Kevin Eric Snell Posted January 15, 2025 Report Posted January 15, 2025 In retrospect, I now understand you need a minimum of 1 vegetable to cook soup. I was attempting to create a soup with 1 meat and water, but I couldn't remember how much water was required. I added water up to 1 liter, nothing. 2 liters, 3 liters, 4 liters. Very frustrated at this point. May I suggest, when you've got a cooking pot with 1 meat and 1 liter of water, you display a little message saying something like "Will create 1 [meat] soup. Soups require at least one vegetable," so at least the player knows at that point that 1 liter is the correct amount of water and giving the helpful reminder about vegetables? Little things like this would help a player that doesn't want to consult a website for every tiny detail. 1
FlyingCatPhillips Posted January 16, 2025 Report Posted January 16, 2025 I learned to make the soup from the handbook, while the 1L would be a nice edition; using the handbook is very essential and should not be ignored. The handbook is not a cheat in fact; without it you'll be hard pressed to advance simply just looking at the metal alloy formulas. I am constantly consulting it mainly for the meal recipes as I tend to have a few days between play sessions. From a development standpoint, the message would be nice from a player perspective but, how would you even code that? You would have to guess what the player wanted to make and that's just a guess. They might see those same ingredients and then assume you wanted to make meat stew instead. Frankly, I use those display messages to go "it makes a meal" and half the time I don't bother to read the full message for what meal it's making. Just look at the meal making guide as a simple cookbook, it gives the jist but not much else. Just move the ingredients around till it resembles the base recipe shown. 4
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