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xhodan

Very Important Vintarian
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xhodan last won the day on December 11 2019

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About xhodan

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  1. EDIT: 12/31/19 Added Cooking category Bush meat for 3, 4 recipe slot in cooking (supplemental meat) eatable cactus flesh Added to Master List replantable/farmable saguaro cacti for living in desert biomes rainbows!
  2. EDIT: 12/29/19 Added to master list Japanese Stone Lanterns to the list plant-able green bamboo plant-able/harvest-able papyrus Changed OP Title
  3. xhodan

    Fast Travel

    That would be cool! So im proposal would be linked to roads. You would need a rode connected from one town to another. Without it, you wouldn't be able to utilize a ferry system.
  4. xhodan

    Fast Travel

    I see it being a end end game mechanic for populated servers who want to be able to travel to villages and towns that are 10's of thousands of blocks apart from each other. As far as the teleporters go, you'd have to build your villages around them and that isn't practical in my opinion. There are some mods in the community that would lend well to some kind of implementation of travel like I've mentioned. I can also see this doing really well for PvP oriented servers where if villages are being attack, you could have a quick response time in getting over to defend allies.
  5. xhodan

    Fast Travel

    Fast Travel Some form of fast travel - initial idea includes the ability for players to setup ferry spots where you can pay a traveler to ride on a carriage or something, similar to how it works in Skyrim. Rates can be determined by distance or even maybe set by players if a town has a ferry of their own. Let me know what you all think!
  6. xhodan

    Minerals

    You dont even need to edit files to change the rarity of surface deposits. You can do that when you create your world.
  7. Going to take all the suggestion on this thread and compile them into the OP, as well as add more suggestions from myself and others on Discord.
  8. Hey guys, here are some common suggestions I've seen in the suggestions channel of the official VS discord channel. Most of these suggestions are focused on quality of life stuff and decorative things to spruce up your Vintage Story experience! I've added sections, and will add to these as seen fit as well as combine them in the future if need be. Recommended by Ashantin, Xhodan, LordJameh Cooking Bush meat (supplemental meat) for 3, 4th recipe slot eatable cactus flesh Pot's and Farming Plantable ferns and bamboo (flowerpots). Trellis for berries, grapes, pees, pepper, etc Plantable/Harvestable Saguaro cacti Armour and Clothing Armor and clothing stands. Or some other means of displaying armor. Not like how Minecraft does it, would prefer actual model stands. Nature & More More tree types and wood types. I:e, weeping willows with greenish wood, Ebony for darker wood. Climbable vines Water lilies bloom and produce flowers Plan-table green bamboo Harvest-able/plant-able Papyrus Rainbows Housing & Miscellaneous More uses for shelves (currently under works). Wall cases for jewelry Chests and doors with different color variations. Lead Glass: Lead glass, commonly called crystal, is a variety of glass in which lead replaces the calcium content of a typical potash glass.[1] Lead glass contains typically 18–40% (by weight) lead(II) oxide (PbO), while modern lead crystal, historically also known as flint glass due to the original silica source, contains a minimum of 24% PbO.[2] Lead glass is desirable[3] owing to its decorative properties. - Wikipedia Mats and rugs Candelabras and candlesticks Actual shutters for windows Curtains Functional chimney blocks so we can have fireplaces that produce smoke outside the house Japanese Stone Lanterns That's it for now. If you would like to see any of these or more please let me know, hopefully these things can get implemented! EDITED: 12/31/19
  9. Hey there, I'd love to get whitelisted, is the whitelist for all your servers? I'm interested in the PvE and PvP servers. My ign is Xhodan. I love to RP and I like PvP and I love building structures. Timezone: PST or GMT -7 Age: 28
  10. Will update this as development progresses. Hey guys, I've put in a solid 12 hours into the game so far and I've absolutely fallen in love with the game. I'm super excited to see how things evolve in the coming months and years. My current thought's on the state of things are as followed. 1. Crafting: I was pleasantly surprised at how unique the current crafting system is, it's familiar, but different, definitely a refreshing take on the genre. 2. Graphics: Not the most important aspect of the game to me, I would like to say though I've been taken back by some awesome breathtaking vistas in my travels in Vintage Story, I love the fog effects and I'm excited to see the potential for other weather effects and seasons. Okay with that out of the way lets dive into my suggestions. It is my understanding that Vintage Story is supposed to be a survival RPG. I wont talk much about the RPG element as it seems to be the core game-play right now is mainly crafting/building, and surviving so I will focus on those three areas. At the end I'll give some thought's I had as far as RPG game-play and mechanics. Survival: Right off the bat this game does a fantastic job at making the beginning stages of the game actually challenging to a degree. You don't just instantly start gathering all the materials needed to make a home for yourself or tools, there's a process to this which I like and is super refreshing from Minecraft. However, I believe there could be some major improvements as far as what it means to survive and how you do it in this game. I personally do not like how much micromanagement is involved in keeping your character fed. Now I think this is an essential game-play element that needs to stay, but can we move away from the traditional (and by traditional I'm referring to how Minecraft does it.) You smack a sheep or whatever else and boom you have your food, it's relatively easy to get and maintain. It doesn't feel rewarding and the game-play is a bit monotonous and it always feels like a bucket list chore that you eventually have go out and do. Now this doesn't mean we should do away with having to eat and maintain nutrition levels. I actually really like that touch, it can be improved. Add stamina and water, make it so food satiates water needs, slow down the rate in which the player needs to eat. Maybe add a fasting mechanic similar to Wurm Online, maybe there are benefits to not eating short term, and negative effects the longer you go without, eventually leading to death. I think you guys are going in the right direction as far as farming goes, I love that I can actually intelligently see how long it will take for something to grow. There seems to be a good solid foundation for farming as far as fertility goes, I think these things need to be developed more and other ideas should be explored. In the discord lately there were lots of talks of automation for dealing with these things. I half agree with some of that. I don't think automation would be needed as much for things like farming wheat if the process of farming itself were more of a pass-time activity that required an hour, or several hours of real time to complete. I feel this sort of game-play lends itself better to a RPG game. Usually in RPG games there's more emphasis on character progression. Minecraft is all about item progression and getting diamonds quickly so you can get the best gear. Maybe in Vintage story our characters could have stats, and these stats would affect our effectiveness at performing various activities like farming, mining, etc. Crafting: Not much to say here. There are some maybe nit-picky things that come to mind. Brick making for instance seems too tedious to me, maybe I'm wrong. That's just how I feel. Above I mention that this game's strongest suits right now are it's Minecraft like game-play. I love building things. Will update this section when more crafting content is implemented. RPG game-play idea's: I want to see more RPG mechanics that directly involve our characters I mentioned above maybe having skills that affect our performance in doing various things in the world. Like mining, chopping wood, farming, etc. I'm hoping that in the future the addition of a story of some sorts to follow will be built into the game. I love a good story, even quests if they're good. Maybe player made quests, someone should write a quest scripter for the NPC traders or other potential NPC characters.
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