Verto Posted April 11, 2025 Report Posted April 11, 2025 in attached video, Y and Z rotation works fine, but when i try to rotate the voxel on X rotation, it does that wacky thing. Jre-1.8 2025.04.11 - 13.27.34.04.DVR (online-video-cutter.com).mp4
Wondiws98 Posted April 13, 2025 Report Posted April 13, 2025 You're right not to understand it and it's because it is currently bugged. Just messed around with it and from what i can tell, axis Y and Z rotations are applied "locally" while the X axis is applied "globally". Not sure if there's are way around that. Looked around on the issue tracker of the VS Model Creator and someone mentioned this issue back in February 2024 with no comments.
Verto Posted April 13, 2025 Author Report Posted April 13, 2025 (edited) The whole program is sooooo badly made, UV mapping overlaps most textures and gets the shapes completly wrong, LIKE WHY IS A 4X8 RECTANGLE MAPPED AS 2X8 RECTANGLE Edited April 13, 2025 by Verto
Wondiws98 Posted April 13, 2025 Report Posted April 13, 2025 (edited) I discovered this a while back. It's a Blender plugin that allows you to import and export shape.json files. Not sure how good it is at exporting stuff because I've only used it to import vanilla models but it could be worth a try. Edited April 13, 2025 by Wondiws98 misspelling
Verto Posted April 13, 2025 Author Report Posted April 13, 2025 I'll check it out but now I'm also having a different issue, on a different note, do you know if there's some guide on making armour compatible with combat overhaul? I don't see anything in the description
Wondiws98 Posted April 13, 2025 Report Posted April 13, 2025 No I don't know about that sorry. Not very familiar either but if i had to make a mod compatible with I'd first start by checking the mod's files and see what's inside the patches folder. I found armour.json which seems to add behaviours to vanilla armour and i think this is what you are looking for. [ { "file": "game:itemtypes/wearable/seraph/armor", "op": "addmerge", "path": "/behaviors", "value": [ { "name": "CombatOverhaul:Armor", "propertiesByType": { "armor-body-improvised-wood": { "Layers": ["Outer", "Middle"], "Zones": ["Torso", "Arms", "Hands"], "Resists": {"PiercingAttack": 1, "SlashingAttack": 2, "BluntAttack": 0}, "FlatReduction": {}, "PlayerStats": {"walkspeed": -0.02, "manipulationSpeed": -0.09, "steadyAim": -0.1, "healingeffectivness": -0.09, "hungerrate": 0.09} }, ....
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