Billiam Posted May 6, 2025 Report Posted May 6, 2025 I'm working on a content mod that reduces drops for creatures, by an amount configured using ConfigLib. This works great for vanilla and modded animals, but (unless I'm missing something), there's no reasonable way to reduce drops from other mods that also patch those same creatures. Since those mods add drops to the "behaviorConfigs/drops" array, I'd need to target them by index, and it would be very fragile depending on which other mods were loaded or had modified that array. Just wanted to verify that I'm not missing something that can be done with the existing (non-code) tools.
Wondiws98 Posted May 6, 2025 Report Posted May 6, 2025 (edited) I think what you're looking for is an Asset Patcher. While this is code sided, it is very lightweight and would allow you to iterate through every asset registered by the game and make changes to them using code logics. I know you don't want code but if I had to do what you're trying to do, I'd use an asset patcher. Edited May 6, 2025 by Wondiws98
Billiam Posted May 6, 2025 Author Report Posted May 6, 2025 Thanks kindly, just wanted to make sure I wasn't missing some other avenue 1
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