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I started a server with my friends (hosted on a server hosting site) and I am experiencing a weird issue where anytime we go to click on a recipe to view, the game crashes. I have looked up the crash and saw Expanded Foods, Culinary Artillery, xSkills, and Wild Farming mentioned and removed one at a time and still had this issue. Not sure if there is anyone who could help me with this as not being able to see recipes, especially for mods, is not going so great. Genuinely thank you if anyone knows what the issue could be! 

 

Running on 64 bit Windows 10.0.26100.0 with 11972 MB RAM
Game Version: v1.20.11 (Stable)
6/7/2025 2:44:57 AM: Critical error occurred
Loaded Mods: aaainstandtemporalmobdrops@1.1.0, aculinaryartillery@1.2.5, advancedsmithing@1.4.0, agiclasses-v0-9@0.9.8, allclasses@1.3.4, axleinblocks@1.0.19, bedrespawn@1.1.0, betterloot@1.1.4, woodlogstack64@1.0.1, blackguardadditions@1.1.7, bushmeatrecipe@1.0.3, buzzwords@1.7.0, chickenfeed@1.1.8, chiseltools@1.14.18, craftingjonas@1.0.6, craftablejparts@1.0.0, decor@1.3.0, domesticanimaltrader@1.1.0, duncansgrass@1.0.1, easyelk@1.0.0, expandedmolds@1.1.2, bovinae@0.2.4, caninae@1.0.32, capreolinae@1.2.9, casuariidae@1.1.4, cervinae@0.1.6, chelonioidea@1.0.2, dinornithidae@1.0.17, felinae@0.2.10, iniidae@0.1.3, manidae@1.0.16, meiolaniidae@0.1.6, sirenia@1.0.22, thylacinidae@0.1.3, viverridae@1.0.4, hangingoillamps@1.0.3, jonasworkshop@1.1.1, masonsdelight@1.0.3, millwright@1.2.3, moreclassesclaustrophobicfix@1.2.7, moremolds@1.4.25, MoreTorchHolders@1.0.0, mushroom@1.0.3, mycodiversity@1.0.4, overhaullib@0.2.8, pigfeed@1.0.8, primitivesurvival@3.7.7, prospecttogether@2.0.5, rseeds@0.0.3, sortablestorage@2.3.1, tankardsandgoblets@1.1.0, temporaltechnology@1.1.3, temporal_gears_stack@1.0.0, torchholdersmithingplus@1.0.0, traderssellcrowbars@0.0.2, tradie@1.2.0, translocatorengineeringredux@1.5.6, game@1.20.11, vsimgui@1.1.8, weaponpackalphaunoff@1.6.0, agingbarrels@1.2.4, alchemy@1.6.50, animalcages@3.2.2, anotherdrifter@1.0.0, apegrapes@1.2.6, apelanterns@1.1.2, egocaribautomapmarkers@4.0.2, betterchisel@1.0.0-rc.4, betterfirepit@1.1.6, BetterProspecting@1.7.0, blacksmithenhancements@1.1.4, butchering@1.9.0, carryon@1.8.1, cartwrightscaravan@1.5.1, combatoverhaul@0.3.9, commonlib@2.6.1, compatlib@1.0.1, composter@1.2.1, configlib@1.5.3, connectedstairs@1.0.0, coreofarts@0.2.3, doubleslabs@0.1.3, expandedfoods@1.7.4, foodshelves@2.2.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.8.12, genelib@1.1.1, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, kevinsfurniture@1.6.6, mannequinstand@1.0.5, moreanimals@1.4.1, morepiles@2.1.4, ndlwoodentorchholder@1.4.3, oneroof@1.10.0, petai@3.4.3, claywheel@1.1.2, river@4.5.0, scrollcharactercreation@1.0.2, simpletailoring@1.1.6, smithingplus@1.5.7, statushudcont@3.2.7, stillnecessaries@1.2.2, stonerailings@1.3.0, storageoptions@1.0.2, substrate@1.1.2, th3dungeon@0.4.2, titaniumtools@1.0.8, traitacquirer@0.9.6, vanillamoremolds@1.1.2, creative@1.20.11, vsquest@2.0.0, survival@1.20.11, vsvillage@2.0.0, webstotwine@1.20.1, wildfarmingrevival@1.3.6, xlib@0.8.16, antlershorns@1.2.0, armory@0.2.4, detailedanimals@0.5.2, equus@1.1.4, em@3.2.2, goblinears@2.2.0, helvehammerext@1.7.0, itemrarity@1.1.5, playercorpse@1.11.1, shearlib@1.1.2, stonequarry@3.4.3, wolftaming@3.0.6, xskills@0.8.19, artsxskills@1.1.0, tailorsdelight@1.9.7, theworkingclasses@1.0.4, wool@1.6.4, traitacquirerwcaddon@1.0.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addAlloyedFromInfo(ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 413
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
   at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
   at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
   at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
   at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
   at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
   at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591
   at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
   at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1983
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
   at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
   at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2013
   at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
   at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
   at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
   at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

Posted
1 hour ago, neiroh said:

I started a server with my friends (hosted on a server hosting site) and I am experiencing a weird issue where anytime we go to click on a recipe to view, the game crashes. I have looked up the crash and saw Expanded Foods, Culinary Artillery, xSkills, and Wild Farming mentioned and removed one at a time and still had this issue. Not sure if there is anyone who could help me with this as not being able to see recipes, especially for mods, is not going so great. Genuinely thank you if anyone knows what the issue could be! 

 

Running on 64 bit Windows 10.0.26100.0 with 11972 MB RAM
Game Version: v1.20.11 (Stable)
6/7/2025 2:44:57 AM: Critical error occurred
Loaded Mods: aaainstandtemporalmobdrops@1.1.0, aculinaryartillery@1.2.5, advancedsmithing@1.4.0, agiclasses-v0-9@0.9.8, allclasses@1.3.4, axleinblocks@1.0.19, bedrespawn@1.1.0, betterloot@1.1.4, woodlogstack64@1.0.1, blackguardadditions@1.1.7, bushmeatrecipe@1.0.3, buzzwords@1.7.0, chickenfeed@1.1.8, chiseltools@1.14.18, craftingjonas@1.0.6, craftablejparts@1.0.0, decor@1.3.0, domesticanimaltrader@1.1.0, duncansgrass@1.0.1, easyelk@1.0.0, expandedmolds@1.1.2, bovinae@0.2.4, caninae@1.0.32, capreolinae@1.2.9, casuariidae@1.1.4, cervinae@0.1.6, chelonioidea@1.0.2, dinornithidae@1.0.17, felinae@0.2.10, iniidae@0.1.3, manidae@1.0.16, meiolaniidae@0.1.6, sirenia@1.0.22, thylacinidae@0.1.3, viverridae@1.0.4, hangingoillamps@1.0.3, jonasworkshop@1.1.1, masonsdelight@1.0.3, millwright@1.2.3, moreclassesclaustrophobicfix@1.2.7, moremolds@1.4.25, MoreTorchHolders@1.0.0, mushroom@1.0.3, mycodiversity@1.0.4, overhaullib@0.2.8, pigfeed@1.0.8, primitivesurvival@3.7.7, prospecttogether@2.0.5, rseeds@0.0.3, sortablestorage@2.3.1, tankardsandgoblets@1.1.0, temporaltechnology@1.1.3, temporal_gears_stack@1.0.0, torchholdersmithingplus@1.0.0, traderssellcrowbars@0.0.2, tradie@1.2.0, translocatorengineeringredux@1.5.6, game@1.20.11, vsimgui@1.1.8, weaponpackalphaunoff@1.6.0, agingbarrels@1.2.4, alchemy@1.6.50, animalcages@3.2.2, anotherdrifter@1.0.0, apegrapes@1.2.6, apelanterns@1.1.2, egocaribautomapmarkers@4.0.2, betterchisel@1.0.0-rc.4, betterfirepit@1.1.6, BetterProspecting@1.7.0, blacksmithenhancements@1.1.4, butchering@1.9.0, carryon@1.8.1, cartwrightscaravan@1.5.1, combatoverhaul@0.3.9, commonlib@2.6.1, compatlib@1.0.1, composter@1.2.1, configlib@1.5.3, connectedstairs@1.0.0, coreofarts@0.2.3, doubleslabs@0.1.3, expandedfoods@1.7.4, foodshelves@2.2.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.8.12, genelib@1.1.1, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, kevinsfurniture@1.6.6, mannequinstand@1.0.5, moreanimals@1.4.1, morepiles@2.1.4, ndlwoodentorchholder@1.4.3, oneroof@1.10.0, petai@3.4.3, claywheel@1.1.2, river@4.5.0, scrollcharactercreation@1.0.2, simpletailoring@1.1.6, smithingplus@1.5.7, statushudcont@3.2.7, stillnecessaries@1.2.2, stonerailings@1.3.0, storageoptions@1.0.2, substrate@1.1.2, th3dungeon@0.4.2, titaniumtools@1.0.8, traitacquirer@0.9.6, vanillamoremolds@1.1.2, creative@1.20.11, vsquest@2.0.0, survival@1.20.11, vsvillage@2.0.0, webstotwine@1.20.1, wildfarmingrevival@1.3.6, xlib@0.8.16, antlershorns@1.2.0, armory@0.2.4, detailedanimals@0.5.2, equus@1.1.4, em@3.2.2, goblinears@2.2.0, helvehammerext@1.7.0, itemrarity@1.1.5, playercorpse@1.11.1, shearlib@1.1.2, stonequarry@3.4.3, wolftaming@3.0.6, xskills@0.8.19, artsxskills@1.1.0, tailorsdelight@1.9.7, theworkingclasses@1.0.4, wool@1.6.4, traitacquirerwcaddon@1.0.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addAlloyedFromInfo(ICoreClientAPI capi, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 413
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
   at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
   at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
   at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
   at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
   at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
   at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591
   at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
   at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1983
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
   at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
   at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2013
   at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
   at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
   at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
   at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

Log in without any client mods. And 12GB of RAM and this insane number of mods... gg..

Posted
8 hours ago, DejFidOFF said:

Log in without any client mods. And 12GB of RAM and this insane number of mods... gg..

This worked, thanks so much! I didn't even think about the client side mods being the issue, oops. And yeah, it runs surprisingly well with all the mods including on my friends steam deck! 

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