GermanicusGoosicus Posted June 15, 2025 Report Posted June 15, 2025 The game needs to have a cooking class that you use less food to make recipes or cook food faster maybe both, we need a farming/foraging class as well where you get more crops/vegetables/fruit.
Debesiss Posted June 16, 2025 Report Posted June 16, 2025 There is a foraging class actually, it's the Malefactor class! It has a forager trait that has +10% loot from foraging and +20% wild crop drop rate. When it comes to cooking, in my opinion it would make the survival part of the game a little too easy, you can always change the hunger rate if it's an issue.
MagpieOAO Posted June 16, 2025 Report Posted June 16, 2025 Ultimately I think it'd be sweet to have a class customization system of the older RPG types; Perks cost points, negatives give points. Better/worse perks cost/give more points. Sure it may be a pain to balance, but it's not an inherently competitive game so I wouldn't expect that to be too big of an issue. Though if the vision is to be more in line with the story and maybe even have ties to it, that's fine by me too. I do like the class specific equipment, lore and some special crafting/perks.
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