Intangir Posted January 18, 2025 Report Posted January 18, 2025 I'm trying to make a map that is 102k x 102k has a cold north pole near -50k, a warm equator near 0, and cold south pole near +50k it really seems like this should be a no brainer common config for online.. but i can't get it to work it wants to set the latitudes relative to the spawn, the startingClimate setting, and the polarEquatorDistance setting but the startingClimate setting is just a set of vague descriptors, and none of them equate to 0 latitude one (the default) is close to N45 degrees so i made a map that was only maxZ of ~51k and it sized the whole north hemisphere nicely, i assumed id be able to increase the size of the map to include another 51k for the south hemisphere, but it doesn't let you resize an already created map.. even if you change server config wish i could just manually override the map coordinate offsets, the spawn location, the latitude ranges, and size. i found a way to peek at values in the vcdbs file but no idea how to change them, also i don't have the protoc command used in the example, i found a different version that doesn't have a decode option... this really doesn't seem like it should be rocket surgery.. why can't we make a map that roughly approximates real geographical/mapping norms, the weather, solar and lunar cycles are pretty much based on the real world, why can't the map and coords be... i know you can set a much larger map, or a smaller polarEquatorDistance and it will repeating bands of polar/equator ranges, but that is totally unrealistic and i don't like it at all it seems like if there was just a way to set startingClimate to 0 latitude, generate the map, then MOVE the default spawn elsewhere (and show the coordinates relative to original spawn) that would be totally usable to do what i want, but it doesn't do that...
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