neiroh Posted June 7, 2025 Report Posted June 7, 2025 I started a server with my friends (hosted on a server hosting site) and I am experiencing a weird issue where anytime we go to click on a recipe to view, the game crashes. I have looked up the crash and saw Expanded Foods, Culinary Artillery, xSkills, and Wild Farming mentioned and removed one at a time and still had this issue. Not sure if there is anyone who could help me with this as not being able to see recipes, especially for mods, is not going so great. Genuinely thank you if anyone knows what the issue could be! Running on 64 bit Windows 10.0.26100.0 with 11972 MB RAM Game Version: v1.20.11 (Stable) 6/7/2025 2:44:57 AM: Critical error occurred Loaded Mods: aaainstandtemporalmobdrops@1.1.0, aculinaryartillery@1.2.5, advancedsmithing@1.4.0, agiclasses-v0-9@0.9.8, allclasses@1.3.4, axleinblocks@1.0.19, bedrespawn@1.1.0, betterloot@1.1.4, woodlogstack64@1.0.1, blackguardadditions@1.1.7, bushmeatrecipe@1.0.3, buzzwords@1.7.0, chickenfeed@1.1.8, chiseltools@1.14.18, craftingjonas@1.0.6, craftablejparts@1.0.0, decor@1.3.0, domesticanimaltrader@1.1.0, duncansgrass@1.0.1, easyelk@1.0.0, expandedmolds@1.1.2, bovinae@0.2.4, caninae@1.0.32, capreolinae@1.2.9, casuariidae@1.1.4, cervinae@0.1.6, chelonioidea@1.0.2, dinornithidae@1.0.17, felinae@0.2.10, iniidae@0.1.3, manidae@1.0.16, meiolaniidae@0.1.6, sirenia@1.0.22, thylacinidae@0.1.3, viverridae@1.0.4, hangingoillamps@1.0.3, jonasworkshop@1.1.1, masonsdelight@1.0.3, millwright@1.2.3, moreclassesclaustrophobicfix@1.2.7, moremolds@1.4.25, MoreTorchHolders@1.0.0, mushroom@1.0.3, mycodiversity@1.0.4, overhaullib@0.2.8, pigfeed@1.0.8, primitivesurvival@3.7.7, prospecttogether@2.0.5, rseeds@0.0.3, sortablestorage@2.3.1, tankardsandgoblets@1.1.0, temporaltechnology@1.1.3, temporal_gears_stack@1.0.0, torchholdersmithingplus@1.0.0, traderssellcrowbars@0.0.2, tradie@1.2.0, translocatorengineeringredux@1.5.6, game@1.20.11, vsimgui@1.1.8, weaponpackalphaunoff@1.6.0, agingbarrels@1.2.4, alchemy@1.6.50, animalcages@3.2.2, anotherdrifter@1.0.0, apegrapes@1.2.6, apelanterns@1.1.2, egocaribautomapmarkers@4.0.2, betterchisel@1.0.0-rc.4, betterfirepit@1.1.6, BetterProspecting@1.7.0, blacksmithenhancements@1.1.4, butchering@1.9.0, carryon@1.8.1, cartwrightscaravan@1.5.1, combatoverhaul@0.3.9, commonlib@2.6.1, compatlib@1.0.1, composter@1.2.1, configlib@1.5.3, connectedstairs@1.0.0, coreofarts@0.2.3, doubleslabs@0.1.3, expandedfoods@1.7.4, foodshelves@2.2.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.8.12, genelib@1.1.1, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, kevinsfurniture@1.6.6, mannequinstand@1.0.5, moreanimals@1.4.1, morepiles@2.1.4, ndlwoodentorchholder@1.4.3, oneroof@1.10.0, petai@3.4.3, claywheel@1.1.2, river@4.5.0, scrollcharactercreation@1.0.2, simpletailoring@1.1.6, smithingplus@1.5.7, statushudcont@3.2.7, stillnecessaries@1.2.2, stonerailings@1.3.0, storageoptions@1.0.2, substrate@1.1.2, th3dungeon@0.4.2, titaniumtools@1.0.8, traitacquirer@0.9.6, vanillamoremolds@1.1.2, creative@1.20.11, vsquest@2.0.0, survival@1.20.11, vsvillage@2.0.0, webstotwine@1.20.1, wildfarmingrevival@1.3.6, xlib@0.8.16, antlershorns@1.2.0, armory@0.2.4, detailedanimals@0.5.2, equus@1.1.4, em@3.2.2, goblinears@2.2.0, helvehammerext@1.7.0, itemrarity@1.1.5, playercorpse@1.11.1, shearlib@1.1.2, stonequarry@3.4.3, wolftaming@3.0.6, xskills@0.8.19, artsxskills@1.1.0, tailorsdelight@1.9.7, theworkingclasses@1.0.4, wool@1.6.4, traitacquirerwcaddon@1.0.0 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addAlloyedFromInfo(ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 413 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1983 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2013 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
DejFidOFF Posted June 7, 2025 Report Posted June 7, 2025 1 hour ago, neiroh said: I started a server with my friends (hosted on a server hosting site) and I am experiencing a weird issue where anytime we go to click on a recipe to view, the game crashes. I have looked up the crash and saw Expanded Foods, Culinary Artillery, xSkills, and Wild Farming mentioned and removed one at a time and still had this issue. Not sure if there is anyone who could help me with this as not being able to see recipes, especially for mods, is not going so great. Genuinely thank you if anyone knows what the issue could be! Running on 64 bit Windows 10.0.26100.0 with 11972 MB RAM Game Version: v1.20.11 (Stable) 6/7/2025 2:44:57 AM: Critical error occurred Loaded Mods: aaainstandtemporalmobdrops@1.1.0, aculinaryartillery@1.2.5, advancedsmithing@1.4.0, agiclasses-v0-9@0.9.8, allclasses@1.3.4, axleinblocks@1.0.19, bedrespawn@1.1.0, betterloot@1.1.4, woodlogstack64@1.0.1, blackguardadditions@1.1.7, bushmeatrecipe@1.0.3, buzzwords@1.7.0, chickenfeed@1.1.8, chiseltools@1.14.18, craftingjonas@1.0.6, craftablejparts@1.0.0, decor@1.3.0, domesticanimaltrader@1.1.0, duncansgrass@1.0.1, easyelk@1.0.0, expandedmolds@1.1.2, bovinae@0.2.4, caninae@1.0.32, capreolinae@1.2.9, casuariidae@1.1.4, cervinae@0.1.6, chelonioidea@1.0.2, dinornithidae@1.0.17, felinae@0.2.10, iniidae@0.1.3, manidae@1.0.16, meiolaniidae@0.1.6, sirenia@1.0.22, thylacinidae@0.1.3, viverridae@1.0.4, hangingoillamps@1.0.3, jonasworkshop@1.1.1, masonsdelight@1.0.3, millwright@1.2.3, moreclassesclaustrophobicfix@1.2.7, moremolds@1.4.25, MoreTorchHolders@1.0.0, mushroom@1.0.3, mycodiversity@1.0.4, overhaullib@0.2.8, pigfeed@1.0.8, primitivesurvival@3.7.7, prospecttogether@2.0.5, rseeds@0.0.3, sortablestorage@2.3.1, tankardsandgoblets@1.1.0, temporaltechnology@1.1.3, temporal_gears_stack@1.0.0, torchholdersmithingplus@1.0.0, traderssellcrowbars@0.0.2, tradie@1.2.0, translocatorengineeringredux@1.5.6, game@1.20.11, vsimgui@1.1.8, weaponpackalphaunoff@1.6.0, agingbarrels@1.2.4, alchemy@1.6.50, animalcages@3.2.2, anotherdrifter@1.0.0, apegrapes@1.2.6, apelanterns@1.1.2, egocaribautomapmarkers@4.0.2, betterchisel@1.0.0-rc.4, betterfirepit@1.1.6, BetterProspecting@1.7.0, blacksmithenhancements@1.1.4, butchering@1.9.0, carryon@1.8.1, cartwrightscaravan@1.5.1, combatoverhaul@0.3.9, commonlib@2.6.1, compatlib@1.0.1, composter@1.2.1, configlib@1.5.3, connectedstairs@1.0.0, coreofarts@0.2.3, doubleslabs@0.1.3, expandedfoods@1.7.4, foodshelves@2.2.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.8.12, genelib@1.1.1, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, kevinsfurniture@1.6.6, mannequinstand@1.0.5, moreanimals@1.4.1, morepiles@2.1.4, ndlwoodentorchholder@1.4.3, oneroof@1.10.0, petai@3.4.3, claywheel@1.1.2, river@4.5.0, scrollcharactercreation@1.0.2, simpletailoring@1.1.6, smithingplus@1.5.7, statushudcont@3.2.7, stillnecessaries@1.2.2, stonerailings@1.3.0, storageoptions@1.0.2, substrate@1.1.2, th3dungeon@0.4.2, titaniumtools@1.0.8, traitacquirer@0.9.6, vanillamoremolds@1.1.2, creative@1.20.11, vsquest@2.0.0, survival@1.20.11, vsvillage@2.0.0, webstotwine@1.20.1, wildfarmingrevival@1.3.6, xlib@0.8.16, antlershorns@1.2.0, armory@0.2.4, detailedanimals@0.5.2, equus@1.1.4, em@3.2.2, goblinears@2.2.0, helvehammerext@1.7.0, itemrarity@1.1.5, playercorpse@1.11.1, shearlib@1.1.2, stonequarry@3.4.3, wolftaming@3.0.6, xskills@0.8.19, artsxskills@1.1.0, tailorsdelight@1.9.7, theworkingclasses@1.0.4, wool@1.6.4, traitacquirerwcaddon@1.0.0 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addAlloyedFromInfo(ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 413 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1983 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2013 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Log in without any client mods. And 12GB of RAM and this insane number of mods... gg..
neiroh Posted June 7, 2025 Author Report Posted June 7, 2025 8 hours ago, DejFidOFF said: Log in without any client mods. And 12GB of RAM and this insane number of mods... gg.. This worked, thanks so much! I didn't even think about the client side mods being the issue, oops. And yeah, it runs surprisingly well with all the mods including on my friends steam deck!
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