An Inconspicuous Table Posted May 27, 2025 Report Posted May 27, 2025 G'day, I'm getting an intermittent crash but only in LAN multiplayer. Crash doesn't seem to matter on location and happens every 15minutes to 6hrs I can only use lan to host multiplayer as my router doesn't have the right settings. Crash log below spoiler. Spoiler Running on 64 bit Windows 10.0.22631.0 with 65377 MB RAM Game Version: v1.20.10 (Stable) 27/05/2025 8:33:36 PM: Critical error occurred Loaded Mods: degrees1499@1.0.0, aculinaryartillery@1.2.5, bettertraders@0.0.10, boatiespeedie12@1.0.3, chiseltools@1.14.17, decor@1.3.0, dischiselblock@2.0.0, moremolds@1.4.25, overhaullib@0.2.8, primitivesurvival@3.7.7, prospecttogether@2.0.2, sticksfromfirewood@1.0.0, temporal_gears_stack@1.0.0, translocatorengineeringredux@1.5.6, game@1.20.10, vsimgui@1.1.8, animalcages@3.2.2, awearablelight@1.1.31, betterfirepit@1.1.5, betterruins@0.4.12, carryon@1.8.0-pre.1, cartwrightscaravan@1.4.0, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, cooperativecombat@1.1.1, danatweaks@3.4.1, expandedfoods@1.7.4, extendedcreation@1.1.3, foodshelves@1.6.3, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, vanity@2.4.2, creative@1.20.10, survival@1.20.10, xlib@0.8.16, armory@0.2.4, playercorpse@1.11.1, xinvtweaks@1.8.0, xskills@0.8.19 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryDoubleUpdate packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 477 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleInventoryDoubleUpdate(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 404 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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