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About xhodan

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    Wolf Bait
  1. Hey there, I'd love to get whitelisted, is the whitelist for all your servers? I'm interested in the PvE and PvP servers. My ign is Xhodan. I love to RP and I like PvP and I love building structures. Timezone: PST or GMT -7 Age: 28
  2. Will update this as development progresses. Hey guys, I've put in a solid 12 hours into the game so far and I've absolutely fallen in love with the game. I'm super excited to see how things evolve in the coming months and years. My current thought's on the state of things are as followed. 1. Crafting: I was pleasantly surprised at how unique the current crafting system is, it's familiar, but different, definitely a refreshing take on the genre. 2. Graphics: Not the most important aspect of the game to me, I would like to say though I've been taken back by some awesome breathtaking vistas in my travels in Vintage Story, I love the fog effects and I'm excited to see the potential for other weather effects and seasons. Okay with that out of the way lets dive into my suggestions. It is my understanding that Vintage Story is supposed to be a survival RPG. I wont talk much about the RPG element as it seems to be the core game-play right now is mainly crafting/building, and surviving so I will focus on those three areas. At the end I'll give some thought's I had as far as RPG game-play and mechanics. Survival: Right off the bat this game does a fantastic job at making the beginning stages of the game actually challenging to a degree. You don't just instantly start gathering all the materials needed to make a home for yourself or tools, there's a process to this which I like and is super refreshing from Minecraft. However, I believe there could be some major improvements as far as what it means to survive and how you do it in this game. I personally do not like how much micromanagement is involved in keeping your character fed. Now I think this is an essential game-play element that needs to stay, but can we move away from the traditional (and by traditional I'm referring to how Minecraft does it.) You smack a sheep or whatever else and boom you have your food, it's relatively easy to get and maintain. It doesn't feel rewarding and the game-play is a bit monotonous and it always feels like a bucket list chore that you eventually have go out and do. Now this doesn't mean we should do away with having to eat and maintain nutrition levels. I actually really like that touch, it can be improved. Add stamina and water, make it so food satiates water needs, slow down the rate in which the player needs to eat. Maybe add a fasting mechanic similar to Wurm Online, maybe there are benefits to not eating short term, and negative effects the longer you go without, eventually leading to death. I think you guys are going in the right direction as far as farming goes, I love that I can actually intelligently see how long it will take for something to grow. There seems to be a good solid foundation for farming as far as fertility goes, I think these things need to be developed more and other ideas should be explored. In the discord lately there were lots of talks of automation for dealing with these things. I half agree with some of that. I don't think automation would be needed as much for things like farming wheat if the process of farming itself were more of a pass-time activity that required an hour, or several hours of real time to complete. I feel this sort of game-play lends itself better to a RPG game. Usually in RPG games there's more emphasis on character progression. Minecraft is all about item progression and getting diamonds quickly so you can get the best gear. Maybe in Vintage story our characters could have stats, and these stats would affect our effectiveness at performing various activities like farming, mining, etc. Crafting: Not much to say here. There are some maybe nit-picky things that come to mind. Brick making for instance seems too tedious to me, maybe I'm wrong. That's just how I feel. Above I mention that this game's strongest suits right now are it's Minecraft like game-play. I love building things. Will update this section when more crafting content is implemented. RPG game-play idea's: I want to see more RPG mechanics that directly involve our characters I mentioned above maybe having skills that affect our performance in doing various things in the world. Like mining, chopping wood, farming, etc. I'm hoping that in the future the addition of a story of some sorts to follow will be built into the game. I love a good story, even quests if they're good. Maybe player made quests, someone should write a quest scripter for the NPC traders or other potential NPC characters.
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