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Posted

Hello, I'm pretty sure this is fine but I just want to triple check here. I have a vanilla server that I host for some friends, but I was looking at some mods to try out on the side. If I disable the mods that I download for a separate, new world before hosting my vanilla world it should be fine, right? For some reason I can't find a clear answer on google about this, just that stupid ai overview telling me to not install worldgen mods if I still want to play a vanilla world. Thanks for the help.

Posted

I'm not all too familiar with the hosting situation, but each server has its own mod list. I've been playing with mods in singleplayer and they automatically turn off when I connect to a multiplayer server because they aren't on the mod list.

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