Doctor Antiquarium Posted July 27, 2024 Report Posted July 27, 2024 (edited) I suggest adding colored glass, as well as glazing and enameling ceramics. To achieve this, the addition of oxide pigments is required, some of which are already implemented, but others are not. The addition of certain pigments also necessitates the inclusion of new minerals that are not currently present in the game. 1. Techniques for Glazing and Enameling In the game, the process of glazing and enameling ceramics can be implemented as an advanced crafting mechanic, allowing players to customize and enhance their ceramic creations using the following methods: a. Brush Application A brush can be used to apply pigments directly onto fired ceramics, allowing for precise detailing and custom patterns. The pigments, obtained from various oxides, must be researched and applied effectively to achieve the desired results. b. Pigment Dipping Another option is to use a barrel to dip the fired ceramics into a solution of water mixed with oxide pigment. After immersion, the piece is fired again to fix the pigment, resulting in a vitreous and durable finish. This method is efficient for treating large quantities of ceramics or achieving a uniform finish on the entire piece. 2. Creating Colored Glass Colored glass can be created using metal oxides during the glazing process. Players will have the opportunity to experiment with different combinations of oxides to achieve a wide range of colors and effects. The main oxide pigments that could be included are: Copper Oxide: Produces green and turquoise colors. Obtained from native copper. Also malachite. Nickel Oxide: Produces green and turquoise colors. Obtained from pentlandite. Iron Oxide: Results in red, orange, yellow, and brown tones. Obtained from iron ores. Lapis Lazuli: Provides a deep blue. Already implemented. Cobalt Oxide: Provides a deep blue. Requires the implementation of cobalt minerals. Manganese Oxide: Produces black and brown colors. Obtained from rhodochrosite. Antimony Oxide: Exclusively used to create yellow hues in glazes. Requires the implementation of antimony minerals. Lead Oxide: Used to produce white tones, providing opaque and glossy finishes. Obtained from galena. Tin Oxide: Also used to create white tones, offering a shiny and opaque finish. Obtained from cassiterite. Copper-Barium Purple (barium cuprosilicate): Used to produce purple hues. Made by mixing and cooking Copper Oxide, Witherite (barium carbonate, needs to be implemented), and ground Quartz. Manganese Violet (ammonium manganese(III) pyrophosphate): Used to produce purple hues. Its acquisition process would be complex, requiring some alchemy. Future updates will explain a possible process, but possibly it needs manganese oxide and bone powder or phosphorite and saltpetter. 3. Production of Oxides a. Copper Oxide from Native Copper Native copper, a pure copper mineral, can be collected and heated in a furnace at high temperatures or exposed in a barrel with vinegar to produce copper oxide. This oxide is then used for pigmenting and glazing. b. Lead Oxide from Galena Lead oxide is obtained through an oxidation process of metallic lead, such as by firing. c. Tin Oxide from Cassiterite Cassiterite, a tin mineral, can be processed to obtain tin oxide. 4. Prerequisites and Additional Resources For a complete glazing and enameling experience, it is recommended to include the following additional elements in the game: Manganese (metallic), Witherite, Cobalt, and Antimony: These minerals are essential for creating a full range of pigments and glazes. They need to be sought and collected to access all the desired colors and effects. Cobalt: Found in minerals such as esmaltite. Used to produce vibrant blue tones. Antimony: Obtained from minerals such as stibnite. Specific for creating yellow hues in glazes. Witherite: Carbonate mineral. Edited July 27, 2024 by Doctor Antiquarium 5 1
Craftcoat Posted July 27, 2024 Report Posted July 27, 2024 Glazed and shiny pots and vessels? yes please 3
ImSadSometimes Posted March 28, 2025 Report Posted March 28, 2025 (edited) Coming back to this as I hope this can gain more traction especially with the new update of more pottery variants in update 1.21 coming up. With the production of glaze particularly I would love to see the need for grinding Copper oxide into a powder and mixing/filtering in a barrel with water. Edited January 8 by ImSadSometimes 1
spaceMonkeys42 Posted January 10 Report Posted January 10 I was just thinking about this as well with the addition of the new pottery variants! I feel like glazing could fit really well into the mechanics of the game! Grinding and mixing minerals and metal oxides is something that already exists within the game and then it makes perfect sense to require the pottery to fired again. And the outcome could be a variety of colors that are all naturally achievable. I would love to see this kind of system come to the game eventually!
Monkeylord Posted January 10 Report Posted January 10 This would be really, really nice and I think it can be implemented into the game without much hassle as almost all of the mechanics that would be needed are already in-game. Maybe glazing pottery could have some kind of advantage like giving glazed crooks and storage vesseles lower decay rates for food stored inside of them (glazed ceramic is impervious to water and non-porous, so I think it makes sense) or making residue-covered cooking pots washable, as the toxic residue doesn't get stuck to the ceramic's pores. All in all, good stuff
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