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Posted (edited)

Get it here: https://mods.vintagestory.at/show/mod/24877

I saw another mod with a similar idea, but they allowed hay beds for respawning and didn't remove the respawn point if the bed was destroyed.

This was a fun first project (not to discredit the quality) and I'm really impressed by the modding process! The ease of setting things up and reading the APIs is great.

 

One thing I'm a bit fuzzy on.. what exactly differentiates whether a mod is client/server-side or both? My mod is definitely mostly server-side, especially since it doesn't depend on the Client API, but where are the lines? When a friend connected to my game, they were prompted to download the mod. Does that always happen, or only if the mod has a client-side component?

Edit: This page was helpful, you can explicitly set which side a mod will be loaded on. It seems to default to both sides.

Edited by Lemurface
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