Kosti Posted January 7, 2025 Report Posted January 7, 2025 Everyone in here agrees that cooking needs to be expanded, and by the looks of it the devs also feel the same way, why not start with the simple introduction of a new class? I present you the Cook Every human needs food, even Seraphs, especially new players! Food is the biggest struggle of the early-game and the noob, however, I don't think this class needs to overly focus on just this part of the game and playerbase. Now before you comment "Hunter Class", it's generally not that good, especially considering the late-game fun of the Claustrophobic trait, on the other hand it's also pretty useless when it comes to class-locked recipes with the only really useful thing you'd get from the Hunter being that 10% walking speed which doesn't make much of a difference when you wear plate armor (although getting it will surely be slower with the mining speeds and such, especially before one figures out the prospecting pickaxe.) So I think a Cook class should exist seperately. [The following is a lore spoiler and lore reasoning for the class' existance, if you're new, I suggest to skip.] Spoiler Look at the Resonance archives, look at the new lore builds and even some of the larger ruins, at a certain point, especially in a dire situation such as running from the rot, it's better to leave the task of cooking to a few skillful individuals, thus it makes sense such a class would exist. Additionally if the care for world-building is that high, introduce perhaps (in some places) mass-scale cooking for settlements, as those who survived would've likely developed the culture to rely on one person to make food for all, or at least for those there is enough meat to feed What will the Cook class be? Very simple, you get traits which enable you to get much more out of food than any other class, on top of that, considering how cooking will likely also be updated in the future, it will stand as a template for when the time to make upgrades comes. Using the VS and VS wiki templates, I present you with my idea: Cook "Be the hand that feeds the starving, or at least tries. They, most of them, don't starve because of you." "Cooks are those that mix and make the most from least, but a lifetime over the pot has left them in a state that's far from agile. Perhaps it's best not to climb the peaks of mountains in their boots, especially if you hear growling." The Cook is a very effecient and rather clumsy class that focuses on the most primal need, food. That being said, it's perhaps best not to poke the locust's nest or climb and jump from trees. Additional Positive and Negative Traits Chief (-10% cooking time for all foods on a campfire (without a pot)) Master Chief (-15% cooking time for all foods with a pot) Baker (-20% cooking time for all foods made in an oven) Nutritious (Diary, and Protein foods fill the nutrition bar 10% (or something else reasonable but calculated) faster) Brewer (+20% more juice from fruitpress, -20% fermentation time (if not possible then +20% faster distillation)) Clumsy (+15% fall damage, -5% walking speed, -5% (or 10%) mele and ranged damage) Slow (-10% sprinting speed, -15% boat (water vessel) speed, -15% elk speed) Unstable (+10% faster loss of temporal stability, +10% more temporal monster spawns, +20% more temporal monsters during temporal storms (monsters parts can be excluded from multiplayer for obv. reasons)) Unclocky (-10% drop chance for temporal gears, -10% drop chance for jonas parts) This pretty much sums it up, essentially a good class to learn the game besides the commoner that with more playing becomes more useless (especially when you make your first farms) except for REALLY large multiplayer settlements. It's a good start that can give you a bit easier time to reach the copper/bronze age, yet deffo a run for your money when you begin to move past. Also, vallues will probs change if this actually gets enough interest to be implemented, so if you dislike a certain % value, please comment your opinion! Thanks for reading! Sorry for spelling mistakes!
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