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Posted

Hey, I've been banging my head against this for a while now; I can't seem to get even load up a game without the game crashing. I've tried disabling mods that I thought were troublesome, to no avail. Can anyone tell me what the conflicting mod might be? Here's the crash log: 

Running on 64 bit Windows 10.0.22631.0 with 32452 MB RAM
Game Version: v1.19.8 (Stable)
11/17/2024 3:41:31 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.1, ancientarmory@1.0.5, asianmonitorlizards@1.0.1, atwatersedge@1.5.0, bearhidepatches@1.1.1, betterpoultice@1.0.0, cumanmod@1.3.4, Dacian_Weaponry@0.3.0, decor@1.1.8, ensatinas@1.0.0, entitiesinteract@1.0.11, eumod@0.3.1, floralzonescaperegion@1.0.11, floralzonescaribbeanregion@1.0.8, floralzonescentralaustralianregion@1.0.5, floralzoneseastasiaticregion@1.0.3, floralzonesneozeylandicregion@1.0.4, caninae@1.0.16, capreolinae@1.1.5, casuariidae@1.0.8, dinornithidae@0.9.0, machairodontinae@1.0.9, manidae@1.0.2, pantherinae@1.1.9, rhinocerotidae@1.0.3, sirenia@1.0.5, spheniscidae@0.9.0, giantgouramis@1.0.2, hideandfabric@1.3.0, japanesemod@1.3.6, liberatedbeds@1.0.0, longtermfood@0.0.6, mastodontrunk@1.0.1, millwright@1.1.6, molds@0.1.1, nailsmold@1.0.2, newworldgianttortoises@1.1.1, pondfrogsiii@1.2.3, oils@1.2.2, pondfrogsi@1.2.3, pacificnewts@1.3.1, peacockbasses@1.1.2, primitivesurvival@3.6.5, russianmod@1.1.1, saltandsands@1.0.2, swordz@1.1.8, truesunfishes@1.1.2, game@1.19.8, wild_cabbage_pumpkin@1.0.0, ancienttools@1.5.18, apegrapes@1.1.3, augplantlib@0.0.3, betterruins@0.3.9, butchering@1.6.8, combatoverhaul@0.0.10, expandedfoods@1.7.2, foodshelves@1.4.1, heatretention@1.0.2, herbarium@1.3.0, improvedhandbookrecipes@1.0.2, medievalexpansion@3.13.1, moreanimals@1.3.5, rose-quiver@0.0.1, somethinginthewater@1.2.4, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.2.5, em@2.7.0, justchairs@0.0.2, koboldplayermodel@1.1.0, newworldcrops@0.0.8, sandwich@1.2.5, shearlib@1.0.0, tavernadditions@1.0.0, wildcraftherb@0.0.1, tailorsdelight@1.7.2, wool@1.4.1
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.EntityHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 166
   at Vintagestory.API.Common.PlayerHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 117
   at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch2(AnimationManager this, Single dt)
   at Vintagestory.API.Common.PlayerAnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Entity\PlayerAnimationManager.cs:line 28
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 72
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/17/2024 3:27:46 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x5108
Faulting application start time: 0x0x1db393702f93600
Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: d219b3df-d515-4295-aa47-b87d8e5e3f36
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 11/17/2024 3:23:45 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x444
Faulting application start time: 0x0x1db3936a689128f
Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 16860b0f-e02c-40af-9915-fe251ebf618a
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 11/17/2024 12:39:19 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x5200
Faulting application start time: 0x0x1db391ee6c1bed9
Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b5c60220-035e-4c3b-8c0f-c9c0fcce5ae7
Faulting package full name: 
Faulting package-relative application ID:  }

Posted

Really, the only way to figure this out is by bisect testing. First, disable ALL the mods except the ones that come with the Vintage Story install. I would actually clear out the mods folder rather than disabling them in the mod manager, just to be extra sure. Verify that the game plays as expected. Then load in half your mods. If the game crashes, then remove half and see if it runs. If it runs, switch to the other half and see if that crashes. Continue to divide by half until you've narrowed down to the bad mod. 

If it's an incompatibility, then the problem might be two mods, which makes the problem a bit thornier, but the strategy is similar. 

When you find the problem mod(s), you can report the incompatibility to the mod developers.

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