Wahazar Posted May 20, 2025 Report Posted May 20, 2025 I made simply mod, which add gravity to the block, it works fine except when block is sticked to the wall and there is tall grass underneath - this grass seems to support block above, which will not fall (until grass is broken) - is thre any way to override such glitch? My json code: Spoiler [ { "op": "add", "path": "/behaviors/-", "value": { "name": "UnstableFalling", properties: { fallSound: "effect/rockslide", fallSideways: false, dustIntensity : 0.25 } }, "file": "blocktypes/soil/soil.json", "condition": { "when": "blockGravity", "isValue": "sandgravel" }, "side": "Server" }, { "op": "add", "path": "/attributes/allowUnstablePlacement", "value": true, "file": "blocktypes/soil/soil.json", "condition": { "when": "blockGravity", "isValue": "sandgravel" }, "side": "Server" } ]
Wahazar Posted May 21, 2025 Author Report Posted May 21, 2025 Seems this is rather kind of bug, (unstable block hoover on top of 3D grass) which is just not easily observed in case of high probability of falling sideways.
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