Blorbis83 Posted November 17, 2024 Report Posted November 17, 2024 Hey, I've been banging my head against this for a while now; I can't seem to get even load up a game without the game crashing. I've tried disabling mods that I thought were troublesome, to no avail. Can anyone tell me what the conflicting mod might be? Here's the crash log: Running on 64 bit Windows 10.0.22631.0 with 32452 MB RAM Game Version: v1.19.8 (Stable) 11/17/2024 3:41:31 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, ancientarmory@1.0.5, asianmonitorlizards@1.0.1, atwatersedge@1.5.0, bearhidepatches@1.1.1, betterpoultice@1.0.0, cumanmod@1.3.4, Dacian_Weaponry@0.3.0, decor@1.1.8, ensatinas@1.0.0, entitiesinteract@1.0.11, eumod@0.3.1, floralzonescaperegion@1.0.11, floralzonescaribbeanregion@1.0.8, floralzonescentralaustralianregion@1.0.5, floralzoneseastasiaticregion@1.0.3, floralzonesneozeylandicregion@1.0.4, caninae@1.0.16, capreolinae@1.1.5, casuariidae@1.0.8, dinornithidae@0.9.0, machairodontinae@1.0.9, manidae@1.0.2, pantherinae@1.1.9, rhinocerotidae@1.0.3, sirenia@1.0.5, spheniscidae@0.9.0, giantgouramis@1.0.2, hideandfabric@1.3.0, japanesemod@1.3.6, liberatedbeds@1.0.0, longtermfood@0.0.6, mastodontrunk@1.0.1, millwright@1.1.6, molds@0.1.1, nailsmold@1.0.2, newworldgianttortoises@1.1.1, pondfrogsiii@1.2.3, oils@1.2.2, pondfrogsi@1.2.3, pacificnewts@1.3.1, peacockbasses@1.1.2, primitivesurvival@3.6.5, russianmod@1.1.1, saltandsands@1.0.2, swordz@1.1.8, truesunfishes@1.1.2, game@1.19.8, wild_cabbage_pumpkin@1.0.0, ancienttools@1.5.18, apegrapes@1.1.3, augplantlib@0.0.3, betterruins@0.3.9, butchering@1.6.8, combatoverhaul@0.0.10, expandedfoods@1.7.2, foodshelves@1.4.1, heatretention@1.0.2, herbarium@1.3.0, improvedhandbookrecipes@1.0.2, medievalexpansion@3.13.1, moreanimals@1.3.5, rose-quiver@0.0.1, somethinginthewater@1.2.4, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.2.5, em@2.7.0, justchairs@0.0.2, koboldplayermodel@1.1.0, newworldcrops@0.0.8, sandwich@1.2.5, shearlib@1.0.0, tavernadditions@1.0.0, wildcraftherb@0.0.1, tailorsdelight@1.7.2, wool@1.4.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.EntityHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 166 at Vintagestory.API.Common.PlayerHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 117 at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch2(AnimationManager this, Single dt) at Vintagestory.API.Common.PlayerAnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Entity\PlayerAnimationManager.cs:line 28 at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 72 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 11/17/2024 3:27:46 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x5108 Faulting application start time: 0x0x1db393702f93600 Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: d219b3df-d515-4295-aa47-b87d8e5e3f36 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 11/17/2024 3:23:45 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x444 Faulting application start time: 0x0x1db3936a689128f Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 16860b0f-e02c-40af-9915-fe251ebf618a Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 11/17/2024 12:39:19 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x5200 Faulting application start time: 0x0x1db391ee6c1bed9 Faulting application path: C:\Users\thoma\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\thoma\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: b5c60220-035e-4c3b-8c0f-c9c0fcce5ae7 Faulting package full name: Faulting package-relative application ID: }
Echo Weaver Posted November 18, 2024 Report Posted November 18, 2024 Really, the only way to figure this out is by bisect testing. First, disable ALL the mods except the ones that come with the Vintage Story install. I would actually clear out the mods folder rather than disabling them in the mod manager, just to be extra sure. Verify that the game plays as expected. Then load in half your mods. If the game crashes, then remove half and see if it runs. If it runs, switch to the other half and see if that crashes. Continue to divide by half until you've narrowed down to the bad mod. If it's an incompatibility, then the problem might be two mods, which makes the problem a bit thornier, but the strategy is similar. When you find the problem mod(s), you can report the incompatibility to the mod developers. 1
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