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  • These are some of the features that we would like to implement. However, more often than not we will add new, previously unplanned, content to the game at a higher priority, and some features we implement in their basic forms and continuously revisit/tweak them as we go. 

    Disclaimer: We do not make any promises when or how many of these features will be implemented. We are very eager to see these features in-game ourselves though.


    Survival Experience

    • New crafting/farming mechanics
      • Wood working
      • Gem cutting
      • Alcohol Preparation in Barrels
      • Herbalism / Brewing System and Potion Effects
      • Fruit tree growing
      • Replace the 3x3 grid crafting system with something more immersive
      • Fishing
    • More immersive world
      • Immersive/Deeper combat system
      • More wildlife, flying and swimming creatures
      • Seasons and Seasonal Farming
      • Complex localized Weather patterns, various forms of rainfall/snowfall
      • Large scale world generation patterns, such as continents and regions of distinct flora and fauna
      • Improved Animal AI and improved Path finding, herding behaviors
      • Improved animal husbandry and taming
      • Richer caves (large geodes, underground plant life)
    • More story
      • Story and/or Intro Mode
      • Perhaps Quests
      • More Lore
    • More game play content
      • More metal ages
      • Villages, Trading, trade goods and dynamic market pricing
      • Mechanical Power that allow various forms of automation
      • Boats and Minecarts. If technically feasible: Multi-block Ships.
      • Customizable Play styles for extra hardcore or more easy going survival game play
      • Large variety of dress pieces the player can wear, some craftable, some only rarely found, player emotes. Armor system.
      • Player Progression System (Leveling,  Gear Attributes, Skills)
      • Procedural Dungeons
      • End-Game Content (Steam Age?)
    • More aesthetics
    • More Multiplayer Features (Party system, group buffs?, improved networking, etc..)
    • In-game Worldmap overhaul

    Game Engine

    • Virtual Reality Support
    • Easy game server setup
    • Easy mod installation
    • Advanced Mod Manager
    • Auto updater
    • Highly scalable multiplayer servers
    • High fidelity shader effects (water caustics, reflective surfaces, depth of field)
    • Download music in the background (90% reduced installer file size)
    • Improved performance for greater view distances (cave culler, greedy meshing, LoD for very distant terrain, variance shadow mapping)


    • Official mod hub that integrates into the game and auto-mod download when connecting to a server
    • Improved public server listing


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