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Posted

G'day,
I'm getting an intermittent crash but only in LAN multiplayer.
Crash doesn't seem to matter on location and happens every 15minutes to 6hrs

I can only use lan to host multiplayer as my router doesn't have the right settings.

Crash log below spoiler.

Spoiler

Running on 64 bit Windows 10.0.22631.0 with 65377 MB RAM

Game Version: v1.20.10 (Stable)

27/05/2025 8:33:36 PM: Critical error occurred

Loaded Mods: degrees1499@1.0.0, aculinaryartillery@1.2.5, bettertraders@0.0.10, boatiespeedie12@1.0.3, chiseltools@1.14.17, decor@1.3.0, dischiselblock@2.0.0, moremolds@1.4.25, overhaullib@0.2.8, primitivesurvival@3.7.7, prospecttogether@2.0.2, sticksfromfirewood@1.0.0, temporal_gears_stack@1.0.0, translocatorengineeringredux@1.5.6, game@1.20.10, vsimgui@1.1.8, animalcages@3.2.2, awearablelight@1.1.31, betterfirepit@1.1.5, betterruins@0.4.12, carryon@1.8.0-pre.1, cartwrightscaravan@1.4.0, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, cooperativecombat@1.1.1, danatweaks@3.4.1, expandedfoods@1.7.4, extendedcreation@1.1.3, foodshelves@1.6.3, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, vanity@2.4.2, creative@1.20.10, survival@1.20.10, xlib@0.8.16, armory@0.2.4, playercorpse@1.11.1, xinvtweaks@1.8.0, xskills@0.8.19

System.NullReferenceException: Object reference not set to an instance of an object.

at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryDoubleUpdate packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 477

at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleInventoryDoubleUpdate(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 404

at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786

at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161

at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695

at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670

at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88

at OpenTK.Windowing.Desktop.GameWindow.Run()

at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334

at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130

at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

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