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These are some of the features that we would like to implement. However, more often than not we will add new, previously unplanned, content to the game at a higher priority, and some features we implement in their basic forms and continuously revisit/tweak them as we go.
Disclaimer: We do not make any promises when or how many of these features will be implemented. We are very eager to see these features in-game ourselves though.
Survival Experience
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New crafting/farming mechanics
- Wood working
- Gem cutting
- Alcohol Preparation in Barrels
- Herbalism / Brewing System and Potion Effects
- Fruit tree growing
- Replace the 3x3 grid crafting system with something more immersive
- Fishing
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More immersive world
- Immersive/Deeper combat system
- More wildlife, flying and swimming creatures
- Seasons and Seasonal Farming
- Complex localized Weather patterns, various forms of rainfall/snowfall
- Large scale world generation patterns, such as continents and regions of distinct flora and fauna
- Improved Animal AI and improved Path finding, herding behaviors
- Improved animal husbandry and taming
- Richer caves (large geodes, underground plant life)
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More story
- Story and/or Intro Mode
- Perhaps Quests
- More Lore
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More game play content
- More metal ages
- Villages, Trading, trade goods and dynamic market pricing
- Mechanical Power that allow various forms of automation
- Boats and Minecarts. If technically feasible: Multi-block Ships.
- Customizable Play styles for extra hardcore or more easy going survival game play
- Large variety of dress pieces the player can wear, some craftable, some only rarely found, player emotes. Armor system.
- Player Progression System (Leveling, Gear Attributes, Skills)
- Procedural Dungeons
- End-Game Content (Steam Age?)
- More aesthetics
- More Multiplayer Features (Party system, group buffs?, improved networking, etc..)
- In-game Worldmap overhaul
Game Engine
- Virtual Reality Support
- Easy game server setup
- Easy mod installation
- Advanced Mod Manager
- Auto updater
- Highly scalable multiplayer servers
- High fidelity shader effects (water caustics, reflective surfaces, depth of field)
- Download music in the background (90% reduced installer file size)
- Improved performance for greater view distances (cave culler, greedy meshing, LoD for very distant terrain, variance shadow mapping)
Web
- Official mod hub that integrates into the game and auto-mod download when connecting to a server
- Improved public server listing
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New crafting/farming mechanics