		Fixed: Should now actually fix login link not visible in the main menu, and also fix issues with traders spawning and other problems
	</li>
	<li>
		Fixed: Should now actually fix some supportor nametags not showing up
	</li>
	<li>
		Fixed: *ALL* number inputs in the game are now culture invariant. This means the decimal point is "." across all language configurations. This also fixes the main screen logout link not being visible on some machines
	</li>
	<li>
		Fixed: Name tag and chat text overlapping eachother
	</li>
	<li>
		Fixed: Oil lamp interaction help saying it can be used for igniting stuff
	</li>
	<li>
		Fixed: Golden name tag not appearing until the player relogged
	</li>
	<li>
		Fixed: Fog incorrectly applied to mechanical power blocks and dropped items
	</li>
	<li>
		Fixed: Texture and AO issues on Slabs
	</li>
	<li>
		Fixed: Able to delete a work item on the anvil by placing another work item
	</li>
	<li>
		Fixed: Forge able to heat metal over 1100 degrees in some cases
	</li>
	<li>
		Fixed: Should fix fulgens errors related to missing texture mappings
	</li>
	<li>
		Fixed: Player and Trader name tags not in the new UI style
	</li>
	<li>
		Fixed: Default brightness was at 1.3? o.o
	</li>
	<li>
		Fixed: Server masterserver heartbeat running on the mainthread instead of doing it async, causing heavy lag if the master server did not respond
	</li>
	<li>
		Fixed: Glass block frame changing color when looked at a distance
	</li>
	<li>
		Fixed: Game crashing when breaking a block under a placed barrel
	</li>
	<li>
		Fixed: Placed meal bowls not showing its contents
	</li>
	<li>
		Fixed: Crocks placed on shelves invisible
	</li>
	<li>
		Fixed: Holding left and right mouse button made the seraph all twitchy
	</li>
	<li>
		Fixed: Game crashing with invalid mods enabled
	</li>
	<li>
		Fixed: Firepit sounds playing twice upon reconnecting. Should also reduce network load. Block entity updates were sent to all clients instead of only players in range
	</li>
	<li>
		Fixed: Missing Translations and one typo
	</li>
	<li>
		Fixed: Unable to move items in the hot bar, while holding Alt key to have the mouse unlocked
	</li>
	<li>
		Fixed: Might fix some animals stuck in certain animations/poses
	</li>
	<li>
		Fixed: Game crashing when an invalid save game was in the saves folder
	</li>
	<li>
		Fixed: Holding glass in 3rd person made the seraph sections behind it invisible
	</li>
	<li>
		Fixed: Should no longer be able to clip into blocks from sneaking or sleeping in beds
	</li>
	<li>
		Fixed: Should fix CTRL+F1 sometimes crashing the game
	</li>
	<li>
		Fixed: A number of translations were no longer recognized by the game
	</li>
	<li>
		Fixed: Distant terrain not properly blended against the sky during nights
	</li>
	<li>
		Fixed: Falling soil not placeable on sides of blocks
	</li>
	<li>
		Fixed: Server heartbeat timeout (probably not fixed, but lets see)
	</li>
</ul><p>
	 
</p>

<p>
	<strong>API updates since pre.1</strong>
</p>

<ul><li>
		Feature: Added world.<strong>PlaySoundAt</strong> methods that lets you specify the pitch
	</li>
	<li>
		Feature: New Entity field "<strong>EntityStats Stats</strong>" lets you configure multiple stat modifiers for multiple categories
	</li>
	<li>
		Tweak: Metal spikes now have json configurable damage
	</li>
	<li>
		Tweak: Can now configure damage tier and damage type in the melee attack ai task
	</li>
	<li>
		Tweak: DamageSource now has a new property "<strong>DamageTier</strong>"
	</li>
	<li>
		Tweak: IClientNetworkChannel has a new property "Connected" to show it is connected to a server side endpoint
	</li>
	<li>
		Tweak: The Harvestable block behavior is now fully configurable. You might need to adapt your existing block json files. See vanilla berry bush for an example
	</li>
	<li>
		Tweak: All Methods that offered or required the size of a texture atlas now requires a Vec2i or Size2i instead of an int. Textures atlasses can now be rectangular instead of just being square.
	</li>
	<li>
		Tweak: Increased default texture atlas sizes from 2048x2048 to 4096x2048
	</li>
	<li>
		Tweak: capi.Tesselator is now always thread safe
	</li>
	<li>
		Tweak: BESapling min/maxDays property is now a "growthDays" natfloat
	</li>
	<li>
		Tweak: Added worldgen config for sapling growth rate. Default growth rate is now a bit slower and a lot slower for wilderness survival
	</li>
	<li>
		Tweak: Added logged notice that the game only supports source code mods until C# 5.0 when there were comile errors
	</li>
	<li>
		Tweak: ModMaker now errors when attempting to use it on a pre-release
	</li>
	<li>
		Tweak: IWorldManagerApi.AllLoadedChunks should now be thread safe
	</li>
	<li>
		Tweak: Can now supply an override shape for players (for DOAN)
	</li>
	<li>
		Tweak: Atlas.InsertTexture will throw an exception if called from an off-thread
	</li>
	<li>
		Notice: During blockEntity.Initialize() block textures are not guaranted to be loaded yet. If you generate meshes there, postpone it to e.g. the OnTesselation method. See BEFireWoodPile.cs for a good example.
	</li>
	<li>
		Refactor: entityagent.SetWalkSpeedModifier and RemoveWalkSpeedModifier is now marked obsolete. Use the new stats system instead: entity.Stats.Set("walkspeed", key, value, persistent);
	</li>
	<li>
		Refactor: BehaviorOmniAttachable, attribute facingPos is now facingCode
	</li>
	<li>
		Refactor: ItemDress class is now ItemWearable
	</li>
	<li>
		Refactor: Attempting to send a network message through a non-connected network channel will now throw an exception
	</li>
	<li>
		Refactor: IRenderApi.BeginScissor and .EndScissors is now PushScissors and PopScissors
	</li>
	<li>
		Refactor: IClientNetworkAPI.DidReceiveChannelId is now GetChannelState() and should return correct values again
	</li>
	<li>
		Refactor: capi.BlockTextureAtlas.GetRandomPixel() is now capi.BlockTextureAtlas.GetRandomColor()
	</li>
	<li>
		Refactor: Removed capi.BlockTextureAtlas.GetPixelAt(). For reading a blocks average color use capi.BlockTextureAtlas.GetAverageColor() instead. See Block.cs in the vsrepos for an example
	</li>
	<li>
		Refactor: The IServerEventAPI.PlayerChat delegate changed from:<br />
		  string PlayerChatDelegate(IServerPlayer byPlayer, int channelId, string message, BoolRef consumed);<br />
		  to:<br />
		  void PlayerChatDelegate(IServerPlayer byPlayer, int channelId, ref string message, ref string data, BoolRef consumed)
	</li>
	<li>
		Tweak: New Client Setting "glContextVersion", if somebody wants to hack around with different version opengl contexts
	</li>
	<li>
		Fixed: Should fix issues with block entity behavior properties throwing json reader exceptions
	</li>
	<li>
		Fixed: More shape texture derpiness
	</li>
	<li>
		Fixed/Mitigate: Trader spawn spam when during the load of buying/selling lists an exception was thrown
	</li>
	<li>
		Fixed: Network channels could get out of sync client and server side
	</li>
	<li>
		Fixed: Some texture definitions only present in the shape file but not in the blocktype did not get recognized by the engine
	</li>
	<li>
		Fixed: Chunk server side mod data property was not initialized
	</li>
</ul>]]></description><guid isPermaLink="false">215</guid><pubDate>Thu, 07 Nov 2019 11:28:00 +0000</pubDate></item><item><title>The Game Challenge Update (v1.11-pre.1)</title><link>https://www.vintagestory.at/blog.html/news/the-game-challenge-update-v111-pre1-r213/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Underchallenged and Overchallenged Vintarians!</strong></span><br />
	v1.11-pre.1 can now be downloaded through the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>
</p>

<p>
	This update was originally meant to be the seasons update but we (and the community on discord) decided to slide in a couple of other updates first, because this game is so <a href="https://www.youtube.com/watch?v=4Z2Z23SAFVA" rel="external nofollow">esey</a>! To all peaceful players, not to worry! Save-games can now be customized freely as to how easy or difficult they are.<br />
	I also snuck in some sweet sweet graphics updates, oh and mechanical power <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></p>

<p>
	<br /><strong>Please notice</strong><br />
	1. This is a (likely bug-ridden) preview release, mostly intended for modders and very adventorous players. Version 1.11 is not feature complete yet!<br />
	2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.11 blog post will come when the first release candidate is ready.<br /><br /><strong>Known issues/still to be added:</strong>
</p>

<ul><li>
		Armor is not implemented yet
	</li>
	<li>
		Mechanical power blocks sometimes turn in the wrong direction
	</li>
	<li>
		The singleplayer world mouseover tooltips need nicer formatting
	</li>
	<li>
		Clouds are derpy
	</li>
	<li>
		The way mechanical power blocks are crafted is a placeholder
	</li>
	<li>
		Creature sleeping behavior not implemented yet
	</li>
</ul><p>
	 
</p>

<p>
	<strong>Screenshots and Gifs/Videos</strong>
</p>

<p>
	Added slope shading to world maps<br /><img alt="map-beforeafter.gif" class="ipsImage" data-ratio="69.08" height="690" width="1000" src="https://info.vintagestory.at/files/content/map-beforeafter.gif" /></p>

<p>
	Added beaches to world generation<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2499" href="//media.vintagestory.at/monthly_2019_10/beaches.png.e1326f419aeab9bc8c71e1802089485e.png" rel=""><img alt="beaches.thumb.png.33f44ab920f5126f9c1aba1442fc6cc6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2499" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_10/beaches.thumb.png.33f44ab920f5126f9c1aba1442fc6cc6.png" /></a><br /><br />
	Improved overall visuals on god rays, clouds, water and especially prettier sunsets, which now also vary day by day<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2502" href="//media.vintagestory.at/monthly_2019_10/sunset.png.bc69c59c10a27c4f9988e147daeae2a4.png" rel=""><img alt="sunset.thumb.png.35062fc82aaf7de6c2c7dcc429804c1f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2502" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_10/sunset.thumb.png.35062fc82aaf7de6c2c7dcc429804c1f.png" /></a>
</p>

<p>
	<br />
	World customizations: You can now easily customize your sandbox experience!<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2503" href="//media.vintagestory.at/monthly_2019_10/customizeplaystyle.png.475d7c3537263222645fa68d75d1888b.png" rel=""><img alt="customizeplaystyle.thumb.png.6aa17e40ef00ce6425044406acdd9b79.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2503" data-ratio="66.90" width="1000" src="//media.vintagestory.at/monthly_2019_10/customizeplaystyle.thumb.png.6aa17e40ef00ce6425044406acdd9b79.png" /></a>
</p>

<p>
	<br />
	Playstyle presets. Based on the new customization options the game now offers you 4 carefully chosen presets. Much is still planned for the wilderness surival mode.<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2504" href="//media.vintagestory.at/monthly_2019_10/playstylepresets.png.f4d89ff4e14b552a13569680ec16651d.png" rel=""><img alt="playstylepresets.thumb.png.ebe4cb8f588a3e71dfaa136de4b49a0a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2504" data-ratio="66.90" width="1000" src="//media.vintagestory.at/monthly_2019_10/playstylepresets.thumb.png.ebe4cb8f588a3e71dfaa136de4b49a0a.png" /></a><br />
	 
</p>

<p>
	<br />
	Extensive <strong>challenge update</strong>: Mobs now will act more intelligently through better path-finding and much harder variants of existing creatures have been introduced. Deep Drifters, Tainted Drifters, Corrupt Drifters, Nightmare Drifters and Corrupt locusts await your arrival <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉"><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2506" href="//media.vintagestory.at/monthly_2019_10/mobs.png.b71e0fadfa6644172a936f52fd5ebeec.png" rel=""><img alt="mobs.thumb.png.ce3fe87a943b9e6305e73167b99f14d7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2506" data-ratio="55.40" width="1000" src="//media.vintagestory.at/monthly_2019_10/mobs.thumb.png.ce3fe87a943b9e6305e73167b99f14d7.png" /></a>
</p>

<p>
	<br />
	Locusts will now leap at the player<br /><img alt="corruplocust-leap.gif.24c38b7ad39ba5f1cf8db3889feea376.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2507" data-ratio="105.93" width="270" src="//media.vintagestory.at/monthly_2019_10/corruplocust-leap.gif.24c38b7ad39ba5f1cf8db3889feea376.gif" /></p>

<p>
	<br />
	All surface animals now sometimes take a rest<br /><img alt="fox-lie.gif.1caf15c44a3adfd9858a6f1dcfb58227.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2508" data-ratio="93.97" width="199" src="//media.vintagestory.at/monthly_2019_10/fox-lie.gif.1caf15c44a3adfd9858a6f1dcfb58227.gif" />  <img alt="hare-lie.gif.eab7c4671e417d6fb22c65d708a81f09.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2509" data-ratio="78.24" style="width:239px;height:auto;" width="258" src="//media.vintagestory.at/monthly_2019_10/hare-lie.gif.eab7c4671e417d6fb22c65d708a81f09.gif" />  <img alt="pig-sit-cropped.gif.a5678cad08785e81751a0664fe169158.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2518" data-ratio="105.68" style="width:176px;height:auto;" width="306" src="//media.vintagestory.at/monthly_2019_10/pig-sit-cropped.gif.a5678cad08785e81751a0664fe169158.gif" /></p>

<p>
	<br />
	Windmill Power now lets you automate your Quern. The daily grind has finally come to an end!<br /><img alt="quern.gif.c4d114da931763cb68c9c2165b88f0f7.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2511" data-ratio="115.72" style="width:318px;height:auto;" width="383" src="//media.vintagestory.at/monthly_2019_10/quern.gif.c4d114da931763cb68c9c2165b88f0f7.gif" /><a class="ipsAttachLink ipsAttachLink_image" href="https://content.invisioncic.com/r268468/monthly_2019_10/mechpower.png.7d2685ad9bb172c4bba1f77b9e7688bb.png" rel="external nofollow"><img alt="mechpower.thumb.png.898113dc4e377d6b2d9477b1ff28c38a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2512" data-ratio="61.09" style="width:604px;height:auto;" width="1000" src="//media.vintagestory.at/monthly_2019_10/mechpower.thumb.png.898113dc4e377d6b2d9477b1ff28c38a.png" /></a>
</p>

<p>
	<br />
	Selecting large world heights when creating a new world now also horizontally scales the world, which makes mountains look much more massive<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2513" href="//media.vintagestory.at/monthly_2019_10/mountain.png.80f9ec98341f9949bee797ae217a5d64.png" rel=""><img alt="mountain.thumb.png.e412997286c551e703558d210969707e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2513" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_10/mountain.thumb.png.e412997286c551e703558d210969707e.png" /></a>
</p>

<p>
	<br />
	Leatherworking: You now have to process hides in order to acquire leather. Hides now come in 4 different sizes.<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2514" href="//media.vintagestory.at/monthly_2019_10/leatherworking.png.4d1f1e79fa3b76ca808fc5eeb5256bcb.png" rel=""><img alt="leatherworking.thumb.png.2f1a54999eb649a516746fbedeb5ab3b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2514" data-ratio="57.40" width="1000" src="//media.vintagestory.at/monthly_2019_10/leatherworking.thumb.png.2f1a54999eb649a516746fbedeb5ab3b.png" /></a>
</p>

<p>
	Improved distant tree rendering<br /><img alt="trees-beforeafter.gif" class="ipsImage" data-ratio="59.42" height="594" width="1000" src="https://info.vintagestory.at/files/content/trees-beforeafter.gif" /></p>

<p>
	The items on tool racks look less derpy<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2515" href="//media.vintagestory.at/monthly_2019_10/toolrack.png.062c0ee37d36c3d6eab2af53b091937f.png" rel=""><img alt="toolrack.thumb.png.af767c0cd93db6c167c2e2461199d5b1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2515" data-ratio="46.80" width="1000" src="//media.vintagestory.at/monthly_2019_10/toolrack.thumb.png.af767c0cd93db6c167c2e2461199d5b1.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: <strong>Beaches</strong> now generate as part of world generation
	</li>
	<li>
		Feature: <strong>Extensive visual rework</strong>
		<ul><li>
				Much improved distant tree rendering. They no longer look like generic blobs of green but like actual trees now
			</li>
			<li>
				Much improved sunset/sunrise ambient. The intensity of it also changes day by day
			</li>
			<li>
				Reduced default fog intensity, for greater distant viewing pleasure
			</li>
			<li>
				Chiseled blocks now also have ambient occlusion applied to them
			</li>
			<li>
				Reworked clouds: Now more opaque and less derpy, but still not quite working as intended
			</li>
			<li>
				Reworked god ray shader: Looks a bit more impressive as it used to in v1.4.6, hopefully without breaking anything <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></li>
			<li>
				Worldmap now with slope shading
			</li>
			<li>
				More scene Brightness tweaks
			</li>
		</ul></li>
	<li>
		Feature: <strong>Mechanical Power</strong>: For now serving the one and only purpose to save you from the daily grind - quite literally. You can now power your querns using wind power.
	</li>
	<li>
		Feature: <strong>World customize screen</strong>
	</li>
	<li>
		Feature: <strong>Tougher adversaries</strong>
		<ul><li>
				Feature: Locust nests now spawn additional locusts when players start breaking the nest
			</li>
			<li>
				Feature: Locust now leap at the player
			</li>
			<li>
				Feature: <strong>Deep locust</strong> nests now spawns corrupt locusts
			</li>
			<li>
				Tweak: Locust nests spawn a bit more often
			</li>
			<li>
				Added <strong>deep drifter variants</strong>. In order of increasing difficulty there are now normal, deep, tainted, corrupt and nightmare drifters.
			</li>
			<li>
				<strong>Improved Path finding</strong>:
				<ul><li>
						Creatures are now much less likely to wander of cliffs
					</li>
					<li>
						Improved their ability to find their targets. Unreachable targets are now besieged (i.e. walk in circles around them, instead of walking into walls)
					</li>
					<li>
						Fleeing creature are more likely to escape instead of running into walls
					</li>
					<li>
						Bighorn sheep walk and run a bit faster
					</li>
				</ul></li>
		</ul></li>
	<li>
		Feature: Can now grant players or groups the right to access or un-reinforce reinforced blocks
	</li>
	<li>
		Feature: Large <strong>world height improvements</strong>
		<ul><li>
				New worlds with increased the world height now not only scales the world vertically, but also horizontally
			</li>
			<li>
				Distance fade out now only applied on the horizontal axis, not on the vertical so standing on a tall mountain will still let you see the ground
			</li>
			<li>
				Tweaked how ram is allocated/freed, this should make tall worlds less memory hungry and not make your computer die as it runs out of ram. (Technical info: Distant chunks are now immediately compressed after being tesselated)
			</li>
		</ul></li>
	<li>
		Feature: Made tool rack tool transforms prettier
	</li>
	<li>
		Feature: <strong>Improved startup performance</strong> by doing less regexes and instead use simpler matching methods when possible.
	</li>
	<li>
		Feature: <strong>Basic leatherworking</strong> implemented
	</li>
	<li>
		Feature: Added <strong>sitting behaviors</strong> to all creatures
	</li>
	<li>
		Feature: Improved Barrel rendering. Its now allowed to have more brine than needed inside the barrel for pickling
	</li>
	<li>
		Feature: If a dialog is outside the window bounds its clamped to the window bounds so players can still move it around
	</li>
	<li>
		Feature: The game client now automatically enables or disables mods depending on what mods the server uses<br />
		 
	</li>
	<li>
		Tweak: Gameplay balancing tweaks
		<ul><li>
				Applied new parameters to anthracite. Now less evenly distributed amongst the world.
			</li>
			<li>
				Nerfed gold and silver ore: all ore pieces now yield 5 units
			</li>
			<li>
				Cassiterite, instead of spawning between 0-60% depth from bottom to surface now spawns between 40-75%
			</li>
			<li>
				Pickling now takes 14 days instead of 20
			</li>
			<li>
				Increased max possible range of translocators
			</li>
		</ul></li>
	<li>
		Tweak: Added new version text hover and link cursor
	</li>
	<li>
		Tweak: Increased music frequency in the "Sometimes" and "Often" options.
	</li>
	<li>
		Tweak: Pickaxes can now be placed into mining bags
	</li>
	<li>
		Tweak: Gamma slider is no longer locked to creative mode only<br />
		 
	</li>
	<li>
		Fixed: Forgot to release unloaded chunk data into the chunk data pool <img alt="o.O" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/huh.png" srcset="//media.vintagestory.at/emoticons/huh@2x.png 2x" title="o.O" width="20" /> Should reduce memory usage and lag spikes
	</li>
	<li>
		Fixed: Rivers on mountains not correctly fading out when at the edge of the view distance
	</li>
	<li>
		Fixed: Single player world edit screen displayed the wrong play style
	</li>
	<li>
		Fixed: Minor visual glitch on some falling block entities
	</li>
	<li>
		Fixed: Water lilies rendering behind water if looked at a distance
	</li>
</ul><p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Feature: Added ore map noise parameter to deposits: oreMapScale, oreMapScale and oreMapSub
	</li>
	<li>
		Feature: Exposed more privilege / group stuff.
		<ul><li>
				IServerCore has now 2 new properties
				<ul><li>
						Groups: Lets you access the player groups that players created
					</li>
					<li>
						PlayerData: Lets you access world-agnostic information on the player, even when the player is offline
					</li>
				</ul></li>
			<li>
				IServerPlayer now has 2 methods: GetGroups() and GetGroup(groupid) to test in what group a player is
			</li>
		</ul></li>
	<li>
		Feature: Block entity behaviors. Can now attach behaviors to block entities. The block entity animation util is now a block entity behavior.<br />
		 
	</li>
	<li>
		Tweak: New client setting cameraShakeStrength: Lets you reduce the overall camera shake strength
	</li>
	<li>
		Tweak: Gui composer setups that could cause a stack overflow now throw an exception
	</li>
	<li>
		Tweak: sapi.even.OnChunkDirty(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason) changed last argument from bool to EnumChunkDirtyReason
	</li>
	<li>
		Tweak: The OpenGL debug mode now also will log opengl debut output
	</li>
	<li>
		Tweak: New property: GuiDialog.ZSize allows to set how much z-space a dialog requires.
	</li>
	<li>
		Tweak: Changed mod asset loaded order to be no longer alphabetical but sorted by the order of dependencies
	</li>
	<li>
		Tweak: Json patches are now auto-sided if now side attribute was supplied
	</li>
	<li>
		Tweak: Rename json patch attribute sideType to side. (You can still use sideType until v1.12)
	</li>
	<li>
		Tweak: Improved json patch error feedback<br />
		 
	</li>
	<li>
		Refactor: Method string BlockEntity.GetBlockInfo(IPlayer forPlayer) is now void BlockEntity.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc)
	</li>
	<li>
		Refactor: Block entity field changes:
		<ul><li>
				Rename BlockPos pos =&gt; BlockPos Pos
			</li>
			<li>
				Rename ICoreApi api =&gt; ICoreApi Api
			</li>
			<li>
				New field : Block Block   (which is already set before at the time Initialize() gets called)
			</li>
		</ul></li>
	<li>
		Refactor: Interface IBlockShapeSupplier is now obsolete. OnTesselation is now always executed on block entities.
	</li>
	<li>
		Refactor: you'll need to add "override" to your OnTesselation methods
	</li>
	<li>
		Refactor: block.IsSuitablePosition(IWorldAccessor world, BlockPos pos, ref string failureCode) is now block.CanPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref string failureCode)
	</li>
	<li>
		Refactor: Added method block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
	</li>
	<li>
		Refactor: Added methods BlockBehavior.CanPlaceBlock and BlockBehavior.DoPlaceBlock
	</li>
	<li>
		Refactor: Changed min/maxY spawn behavior of entities 0..1 is now world bot to sealevel, 1..2 is sealevel to world top
	</li>
	<li>
		Refactor: IServerEventAPI.CanPlaceOrBreakBlock() and CanUseBlock() is now an event,
	</li>
	<li>
		Refactor: Renamed GenLakes to GenPonds in the Survival mod
	</li>
	<li>
		Refactor: The asset load order has changed. If you load sound or music files during StartClientSide(), you need to move that load into the BlockTexturesLoaded event.
	</li>
	<li>
		Fixed: The HighlightBlocks system crashed when more than one color was used
	</li>
</ul>]]></description><guid isPermaLink="false">213</guid><pubDate>Thu, 17 Oct 2019 16:14:00 +0000</pubDate></item><item><title>Stonebrick fix (v1.10.17, v1.10.18, v1.10.19)</title><link>https://www.vintagestory.at/blog.html/news/stonebrick-fix-v11017-v11018-v11019-r214/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">v1.10.17 an stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">The previous update broke the stone brick recipe. Here's a fix <img alt="^_^" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /><br /><br />
	[Edit:] Also released v1.10.18 due to the game not starting up at all. Must have made a mistake during the build process </span></span>‾\_(ツ)_/‾<br />
	[Edit:] Also release v1.10.19 to actually fix stone bricks not craftable and to fix the game crashing when creating a first new world.<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2517" href="//media.vintagestory.at/monthly_2019_10/unknown.png.59c19d587a6f0a7fdc54b68c16ed0678.png" rel=""><img alt="unknown.thumb.png.c59421123f4969b87152cf5dfd210f20.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2517" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_10/unknown.thumb.png.c59421123f4969b87152cf5dfd210f20.png" /></a><br /><span style="font-size:12px;">Screenshot and build by zorne</span>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Fixed: Throwing a stone through a water fall made it go all slo-mo
	</li>
	<li>
		Fixed: Stone bricks uncraftable. It now works as follows: Chisel+Hammer+Rock = Polished Rock; Chisel+Hammer+Polished Rock = 2x Polished Rock slab; Chisel+Hammer+Polished Rock Slab = 4x stone bricks
	</li>
</ul>]]></description><guid isPermaLink="false">214</guid><pubDate>Thu, 17 Oct 2019 15:58:00 +0000</pubDate></item><item><title>Polished rock slabs (v1.10.16-rc.1 and v1.10.16)</title><link>https://www.vintagestory.at/blog.html/news/polished-rock-slabs-v11016-rc1-and-v11016-r212/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">v1.10.16-rc.1 an unstable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	This release fixes a number of minor issues with the current v1.10.15. Some changes were significant, so releasing it as unstable for now.<br /><br />
	[Edit:] v1.10.16 is now also online!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2490" href="//media.vintagestory.at/monthly_2019_10/2019-10-03_19-26-41.jpg.0e5c4c07becd7748edbb79108d60babb.jpg" rel=""><img alt="2019-10-03_19-26-41.thumb.jpg.2138e86f58c322e73ffa253cc5cfa67c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2490" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_10/2019-10-03_19-26-41.thumb.jpg.2138e86f58c322e73ffa253cc5cfa67c.jpg" /></a><br /><span style="font-size:12px;">Screenshot by MarcAFK</span>
</p>

<p>
	<strong>Game updates (v1.10.16)</strong>
</p>

<ul><li>
		Fixed: Dead animals were no longer harvestable
	</li>
	<li>
		Fixed: Should fix a crash related to troughs
	</li>
	<li>
		Fixed: Sign post text overlapping by a letter
	</li>
	<li>
		Fixed: Missing block names for flowers in flowerpots in the block info hud
	</li>
	<li>
		Fixed: Z-Fighting when dropping carpets on the ground
	</li>
</ul><p>
	<br /><strong>Game updates (v1.10.16-rc.1)</strong>
</p>

<ul><li>
		Tweak: Moving items from hoppers into troughs should now fully work
	</li>
	<li>
		Tweak: Sleeping now drains satiety
	</li>
	<li>
		Tweak: Crafting polished rock now also requires a hammer
	</li>
	<li>
		Tweak: Can now craft polished rock slabs
	</li>
	<li>
		Tweak: Made foxes snow-dive a bit more often into snow blocks
	</li>
	<li>
		Tweak: Can now place items into hoppers also in survival mode
	</li>
	<li>
		Fixed: Able to harvest meat/leather/fat from living creatures
	</li>
	<li>
		Fixed: Should fix falling storage vessel always drawn as a plain clay vessel
	</li>
	<li>
		Fixed: Unable to pick up colored lanterns
	</li>
	<li>
		Fixed: Might fix some derpiness with traders refreshing their inventories
	</li>
	<li>
		Fixed: Some incorrect naming of blocks
	</li>
	<li>
		Fixed: Rare client crash
	</li>
	<li>
		Fixed: Should fix yet another crash related to crocks
	</li>
	<li>
		Fixed: Should fixed path slabs applying their speed bonus twice. In return I gave stone path blocks an overall 10% speed bonus
	</li>
	<li>
		API Tweak: Tool molds should now print an extra error message if the drop config has a json syntax error
	</li>
	<li>
		API Fixed: Should fix unable to modify the lanterns hsv values
	</li>
</ul>]]></description><guid isPermaLink="false">212</guid><pubDate>Wed, 09 Oct 2019 11:18:28 +0000</pubDate></item><item><title>Release of Vintage Story Classic</title><link>https://www.vintagestory.at/blog.html/news/release-of-vintage-story-classic-r211/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Dear Community</strong></span><br /><span style="font-size:16px;">A bit of a different announcement today.</span><br />
	 
</p>

<p>
	<span style="font-size:14px;">We've decided to turn one of the very first versions of the game, v1.0.2 into a freeware download available for everyone. If you have never tried VS or want to take a trip down memory lane, this might interest you. I personally was really surprised how much of the "Vintage Story Feel" there already was and it felt good to give that old release some attention <img alt="^_^" data-emoticon="" data-ratio="100.00" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /></span>
</p>

<p>
	<span style="font-size:16px;">Get VS Classic for free at <a href="https://info.vintagestory.at/classic" rel="external nofollow">info.vintagestory.at/classic</a></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2019_09/2016-09-07_10-07-02.png.6b904119ea25cbd70f2de0558fad56cd.png" data-fileid="2485" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2485" data-ratio="56.30" width="1000" alt="2016-09-07_10-07-02.thumb.png.ac5a72a77f0209268c940bc659c4abd9.png" src="//media.vintagestory.at/monthly_2019_09/2016-09-07_10-07-02.thumb.png.ac5a72a77f0209268c940bc659c4abd9.png" /></a>
</p>
]]></description><guid isPermaLink="false">211</guid><pubDate>Mon, 30 Sep 2019 09:56:43 +0000</pubDate></item><item><title>Meal crashfix (v1.10.11 to 15)</title><link>https://www.vintagestory.at/blog.html/news/meal-crashfix-v11011-to-15-r210/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.11/</span></span>1.10.12<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">/1.10.13, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	Fixes an annoying crash. Blame <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/140-copygirl/?do=hovercard" data-mentionid="140" href="https://www.vintagestory.at/profile/140-copygirl/" rel="">@copygirl</a> for the update <span><img alt=":P" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/tongue.png" srcset="//media.vintagestory.at/emoticons/tongue@2x.png 2x" title=":P" width="20" /></span><br /><br /><strong>[Edit:]</strong> Also released v1.10.12 and v1.10.13 to fix major issues with meals. Sorry for the update spam, messed up, will do better next time.<br /><strong>[Edit2:] </strong>Also released v1.10.14 and v1.10.15 to fix major crash issues when creating a new world<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2472" href="//media.vintagestory.at/monthly_2019_09/2019-09-22_17-11-46.png.a717d06ab480b71aae018f0fcd301315.png" rel=""><img alt="2019-09-22_17-11-46.thumb.png.345a109af600a542228f3a66932b5c1e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2472" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_09/2019-09-22_17-11-46.thumb.png.345a109af600a542228f3a66932b5c1e.png" /></a><br /><span style="font-size:12px;">Screenshot by Quin</span>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Fixed: Game crashing when looking at a certain bowl with a meal
	</li>
	<li>
		Fixed: Falling items and animals stepping on/off blocks rotating twice as fast when dynamic shadows are enabled
	</li>
	<li>
		Fixed: Missing names on Mudbrick slabs and ashforest storage vessel
	</li>
	<li>
		(API) Fixed: BroadcastPacket() packets were not sent to connecting players, causing weird issues, such as the current weather pattern changing in an instant shortly after connecting in some cases.
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">210</guid><pubDate>Tue, 24 Sep 2019 18:14:00 +0000</pubDate></item><item><title>Stable Housekeeping (v1.10.10)</title><link>https://www.vintagestory.at/blog.html/news/stable-housekeeping-v11010-r209/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.10, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span><br /><br />
	Hokay, unless there's still something seriously broke, v1.10.10 will be the last release of the v1.10 branch and I'll instead put all my focus on the next feature release, v1.11. This release fixes some rare crashes and minor bugs as well as make the ModMaker work again.<br /><br />
	There has also been decent progress on v1.11 and I hope to release a first preview version in a few weeks.<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2019_09/2019-09-19_13-59-08.jpg.efc3330c2deda0edd0214e2d1e65b8d9.jpg" data-fileid="2469" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2469" data-ratio="56.30" width="1000" alt="2019-09-19_13-59-08.thumb.jpg.11ceafb6cb59de7558df597b688ae75b.jpg" src="//media.vintagestory.at/monthly_2019_09/2019-09-19_13-59-08.thumb.jpg.11ceafb6cb59de7558df597b688ae75b.jpg" /></a><br /><span style="font-size:12px;">Screenshot and Build by Soloquendi</span>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Stone tool balancing
		<ul><li>
				Stone axes are 10-20% slower, but therefore have 20 more durability (from 30 to 50)
			</li>
			<li>
				+10 extra durability for stone knifes
			</li>
			<li>
				+5 extra durability for stone shovels
			</li>
		</ul></li>
	<li>
		Tweak: Soil/Gravel/Sand Blocks no longer show their fertility value in the itemstack tooltip as it is of no use to the player. Tillable soil will show the fertility value that it will have when tilled though
	</li>
	<li>
		Fixed: Should fix a rare client crash
	</li>
	<li>
		Fixed: Inconsistent naming of polished rock
	</li>
	<li>
		Fixed: Cooked bread and meat spoiling faster than intended
	</li>
	<li>
		Fixed: Mudbrick slab crafting recipe not working
	</li>
	<li>
		Fixed: Might fix a strange client crash related to placing sign posts
	</li>
	<li>
		Fixed: Might fix a rare client crash related to the ambient sounds system
	</li>
	<li>
		Fixed: Some crafting recipes not listed in the handbook (e.g. the page on rot did not list that it can be used to make compost)
	</li>
	<li>
		Fixed: Traders that haven't been visited for a long time would only run their restock procedure once instead of multiple times.
	</li>
	<li>
		Fixed: Very low chance of fixing an issue related to mouse cursor lag on Arch linux (switched some floats to doubles maybe that caused a cumulative rounding error)
	</li>
	<li>
		Fixed: Multiplayer server listing not getting saved properly<br />
		 
	</li>
	<li>
		API Tweak: ModMaker3000™ fixes. Removed ability to extract anything but json files (because buggy). That also means it only has to download the server archive (15 mb instead of 280mb) for comparison. Fixes also an issue that it doesn't find previously downloaded assets. Fixed some crashes related to missing files.
	</li>
</ul>]]></description><guid isPermaLink="false">209</guid><pubDate>Sun, 22 Sep 2019 18:44:00 +0000</pubDate></item><item><title>Anti-Freeze (of death) (v1.10.9)</title><link>https://www.vintagestory.at/blog.html/news/anti-freeze-of-death-v1109-r208/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Update-y Vintarians</strong></span><br /><span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.9, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Due to a rather serious freeze-of-death bug in the handbook, here's yet another release. Yay <span><img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></span></span></span><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2458" href="//media.vintagestory.at/monthly_2019_09/2019-09-14_19-13-50.png.9ddf91478a1ab43f0c236bc77ac46d05.png" rel=""><img alt="2019-09-14_19-13-50.thumb.png.f00ba6ed15fc2f922aeceb56fdea6b84.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2458" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_09/2019-09-14_19-13-50.thumb.png.f00ba6ed15fc2f922aeceb56fdea6b84.png" /></a><br /><span style="font-size:11px;">This time no windows to blame for a BSOD!</span><br />
	 
</p>

<p>
	<strong><span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;"><span>Game updates</span></span></span></strong>
</p>

<ul><li>
		Feature: Can now place/take 4 times as much items to/from firewood, plate ingot and peat piles while also holding the sprint button
	</li>
	<li>
		Tweak: Flowering berry bushes and semi mature crops are now considered bee and butterfly feed
	</li>
	<li>
		Tweak: Can now craft lanterns also from glass instead of clear quartz
	</li>
	<li>
		Tweak: Can now sprint and sneak at the same time <img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></li>
	<li>
		Tweak: Sneaking is now about 7% slower
	</li>
	<li>
		Tweak: Removed light mudbrick slab until the texture for it is ready
	</li>
	<li>
		Tweak: Can now right click with bowl in hands on a barrel of pickled food to fill the bowl
	</li>
	<li>
		Tweak: Cobble slabs now break as fast as full cobble stone blocks
	</li>
	<li>
		Tweak: ModMaker now shows download progress. But still bugged.
	</li>
	<li>
		Tweak: Removed collision box from knapping surfaces to be less annoying with players intersecting and not able to place it close by
	</li>
	<li>
		Tweak: Added "knap" interaction help to loose stones
	</li>
	<li>
		Fixed: Might fix wolves sometimes not becoming aggro upon hitting them
	</li>
	<li>
		Fixed: More derpiness with the handbook. Looking at some items froze the game and ate up all available memory. Lantern texture broken again. Should now be fixed for good, hopefully.
	</li>
	<li>
		Fixed: More derpiness with crocks/bowls when moving or eating portions of pickled vegetables. Eating pickled vegetables from a bowl yielded no satiety gain
	</li>
	<li>
		Fixed: Using the search function in the handbook always listed the text pages in the search results
	</li>
	<li>
		Fixed: Able to shift click items into harvested carcass inventory and items becoming invisible from that
	</li>
	<li>
		Fixed: Block interaction help not centered on the block for some blocks    
	</li>
	<li>
		Fixed: Chiseled blocks too light
	</li>
	<li>
		Fixed: Rare crash during grid crafting
	</li>
</ul>]]></description><guid isPermaLink="false">208</guid><pubDate>Thu, 19 Sep 2019 18:28:00 +0000</pubDate></item><item><title>Mudbricks and Peat stacks (v1.10.8)</title><link>https://www.vintagestory.at/blog.html/news/mudbricks-and-peat-stacks-v1108-r207/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Rustic Vintarians</strong></span><br /><span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.8, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	This update adds crafting recipes for mud bricks and you can now place your peat brick collection on to the ground, huzzah!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2019_09/v1_10.8.png.b366b037d47e2b559af687ee61ba2c8b.png" data-fileid="2449" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2449" data-ratio="55.00" width="1000" alt="v1_10.8.thumb.png.8ac0788292d67831ef0458ecdc56f68f.png" src="//media.vintagestory.at/monthly_2019_09/v1_10.8.thumb.png.8ac0788292d67831ef0458ecdc56f68f.png" /></a>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: Can now create peat stacks
	</li>
	<li>
		Feature: Added recipes for crafting mud bricks and mud brick slabs. Downside: Has a 15% chance to disappear upon breaking
	</li>
	<li>
		Tweak: Cob now also has 15% chance to disappear upon breaking
	</li>
	<li>
		Tweak: Extinct firepit stop smoking after about 24 ingame hours
	</li>
	<li>
		Tweak: Gems now show their potential in the item info (for a not-near future gem cutting thing)
	</li>
	<li>
		Tweak: Reduced diamond drop rate from suevite by 50%
	</li>
	<li>
		Tweak: At long last, completed implementation of the /group help command.
	</li>
	<li>
		Fixed: Female Arctic and Desert hares not spawning
	</li>
	<li>
		Fixed: Not able to place flowers in planter
	</li>
	<li>
		Fixed: Water fall particles in spots where there shouldn't be
	</li>
	<li>
		Fixed: Certain meals in bowls rendered differently in gui than in hands
	</li>
	<li>
		Fixed: Might fix a crash when placing a cooked pot
	</li>
	<li>
		Fixed: Barrel grid recipe no longer in the handbook
	</li>
	<li>
		Fixed: Lanterns in handbook having broken textures
	</li>
	<li>
		Fixed: Propick result links for cassiterite and coal did not open the appropriate handbook page
	</li>
	<li>
		Fixed: Grinding properties of items were not documented in the handbook
	</li>
	<li>
		Fixed: Bush meat in barrel texture missing
	</li>
</ul>]]></description><guid isPermaLink="false">207</guid><pubDate>Wed, 18 Sep 2019 11:18:16 +0000</pubDate></item><item><title>More bees, less hungry hares, less jitter (v1.10.6, v1.10.7)</title><link>https://www.vintagestory.at/blog.html/news/more-bees-less-hungry-hares-less-jitter-v1106-v1107-r206/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Jittery Vintarians</strong></span><br /><span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.6, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	This update should in theory solve some of the game jitter issues when VSync is enabled, fix that bees are way to rare, make finding wild beehives a bit easier, make hares till your gardens a bit more gently, fix a bug or 2 with land claiming work and other stuff <img alt="^_^" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /><br /><br />
	Also traders restock their wallet as well now, so you can revisit a (financially) broken trader every once in a while to keep selling him stuff. If only I could program such mechanic in real life <span><img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></span><br /><br /><strong>[Edit:] </strong>Also release v1.10.7 to fix some crashes related to rotten meals!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2442" href="//media.vintagestory.at/monthly_2019_09/0-trader.png.e294ddd89f320c205529f15541a3f365.png" rel=""><img alt="0-trader.thumb.png.6abc2e4f6b9c2e8f135cc0a81637664a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2442" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_09/0-trader.thumb.png.6abc2e4f6b9c2e8f135cc0a81637664a.png" /></a>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Hare crop stealing nerf
		<ul><li>
				Now eats half as much to become full
			</li>
			<li>
				Now stays full twice as long
			</li>
			<li>
				Will no longer break onion and rice crops
			</li>
		</ul></li>
	<li>
		Tweak: Wild Beehive buzzing sound is now louder
	</li>
	<li>
		Tweak: Reduced the latency for ambient sounds and ambient particles to appear. Should in theory at the same time also be a bit performance optimized <span style="font-size:12px;">(Technical detail: The ambient sound scanner no longer does a thread lock() and dictionary lookup on every block it scans. Reduced search range from 40 to 37 blocks resulting in a reduced search size from ~500k blocks to ~400k)</span>
	</li>
	<li>
		Tweak: Minor server side performance optimization <span style="font-size:12px;">(Technical Detail: Game tick listeners lists are now defragmented during autosave, saving some overall cpu cycles every game tick. Used to, in some cases, iterate over a list of 11.000 entries every tick, now it should average to 1.000 or less)</span>
	</li>
	<li>
		Tweak: New version overlay now has a mouse hover overlay and pointer mouse cursor to give a better indication that its clickable
	</li>
	<li>
		Tweak: Nerfed Suevite diamond drop chance from 3% to 1%
	</li>
	<li>
		Tweak: Traders now restock every 7 days instead of every 14
	</li>
	<li>
		Tweak: Traders now also restock 7-28% of their rusty gears in the same restock interval
	</li>
	<li>
		Tweak: Updated trader/buying selling lists. Fixes also some vessels offered by the trader haven the wrong name
	</li>
	<li>
		Tweak: Added some tools to better debug issues with performance, land claiming and berry bushes (Tyron needs this mostly for himself :D)
	</li>
	<li>
		Tweak: Added command /autosavenow to trigger an autosave
	</li>
	<li>
		Fixed: Beehives hardly ever spawning
	</li>
	<li>
		Fixed: Farmland that is adjacent to water, but where the water is in another chunk not properly growing
	</li>
	<li>
		Fixed: Able to user or break claimed blocks in some cases
	</li>
	<li>
		Fixed: A few texture memory leaks
	</li>
	<li>
		Fixed: Some parts of the game not transatable to other languages (e.g. the names of keybinds)
	</li>
	<li>
		Fixed: Should fix some derpyness with rotten food in pots and bowls
	</li>
	<li>
		Fixed: Should fix some crops not growing in offloaded chunks if their water source block was in another chunk
	</li>
	<li>
		Fixed: Should fix jittery lag / stutter for some players
	</li>
	<li>
		API Tweak: Added IBlockAccessor.SearchBlocks
	</li>
	<li>
		API Fixed: block.GetBehavior arg withInheritance not working
	</li>
</ul>]]></description><guid isPermaLink="false">206</guid><pubDate>Sun, 15 Sep 2019 13:20:00 +0000</pubDate></item><item><title>Double Daylength Update (v1.10.5)</title><link>https://www.vintagestory.at/blog.html/news/double-daylength-update-v1105-r205/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.5, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">This update should now actually double the day and night time length and has some other minor, yet valuable fixes in it.<br />
	This does affect how long it takes for a day and night to pass by, as well as how many real life minutes it takes for food to spoil and how long it takes for crops to grow.</span></span> <span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Do let me know how the double daytime length feels like and if its worth keeping!</span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2422" href="//media.vintagestory.at/monthly_2019_09/2019-09-09_14-48-45.png.4500919b82c9775cf741e61042adc3ba.png" rel=""><img alt="2019-09-09_14-48-45.thumb.png.99b4fafaf753a05572925fc6f4c95f52.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2422" data-ratio="66.50" width="1000" src="//media.vintagestory.at/monthly_2019_09/2019-09-09_14-48-45.thumb.png.99b4fafaf753a05572925fc6f4c95f52.png" /></a><br /><span style="font-size:11px;">Screenshot by extranji</span>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Actually doubled day and night time length now
	</li>
	<li>
		Tweak: Can now also seal crocks with beeswax
	</li>
	<li>
		Tweak: Added command /time calendarspeedmul to only modify the calendar time speed
	</li>
	<li>
		Tweak: Added .clientconfig extraGammaLevel 1.3 so players can get old style gamma correction back. Fixed .recordingMode command as well
	</li>
	<li>
		Tweak: Drifters should walk away from the players earlier during dawn
	</li>
	<li>
		API Tweak: Padlock also checks for BlockBehaviorLockable that are inherited (for Novocain)
	</li>
	<li>
		Fixed: Worldedit movetool applied the move amount twice
	</li>
	<li>
		Fixed: Worldedit import tool rotate did not work and caused an exception when a trough was being rotated
	</li>
	<li>
		Fixed: Worldedit import tool rotate did not rotate entities
	</li>
	<li>
		Fixed: Translocators only connecting to other exit points in south or east directions
	</li>
	<li>
		Fixed: Exception thrown by /land info
	</li>
	<li>
		Fixed: Occasional server side exception related to leaf decay
	</li>
	<li>
		Fixed: Typos in the land claim info texts
	</li>
	<li>
		Fixed: /land claim start and /land claim end displaying absolute coordinates
	</li>
	<li>
		Fixed: /land claim s[n/e/s/w/u/d] missing to shrink a selection
	</li>
	<li>
		Fixed: Can no longer save empty claims
	</li>
</ul>]]></description><guid isPermaLink="false">205</guid><pubDate>Tue, 10 Sep 2019 20:15:00 +0000</pubDate></item><item><title><![CDATA[Stable Food spoil&preserve Hotfix #3 (v1.10.4)]]></title><link>https://www.vintagestory.at/blog.html/news/stable-food-spoilpreserve-hotfix-3-v1104-r204/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.4, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">So many hotfixes! This one fixes a rather annoying crash when looking at certain cooking pots. Also did some other stuff! I'll stop the update spam if you stop finding crash bugs! <span><img alt=":P" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/tongue.png" srcset="//media.vintagestory.at/emoticons/tongue@2x.png 2x" title=":P" width="20" /></span></span></span><br /><br /><a class="ipsAttachLink ipsAttachLink_image" href="//media.vintagestory.at/monthly_2019_09/0-lake.png.a2731bec9387b94980af4ebd3964cd77.png" data-fileid="2398" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2398" data-ratio="56.30" width="1000" alt="0-lake.thumb.png.8ada4b0296cdc32301ccea49b245d084.png" src="//media.vintagestory.at/monthly_2019_09/0-lake.thumb.png.8ada4b0296cdc32301ccea49b245d084.png" /></a>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Made hares half as ravenous
	</li>
	<li>
		Tweak: Reduced contrast by 5%
	</li>
	<li>
		Fixed: Female and baby hares not spawning
	</li>
	<li>
		Fixed: Some cooking pots crashing the game when looked at
	</li>
	<li>
		API
		<ul><li>
				Fixed: Block patch configs with invalid block codes now prints an error and doesn't thrown an exception
			</li>
			<li>
				Fixed: Should fix modded cooking pots not rendering with the right texture source
			</li>
			<li>
				Fixed: Entity spawn config with companions: Now logs a warning if the companion entities do not exist
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">204</guid><pubDate>Fri, 06 Sep 2019 15:23:59 +0000</pubDate></item><item><title><![CDATA[Stable Food spoil&preserve Hotfix #2 (v1.10.2)]]></title><link>https://www.vintagestory.at/blog.html/news/stable-food-spoilpreserve-hotfix-2-v1102-r203/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.2, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	Making food spoil correctly is harder than one might think! This release fixes some more annoying issues with sealed crocks not perishing at the right speed. Also Cinnabar and Anthracite have a use and the chests in underground translocator rooms have loot now, woo!<br /><br />
	[Edit:] Also release v1.10.3 to fix a client crash related to shelves!<br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2389" href="//media.vintagestory.at/monthly_2019_09/2019-09-05_16-40-57.png.19920447bab7446f6e98187ed69fff18.png" rel=""><img alt="2019-09-05_16-40-57.thumb.png.8bcbbfdc2c0446e927621c13ac253f60.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2389" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_09/2019-09-05_16-40-57.thumb.png.8bcbbfdc2c0446e927621c13ac253f60.png" /></a><br /><span style="font-size:12px;">build by </span><span><span style="font-size:12px;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/1232-drtenabrae/?do=hovercard" data-mentionid="1232" href="https://www.vintagestory.at/profile/1232-drtenabrae/" rel="">@DrTenabrae</a></span></span><br /><br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Chests in Teleporter rooms now have loot
	</li>
	<li>
		Tweak: Cinnabar is now a red pigment (=can write with it on signs)
	</li>
	<li>
		Tweak: Anthracite is now a long lasting fuel
	</li>
	<li>
		Tweak: Rot now only burns half as long
	</li>
	<li>
		Tweak: Can now also right click on the crop itself to fertilize the farmland below
	</li>
	<li>
		Tweak: Can no longer seal barrels when there is no matching sealable recipe
	</li>
	<li>
		Tweak: Compost now requires 64 rot instead of 60
	</li>
	<li>
		Tweak: Fertilizer properties are now displayed in the item info
	</li>
	<li>
		Tweak: Colored glass is now listed in the handbook
	</li>
	<li>
		Tweak: Updated some of the other ruin loot
	</li>
	<li>
		Fixed: Crocks sometimes facing the wrong direction when placed on shelves
	</li>
	<li>
		Fixed: More issues with sealed Crocks and spoilage info
	</li>
	<li>
		Fixed: Eating from placed meal bowls did not reduce service size correctly
	</li>
	<li>
		Fixed: Added some missing translations when cooking with cured meat
	</li>
</ul>]]></description><guid isPermaLink="false">203</guid><pubDate>Thu, 05 Sep 2019 07:31:00 +0000</pubDate></item><item><title><![CDATA[Stable Food spoil&preserve Hotfix #1 (v1.10.1)]]></title><link>https://www.vintagestory.at/blog.html/news/stable-food-spoilpreserve-hotfix-1-v1101-r202/</link><description><![CDATA[
<p>
	<span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.1, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span><br /><br />
	A few isolated crashes and a major bug with sealed crocks not having a major storage bonus is the reason for this release. Also you can now cook with cured meat, yay! To keep things fresh I also put some new background images in the main menu area as well as replaced the intro song with another one.<br />
	Also, there is now a <a href="https://wiki.vintagestory.at/index.php?title=Food_preservation" rel="external nofollow">Wiki page on food preservation.</a><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2388" href="//media.vintagestory.at/monthly_2019_09/2019-08-31_15-32-07.png.be5d6a42146de89a122a254228c7bb63.png" rel=""><img alt="2019-08-31_15-32-07.thumb.png.0faf6d62d84778d5287ae64ce693326c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2388" data-ratio="59.80" width="1000" src="//media.vintagestory.at/monthly_2019_09/2019-08-31_15-32-07.thumb.png.0faf6d62d84778d5287ae64ce693326c.png" /></a><br /><span style="font-size:12px;">build by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/2622-xhodan/?do=hovercard" data-mentionid="2622" href="https://www.vintagestory.at/profile/2622-xhodan/" rel="">@xhodan</a></span>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Feature: Can now add cured meat to soups and meat stews
	</li>
	<li>
		Feature: Updated main menu backgrounds
	</li>
	<li>
		Tweak: Patches of berry bushes are now only half as big (during world generation)
	</li>
	<li>
		Tweak: Changed main menu intro music from 'night to day' to 'nostalgic'
	</li>
	<li>
		Tweak: Added client command to export single block/item icons, e.g. via .exponepng item 500 firewood
	</li>
	<li>
		Tweak: Added /serverconfig description command to set a servers description
	</li>
	<li>
		Fixed: Sealed crocks inside containers and on shelves did not give the 10x preservation bonus
	</li>
	<li>
		Fixed: Might fix a rare crash related to breaking containres
	</li>
	<li>
		Fixed: Fix players not able to ignite forges if there is a block above
	</li>
	<li>
		Fixed: Cheap hack to fix harvesting carcasses often yielding nothing
	</li>
	<li>
		Fixed: Should fix macro editor not working (not able to set any macros)
	</li>
	<li>
		Fixed: Should fix a rare server crash related to teleporting
	</li>
	<li>
		API Fixed: Patching of modded files was not possible
	</li>
</ul><p>
	 
</p>
]]></description><guid isPermaLink="false">202</guid><pubDate>Tue, 03 Sep 2019 09:51:00 +0000</pubDate></item><item><title><![CDATA[The Stable Food spoil&preserve Update (v1.10.0)]]></title><link>https://www.vintagestory.at/blog.html/news/the-stable-food-spoilpreserve-update-v1100-r201/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><span style="color:rgb(53,60,65);text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;"><strong>It is done!</strong></span></span></span><br /><span style="color:#353c41;font-size:14px;text-align:left;"><span style="background-color:#ffffff;color:#353c41;text-align:left;">Version 1.10.0, a <strong>stable</strong> release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;text-align:left;">.</span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2379" href="//media.vintagestory.at/monthly_2019_08/v1_10.png.f9a5c07267eab5a6b11907fd0cdc4800.png" rel=""><img alt="v1_10.thumb.png.af7762e1479b971d60e3d498980662d4.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2379" data-ratio="62.50" width="1000" src="//media.vintagestory.at/monthly_2019_08/v1_10.thumb.png.af7762e1479b971d60e3d498980662d4.png" /></a><br /><span style="font-size:11px;">Screenshot by squibbletoons</span><br />
	 
</p>

<p>
	[insert meaningful info here :D]
</p>

<p>
	Please remember to <a href="https://wiki.vintagestory.at/index.php?title=Updating_Old_Worlds" rel="external nofollow">apply the remappings</a> to update your old worlds!<br /><br /><strong>Game updates</strong>
</p>

<ul><li>
		See <strong><a href="https://www.vintagestory.at/blog.html/news/the-food-spoilage-and-preservation-update-v110-rc1-r198/" rel="">rc.1 blog post</a></strong> and <strong><a href="https://www.vintagestory.at/blog.html/news/food-spoilpreserve-hotfix-1-v1100-rc2-r199/" rel="">rc.2 blog post</a></strong><br />
		 
	</li>
	<li>
		Updates since rc.3
		<ul><li>
				Tweak: Propick readings now takes deposit min/max depths into consideration
			</li>
			<li>
				Tweak: Propicking in creative mode is now instant, it no longer needs several samples.
			</li>
			<li>
				Fixed: Crash reporter not launching when running the game through the mod samples project
			</li>
			<li>
				Fixed: Server throwing an exception on startup for some players
			</li>
			<li>
				Fixed: A Crock in a chest displayed wrong fresh durations
			</li>
			<li>
				Fixed: Hopefully fix the GL Error on startup for real this time
			</li>
			<li>
				Fixed: Should fix a crash related to crocks or pots
			</li>
			<li>
				Fixed: Server throwing an exception on startup for some players
			</li>
			<li>
				API Fixed: Crash reporter not launching when running the game through the mod samples project
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">201</guid><pubDate>Fri, 30 Aug 2019 11:39:00 +0000</pubDate></item><item><title><![CDATA[The Food spoil&preserve signpost hotfix #2 (v1.10.0-rc.3)]]></title><link>https://www.vintagestory.at/blog.html/news/the-food-spoilpreserve-signpost-hotfix-2-v1100-rc3-r200/</link><description><![CDATA[
<p>
	Version 1.10.0-rc.3, an unstable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.
</p>

<p>
	This update should (hopefully now for real :D) fix the last issues in v1.10, again assuming this to be the last release candidate before the first stable. I also couldn't help but add a few excellent ideas from the community as well <img alt="^_^" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /><br /><br /><strong>[Edit:]</strong> Also released rc.4 to fix an issue with the game calendar and to make pro-pick readings more accurate (but may have completely broken it too).<br />
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2377" href="//media.vintagestory.at/monthly_2019_08/0-signpost.png.0994086e48dc0d667ee404f3edcf4442.png" rel=""><img alt="0-signpost.thumb.png.7afb12113e7e82e63dcbe6b8b0a2d8f0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2377" data-ratio="66.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/0-signpost.thumb.png.7afb12113e7e82e63dcbe6b8b0a2d8f0.png" /></a>
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: Added writable sign posts (suggested by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/3167-spacewolfcub/?do=hovercard" data-mentionid="3167" href="https://www.vintagestory.at/profile/3167-spacewolfcub/" rel="">@spacewolfcub</a>), can be written to in the same way as signs, in any of the 8 cardinal/intercardinal directions. Check the handbook on how to craft them.
	</li>
	<li>
		Feature: Olivine can now be smelted into green glass (suggested by <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/1232-drtenabrae/?do=hovercard" data-mentionid="1232" href="https://www.vintagestory.at/profile/1232-drtenabrae/" rel="">@DrTenabrae</a>)</span>
	</li>
	<li>
		Tweak: Players now loose 50% of their nutrients upon death
	</li>
	<li>
		Fixed: Typing &lt; or &gt; in chat displayed as &amp;lt; and &amp;gt; above players heads
	</li>
	<li>
		Fixed: Should fix a crash with the crock
	</li>
	<li>
		Fixed: Several memory leaks
	</li>
	<li>
		Fixed: GL Error being thrown in some cases, crashing the game with gl debug mode on
	</li>
	<li>
		Fixed: Should fix crocks sometimes invisible when placed on shelves
	</li>
	<li>
		Fixed: Calendar not properly stopping on dedicated servers when everybody disconnects
	</li>
	<li>
		Fixed: Maybe actually fixes the translocators not teleporting back \o/
	</li>
	<li>
		API Feature: New server side property for <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/1132-melchior/?do=hovercard" data-mentionid="1132" href="https://www.vintagestory.at/profile/1132-melchior/" rel="">@Melchior</a><span>:</span> IServerPlayer.LanguageCode
	</li>
	<li>
		API Tweak: Tweak for <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/223-novocain/?do=hovercard" data-mentionid="223" href="https://www.vintagestory.at/profile/223-novocain/" rel="">@Novocain</a>s</span> seawater
	</li>
</ul>]]></description><guid isPermaLink="false">200</guid><pubDate>Thu, 29 Aug 2019 10:20:00 +0000</pubDate></item><item><title><![CDATA[Food spoil&preserve hotfix #1 (v1.10.0-rc.2)]]></title><link>https://www.vintagestory.at/blog.html/news/food-spoilpreserve-hotfix-1-v1100-rc2-r199/</link><description><![CDATA[
<p>
	Version 1.10.0-rc.2, an unstable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.<br /><br />
	RC.1 seems quite stable already, this release should fix some crash issues and hopefully the issue that activated translocators don't teleport the player back again. <a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2352" href="//media.vintagestory.at/monthly_2019_08/2019-08-13_20-42-35.png.ab507d83c0a771554b5535bd484da623.png" rel=""><img alt="2019-08-13_20-42-35.thumb.png.85c30f1ae82ab8ea33064d99e3822f24.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2352" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/2019-08-13_20-42-35.thumb.png.85c30f1ae82ab8ea33064d99e3822f24.png" /></a>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Suevite rock now drops diamonds with a 3% chance
	</li>
	<li>
		Tweak: Writing on signs and labelled chests will now return the pigment with a 85% chance
	</li>
	<li>
		Tweak: Added /settlpos to set a translocator position for players with the setspawn privilege
	</li>
	<li>
		Tweak: Entity debug mode now less laggy
	</li>
	<li>
		Fixed: Might fix issue with translocators not connecting up properly
	</li>
	<li>
		Fixed: Game crashing in some cases, mostly when interacting with rotten meals or crocks
	</li>
	<li>
		Fixed: Meal Serving size below 5% not being displayed and logging an error
	</li>
	<li>
		Fixed: Server with broken playerdata config throwing unclear exception. Now it logs which file error'd
	</li>
	<li>
		API Tweak: Added perishSpeedModifier to the survival mod config to tweak global perish speed
	</li>
	<li>
		API Tweak: Crock more easily moddable
	</li>
</ul>]]></description><guid isPermaLink="false">199</guid><pubDate>Mon, 26 Aug 2019 15:53:00 +0000</pubDate></item><item><title>The food spoilage and preservation update (v1.10-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/the-food-spoilage-and-preservation-update-v110-rc1-r198/</link><description><![CDATA[
<p>
	<strong>Patient community,</strong><br />
	Version 1.10.0-rc.1, an unstable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.<br /><br />
	Took a while, but here it is! \o/<br />
	This update is centered around food spoilage and food preservation. This together with the upcoming addition of seasons should make for some some really interesting game play.
</p>

<p>
	<strong>Some Screenshots and Videos</strong>
</p>

<p>
	<strong>Spoilage: </strong>Food now stays fresh for a set amount of days, then begins to spoil,  ultimately turning into rot<br /><img alt="0-carrot.png.058e02a30c2aeef9740f0fe84468707c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2334" data-ratio="44.01" style="width:509px;height:auto;" width="529" src="//media.vintagestory.at/monthly_2019_08/0-carrot.png.058e02a30c2aeef9740f0fe84468707c.png" /> =&gt; <img alt="0-rot.png.50eb687d56b94e3f14e8f79abdbf9dba.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2335" data-ratio="67.88" width="330" src="//media.vintagestory.at/monthly_2019_08/0-rot.png.50eb687d56b94e3f14e8f79abdbf9dba.png" /></p>

<p>
	<br />
	Preserve Food: You can now build <strong>cellars </strong>to make food last longer. Can place food into <strong>crocks </strong>and <strong>storage vessels </strong>for an additional preservation bonus. Crocks can be stored on <strong>shelves</strong>.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2338" href="//media.vintagestory.at/monthly_2019_08/2019-08-24_16-30-55.png.82f099f32f6fa07ed8518f8cb06914d9.png" rel=""><img alt="2019-08-24_16-30-55.thumb.png.4db435c04d3661030d186e438060b8cf.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2338" data-ratio="60.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/2019-08-24_16-30-55.thumb.png.4db435c04d3661030d186e438060b8cf.png" /></a>
</p>

<p>
	<br />
	Can now make <strong>barrels to pickle vegetables</strong>, cure meat, create compost, create limewater and mortar and to store honey or water<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2339" href="//media.vintagestory.at/monthly_2019_08/2019-07-20_11-19-15.png.ad59e2be7f630ba6bd0e7cce64efd8d7.png" rel=""><img alt="2019-07-20_11-19-15.thumb.png.c082e0a41236463b8a010d116253a24d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2339" data-ratio="53.80" width="1000" src="//media.vintagestory.at/monthly_2019_08/2019-07-20_11-19-15.thumb.png.c082e0a41236463b8a010d116253a24d.png" /></a><br /><br />
	Static translocators are now <strong>repairable</strong>, which will yield in a random, yet permanent, 2-way connection with another place in the world.<br /><img alt="0-thelp.png.0e4a27455e88d7aab03214ef8f2706fd.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2340" data-ratio="70.28" width="720" src="//media.vintagestory.at/monthly_2019_08/0-thelp.png.0e4a27455e88d7aab03214ef8f2706fd.png" /><br /><br /><br /><strong>Greatly improved visuals</strong>: VS is prettier than ever with new water shader effects, water stream particles, much improved dynamic shadows, much improved color grading and contrast, improved sun/moon rendering and shading, loaded world edge smoothing, tree leaves swaying and more<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2341" href="//media.vintagestory.at/monthly_2019_08/0-lake-4k.jpg.4f7cf1be64fd3244207a43f49f27e377.jpg" rel=""><img alt="0-lake-4k.thumb.jpg.616da2aeb497dcbe33155f755207feaf.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2341" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/0-lake-4k.thumb.jpg.616da2aeb497dcbe33155f755207feaf.jpg" /></a><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2342" href="//media.vintagestory.at/monthly_2019_08/2019-07-29_18-21-11.png.21ba0347e402626e1e267da7f218577e.png" rel=""><img alt="2019-07-29_18-21-11.thumb.png.be211ca3b71fd4317c85de44c0b32de1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2342" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/2019-07-29_18-21-11.thumb.png.be211ca3b71fd4317c85de44c0b32de1.png" /></a><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2343" href="//media.vintagestory.at/monthly_2019_08/2019-08-13_20-12-28.png.32666224f3984b228aa23c1ec133fc27.png" rel=""><img alt="2019-08-13_20-12-28.thumb.png.add95171f09ba5f57b2b8ca6e90a4831.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2343" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_08/2019-08-13_20-12-28.thumb.png.add95171f09ba5f57b2b8ca6e90a4831.png" /></a>
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/W0oMHFQlyHk?feature=oembed"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/gl_M3mp8NZM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Can now create colored lights in survival mode
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/FYQgtUuTsCE?feature=oembed"></iframe>
	</div>
</div>

<p>
	<br />
	Many new flower pot variants, several storage vessel variants, all sold by a new artisan trader type<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2344" href="//media.vintagestory.at/monthly_2019_08/0-pots.png.3da8b5e7b1541469fd03109d8b3d3f1f.png" rel=""><img alt="0-pots.thumb.png.2c6f5335e8cd19f00d9e04716a86865f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2344" data-ratio="45.80" width="1000" src="//media.vintagestory.at/monthly_2019_08/0-pots.thumb.png.2c6f5335e8cd19f00d9e04716a86865f.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong>All Game updates</strong>
</p>

<ul><li>
		Feature: <strong>Food spoilage</strong>

		<ul><li>
				All food items now have a certain duration where they are fresh after which they will slowly, <strong>and visibly begin to rot</strong>. Once completely rotten the item will turn into inedible rot
			</li>
			<li>
				The speed at which food spoils depends on the food type and how they are stored. All containers now show their spoilage rate in the block info
			</li>
			<li>
				Pro-Tips:
				<ul><li>
						Cooking or Preserving food makes it slightly fresher
					</li>
					<li>
						Keeping a pot of cooked food above 75° keeps it from spoiling
					</li>
					<li>
						A hot climate is a food killer. Spoilage rates there are up to 2.5 times faster. On the bright side, placing food in a cellar will completely mitigate that problem. Extremely cold climates makes food spoil up to 10 times slower.<br />
						 
					</li>
				</ul></li>
		</ul></li>
	<li>
		Feature: <strong>Food preservation</strong>
		<ul><li>
				<strong>Added Cellars:</strong> Dark spaces are recognized by the game and food spoils slower there. Spaces enclosed in soil or rock are also recognized and will additionally slow down the spoilage rates
			</li>
			<li>
				<strong>Added Storage vessels</strong>: Made from clay, these vessels can store food items. Stored grains and vegetables get an extra preservation bonus.
			</li>
			<li>
				<strong>Added Crocks: </strong>For long term storage of cooked food and pickled vegetables. Added crock shelves to store up to 8 crocks. Crock mechanics are still a bit wonky/unfinished in pre.1<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Improved cooked meals</strong>
		<ul><li>
				<strong>Added Jam</strong>: Can now create jam from 2 honey + 2 berries
			</li>
			<li>
				Cooked meals now give a <strong>lofty satiety bonus </strong>of +50%
			</li>
			<li>
				<strong>Partial servings:</strong> The player no longer wastes meals when overeating. You will only eat as much as you have satiety left to fill
			</li>
			<li>
				Fixed honey and soybean not adding anything to meals
			</li>
			<li>
				Meals can now also spoil. To remove a rotten meal, throw the pot into water and let it soak for a while <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉"><br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>New crafting mechanic: The Barrel</strong>
		<ul><li>
				Lets you pickle vegetables which last longer than fresh ones
			</li>
			<li>
				Let's you cure meat which last longer than raw meat
			</li>
			<li>
				Lets you mix quicklime with water to create slaked lime. Mix again with sand to create mortar. Mortar is now required to craft stone brick blocks or clay brick blocks. Quicklime is created by baking lime, whereas lime can be created by crushing chalk or limestone stones.
			</li>
			<li>
				Lets you create compost from 60 pieces of rot. Compost is a high fertility soil useful for farming
			</li>
			<li>
				Barrel recipes are now listed in the handbook<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Healing/Satiety/Nutrient rebalance</strong>
		<ul><li>
				Most foods no longer heal the player
			</li>
			<li>
				Added very slow self healing. Self healing is reduced when the player is below 75% satiety. Self healing costs additonal satiety
			</li>
			<li>
				You now need to rely on poultices to heal yourself. (One more healing item will be addded still)
			</li>
			<li>
				Upped max satiety from 1200 to 1500. Satiety drains 10% faster. Attacking creatures costs a bit of extra satiety
			</li>
			<li>
				Nutrients now drain twice as slow<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Berry bush rebalance</strong>
		<ul><li>
				Can no longer be harvested instantly. Now takes about a 0.6 seconds for each bush
			</li>
			<li>
				Take 3-4 more days to flower and ripen
			</li>
			<li>
				Ripe berry bushes will revert to their empty state after about 20 days<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Static translocator are now repairable</strong>
		<ul><li>
				These devices that you have already found underground in v1.9, can now be repaired with gears and metal parts. Once repaired, they will connect to another translocator somewhere on the map and allow transport between both locations<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: First steps towards automation mechanics: <strong>Hoppers and Chutes</strong>
		<ul><li>
				Can now craft hoppers and chutes that will move items from one container to another. Championed by Tatsu and Redram \o/<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Greatly improved visuals</strong>
		<ul><li>
				Feature: The <strong>sides of blocks are now illuminated </strong>depending on the sun and moon position
			</li>
			<li>
				Feature: <strong>Improved dusk/dawn ambient</strong>. The sun now also becomes orange/red during dusk/dawn and the ambient colors during those time are more aesthetically pleasing
			</li>
			<li>
				Feature: The <strong>edge of the loaded world now fades </strong>into the sky, i.e. hard chunk edges are less visible now
			</li>
			<li>
				Feature: <strong>Leaves now sway in the wind</strong>
			</li>
			<li>
				Feature: The held items in first person mode now sway a bit
			</li>
			<li>
				Feature: The <strong>moon </strong>is no longer just a white rectangle<strong>. </strong>It <strong>has an actual texture </strong>to it now.
			</li>
			<li>
				Feature: <strong>Greatly improved water visuals</strong>
				<ul><li>
						Added <strong>fresnel effect</strong> (looking straight down makes water transparent, looking at it at a steep makes it opaque)
					</li>
					<li>
						Added <strong>foamy water</strong> edge shading effect
					</li>
					<li>
						Added a <strong>"glittery" effect</strong> that moves across the waters surface
					</li>
					<li>
						Added <strong>stream particles</strong> for moving water
					</li>
					<li>
						Particles are now affected my moving water
					</li>
					<li>
						Improved water splash particles
					</li>
				</ul></li>
			<li>
				Feature: Added Glowy lava edge shading effect
			</li>
			<li>
				Tweak: <strong>Much improved gamma correction</strong>. Turns gamma correction was wrongly implemented making the game dark and washed out. Vintage Story overall ambient now looks much better and less is <strong>less eye-straining</strong>
			</li>
			<li>
				Tweak: Improved falling block entity visuals. They are no longer jittery while falling and less likely flicker upon dropping/landing
			</li>
			<li>
				Tweak: Added rotation smoothing when turning around in overhead camera mode. Used to be jittery when turning around.
			</li>
			<li>
				Tweak: Particles of boyant blocks are now also boyant
			</li>
			<li>
				Tweak: Reduce block z-fighting issues (glass + ice was z-fighting)
			</li>
			<li>
				Tweak: The forge looks more like a forge by reducing its inset depth
			</li>
			<li>
				Tweak: Polished the godrays effect a bit. Dusks no longer have intensified god rays (Dawns still do)
			</li>
			<li>
				Fixed: Several visual glitches with dynamic shadows are now gone or significantly reduced
			</li>
			<li>
				Fixed: Mitigated lacking water fog and ambient visuals while under water in the night<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Ingame documentation improvements</strong>
		<ul><li>
				Added handbook page on prospecting
			</li>
			<li>
				Added held item/block interaction help \o/<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Colored lights in survival mode</strong> - can now apply colored glass to lanterns to make them emit colored light
	</li>
	<li>
		Feature: Can now <strong>name chiseled blocks</strong>
	</li>
	<li>
		Feature: <strong>New Blocks</strong>
		<ul><li>
				Added large vessel, a 12 slot container
			</li>
			<li>
				Added new small flower pot textures. Updated small flower pot models.
			</li>
			<li>
				Added new flower pot variants. added new pickled vegetable models. other stuff. BEAnimatable now more simplified (moved the code to a utility class)<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Added Artisan Trader</strong>
		<ul><li>
				Will sell you some very decorative flower pots and storage vessels that cannot be acquired anywhere else<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>PvP/PvE Improvements</strong>
		<ul><li>
				Added "ding" sound whenever player hits a creature with a projectile (stone, spear or arrow)
			</li>
			<li>
				You can now hide your own player tag by sneaking<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Farmland fertilizer</strong>
		<ul><li>
				Can now be fertilized with potash, bonemeal and saltpeter. Allows to (temporarily) increase the fertility of soil to 100%.
			</li>
			<li>
				Fixed some oddities about farmland
			</li>
			<li>
				Natural nutrient recovery is now 3 times slower
			</li>
			<li>
				All killed animals now also yield bones. Breaking ribcages in the desert drops bones
			</li>
			<li>
				Sylvite can now be ground into potash and bones can be ground into bonemeal<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: Can now <strong>flip hand slot </strong>contents with hotkey 'X'
	</li>
	<li>
		Feature: <strong>Stacked bamboo </strong>can now be <strong>placed sideways </strong>like logs
	</li>
	<li>
		Feature: Added -pw argument to VintageStory.exe commandline to connect to a server with a password
	</li>
	<li>
		Feature: Looking at killed creatures/players now show which player killed it
	</li>
	<li>
		Feature: Worldmap waypoints now show the waypoint number for easy reference when wanting to delete them again
	</li>
	<li>
		Feature: Added confirm dialog for external links
	</li>
	<li>
		Feature: Added server description text section for public servers
	</li>
	<li>
		Feature: Added "Open For All" toggle for the public server lists
	</li>
	<li>
		Feature: Harvestable killed creatures now show if their drop rate is reduced because they fell from a large height or were killed by another animal
	</li>
	<li>
		Tweak: <strong>World generation changes</strong>
		<ul><li>
				Ore/Mineral Deposit tweaks
				<ul><li>
						Made iron ore deposits 20 times rarer but 10 times bigger.
					</li>
					<li>
						Decreased the occurrence of a cinnabar ore
					</li>
					<li>
						Increased occurence of salt by adding rare but massive salt dome deposits
					</li>
					<li>
						Reduced surface copper deposit sizes (but should still spawn about the same amount of loose copper bits)
					</li>
					<li>
						Reduced occurence of fire clay deposits, therefore made them thicker<br />
						 
					</li>
				</ul></li>
			<li>
				Fixed a long lasting bug with child deposits (gold, quartz, sylvite and silver in galena) not properly generating
			</li>
			<li>
				Fixed: Fixed worldgen having a strong bias to only generate a small subset of all possible trader outpost variants
			</li>
			<li>
				Fixed: World gen towards north being forever ice mountains<br />
				 
			</li>
		</ul></li>
	<li>
		Tweak: <strong>Gameplay balancing changes</strong>
		<ul><li>
				Can now <strong>craft hoes from stone and fllint</strong>
			</li>
			<li>
				High fertility soil is now called "Terra Preta" and has +5% more fertility.
			</li>
			<li>
				Locust now run about 10% faster and do 1.5 damage instead of 1
			</li>
			<li>
				Buffed cob recipe, now yields 10 instead of 8 cob
			</li>
			<li>
				Doubled temporal gear drop rate
			</li>
			<li>
				Doubled feather drop rate from hens and roosters
			</li>
			<li>
				Doubled max stacksize for feathers and flax twine
			</li>
			<li>
				Female bunnies also eat crops now like their male counterpart
			</li>
			<li>
				Hares can no longer spawn on farmland
			</li>
			<li>
				Debuffed fat, now gives half as much satiety
			</li>
			<li>
				Standing still reduced satiety drain by a factor of 3. Now will only do this while standing still AND not interacting with the world.
			</li>
			<li>
				The forge now only accepts up to 5 coal instead of 10
			</li>
			<li>
				Wooden clubs and handbaskets are now combustible
			</li>
			<li>
				Halite can now be ground into salt
			</li>
			<li>
				Bows are now a bit more accurate when standing still and when getting the timing right
			</li>
			<li>
				Increase satiety drain by 10%
			</li>
			<li>
				Halved damage taken from starving<br />
				 
			</li>
		</ul></li>
	<li>
		Tweak: Loot vessels are now called "Cracked vessel" and the texture now has visible cracks.
	</li>
	<li>
		Tweak: Barren soil is now called just "Soil". Depleted soil (only in creative mode) is now Barren soil.
	</li>
	<li>
		Tweak: Firepit gui no longer shows 20 degrees C, but "Cold"
	</li>
	<li>
		Tweak: Improved translation support
	</li>
	<li>
		Tweak: Bony remains of animals now linger 14 days instead of 7
	</li>
	<li>
		Tweak: Small overall graphics performance improvement (technical info: Full screen render passes are now done with 1 triangle instead of 2, <a href="https://rauwendaal.net/2014/06/14/rendering-a-screen-covering-triangle-in-opengl/" rel="external nofollow">improving cache locality</a>)
	</li>
	<li>
		Tweak: The survival goods trader will now also sell halite, the commodities trader now also sells potash
	</li>
	<li>
		Tweak: Varius small improvements on the handbook (now lists tall gass and fire pits)
	</li>
	<li>
		Tweak: Chromite, Pentlandite, Rhodochrosite and Cinnabar now only spawn deep down below
	</li>
	<li>
		Tweak: Tripled the chance for beehives to spawn
	</li>
	<li>
		Tweak: Mitigate white pixel on world map bug: You can now place a block on an affected spot to fix it
	</li>
	<li>
		Fixed: <strong>Leaf block decay not working </strong>since v1.9 O__O
	</li>
	<li>
		Fixed: Player character not centered in the create character dialog
	</li>
	<li>
		Fixed: Multiple visual and physics glitches with locusts
	</li>
	<li>
		Fixed: Bunch of minor glitches when harvesting carcasses
	</li>
	<li>
		Fixed: Memory leak in knapping surface block
	</li>
	<li>
		Fixed: Several memory leaks when leaving a game world
	</li>
	<li>
		Fixed: Player swim sound not distance-attenuated
	</li>
	<li>
		Fixed: Many fox sounds were not playing
	</li>
	<li>
		Fixed: Game crashing when left clicking with chisel in hands
	</li>
	<li>
		Fixed: Mushroom inside meals giving fruit nutrients instead of vegetable
	</li>
	<li>
		Fixed: Squeezing honey comb with a full inventory made the beeswax disappear
	</li>
	<li>
		Fixed: Major issue with entities turning invisible, e.g. after sleeping
	</li>
	<li>
		Fixed: Should fix .tfedit and .bsedit generatic json code with commas instead of dots, which is not valid json
	</li>
	<li>
		Fixed: Should fix music not stopping when starting a track in the echo chamber
	</li>
	<li>
		Fixed: Mechanical power blocks not affected by fog
	</li>
	<li>
		Fixed: Rare server side exception related to block containers
	</li>
	<li>
		Fixed: Able to pour lead into tool molds
	</li>
	<li>
		Fixed: Locusts spawned from nests not acting as one herd
	</li>
	<li>
		Fixed: Issue with sun lighting where completly closing up any access to sunlight an empty space would not make it pitch black
	</li>
	<li>
		Fixed: Block interaction help consuming a lot of CPU power when displaying interactions on a block
	</li>
	<li>
		Fixed: Not able to sell linen bags to trader
	</li>
	<li>
		Fixed: Breaking Chests not dropping the right block<br />
		 
	</li>
</ul><p>
	<strong>Game Server/Multiplayer updates:</strong>
</p>

<ul><li>
		Feature: Can now filter out whitelisted and password protected servers from the public servers list
	</li>
	<li>
		Feature: Improved player privilege system. There is now the ability to deny privileges to specifically take away a privilege granted by a players role.  New commands:
		<ul><li>
				/player [playername] privilege deny
			</li>
			<li>
				/player [playername] privilege removedeny
			</li>
		</ul></li>
	<li>
		Feature: Can now also grant/revoke/deny player privileges through commands while the player is offline.
	</li>
	<li>
		Tweak: Added server command /debug rebuildlandclaimpartitions
	</li>
	<li>
		Fixed: Server welcome message configuration was ingored. Added ability to set welcome message also via "/serverconfig welcomemessage" or "/serverconfig motd"
	</li>
	<li>
		Fixed: Multiple issues with player animations, player held item poses and their current active hotbar slot. Most notably in multiplayer
	</li>
	<li>
		Fixed: Can no longer ignite claimed blocks
	</li>
	<li>
		Fixed: Able to fill beenades on claimed skeps<br />
		 
	</li>
</ul><p>
	<strong>API Updates</strong><span><span><span><span>:</span></span></span></span>
</p>

<ul><li>
		<strong>Engine concept change</strong>: The name, description and icon of ItemStacks are now container-aware. That means it is now possible for an item stacks icon, name or description to change depending on what inventory it is in. This required several refactors. Amongst others:

		<ul><li>
				IRenderAPI.GetItemStackRenderInfo(ItemStack itemstack,....) is now obsolete, use the new IRenderAPI.GetItemStackRenderInfo(ItemSlot itemstack,....)
			</li>
			<li>
				Refactor: Collectible.GetHandbookInfo changed first argument from ItemStack to ItemSlot
			</li>
			<li>
				Refactor: Itemstack.GetDescription added 'ItemSlot inSlot' argument<br />
				 
			</li>
		</ul></li>
	<li>
		Feature: <strong>Increased block id range by a factor of 30</strong>. Instead of the 65k block id limit we now have 2 million block ids. Be aware though that the game is not optimized yet to handle 2 million different blocks.
	</li>
	<li>
		Feature: Added texture overlay rendering to the InventoryItemRenderer. Supply overlay texture in renderInfo.OverlayTexture
	</li>
	<li>
		Feature: New block type property: <strong>Collectible.PerishableProps</strong>
	</li>
	<li>
		Feature: Block and Item description texts can now display rich text (using VTML)
	</li>
	<li>
		Feature: Added sapi.WorldManager.PeekChunkColumn() to generate a chunk column without actually loading it. Also completely bypasses any previoulsy generated chunk data.
	</li>
	<li>
		Feature: Added CollectibleObject.OnCreatedByCrafting(). A method that is called when the collectible was created during grid crafting
	</li>
	<li>
		Feature: Added ability to set a player role and grant/revoke playe privileges. There is now a new submodule at sapi.Server.PermissionManager for that. Moved/Removed all privilege related api methods to that subapi.
	</li>
	<li>
		Feature: Added method EntityBehavior.DidAttack
	</li>
	<li>
		Feature: added 3 new methods to BlockBehavior: OnBlockInteractStop, OnBlockInteractStep and OnBlockInteractCancel<br />
		 
	</li>
	<li>
		Refactor: <strong>Refactor permissions api</strong>, everything is now in sapi.Permissions. Can now also set a players role.
	</li>
	<li>
		Refactor: All geometry no longer has baked block side shading, instead TesselateShape() now generates vertex normals (packed into the renderFlags array) upon which they are shaded. This might break some block side shading for some renderers, in most cases you only need to do meshdata.rgba2=null; before uploading the mesh
	</li>
	<li>
		Refactor: Changed first argument in Collectible.GetHeldItemInfo() from ItemStack to ItemSlot
	</li>
	<li>
		Refactor: Renamed IRenderAPI.DeleteTexture() to IRenderAPI.RemoveTexture()
	</li>
	<li>
		Refactor: in IRenderAPI `int GetOrLoadTexture(AssetLocation name, BitmapRef bmp);` is now `void GetOrLoadTexture(AssetLocation name, BitmapRef bmp, ref LoadedTexture intoTexture);`
	</li>
	<li>
		Refactor: For all API methods that required or returned a blockid the data type is now int instead of ushort
	</li>
	<li>
		Refactor: IWorldAccessor.Blocks/Items/Recipes are now Lists instead of arrays
	</li>
	<li>
		Refactor: api.Event.ChunkColumnGeneration event handler now has to accept an additional argument: , ITreeAttribute chunkGenParams = null
	</li>
	<li>
		Refactor: Changed Block.GetPlacedBlockName(IClientWorldAccessor world, BlockPos pos) to Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos)
	</li>
	<li>
		Refactor: Renamed api.WorldManager.ResendChunk() to api.WorldManager.BroadcastChunk(). Added api.WorldManager.SendChunk() to send a chunk to an individual player
	</li>
	<li>
		Refactor: vertexFlags.WindWave is now vertexFlags.GrassWindWave
	</li>
	<li>
		Refactor: Collectible.GetDropsForHandbook(IWorldAccessor world, BlockPos pos, IPlayer byPlayer) is now Collectible.GetDropsForHandbook(ItemStack handbookStack, IPlayer forPlayer)
	</li>
	<li>
		Refactor: Block behavior HorizontalOrientable: Replaced "dropBlock" code with "drop" property where one can supply a fully qualified itemstack with attributes
	</li>
	<li>
		Refactor: Renamed api.WorldManager.GetNextHerdId() into api.WorldManager.GetNextUniqueId()
	</li>
	<li>
		Refactor: Refactored Shaders removed prog.PrepareUniformLocations(). Uniform locations are now automatically found and prepared.
	</li>
	<li>
		Refactor: Block.TryPlaceBlockForWorldGen() changed datatype of last argument from Random to LCGRandom
	</li>
	<li>
		Refactor: Collectible.GetHandbookInfo() changed datatype of last argument from Action&lt;string&gt; to ActionConsumable&lt;string&gt;<br />
		 
	</li>
	<li>
		Tweak: Dropped code obfuscation on about 30.000 lines of game code, mostly related to client side rendering
	</li>
	<li>
		Tweak: Doors should be more easily moddable. The door class should work even with other variant groups added
	</li>
	<li>
		Tweak: The full crucible block now has an "emptiedBlockCode" attribute
	</li>
	<li>
		Tweak: Added IRenderAPI.GetOrLoadTexture(AssetLocation name, ref LoadedTexture intoTexture)
	</li>
	<li>
		Tweak: On shader compile errors the game engine now logs which shader code line error'd
	</li>
	<li>
		Tweak: Added Attribute IServerChunk.GameVersionCreated. New chunks now remember their game version they were created (but not completed) with
	</li>
	<li>
		Tweak: BlockGenericTypedContainer now a bit easier to configure via json
	</li>
	<li>
		Tweak: Fence block tweak - added fenceConnect property to disable that fences connect to certain blocks (example: crate)
	</li>
	<li>
		Fixed: AI Task sounds not working when entity not in the default domain
	</li>
	<li>
		Fixed: Chest invisible when using BlockGenericTypedContainer not in the default domain
	</li>
	<li>
		Fixed: Game crashing when using ItemCreature class incorrectly
	</li>
	<li>
		Fixed: block.OnBlockInteractStop called twice on the server in some cases
	</li>
	<li>
		Fixed: Worldproperties files could not be in mod domains
	</li>
	<li>
		Fixed: Texture rotation not working
	</li>
	<li>
		Fixed: A wild card recipe that has one missing output variant would discard all subsequent variants of this recipe
	</li>
	<li>
		Fixed: Some derpiness with handbook links
	</li>
	<li>
		Fixed: Might fix issue with the dropBlock property for the HorizontalOrientable block behavior
	</li>
	<li>
		Removed obsolete api features:
		<ul><li>
				inventory.QuantitySlots and inventory.GetSlotId()
			</li>
			<li>
				ICairoFont interface
			</li>
			<li>
				sapi.WorldManager.GetData and sapi.WorldManager.StoreData
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">198</guid><pubDate>Sat, 24 Aug 2019 14:58:00 +0000</pubDate></item><item><title>Shinglefix (v1.9.13, v1.9.14)</title><link>https://www.vintagestory.at/blog.html/news/shinglefix-v1913-v1914-r197/</link><description><![CDATA[
<p>
	<strong>Dear community,</strong><br />
	Version 1.9.13, a stable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.<br /><br /><strong>[Edit:]</strong> Also released v1.9.14 to fix tool molds no longer working properly.<br /><br />
	This is a minor update that's just above the threshold of worth releasing. Mostly to fix/improve some very specific corner cases. No need to install if you're not affected by the changes.<br /><br />
	In other news, progress on version 1.10 has been decent! Since the last blog post lots of cool new stuff has been added, such as the concept of cellars for preserving food, the static translocators that you could already find in v1.9 are now <a href="https://www.youtube.com/watch?v=I4j7KXocZg0" rel="external nofollow">repairable</a> and colored light sources can now be acquired in survival mode by <a href="https://www.youtube.com/watch?v=FYQgtUuTsCE" rel="external nofollow">applying colored glass to lanterns</a><br /><br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2281" href="//media.vintagestory.at/monthly_2019_07/2019-07-06_20-36-24(1).png.e83922c19b2c2e527f50b9814d0a6695.png" rel=""><img alt="2019-07-06_20-36-24(1).thumb.png.22fef8a890d3dc5472ffaa059470056d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2281" data-ratio="56.30" width="1000" src="//media.vintagestory.at/monthly_2019_07/2019-07-06_20-36-24(1).thumb.png.22fef8a890d3dc5472ffaa059470056d.png" /></a><br /><span style="font-size:10px;text-align:right;width:100%;">Screenshot by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/154-eypsilon/?do=hovercard" data-mentionid="154" href="https://www.vintagestory.at/profile/154-eypsilon/" rel="">@Eypsilon</a></span>
</p>

<p>
	<br /><strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Undo one performance optimization from 1.9.12, only report I got is that it caused intermittent lag for two players
	</li>
	<li>
		Fixed: A minor privilege escalation issue on multiplayer servers. Nothing world-breaking but would annoy other players if not fixed. I recommend server owners to update to this version.
	</li>
	<li>
		Fixed: Game crashing when right clicking with chisel in hands while not looking at a block
	</li>
	<li>
		Fixed: Chiseled blocks were not reinforcable
	</li>
</ul><p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Feature: Tool molds can now have multiple drops
	</li>
	<li>
		Fixed: Game crashing when using shape: { voxelizeTexture: true } on block types
	</li>
	<li>
		Fixed: Error reporter just rendering a black square when there were too many log lines, now capped at 180 lines
	</li>
</ul>]]></description><guid isPermaLink="false">197</guid><pubDate>Sun, 14 Jul 2019 08:39:00 +0000</pubDate></item><item><title>Shingles (v1.9.11, v1.9.12)</title><link>https://www.vintagestory.at/blog.html/news/shingles-v1911-v1912-r196/</link><description><![CDATA[
<p>
	<strong>Dear community,</strong><br />
	Version 1.9.11, an stable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.<br /><br />
	the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. 
</p>

<p>
	Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2278" href="//media.vintagestory.at/monthly_2019_06/2019-06-24_22-37-30.png.b87c9692b052eaf1ad614e383c998b42.png" rel=""><img alt="2019-06-24_22-37-30.thumb.png.1338098656e8a4d1ae537de75cfd9d7c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2278" data-ratio="49.60" width="1000" src="//media.vintagestory.at/monthly_2019_06/2019-06-24_22-37-30.thumb.png.1338098656e8a4d1ae537de75cfd9d7c.png" /></a>
</p>

<p>
	<br />
	[<strong>Edit:</strong>] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook!
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Feature: Added <strong>shingle blocks</strong> crafting to survival mode
	</li>
	<li>
		Feature: New painting titled '<strong>Fish and the Rain</strong>'
	</li>
	<li>
		Tweak: <strong>Performance Tweaks</strong>
		<ul><li>
				Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. <span style="font-size:12px;">(Technical explanation: increased chunk data cache sizes)</span>
			</li>
			<li>
				Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced <span style="font-size:12px;">(Technical explanation: found and removed a major contributor to short term but rather heavy memory usage)</span>
			</li>
			<li>
				Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked <span style="font-size:12px;">(Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode)</span>
			</li>
		</ul></li>
	<li>
		Tweak: Gameplay balancing tweaks
		<ul><li>
				Decreased underground ruin spawn and certain ruins rich in loot being too common
			</li>
			<li>
				Bow strength increased by about 15% (arrows shoot further), Increased durability by 33%
			</li>
		</ul></li>
	<li>
		Tweak: Damage vignetting a bit more flashy
	</li>
	<li>
		Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now
	</li>
	<li>
		Tweak: Added debug log to track down a crash related to clay forming
	</li>
	<li>
		Tweak: Updated translations
	</li>
	<li>
		Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional.
	</li>
	<li>
		Tweak: Added gear and painting category for stack randomizers.
	</li>
	<li>
		Tweak: Improved fox and seraph watering animations
	</li>
	<li>
		Fixed: Arrows hitting a bit more reliably and acting less derpy
	</li>
	<li>
		Fixed: Able to chisel claimed and reinforced blocks
	</li>
	<li>
		Fixed: Might fix some odd rare crash when using a temporal gear
	</li>
	<li>
		Fixed: Should fix getting attacked causing players to get pushed into walls
	</li>
	<li>
		Fixed: Typing .reload crashing the game
	</li>
	<li>
		Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly)
	</li>
	<li>
		Fixed: Iron doors not lockable
	</li>
	<li>
		Fixed: Wrong texture scaling on the chisel tool
	</li>
	<li>
		API Fixed: api.Event.PlayerChat - message not modifiable
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">196</guid><pubDate>Mon, 24 Jun 2019 18:15:00 +0000</pubDate></item><item><title>Vegetably Hotfix (v1.9.10)</title><link>https://www.vintagestory.at/blog.html/news/vegetably-hotfix-v1910-r195/</link><description><![CDATA[
<p>
	<strong>Lively Community,</strong><br />
	Version 1.9.10, an stable release, is now ready for download in the<span> </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:transparent;color:#3d6594;">account manager</a>.<br /><br />
	Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. <br /><br />
	By the way, lots of nice screenshots were shared on our discord server, such as his neat home by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.vintagestory.at/profile/1264-romec/?do=hovercard" data-mentionid="1264" href="https://www.vintagestory.at/profile/1264-romec/" rel="">@Romec</a><img alt="^_^" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/happy.png" srcset="//media.vintagestory.at/emoticons/happy@2x.png 2x" title="^_^" width="20" /><br /><img alt="unknown.png.32a7ac103f434e9506fb3588a6effcbc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2239" data-ratio="55.01" width="929" src="//media.vintagestory.at/monthly_2019_05/unknown.png.32a7ac103f434e9506fb3588a6effcbc.png" /></p>

<p>
	 
</p>

<p>
	<strong>Game updates</strong>
</p>

<ul><li>
		Tweak: Added /emote laugh and /emote rage
	</li>
	<li>
		Tweak: Updated Portuguese translations
	</li>
	<li>
		Tweak: Tweaked flint drop rates
	</li>
	<li>
		Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player
	</li>
	<li>
		Fixed: Should fix a rare random client crash
	</li>
	<li>
		Fixed: Game crashing when attempt to place an upside down stairs path block
	</li>
	<li>
		Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again)
	</li>
	<li>
		Fixed: Missing naming on wooden slabs
	</li>
	<li>
		Fixed: Should fix one case of the game crashing when panning with the neolithic mod<br />
		 
	</li>
</ul>]]></description><guid isPermaLink="false">195</guid><pubDate>Thu, 30 May 2019 20:56:35 +0000</pubDate></item><item><title>More Vegetable, less bugs (v1.9.8 / v1.9.9)</title><link>https://www.vintagestory.at/blog.html/news/more-vegetable-less-bugs-v198-v199-r194/</link><description><![CDATA[
<p>
	<strong>Grandeur Vintarians</strong><br />
	Version 1.9.8, an stable release, is now ready for download in the <a href="https://account.vintagestory.at/" rel="external nofollow">account manager</a>.
</p>

<p>
	<img alt="onion.png.3aa4c09205afe130417e26cad6f06622.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2231" data-ratio="102.31" width="260" src="//media.vintagestory.at/monthly_2019_05/onion.png.3aa4c09205afe130417e26cad6f06622.png" /> <img alt="parsnip.png.d134c24e278c75cea4d16b9816ae3da7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2232" data-ratio="149.36" style="width:178px;height:auto;" width="235" src="//media.vintagestory.at/monthly_2019_05/parsnip.png.d134c24e278c75cea4d16b9816ae3da7.png" /> <img alt="turnip.png.07c5848943e13d8a764faee30ce6cf62.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2233" data-ratio="106.80" style="width:248px;height:auto;" width="309" src="//media.vintagestory.at/monthly_2019_05/turnip.png.07c5848943e13d8a764faee30ce6cf62.png" /> <img alt="carrot.png.dd261c58b3139a041eb0f12c0c5149c8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2230" data-ratio="130.12" style="width:204px;height:auto;" width="249" src="//media.vintagestory.at/monthly_2019_05/carrot.png.dd261c58b3139a041eb0f12c0c5149c8.png" /> 
</p>

<p>
	<strong>[Edit:] </strong>Released v1.9.9 to fix the following issues:
</p>

<ul><li>
		Fixed: Game crashing when trying to put feed into a trough
	</li>
	<li>
		Fixed: Able to pour solidified metal in a crucible
	</li>
	<li>
		Fixed: Heating stuff on a forge then taking it off changed its temperature (client&lt;=&gt;server temperature desync)
	</li>
	<li>
		Tweak: Boosted hare hurt sound
	</li>
</ul><p>
	<strong>Game updates (v1.9.8)</strong>
</p>

<ul><li>
		Feature: Added <strong>3d models </strong>for harvested carrots, onions, parsnips and turnips
	</li>
	<li>
		Tweak: Placing/Taking firewood from a pile animates the fp hand
	</li>
	<li>
		Tweak: Butterflies pitch up and down a bit when they fly up or down 
	</li>
	<li>
		Tweak: Updated translation files
	</li>
	<li>
		Fixed: Harvesting dead animals yielding only half the drops
	</li>
	<li>
		Fixed: More derpy player animations when using a tool + torch in off hand
	</li>
	<li>
		Fixed: Should fix a rare random crash
	</li>
	<li>
		Fixed: One empty space missing between name and text in the chat hud
	</li>
	<li>
		Fixed: Removed some useless / incorrect items from the trader tradelists
	</li>
	<li>
		Fixed: Butterflies now fly off if the flower they sit on was broken 
	</li>
	<li>
		Fixed: Game crashing when right clicking on a translocator
	</li>
	<li>
		Fixed: A few memory leaks less
	</li>
	<li>
		Fixed: Game crashing when resized to a very small window
	</li>
	<li>
		Fixed: /land claim grant &lt;player&gt; all did not grant use permissions
	</li>
	<li>
		Fixed: Butterfly chase-of-death
	</li>
	<li>
		Fixed: Game crashing when resized to 0/0 size
	</li>
	<li>
		Fixed one trader settlement type not spawning traders
	</li>
	<li>
		API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed
	</li>
	<li>
		API Fixed: capi.KeyUp was not fired on key up events but on key down events
	</li>
</ul>]]></description><guid isPermaLink="false">194</guid><pubDate>Tue, 28 May 2019 15:40:00 +0000</pubDate></item><item><title>Hares, Padlocks and Butterflies (v1.9.7-rc.1 and v1.9.7)</title><link>https://www.vintagestory.at/blog.html/news/hares-padlocks-and-butterflies-v197-rc1-and-v197-r193/</link><description><![CDATA[
<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<span style="font-size:16px;"><strong>Lively Vintarians</strong></span><br /><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Version 1.9.7-rc.1, an unstable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">.</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<strong>[Edit:]</strong> v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! <br /><br />
	This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/<br /><br />
	I also did work some more on implementing the static translocator, but its not there yet.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release.<br />
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<strong>Screenshots</strong>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	Added Hares. Don't forget to protect your crops <span><img alt=":D" data-emoticon="" height="20" src="//media.vintagestory.at/emoticons/biggrin.png" srcset="//media.vintagestory.at/emoticons/biggrin@2x.png 2x" title=":D" width="20" /></span><br /><a class="ipsAttachLink ipsAttachLink_image" href="https://content.invisioncic.com/r268468/monthly_2019_05/0-hare-grey.jpg.84f63ba5751ddba266568ce3c7b54991.jpg" rel="external nofollow"><img alt="0-hare-grey.thumb.jpg.39e3daf7ff21fa371003b18461bf5162.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2212" data-ratio="63.20" style="width:433px;height:auto;" width="1000" src="//media.vintagestory.at/monthly_2019_05/0-hare-grey.thumb.jpg.39e3daf7ff21fa371003b18461bf5162.jpg" /></a> <img alt="0-hare-arctic.jpg.ff82fdd25b7e4788be6499fb14d9c13d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2213" data-ratio="60.57" style="width:450px;height:auto;" width="946" src="//media.vintagestory.at/monthly_2019_05/0-hare-arctic.jpg.ff82fdd25b7e4788be6499fb14d9c13d.jpg" /></p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<img alt="haresmall.gif.9a0f73606f17c19431ff11e794ed416a.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2216" data-ratio="92.50" width="240" src="//media.vintagestory.at/monthly_2019_05/haresmall.gif.9a0f73606f17c19431ff11e794ed416a.gif" /><br />
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff.<br /><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2214" href="//media.vintagestory.at/monthly_2019_05/0-handbook-knapping.png.95c68d0037e96cd386381f301e528e95.png" rel=""><img alt="0-handbook-knapping.thumb.png.7d72cde5bca7cc1153486312005a8cc6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2214" data-ratio="116.64" width="643" src="//media.vintagestory.at/monthly_2019_05/0-handbook-knapping.thumb.png.7d72cde5bca7cc1153486312005a8cc6.png" /></a>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<br />
	Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<img alt="0-padlock.png.90ad622e2d93261029aee4c01ee8a4e5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2215" data-ratio="91.83" width="208" src="//media.vintagestory.at/monthly_2019_05/0-padlock.png.90ad622e2d93261029aee4c01ee8a4e5.png" /><br /><br />
	Butterflies now sometimes chase eachother<br /><img alt="butterflychase2.gif.27f1b2893d74de83c3a515d02642dbf7.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2217" data-ratio="100.00" width="305" src="//media.vintagestory.at/monthly_2019_05/butterflychase2.gif.27f1b2893d74de83c3a515d02642dbf7.gif" /><br />
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<strong>Game updates</strong>
</p>

<ul><li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: <strong>Essential ingame documentation</strong>: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing</span>
	</li>
	<li>
		Feature: <strong>Added Hares</strong>
		<ul><li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Quickest animal in-game</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Come in 9 variants, including a desert and arctic one</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Will eat your crops or any loose vegetables dropped on the ground</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Is hunted by foxes and wolves</span>
			</li>
		</ul></li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: <strong>Added padlock item</strong></span>
		<ul><li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Allows players to lock doors, trapdoors and chests</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Most useful in combination with block reinforcement or land claiming</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Created on the anvil from any bronze or iron (no functional difference between the metal versions)</span>
			</li>
		</ul></li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: <strong>Improved game networking</strong>. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit <strong>300 Kb instead of 8 Mb</strong> - a reduction by a factor of 25</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: Added <strong>3 new emotes </strong>and 2 new animations (hoeing and watering). Type /emote to see what emotes are available.</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: Added <strong>butterfly chasing behavior</strong>. Sometimes butterflies fly after one another. Butterflies are slightly larger now.</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Doubled strength of reinforced blocks. Reinforced blocks <strong>can no longer catch fire</strong></span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Chickens now walk and flee somewhat faster</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Shortened animals flee response time</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Animals now a bit less idle</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Animals killed through falling or by other animals now only have half the drops when harvested</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Inside block rending now disabled when in creative mode</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Bug in client position interpolation. Should fix</span>
		<ul><li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Dead animals floating in air</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Players getting teleported on laggy connections</span>
			</li>
			<li>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Animal movement more jerky than they should be</span>
			</li>
		</ul></li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Debug text and name tags on dead animals not above their heads</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Various bugs with the flower pot and planter</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected</span>
	</li>
	<li>
		<span style="background-color:rgb(255,255,255);text-align:left;">Fixed: Using a temporal gear made it not disappear in other players hands</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: 3rd person clipping through walls (not 100% fixed but less now)</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Two year old bug. Soil in inventory wrongly tinted.</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Music no longer playing after a while</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Traders not spawning in some cases</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Rarely Lakes generating inside some trader huts</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions</span>
	</li>
</ul><p>
	<br /><strong><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">API Updates</span></strong>
</p>

<ul><li>
		Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Feature: Added networkapi.DidReceiveChannelId</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Animals can now also eat loose items on the ground (current use: For Hares)</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Collectible.Variant is now ordered, added</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: *byType and {type} is now recursively replaced  (i.e. can do {type} inside a byType "*" variant)</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Filled Flower pots and planters now configured through json on what they drop</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Cinematic camera system no longer obfuscated</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture)</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: ItemCreature did not respect creature mod domain</span>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Creature interaction was not cancel-able through the action system</span>
	</li>
</ul>]]></description><guid isPermaLink="false">193</guid><pubDate>Wed, 22 May 2019 19:51:00 +0000</pubDate></item><item><title>The stable emotes update (v1.9.4, v1.9.5, v1.9.6)</title><link>https://www.vintagestory.at/blog.html/news/the-stable-emotes-update-v194-v195-v196-r192/</link><description><![CDATA[
<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Version 1.9.4/1.9.5, a stable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">.</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2191" href="//media.vintagestory.at/monthly_2019_05/2019-05-15_23-05-02.png.fa46d311742f0ab3f8be74b1712cfad0.png" rel=""><img alt="2019-05-15_23-05-02.thumb.png.4ed14b76134a7ab3b8b8328ff26238fc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2191" data-ratio="56.40" width="1000" src="//media.vintagestory.at/monthly_2019_05/2019-05-15_23-05-02.thumb.png.4ed14b76134a7ab3b8b8328ff26238fc.png" /></a>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<strong>[Edit:]</strong> Release v1.9.5 to fix a major crash bug when starting the game for the first time using german translations. Changes:
</p>

<ul><li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		Tweak: Updated german translations file
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		Fixed: Broken soup names
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		Fixed: Game crashing on first startup under german language and thus basically unplayable
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		Fixed: Console admin messages - name was not bold
	</li>
</ul><p style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
	<strong>[Edit2:] </strong>Something messed up with the v1.9.5 upload, had to release v1.9.6 as well, sowwi!<br />
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;"><strong>v1.9.4 Game updates</strong></span>
</p>

<ul><li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		Tweak: Player names in the chat are now bold. /announce text is now orange
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Reduced amount of generations until animals are no longer fleeing from the player from 50 down to 30 </span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Tweak: Removed 'install'/'reinstall' from server.sh. 'update' now only shows a hint on how to update the server manually</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Should fix sand/gravel duplication bug</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Should fix floating blocks after a fire</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Trader dialog can not be opened</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Pressing H on damaged tools not opening the handbook detail page</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Looking at a cooking pot crashes the game</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Game crashing when cancelling during while connecting / loading the world</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: Emotes not working in multiplayer</span>
	</li>
	<li style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;text-align:left;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Fixed: A bunch of memory leaks when exiting a world or server</span>
	</li>
</ul>]]></description><guid isPermaLink="false">192</guid><pubDate>Fri, 17 May 2019 10:36:00 +0000</pubDate></item><item><title>The emotes and reinforcement update (v1.9.4-rc.1)</title><link>https://www.vintagestory.at/blog.html/news/the-emotes-and-reinforcement-update-v194-rc1-r191/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong>Social Vintarians</strong></span><br /><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">Version 1.9.4-rc.1, an unstable release, is now ready for download in the </span><a href="https://account.vintagestory.at/" rel="external nofollow" style="background-color:#ffffff;color:#3d6594;font-size:14px;text-align:left;">account manager</a><span style="background-color:#ffffff;color:#353c41;font-size:14px;text-align:left;">.</span>
</p>

<p>
	This updates also includes some small changes on how save games are loaded, so for safety I recommend you <strong>make a backup of your worlds.</strong><br /><br />
	Amongst the countless bugfixes, this update contains several features, such as some updated animations and an <strong>emote system</strong>. You can now type /emote [shrug|wave|cry|cheer] to run an emote. We'll be adding more emotes and an easier system to run them in the future.
</p>

<p>
	<br />
	Here's a cheer emote, and a new custom animation for panning:<br /><img alt="emotes.gif.9626d0b2b8ca75b95689cceca9f02015.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2186" data-ratio="184.65" style="width:215px;height:auto;" width="241" src="//media.vintagestory.at/monthly_2019_05/emotes.gif.9626d0b2b8ca75b95689cceca9f02015.gif" /> <img alt="panning.gif.cfcaffff58a76bcd8a81773321ff49a8.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="2185" data-ratio="165.15" width="241" src="//media.vintagestory.at/monthly_2019_05/panning.gif.cfcaffff58a76bcd8a81773321ff49a8.gif" /> 
</p>

<p>
	<br />
	You can also see my name tag is in green - we now have entitlements! VS Team members are colored green and Supporters are colored gold.
</p>

<p>
	<br />
	Also there is now a new, rather drastic and experimental multiplayer feature - <strong>block reinforcement</strong>. You can now craft a "<strong>Plumb and Square</strong>" which, together with stones, copper, bronze or iron ingots in your hands, allows you to reinforce blocks so that they have to be broken multiple times to remove them (25 for stone, 75 for copper, 150 for tin bronze, 200 for black bronze and 400 for iron ingots). It's basically the first glimpse into an alternative, and more immersive, way to protect your stuff in multiplayer. Probably in v1.9.5 I'll also add smithable locks to prevent players from opening your doors and chests. However, if it significantly breaks game play we'll disable it by default. <br />
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/g6EmlAvF24k?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Full game updates list</strong>
</p>

<ul><li>
		Feature: Added <strong>block reinforcement system</strong>. Can now reinforce blocks with a new tool called the "Plumb and Square". This results in players required to break the block multiple times before it really disappears. Requires a resource for reinforcing. Hard stones add 25 strength, copper ingots 75 strength, bronze around 200 and iron ingots 400 strength
	</li>
	<li>
		Feature: Added command <strong>.recordingmode</strong> to toggle a +20% boost to gamma and brightness
	</li>
	<li>
		Feature: Added <strong>/emote command</strong> to make emotes. Hint: You can use the macro manager (CTRL+M) to bind these to a keyboard key.
	</li>
	<li>
		Feature: 2 new seraph animations: Panning and two hand block placing
	</li>
	<li>
		Feature: Buyers of the supporter add-on now have a <strong>golden name tag</strong>, Vintage Story Team players have a green name tag
	</li>
	<li>
		Feature: Added <strong>panning animation</strong>, standing flint knapping animation, 2-hand place block animation and 4 emotes
	</li>
	<li>
		Feature: Can now break apart reed baskets and hand baskets with a knife in the crafting grid
	</li>
	<li>
		Tweak: <strong>Gameplay balancing changes</strong>
		<ul><li>
				Increase chance of trader spawning by about 10%
			</li>
			<li>
				Doubled max stack size for feathers
			</li>
			<li>
				Halved beehive repop times
			</li>
			<li>
				Halved animal breeding times
			</li>
			<li>
				Seed loot vessel now drops more seed
			</li>
			<li>
				Eating a cooked meal from a bowl now gives +20% nutrition boost
			</li>
		</ul></li>
	<li>
		Tweak: Added translators that contributed more than 100  words to the credits page
	</li>
	<li>
		Tweak: Holding Alt now inverts mouse grab with Immersive Mouse Mode on or off.
	</li>
	<li>
		Tweak: Oil lamps that are placed on the ground now fall down instead of popping of as an item
	</li>
	<li>
		Tweak: Slightly increased max drifter spawn quantity 
	</li>
	<li>
		Tweak: Seraph can finally sleep empty handed <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉">
</li>
	<li>
		Tweak: Can now attach lanterns to the bottom side of fences
	</li>
	<li>
		Tweak: Middle mouse click to pick blocks now ignores anything in the off hand or back pack slots
	</li>
	<li>
		Tweak: The game now blends the light level if player holds a light source in the left and right hand
	</li>
	<li>
		Tweak: Updated language files
	</li>
	<li>
		Tweak: Improved glow level on extinct firepits
	</li>
	<li>
		Tweak: Berry bushes now show how many days they need to grow
	</li>
	<li>
		Tweak: The grid recipe slideshows shown in the handbook are a bit randomized so as to not give the false impression that e.g. only meteoric stone works for crafting stonepath
	</li>
	<li>
		Tweak/Fixed: Sleeping in beds no longer hider the GUIs and shows a hint on how to leave the bed
	</li>
	<li>
		Fixed: Might fix a rare crash related to clay forming
	</li>
	<li>
		Fixed: Breaking lanterns unstackable with crafted lanterns. Missing lantern names in the block info
	</li>
	<li>
		Fixed: Game crashing when placing huge amounts of firewood in one chunk
	</li>
	<li>
		Fixed: Can no longer xray by dropping gravel/sand onto the character. Now renders an inside block thing.
	</li>
	<li>
		Fixed: Should fix a rare crash while playing the game
	</li>
	<li>
		Fixed: Handbook did not rescale correctly when changing the GUI scale without restarting the game
	</li>
	<li>
		Fixed: Trader restocking created multiple buy/sell items of the same type
	</li>
	<li>
		Fixed: Purchasing from the treader created 0-stacksize gears
	</li>
	<li>
		Fixed: Oddities when sneak + right clicking with firewood on trapdoors
	</li>
	<li>
		Fixed: Game crashing when pressing H while hovering over a basket in the inventory
	</li>
	<li>
		Fixed: Offhand slot contents invisible after rejoining a server
	</li>
	<li>
		Fixed: Dead trader had missing name entry
	</li>
	<li>
		Fixed: Might fix a rare client crash
	</li>
	<li>
		Fixed: Missing trader sound log entry
	</li>
	<li>
		Fixed: Might fix broken soil textures on linux?
	</li>
	<li>
		Fixed: Coal not spawning in chert
	</li>
	<li>
		Fixed: Game version in the windows apps list not correctly displayed
	</li>
	<li>
		Fixed: Sneak+H on logs and leaves did not open the detail page
	</li>
	<li>
		Fixed: Contents of Chests and firepits lost on rare occasion upon reload/reconnect of the world
	</li>
	<li>
		Fixed: A very old bug in the block id remapper that causes some blocks to be missing the first time a mod was added or removed, when loading up a world, in certain cases.
	</li>
</ul><p>
	<strong>API Updates</strong>
</p>

<ul><li>
		Feature: Added field RuntimeEnv.DebugOutOfRangeBlockAccess to debug world generation issues
	</li>
	<li>
		Tweak: Can now define a theme packs texture size in the modinfo.json to fix the rendering issue with topsoil
	</li>
	<li>
		Fixed: Large decal textures crashing the game
	</li>
	<li>
		Fixed: Entity actions left mouse and right mouse could not be prevented
	</li>
	<li>
		Fixed: Should fix that the block/item/entity shape rotations are not propagated to its variants
	</li>
	<li>
		Fixed: Empty cooking pot code is now configurable
	</li>
</ul>]]></description><guid isPermaLink="false">191</guid><pubDate>Thu, 16 May 2019 10:50:19 +0000</pubDate></item></channel></rss>
