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Placing certain objects can be a little tricky - especially for new players where placement of certain objects (like slabs or stairs) can be finicky at best and confusing at worst! These suggestions aim to make the placement-of-difficult-objects that much simpler.

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Placement-Guide Interface

With certain objects it is important to place said object very precisely in order to dictate the placed objects orientation. If you are placing a slab for example, and place the slab onto the face of a block in front of you, then you will get a very different outcome depending on whether you placed towards the top of the other blocks face, towards it's bottom, it's centre or at it's sides. Unfortunately, you cannot tell at a glance if you're placing the block in the exact position you need it to be as there are no player cues or player indicators signifying that the block you are placing is in the relevant "correct" position. If trying to work quickly, then it can be very easy to make simple mistakes - simply by way of misplacing a block or two or twelve, requiring you to exhert extra effort/tool durability/time into breaking that block just to replace it ever so delicately again.

A Placement-Guide Interface is something that will indicate to the player where on the opposite face (looked at block) the player is looking at by highlighting that micro-region whilst the player is looking at it (and presumably holding a position-dependent placable block). In this way, the player has an indicator to assist in their building so they don't have to hyper focus on every tiny little placement (particularly useful for large scale builds).

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Placement Mode

The default placement mode is one that forces the player to focus very carefully on exactly where a block is being placed in order to prevent misplacement. In small quantities, this is fine. When doing this in repetition it can be the height of tedium and cause many mistakes if trying to work quickly. Placement mode allows the player to (surprise surprise) switch the method of placement to one that is predetermined and not dependent on "where on the face of the other block" the block/slab/stair is placed. In this way, a player can determine a stack of slabs (for example) to be placed vertically and to the left (relative to the player) and by setting the mode to this preset, everytime a slab from this stack is placed on a block, that is where the slab will be placed (relative to the player) irrespective of "where abouts on the other block" the slab is placed.

The stacks would have a similar memory and mechanism as is found with clay and their usage. Similar to clay, the different modes can be accessed with the "switch modes" key ("f" on my keyboard).

The advantage to having a set placement mode is that it can enable faster building with fewer mistakes. This is particularly useful for large builds with a lot of repitition.

 

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